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Messages - Wookimonsta

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31
Realism Discussion / Re: Bumpcouching with Heavy Lance
« on: March 18, 2012, 12:23:42 pm »
Look, i've been a lancer a LONG time. And this shit rarely happens to me, same with bumpstab with the lance.
When it happens, it happens by accident to me. Maybe there are some people who can do this on purpose, but are there really that many?

32
Sell/Trade / Re: Mw Arabian cavalry sword
« on: March 17, 2012, 01:13:14 pm »
Its been a Month and a half! at what page did you find this XD
magic

33
Sell/Trade / Trading +3 Cataphract for a +3 Large Warhorse
« on: March 17, 2012, 12:57:35 pm »
Any takers?

34
Spam / Re: Females...
« on: March 17, 2012, 12:54:41 pm »
Looks like one big troll post to me. Never seen any girls get deliberately insulted in cRPG.

i dunno, i regularly hear peoples mums being insulted

35
Buy / Re: buying horses.
« on: March 17, 2012, 12:52:47 pm »
+3 cataphract

36
Game Balance Discussion / Re: Get this broken balance fixed!
« on: March 16, 2012, 04:17:30 pm »

37
General Discussion / Re: Lottery Lördag Announcements
« on: March 16, 2012, 02:59:59 pm »
Look, if you can't be arsed, just gimme some looms, we all know im gonna win again.

38
Sell/Trade / Re: Mw Arabian cavalry sword
« on: March 16, 2012, 02:37:44 pm »
how much you want?
i can trade you a +3 danish great as well

39
General Off Topic / Re: Mass Effect 3
« on: March 16, 2012, 02:14:11 pm »
GODDAMIT PENNY ARCADE

the guys from penny arcade know some of the devs from Bioware and spoiled the fucking ending
(click to show/hide)

40
All righty then. So what your saying is "Give me lance fodder or give me... crazy op charge of death"??

How about this, when you rear a horse there is 50/50 chance the rider will get dismounted and land on his face on the ground. It doesn't solve the stupid horse bump damage thing, it doesn't do a lot of things. But it would be funny as hell and it will drive away the not very good cav players.

uhm, i don't know about you, but its not very difficult to just dive under the horse when its coming at you. archers used to do it all the time when bumping did almost no damage.

You have 2 options.
a) block down and avoid getting bamped
b) block up and try to get bamped.

Seriously, getting in front of the horse is NOT difficult

41
Events & Tournaments / Re: Melee monday is back!
« on: March 16, 2012, 09:55:54 am »
it's... so beautiful *single tear*

42
no coursers

43
well.. everything needs testing, I certainly hope the devs don't just go,
hey guys, i had an idea, lets just add this

44
Game Balance Discussion / 2 Cav suggestions from a blatant cav whore
« on: March 15, 2012, 03:06:34 pm »
Alright, i noticed recently alot of whining about being bumped by cav and all that.

So here are two suggestions that might change how cav works.

1)
When a cav bumps an infantry person, there is a small % chance of the cav being bumped himself and his horse taking damage (dependant on the armor).
This has been tried before and didn't work (yes it was my suggestion, and yes it ended up stupid). But the idea now is that you give cav what I call the "charge mode" button.
+ When cav presses this button, they get immunity from being bumped by collisions and gained an increase amount of charge damage for a certain amount of time. A small armor increase is also a possiblity (armour of valour!)
- The balance would be that during this time, while horse speed is maintained, horse maneuverability is decreased substantially (would require testing as to the amount). This means that once a cav starts charging it is now dedicated to this charge, as aborting it will not work very well. So if the cav suddenly sees 5 pikes ahead, he is pretty much fucked.

The exception to this is that while attempting a couch, the cav ignores being bumped.

2)
Allowing infantry to brace themselves against a horse charge by blocking upwards. If you know you are about to be bumped, you start blocking upwards to "ready yourself" for the coming bump. This would lead to decreased damage to the infantry as well as the chance of being knocked down being decreased.
At the same time, the chance of the cav being bumped by the collision is increased as well.


Lastly, I think a change like this would mean that cav require a larger radius of stabby lance range, since with the current small range its difficult to avoid bumping infantry...

45
Announcements / Re: Version 0.271
« on: March 13, 2012, 05:37:16 pm »
goddamit chadz, why you gotta kill the mod ALL THE DAMN TIME

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