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Messages - Digu213

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46
The remade helmet at the lower picture. where did you get that? cuz its amazing !

47
Suggestions Corner / Re: Two new gamemodes to consider.
« on: August 12, 2011, 03:10:19 pm »
If they are making a castle vs castle then im really happy. There was a similar mode in Age of Chivalry if anyone played it ? Fighting ai might not be the best in this mod i agree, though its only a suggestion. Im greatful for the dedication :) in the matter. 

48
Suggestions Corner / Two new gamemodes to consider.
« on: August 12, 2011, 12:37:58 am »
So i have two suggestions to make. First a Captain/General mode, now most people think... sure  :rolleyes: . Its a battlemode, the map consists of 8v8 or 6vs6 whatever you like. The players each have a small force around 6 to 10 soldiers each, they fight and the surviving team wins. Very simple but tactical, could also be with capture 3 points and others. The troops however is weaker than the players themselves and are countered like pikemen counter cavalry and more.

The "small force" is customizable, 2 options either. First option: Customizing the force with equipment and equip style similar to regular C-Rpg (the force is one type of unit and all look the same).

Second option: The players get to chose from a troop shop (Like buying items, you see a helmet icon you click buy) in this case its buy for example "Weaboo" on the Weaboo troop icon in troop shop. Then you equip the Weaboo in a army management window for example.   

The second suggestion is a Castle vs Castle mode. You begin in your castle, Either 50 vs 50 or 100 vs 100 something like that. Then fight to capture the enemy castle. By standing beside the throne in throne room. This is only player based.

Thats what i have to suggest. I hope for many ideas hatching from this or building these ones up in C-Rpg. You are all great by playing C-Rpg ! and many thanks to chadz and the all the creators of this mod !

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