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Messages - Admerius

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391
General Discussion / Re: What generation are you?
« on: May 21, 2014, 07:20:58 pm »
Gen 17, SoA_Lord_Admerius, lvl 31

16x Gen 2 Alts

// 6x Gen 1 Alts

(click to show/hide)

So total Gens earned=32
Math:
(click to show/hide)

Favorite memories:
Too many, mostly successful use of unconventional and daring tactics.

Edit1: Gunnora now Gen 2, and two new alts: Espita(ESPanaITAlia ;) ) & Recyc_Le_Bin(Take care of the environment!)

392
Suggestions Corner / Re: Weight belts, let's get into shape folks.
« on: December 22, 2013, 06:45:09 pm »
You be right, I was hoping to sneak in an edit, but since you corrected me I won't Macropus. And now I will focus on trying to back stab you on EU2 and 1 for your opposition to my suggestion!   :)

For the record I have no hopes whatsoever that this would be added during 2014... but perhaps later when there are less demanding things that needs developers time.

The main reason is as always: Trying to plant some ideas on stuff I haven't seen suggested before.

393
Suggestions Corner / Re: Weight belts, let's get into shape folks.
« on: December 22, 2013, 02:20:41 pm »
It's called a quiver of arrows.

My full peasant gear Mauler (Shirt+foot wraps+Great maul) Weight: 0,2+0+8=8,2
With quiver of arrows: 8,2+5=13,2

My full tincan mauler:
Weimar Helmet + Gothic Plate with Bevor + Heavy Gauntlets + Cased greaves +Great maul= 4+27,9+2+3,6+8 = 45,5

45,5 vs 13,2...

[sarcasm]
Buff quiver weight to 35 or add weight belts
[/sarcasm]

:wink:

394
Suggestions Corner / Weight belts, let's get into shape folks.
« on: December 21, 2013, 08:08:02 pm »
Add item: Weight belts.

6 versions:
Model: NONE
Weight: 40(Massive) 20(Huge) 10(Large) 5(Medium) 3(Small) 1(Tiny)
Gold value: 100(?)
Slot usage: 0(maybe 1?)
Equipment slot:(weapon slot? or maybe hand slot if that won't work)

These weight belts are there for broke tincans so that they don't mess up their play style by playing in too light gear when farming some gold.

Reasoning: I usually play in my heaviest(expesive) armour early mornings... some times I ruin my economy from being tired(too tired to sleep, so I have to play cRPG) and end up having to go peasant armoured to repair it all...

This has some addictive "benefits"... all of sudden I can move again with about 30kg less equipment... and run about like a drunk freak that had too much coffee. I don't like this, it messes up the long grind of imprinting my chars level of mobility in to my bones.

Please add weight belts so that broke tincans can farm gold with the same equipped weight as their full default gear.

Secondary benefits are that people can experiment with what weight they want to have equipped in serious strat or battle servers with two or more competitive clans online.

395
Game Admin Feedback / Re: [EU] Erzengel
« on: December 21, 2013, 03:01:35 am »
1/ Sure everyone saw u ask for ban and get it

2/ Its not an inside joke when 72 ppl saw it

3/ You weird

4/ Erz honoured the request of a harmless weird troll.

 :D

396
Game Admin Feedback / Re: [EU] Erzengel
« on: December 21, 2013, 12:59:43 am »
I love Erz, he really knows how to use the admin powers properly, even with humor sometimes. He is in fact helping me deal with my cRPG addiction.

Erz knows what I'm talking about when I say this: "Eudocia is one of my alts"

Now I'm off to an hour much needed coffee drinking and catching up on my youtube fav channels.

397
Suggestions Corner / Re: we need more voice commands!
« on: December 19, 2013, 05:12:38 pm »
We need some sort of "I challenge you!" for all those late night EU1 duelers.

Something like Turalyon's pissed sound from Warcraft 2: "I challenge you, heathen!" would be awesome.

398
Realism Discussion / Re: Remove (almost)instant stopping when running.
« on: December 19, 2013, 04:41:36 pm »
It's a horrible idea for multiplayer. In games like Jedi Academy they had this sliding in single player but then removed it from multiplayer because people hate lack of control there. It makes the game feel inresponsive and imprecise. Know the feel when getting kicked and slowly sliding over the edge of a wall? Now imagine this for every time you move and change direction.

I would love it... but I'm special, I guess. I prefer game play that makes you able to realize you're dead about 0,2 seconds before it actually happens.
However...

Seeing as how CRPG population isn't that big I understand the concern about making it less "mainstream", that would turn too many uncommitted players off.

However... if a stamina system is implemented then this momentum should at least be implemented if a sprint movement mode is added

For example:
"walk"=stamina regenerates
"run"=No stamina regen
"Sprint"=stamina drains(<--- add momentum here?)


399


nerfing daggers seems much easier then screwing over everyone else :P

You're right, had to rethink agility/athletics tweaks and came up with something a bit more elaborate and "balanced".
http://forum.melee.org/realism-discussion/remove-(almost)instant-stopping-when-running/

This Attitude of "nerfing daggers" is wrong imo, they need an overhaul, some major tweaks. They should be better... but also worse.
The balance of buffs and nerfs would be more nerfs than buffs so I'm just saying nerf daggers with more words than you it seems  :P

400
Realism Discussion / Remove (almost)instant stopping when running.
« on: December 18, 2013, 11:17:06 pm »
I really hope this sort of thing is possible and not hardcoded...

Add momentum to movement, just like when you're carrying full tincan, 3 plate covered shield and a Broad shortsword you can't stop immediatley. You sort of "drift" about ½ a meter after stopping to move forward...

Imagine adding that to all "on foot" movement, all of a sudden footwork would become even more important, people might even start to walk when fighting.

For example:

Momentum only affects you when running, not when walking.

Let's say it takes 0.2 seconds to come to a complete halt, this would make athletics focused builds very dangerous to play.

Agi and athletics should of course improve your ability to stop faster, otherwise builds with athletics would be impossible to play in melee(and vs. accurate ranged).

Formula example
Stop time in seconds: 0,2*100/(100+Agility*4+Athletics*8)

Results for some some builds ranging from x/3 0 athletics to x/45 15 athletics:

(click to show/hide)
   

If this would be implemented then STR builds will suffer so will high athletics builds... the most important thing it will do to gameplay is that people will see benefits to walking(instead of this crazy ant hill running  around).

Of course 0,2 stop time as base is far too high to be implemented in a first patch, 0,1 or maybe even a bit lower would be preferable in that case.

401
First and foremost, these insults against whores needs to stop! It should be agi-politicians not agi-whores, whores actually do something when paid!

#1
Make daggers similar to bastard sword/longsword etc.

Heavy penalties with shield...

I hope it's possible to "extract" that penalty that makes BS/LS/HBS etc. very poor in shield mode without making daggers use 2h animation.
That's my first idea about how to fix dagger/knife + shield trolling.

I've played a full gen on an alt 3/33 rondel+shield(full title: Shieldcrutching rondelspamming agi-politician, now I got a 18/24 dagger/knife man to practice chambering so I got some first hand experience.

#2

If that's not possible, why not add secondary mode for daggers with 10-20 less speed and +2 dmg, and the other mode same speed as now but -4 dmg. You need pressure to penetrate armour! Pressure=more momentum=more risk of ending up in poor position=lowering weapon speed easiest way to simulate this imo.

#3
Third and final idea: tweak athletics!

To solve rondel(dagger) issue, nerfing dmg isn't the way to go...

Two ways to nerf/rebalance athletics:

Easy(heavy handed way) make athletics similar to horse archery, 6 agi per max unlockable athletics point.

The harder way:

Raise base mobility to 9 agi/3 ath level and half the mobility bonus from agi/ath. This way 18 agi/6ath is almost untouched, while 36agi/12 ath becomes similar to what 27agi/9ath is now. This is of course a major buff(rebalance after wpf patch) to str builds... which might make it a bit too extreme...

edit1: typos correction 1

402
Game Balance Discussion / Re: A general discussion on the issue of ranged
« on: December 17, 2013, 12:05:25 am »
A totally crazy idea that would be fun if it worked:

The server does a sum of all PD points that current population has and then reduces accuracy for all bows by one tenth...

So if there are 10 archers with an average of 5 PD each that is 50 PD total which equals -5 accuracy.


Now the serious(3+ days of thought) part of the post:

Reduce all arrow quiver sizes to 8 regardless of type and loom level
Reduce all bolt quiver sizes to 5 regardless of type and loom level

Adjust weight in balanced way, half the current weight should do fine.
Perhaps add permanent equipment chest at spawn for siege(maybe even DTV and battle)

IMO archery is fine as it is, the problems I see is more related to lack of a stamina system, no system to dodge properly and that all damage is constant(which is both good and bad)

I had to remind myself that lvl 30+ is a veteran ELITE warrior in skill, based on mount and blade. The skills also represent that on your character tab on the website. 6PD is equal to deformed skeleton, 100+ wpf is mastery of that weapon, 18/24 longbow builds should have pin point accuracy at those skill levels,
the only things that's really missing to balance it is...

  • Shields shouldn't require any "shield skill" at all to use
  • Dodge/crouch animations
  • Stamina system
  • Chance based Defelection system on armour on top of absorption/ressistance

Edit1: duh forgot to add the wall of text friendly reasoning why archery is ALMOST fine..

403
Suggestions Corner / Re: double experience 31December and 1 January
« on: December 16, 2013, 11:47:46 pm »
Greedy people all you do is "want want want"... why don't we do a humanitarian effort instead... regular xp but we donate half of the xp earned to some humanitarian cause!

404
Ok, just checked up on Skyrim mods and that site made me come up with this:
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405
More instants, sorcery, land and enchantments!

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