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Messages - Airith

Pages: 1 2 [3] 4 5 ... 7
31
General Discussion / Re: Message and Poll to NA
« on: May 13, 2011, 05:53:59 am »
http://206.217.141.50/status
NA server status link.

32
Scene Editing / Re: CTF specific maps
« on: May 01, 2011, 03:54:57 am »
As soon as chadz confirms all the new entry points for the new modes (rabbit, dtv, cf, etc) I'll post them here. The 80 man NA battle will probably turn into a ctf, and there'll be a new server playing dtv.

33
General Off Topic / Re: World of Tanks
« on: April 23, 2011, 04:33:42 am »
i <3 my su-76. it's damned difficult to get credits since release though.

34
Scene Editing / Re: NA (Siege) Map Listing (With Screenshots)
« on: April 19, 2011, 07:13:10 am »
Reserved.

35
Scene Editing / Re: Map removal request
« on: April 19, 2011, 05:36:56 am »
The siege map thread with screenshots has been unlocked and the pictures are now posted. Go and nominate what you want removed.

36
Use ladders for getting from a-b, don't stand on them. Do not stack ladders on another ladder. If the ladder won't work IRL, it's probably bad. Those rules are for another server, the NA siege/NA 80 man battle have slightly different rules than the NA 100 man battle.

37
Scene Editing / Re: Siege map: Foothold
« on: April 16, 2011, 10:45:48 pm »
I just put this map up on the NA siege, I don't usually add maps unless they're PM'd directly to me, but I liked the cut of your jib. If you do update, would you mind PM'ing me with it as well?

38
visitors can't see pics , please register or login

Was going to wait until I reached 1000 but this thread will be done by then.

39
Scene Editing / Re: Help!!
« on: March 31, 2011, 06:33:43 am »
You have a miss spacebar click on the terrain code just before the end of it.
It doesn't show in this forum, but in notepad++ editor it clearly shows.
He is right, there is a space character before your "b" in your terrain code.

40
Scene Editing / Re: A question concerning siege spawns
« on: March 31, 2011, 06:31:38 am »
Keep your 1-31 entry points near the 0 entry point, and the 33-63 entry points near the 32 entry point. These two are the 'main spawn' areas and the distances are checked against these. Also, try to make your maps have a central spawn point for attackers and one for defenders, usually having 360 degree spawns around a castle doesn't work too well. The spawn code in crpg (which is from native) takes height into consideration (walls for defenders) but this doesn't always fix it.

The spawn points are not split down the middle and it is usually distance that is checked, which means siege maps cannot be too big or too small (well small ones work as long as each side gets their spawn area). I'd suggest taking a look at the native scenes (don't pay attention to the numbers because they are wack) for placement options.

41
Maps removed:

cathedral, bay keep, snowy wastes, the docks.
blood arena was removed by me being contacted by other ats members, bringing it to 5.

42
Scene Editing / NA_Siege_Community Map Listing (With Screenshots)
« on: March 28, 2011, 03:09:07 am »
Use this thread to nominate maps that need to be updated or removed.

EACH MAP NEEDS AT LEAST 5 NOMINATIONS TO BE CONSIDERED FOR REMOVAL/UPDATING.
Bugs or even disliking a map are reasons to nominate one.
DO NOT DISCUSS MAPS HERE, THIS IS A NOMINATION ONLY THREAD. I'm creating a separate thread to deal with discussion. Any posts without nominations will be deleted.

IMAGES PROVIDED BY myself and some of the map makers.
If the map creator wants to update a picture just send me a PM.

(click to show/hide)



(click to show/hide)

43
Scene Editing / Re: Custom scenery
« on: March 27, 2011, 09:16:23 pm »
I've added new custom scene props (from the polished buildings mod) to the next patch of cRPG. Some 100 items I believe that are mostly retextures. Players have to have the textures, brfs, and proper lines of code in scene props to be able to use/see them, so are not addable by people making maps.

44
Scene Editing / Re: Help!!
« on: March 26, 2011, 09:36:39 pm »
That were my steps I did:

1.I made my map.
2. Saved in Sceneobj
3.Uploaded that file to megaupload
4.sent Belmont the code   scn_multi_scene_1 multi_scene_1 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x00000001300389800003a4ea000058340000637a0000399b
  0
  0
 outer_terrain_plain
5. Belmont tried to add my map to servlist gut get an error
"scn_multi_scene_1" is a map that comes with usually every module. Try giving your map a unique name.

45
Scene Editing / Re: Please Fix the Forest Bridge map.
« on: March 26, 2011, 06:48:04 am »
There's a known bug with the game engine that puts invisible trees on some of the maps. Might have to live with this one. I'll take a look and see if tweaking some things might help, but I doubt it.

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