I really hope this sort of thing is possible and not hardcoded...
Add momentum to movement, just like when you're carrying full tincan, 3 plate covered shield and a Broad shortsword you can't stop immediatley. You sort of "drift" about ½ a meter after stopping to move forward...
Imagine adding that to all "on foot" movement, all of a sudden footwork would become even more important, people might even start to walk when fighting.
For example:
Momentum only affects you when running,
not when walking.
Let's say it takes 0.2 seconds to come to a complete halt, this would make athletics focused builds very dangerous to play.
Agi and athletics should of course improve your ability to stop faster, otherwise builds with athletics would be impossible to play in melee(and vs. accurate ranged).
Formula example
Stop time in seconds: 0,2*100/(100+Agility*4+Athletics*8)
Results for some some builds ranging from x/3 0 athletics to x/45 15 athletics:
Agility/Athletics: | Stop time: |
3/0 | 0,19 |
9/0 | 0,17 |
15/0 | 0,16 |
18/0 | 0,15 |
21/0 | 0,15 |
24/0 | 0,14 |
30/0 | 0,13 |
39/0 | 0,12 |
45/0 | 0,11 |
|
3/1 | 0,19 |
9/3 | 0,16 |
15/5 | 0,14 |
18/6 | 0,13 |
21/7 | 0,12 |
24/8 | 0,12 |
30/10 | 0,1 |
39/13 | 0,09 |
45/15 | 0,08 |
If this would be implemented then STR builds will suffer so will high athletics builds... the most important thing it will do to gameplay is that people will see benefits to walking(instead of this crazy ant hill running around).
Of course 0,2 stop time as base is far too high to be implemented in a first patch, 0,1 or maybe even a bit lower would be preferable in that case.