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Messages - Sigibert

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31
General / Re: Set up an alpha server
« on: March 31, 2015, 10:46:11 pm »
Compared with games like War of the Roses, Life is Feudal, or Gloria Victis... yeah, pretty much.

32
General / Re: Set up an alpha server
« on: March 31, 2015, 09:33:55 pm »
But the melee combat is going to be complete shit: look at how priorities have been set: fucking FOG animation before game is even playable, good one guys, good one. I wish I had never given you money tbh chadz, cause you really have no clue :D

The combat was pretty much on par with warband when I played it last spring. As far as I can tell it has already surpassed it by now, speaking of 360° angles. I think their priorities are spot on.

33
General / Re: Movement Animations Update
« on: March 30, 2015, 08:00:19 pm »
Very nice!

34
General / Re: Female Characters
« on: March 12, 2015, 10:06:37 am »
EDIT: Joan of arc!

... did not actually fight. But same could be said for many of those medieval military leaders.

35
General / Re: Female Characters
« on: March 11, 2015, 02:08:57 pm »
only works if game is set in germany

(click to show/hide)

not sure if reference to fat dudes or weird porn...

36
General / Re: Melee Battlegrounds - New Gameplay concept!
« on: March 05, 2015, 02:05:29 pm »
Was about to say that :D

Warband's netcode is pretty damn sweet if you ask me. I think you need to play Chivalry for a change to see the lag unfold at 32+ players.

37
General / Re: Melee Battlegrounds - New Gameplay concept!
« on: March 04, 2015, 07:39:33 am »
That would be nice indeed. Like in Mortal Online

38
General / Re: Melee Battlegrounds - New Gameplay concept!
« on: March 03, 2015, 03:33:43 pm »
As for the 2nd sentence; For this game to work, there needs to be some persistancy. So usually you will never be overrun because of being unsuspecting. When you go to sleep, you will wake up next morning and know that all the stuff you had yesterday will still be there.. unless something very catastrophic happened.

So you will know when an army approaches you. Unless you fucked up your intel.

Yeah, what I meant was: you and a buddy are standing on a field and all of a sudden an enemy army from the other kingdom roles over the hills and kills you if you don't escape fast enough. That's something that happens quite frequently in persistent world mod... one of the things I really like about it :P

I appreciate that your stuff is relatively safe when you're logged off. That's what ruined Rust for me...

39
General / Re: Melee Battlegrounds - New Gameplay concept!
« on: March 03, 2015, 12:06:02 pm »
Man, I'm pretty hyped for the game right now...

I used to be hyped for "Life is Feudal" as well until I learned that it's not really that much about fighting but tedious building, farming, grinding... Also the combat is far from being as good as Mount&Blade was.

So, I'm pleased to hear that MBG while also being sandboxy and open will try to focus on warfare. Imho that is what made Mount&Blade SP so interesting in the first place:
if you wanted, you could fight all the way.

That leads me to the question if it will really be the case:
in Persistent World Mod there is not so much room to fight all the way. You can join a faction and hope that it will declare war on somebody soon but in the meantime you're pretty much waiting for something to happen.
I feel there should be a constant legal war going on, maybe between those 2 kingdoms? And if you wanted you could gather some troops, ride over there and kill some unsuspecting players. Sorry, if you already answered that.

I'm not so sure about permadeath but I'm willing to trust you on that.

What about full loot btw? I'm personally not that much in favour of it. I like the idea that you spend time into gathering your stuff and that it reflects your engagement in the game. In a full loot game every lucky peasant can wear your shiny full plate armor if he manages to kill you.

40
General / Re: VIDEO: Combat AI
« on: January 28, 2015, 08:47:52 pm »
Really nice.

41
General / Re: The only possible way to promote the game left.
« on: January 22, 2015, 05:07:19 pm »
Plus gamescon would be viable as most of the devs seem to live in or around Germany anyways.

42
I haven't found out if they're planning on including melee combat as well...

43
General / Re: So... what happens now?
« on: January 06, 2015, 05:11:29 pm »
but to me it seems both cRPG and M:BG are pretty dead now, if we can go by the amount of posting going around on the forums.

Maybe they are just working... or organizing stuff. How quickly do you expect news to come up this early in development?

44
General / Re: Skeptic's notes
« on: December 31, 2014, 02:52:08 pm »
Taleworld  :lol:


Since this engine is the main feature of this game, I'm not sure it's a good idea.

Nah, doesn't strike me as very wise either. I imagine the engine grows with the game development so you'd want both to be under your control.

45
Slovenia 0.2 km²

 :?

Rather 20.273 km²

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