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Messages - Welcome_To_Hell

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31
Faction Halls / Re: nK - Nameless Knaves -- Recruiting (NA)
« on: February 26, 2011, 04:20:32 am »
You should try another lolweapon - the mighty GREAT MAUL (be sure to have enough agi though). Yesterday I had a lot of fun using lolcrush on the siege, especially against full plate and huscarl shield users. The funniest thing is that noone could actually outspam me.

I believe nK maul squad could generate even more rage than nK flamspamberge squad :).

I tried the Great Maul, its too slow for my tastes although it is superbly efficient in close quarters (doorways, choke points) I do prefer it on maps where flamberge scrapes the walls.

32
Game Admin aBooze / Re: Nuffen
« on: February 25, 2011, 06:12:33 pm »
+1

Immature, power-hungry, adolescent.

Constantly looking for bullshit reasons to exercise his power, results in casual players being kicked off as a display of power.

33
Game Admin aBooze / Re: Wooki : D
« on: February 25, 2011, 06:07:15 pm »
+1 to wooki abuse

the map always magically changes when he's on the losing team

+1

Ive always liked Wookie on irc,

But in-game Wookies presence makes the server feel like it is being screwed sideways by an adolescent.

34
Beginner's Help and Guides / Re: Feinting
« on: February 22, 2011, 10:54:47 pm »
You cant do this with unbalanced weapons.

Yes you can.

35
Game Balance Discussion / add bayonet flag to the flamberge
« on: February 14, 2011, 01:38:53 am »
For some reason it does not rear horses.

36
Suggestions Corner / Re: A real size for polearms ?
« on: February 09, 2011, 02:07:01 am »
In real life i could cut all those polearms up with my flamberge. This "real" argument is therefore invalid.

37
Spam / Re: The official cRPG post a god damned pic of yourself topic!
« on: February 08, 2011, 11:43:03 pm »
You all wondered what Allers looks like:


(click to show/hide)

I can't stop laughing.

38
Suggestions Corner / Re: Make it so people can not multibox
« on: February 07, 2011, 03:40:18 pm »
Make it auto perma ban.

39
Faction Halls / Re: nK - Nameless Knaves -- Recruiting (NA)
« on: February 06, 2011, 12:07:32 am »
Got really close, but not quite there yet. Its a lot harder post patch.


(click to show/hide)

40
I just love it how you people twist things around here. Many of you should learn to read with understanding but its not up to me to educate you.

Irony meter off the chart.

41
A Must do for the next patch or so? I think not.

42
Scene Editing / Re: Maps in Development
« on: February 02, 2011, 03:29:53 pm »
visitors can't see pics , please register or login


visitors can't see pics , please register or login


visitors can't see pics , please register or login



43
Bump for great donkey justice.

Any official word on this?

44
Suggestions Corner / Re: With Fire And Sword is coming. New cRPG equipment?
« on: February 02, 2011, 03:18:41 pm »
If the game costs money people can't just take content out of it and distribute it in a mod for free.

45
Suggestions Corner / Re: IMPLEMENT MUSKETS ALREADY
« on: February 02, 2011, 12:20:27 am »
Let me introduce my little defense of firearms in cRPG


1. cRPG was meant to be versatile
   For the sake of versatility, stuff like shurikens, katanas, new armors and plenty of weapons have been added to the mod. Most of such contributions were merely cosmetical, as katana is just quicker spamitar and shurikens are (pretty) sharpened stones. However, this state of things ended when  flamberge, bar mace and long maul come to the game, changing the limits of their weapon type. There are now no limitations  for adding stuff which is, arquably sensible. Point 3

2. cRPG needs more fresh air.
  As far as I was pleased by chadz's great care for balance just conditions of warfare on cRPG, I am still kinda bored of shield vs. ranged mania in the game prevailing every decade since the most famed birth of cRPG. That would be okay if I wasnt aswell bored with 2H feint festival which 2 handers have to produce at expense of good looking combat to hit at 80% cases some huscarl shielded man. I hope I am not the first, who, when looking at cRPG combat felt weird even to witness combat full of ranged/feint/rape. I feel that some kind of ranged weapon, being able to penetrate any kind of shield under circumstances of great penalty on accuracy and reload time, together with limited ammunition could bring...

3. More teamwork!!
Yes, I always dreamed about cRPG as about mod giving us real teamwork. In first versions of cRPG it seemed very promising (does anyone remember shield walls and so on?). With recent version, I am not really sure about any kind of complex teamwork excending HOLD and STAY expressions. With adding ranged weapon of questionable accuracy and powerfull impact on toehold of cRPG infantry (shielded), perhaps squadrons and lines of ranged infantry might be formed as a new tactical enhancement using the power of unnaccurate gun, otherwise unusable in mass. I feel really sorry for we will never see pike formations because of super ranged abilities of bows and crossbows.


hand-held cannon
Cost: 15 200
weight 10.75
requirement 15 (str)
spd rtng 12
shoot speed 87
thrust damage 91 pierce
max ammo 1
accuracy 60 (!)
bonus against shield


Whats so hard about it?

It will become a kill button primary weapon.

Don't bring a gun to a sword fight and don't bring a sword to a gunfight



Everyone will be hiding around corners to reload having extremely long and annoying shootouts. This is how it was post patch on majority of the urban maps. With muskets ability to penetrate shields and insta kill damage it might as well be MM mod.

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