Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - HUtH

Pages: 1 2 [3] 4 5 ... 15
31
Suggestions Corner / Re: The Great Thread of Suggestions
« on: November 27, 2013, 08:09:31 pm »
Would it be possible for archers to choose between two types of arrows? So they could choose ones with cut dmg for lightly armoured foes and pierce for heavies?

32
General Discussion / Re: Battle vs Siege
« on: November 27, 2013, 08:02:30 pm »
I prefer battle but due to constant increase of ranged, not playing it regularly for nearly 2 years now. If at any time the count of ranged players would feelable drop on eu 1 again, then i would be there also a constant player. As from what i saw in the past years concerning that topic, nothing was happening or the positiv feedback loop of ranged palyers was even increased, i see there no big chances taht every happening ... which makes me a sad panda  :cry:
If I'm not mistaken you always play as a shielder with huscarl shield and high shield skill? How then shooters are a problem for you? Recently I started playing with shield(a small one) and the comfort of being covered from misiles is so huge... I just can't get your opinion, kinngrimm, would you like only pure melee fights?

33
Suggestions Corner / Re: [ITEM] White Hood and White Sock Cav Boots
« on: November 27, 2013, 07:23:11 pm »
A bit offtopic, but don't you think that cRPG(and Warband generally) lacks the new features of eg. WotR like customisation of your armour/outfit? It'd be great if everyone could at least colour/dye the cloth/leather parts of armour in cRPG, maybe it's possible in WSE2?

34
Beginner's Help and Guides / Re: Throwing with not enough wpf
« on: November 27, 2013, 05:38:11 pm »
there's a requirement of 11 wpf in throwing for every PT, so if you don't have enough wpf, the amount of PT above the wpf is not counted to dmg(mind that also weight of armour decrease wpf)

35
General Discussion / Re: Battle vs Siege
« on: November 27, 2013, 05:31:50 pm »
I like battle much more, no respawn makes it just better, also there are more classes to fight with, which is also better.
But I play siege too, few minutes before going to battle, because it's just pure mayhem, good for 'warm-up' or some half hour mindless fun, but longer play makes me tired.

36
Suggestions Corner / Re: Secondary weapon mode: melee bow
« on: November 27, 2013, 03:29:50 pm »
I doubt this will be the case against skilled players. Archers usually have to fight with extra weight (10.0 per arrows), which will make them worse in footwork. If the melee mode doesn't even have a chance to stagger at all, it will be pointless. Yes you can stagger with 15b, you can even kill someone with it. But good luck killing an infantry with a weapon that does as much damage as a cudgel (1h mode) and can't be used to block.
I think it'd be ok if archer can nudge and kick someone after chamber... It's kind of last think what you can do if there's no time for changing weapon. It's just a funny feature, it doesn't need to be really effective and changing the balance... it just makes the game deeper in some sense.

37
Suggestions Corner / Re: New 1h sword : Yataghan
« on: November 27, 2013, 01:08:30 pm »
There's sidesword in this game, so why not a yatagan... both aren't medieval weapons.

38
Realism Discussion / Re: Is that supposed to be an Estoc?
« on: November 27, 2013, 01:03:30 pm »
^ Isn't that a chronologically later weapon(like XVI c.)(like Sidesword btw...)? This Estoc in game is something earlier I suppose, kinda 'proto-estoc', more medieval-ish.

39
General Discussion / Re: Leaving C-RPG and Last present
« on: November 26, 2013, 08:51:49 pm »
A would like to participate in the lottery, whatever I'll get it'd be great.

40
Well, that post(nicely written) really shows the crazy nerdiness and also the love for the community. Both are kinda strange :P

41
Suggestions Corner / Re: my new model weapon 1h and 2h
« on: November 26, 2013, 08:40:36 pm »
There're plenty of better looking weapons here: http://forum.melee.org/general-discussion/and-yet-one-more-thread-about-new-armors/
We just need to wait like 10 years to see them ingame :P

42
Suggestions Corner / Re: Miaodao, the most OP sword in this mod
« on: November 26, 2013, 08:36:43 pm »
There's also 3k cheaper Dadao, with the same range, 2 points slower but 1 point more dmg and 0.2 weight. Both weapons are deadly, but - no stab...

43
The Chamber of Tears / Re: geif us another free respec!
« on: November 26, 2013, 08:25:52 pm »
I think you can buy a respec on market auctions...

44
Game Balance Discussion / Re: 2h Bastard Sword Type Weapons
« on: November 26, 2013, 12:01:04 am »
[...]
P.S.-The 1h mode of the bastard weapons needs to be buffed, so that they perform just slightly worse than the equivalent pure 1h weapon (Longsword should be something like 32c, 21p, 94 speed). Right now, the 1h mode is so laughably bad that no one would ever use it on purpose.
The free respec gave me the possibility to try being a 1h-2h hybrid, that I wanted to do long ago, but the low amount of wpf points didn't let me to do it, because I was terribly slow or glancing all the time. Fortunatelly I'm 30 lvl, so no wasting gold and xp on alt stf, and after few tries with alt, I made 15/21 154 1H 120 2H, and with longsword and 100 speed shield(and black armour) it's not bad, I enjoy this, though with normal 1H weapon it's still much easier, because of speed(raw dmg is 31.5 if it's -15%, so not that bad).

But other bastard weapons than swords are really hard to use in 1h mode.
Goedendag(why is it a bastard and not studded war club that would look normally in 1h?) dmg is too low, and the lenght isn't really that important if you can't hit normally, even stab is weak and very slow(every 1h will do better, and there's estoc too for some stab lovers). And it's ugly :)
Mace is too short and has too low dmg, knobbed mace or even spiked club is better and costs 3k less gold.
Morningstar - this is something that might be worth testing, because it has really good dmg in 1h(32 pierce if -15%) and is way longer than other pierce 1handers, but it's also super slow. I don't know if it'd be ok with 12just realised ms has 14 req)/24 ~175 1h ~110 2h or smth like that. I might try it. Pierce dmg could be enough to fill lacking str and PS. But other than high agi build this weapon is almost useless.
Edit: made this 14/24 174 1h 115 2h and it's still slow, it feels like a 1h flamberg with low wpf, is usable for a defensive stance, and can hit hard armoured guys but i can't imagine someone using it normally(unless is a zen-1h-mad-chamberist), and that what you generally can do with bastard swords with this build(fast like normal 1h). Well, probably quite good for cav(I can't say I', terrible as cav, though imho it's too short)
Estoc is a sword, but only for some crazy stab users, because with 22 cut raw dmg in 1h it's a crap. But might be good for cav, someone has seen smth like that yet(shield+estoc as cav)?

I have to say that other weapons than bastards swords are good only for have something in the hand while holding shield... If some 2H user want to use shield coverage against shooters, he takes a shield and a dagger or falchion or some mace and he will do better with these with his ~30wpf in 1h from synergy than 150wpf bastard(not sword) weapon user.
I suggested to make Two Handed Axe, Studded Warclub, Persian War Axe(yes) a bastards, because bastard weapons are fun to use anyway(and it's just a f**kin' flag change goddamnit!), but now I'm not sure was it worth the time to made that thread, it's such a niche...

45
Beginner's Help and Guides / Re: Best swashbuckling wep?
« on: November 25, 2013, 06:44:11 pm »
^ so the answer is: Iron war axe :D

Pages: 1 2 [3] 4 5 ... 15