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Messages - Arrowblood

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46
General Discussion / Re: Traning lessons
« on: July 14, 2013, 04:25:17 pm »
How did you get 5 million?!
If he manages the grey armoury good its just waiting  :D.

47
Suggestions Corner / Re: Heavy YewWarbow
« on: July 13, 2013, 10:45:25 am »
I always thought the c-rpg long bow was a reference to the English Long Bowmen (who used Yew bows)...so your request seems redundant with what we already have.
The model of the current longbow looks atleast not like a yew longbow, as you can see in the picture the yew warbow is made out of the strong and dark wood from the inside of the yew tree to give the bow a strong spine and at the smoother wood from the yew tree so that it becomes a natural spring.
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The model of the rusbow looks like that at the moment, what i dont really understand.

How about making it where it is like most expensive weapons. You think to yourself why is this so much more expensive when it only does a little bit more damage? So less damage like 40 max damage, and make it slower then the longbow.

It is already slower than the current longbow and yew wood is very expensive. All those stats are just a rough idea.

48
Suggestions Corner / Heavy YewWarbow
« on: July 12, 2013, 02:34:32 pm »
Currently we have the longbow, which is cool and good.

But i want a  thicker longbow with more damage.

Like those:

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The left one is the one yew warbow

It would be the flamberge or the plated charger of the bows, really expensive but with one suprior positive thing, like dmg and length for the flamberge or bodyarmor and HP for the plated charger.
Yew Warbow
missile speed: 35
weight: 6
accuracy: 90
difficulty: 8
speed rating: 40
thrust damage: 45 cut
slots: 2
Can't use on horseback
20,100

It should be so inaccurate because of the draw weight and the just balance between the stats.
And a slow missile speed because of the heavy arrows. (In RL)

49
General Discussion / Re: Danish Greatsword Glitch?
« on: July 12, 2013, 07:59:26 am »
Yes sometimes some clanmates forget to repair the item and drop it back in the armoury.

50
Game Balance Discussion / Re: Archery after last patch
« on: July 11, 2013, 08:57:39 am »
Afaik archers have increased break chance on their arrows which pretty much fucks up your whole upkeep argumentation. For damage calc you  didn't take in the cRPG hit zone multipliers which even puts a penalty on hitting the torso. Only head hits are very slightly buffed compared to Native, the rest is nerfed. I won't even start with talking about air friction and the resulting damage reduce over distances. Also get some IF.

Some "weaker" bows have higher shot speed than "stronger" bows to represent the difference between composite and (wooden) one material bows. Irl the latter have a rather low maximum spring speed of the wood, so giving them higher draw weight doesn't neccessarily make them shot the same (light) arrows faster but gives them the abilty to launch heavy war arrows. Yes, ingame one has to imagine(engine limitations) that the small, high shot speed bows use lighter arrows - thus the lower damage.

First off, i like realism.

The problem is now that ingame a bow with a higher missile speed is alot easier to use than one with a low missile speed. And if that is connected with a high speed in reloading it gets even more easier to counter a long or rusbow. And a 9 PD and 5 WM build with a hornbow and bodkins is alot more useful than the same build with a longbow. Simply because of the missile speed. It ist horrible how fast the arrow flys.

51
Game Balance Discussion / Re: Archery after last patch
« on: July 08, 2013, 11:02:19 pm »
Worst is that the little shitbows have a higher missile speed now.

52
General Discussion / Re: Bows
« on: July 02, 2013, 09:17:36 pm »
Its cool for HA but not cool for Archers on foot. Because all the bows which are cheaper than the yumi have a longer range than the longbow. So i would use a small and short bow instead of a longbow for long range shots. And i simply dont like that.

If the missile speed change was made because of the overnverfed HA, you could make a copy of the horn and tatarbow and give them a " not useable on foot" tag And call them something lik "Horsearchers Bow".
The old Horn and tatarbow would get the prepatch missile speed back.

That wouldnt be realistic but better for the archer balance.

53
General Discussion / Re: Bows
« on: July 02, 2013, 05:08:36 pm »
Hornbow  missile Speed is 44 Longbow is 40 :?: :?: :?:

A duel between a longbow and a hornbow  archer is now even more difficult than before.

54
General Off Topic / Hes taking the hobbits...
« on: June 30, 2013, 12:28:46 am »

55
General Discussion / Re: Why I stopped playing CRPG
« on: June 27, 2013, 05:21:02 pm »
Move to Germany.  :D

56
Sell/Trade / Re: BlueKnight's - 11MWs - 25/06
« on: June 25, 2013, 03:58:28 pm »
SOW for the great sword.

57
Sell/Trade / Re: WTT/WTS +3 Large Warhorse
« on: June 22, 2013, 12:29:27 am »
I offer you a +3 PLated Charger

58
General Discussion / Re: crpg affichage
« on: June 19, 2013, 08:24:50 pm »
Baguette

60
Sell/Trade / Re: Arrowbloods Arrow Corner
« on: June 18, 2013, 03:37:41 pm »
aeFArg

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