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Messages - MacX85

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286
General / Re: Melee Battlegrounds - New Gameplay concept!
« on: July 09, 2015, 08:59:31 pm »
Why not have the hub city in the middle of the "epic" land, a place people can go to hang out, do dueling, jousting etc. Also join standard battle/siege servers. If you leave the city that then takes you to the "epic" game mode where you've got to fend for yourself.

I guess player cap would be an issue around this area.

287
General / Re: Melee Battlegrounds - New Gameplay concept!
« on: July 08, 2015, 01:55:33 pm »
I thought we were talking about sword fighting MMOs comparable to M&B. That's something else than a shooter-based game entirely. The only somehow comparable games I can think of are Mortal Online, Life is Feudal and Gloria Victis. But all of those fail in the combat apartment so far.
A big openworld  game with well-rounded combat mechanics and a political/warfare focus instead of survival grinding is what I've been dreaming about for years now.

288
General / Re: Melee Battlegrounds - New Gameplay concept!
« on: July 08, 2015, 09:03:58 am »

Making a shitty lowbudget sandbox mmo (it has been done before, about 100 times) wont be played by anyone.

It should be like crpg 2012, with 120players on siege. Except better.

That would be worth playing.

Well, I hope it will be an awesome sandbox MMO. Combat so far looks really promising in stark contrast to the other "100" (more like 3) shitty sandbox MMOs that tried something like that.
I wouldn't bother getting excited for another round-based swordfighting game of which we really have enough of (M&B, WotR/WotV, Chivalry, For Honor and likely Bannerlord).

289
General / Re: News
« on: July 04, 2015, 05:23:51 pm »
Last thing we heard:

Not there yet; we had to focus a lot of energy on something different; but that different is something very interesting :)

We'll tell you more about that when we can/know for sure, should be about 4 to 6 weeks.

I promise it's very exciting for us, and I can assure you, for you too :)

So, within the next two weeks we could expect some news.

290
General / Re: Sneak Peeks [Lots of images]
« on: June 28, 2015, 11:32:25 pm »
Armor should look like armor and not like skin tight leggings. To me this is immersion breaking.

291
General / Re: Sneak Peeks [Lots of images]
« on: June 28, 2015, 07:56:22 pm »
A general thought about armor/player models:
it appears to me that the armor is too tightly fitting especially around the ankles and wrists. I think it should be way bulkier to look realistic.
You have to realize that they wore padding underneath the chain mail.

compare:
(click to show/hide)

and even more so:
http://medieval-crusader.de/Mittelalter/Ankleiden.html

292
General Off Topic / Re: Will Catelyn Stark be Back for the Finale?
« on: June 14, 2015, 10:44:23 pm »
And remember with so many show fans going nuts when it happened, to have one of the ones who died then come back to life would be a bit derpy.

She wouldn't just have come back to life though. It more of a zombie-demon version of her. More like a ghost than a human. I found her character in the books horrifying and I think they're missing out a great opportunity to bring suspense to the series.

293
General Off Topic / Re: Will Catelyn Stark be Back for the Finale?
« on: June 14, 2015, 04:16:32 pm »
Are we certain it is Moat Cailin we see in this short sequence?

294
General Off Topic / Re: Will Catelyn Stark be Back for the Finale?
« on: June 14, 2015, 03:01:36 pm »
The perfect time for her to appear would have been episode 10 of last season. Now it's pretty much pointless... I mean she could still appear given the episode's title. But chances are below 10% imho.

295
General / Re: Melee Battlegrounds - New Gameplay concept!
« on: June 10, 2015, 06:59:56 pm »
That's what I was thinking, too.
I guess in every other case you will only be knocked out like lords in Warband sp.

296
General / Re: Melee Battlegrounds - New Gameplay concept!
« on: June 10, 2015, 06:43:16 pm »
By risking permadeath?

Permadeath wouldn't occur on the battlefield if I understood chadz correctly:

Quote
permadath: yes, however, very regulated. as a normal player, you should nearly never have to fear someone just killing you for the sake of it. We can't tell exactly what gameplay elements that will incorporate, but in general it means: if someone kills you, it is because he wants you specifically dead, and is willing to take that risk. not because he wants your stuff, it's not medieval dayz. Trying to kill someone puts a lot of risk on the killer, and will have to be carefully planned.

So I guess we're talking about character assassination here.

297
General / Re: Melee Battlegrounds - New Gameplay concept!
« on: June 09, 2015, 08:06:11 am »
That's the only thing I'd play actually. Seen enough bullshit on PW likes mods going on everytime, plus if you add permadeath, it's not going to be some pure fighting and besieging, more like trying to hide in a bush with a crossbow so you never get into dangerous situations to keep your stats/items.

But that's mainly because of PW's full loot mechanic. People are afraid to lose their stuff and thus try to avoid risks.
I haven't read about full loot in M:BG aside from the permadeath you mentioned which will only come into effect when you are "murdered" which will be something different than being killed/knocked out in a battle.

298
General / Re: Melee Battlegrounds - New Gameplay concept!
« on: June 08, 2015, 09:39:10 pm »
This will probably attract bigger audiences and stuff but it feels kinda sad to ditch the good ol battle gameplay many of us still play for. I was hoping Melee would be a game we would finally drop cRPG for, but now it seems like it will be more of a fun survival game kind of deal, play it for a month then go back to crpg.

If I understood it correctly there will still be instanced battles similar to cRPG.

299
General / Re: Melee Battlegrounds - New Gameplay concept!
« on: June 06, 2015, 07:08:13 pm »
I hope it won't be too big and complicated. Look at Mortal Online or Wurm, you can do whatever you want, literally. And who plays it? 10 people at most.

Can't speak for Wurm but MO is just badly crafted which diminishes the fun.

300
General / Re: Melee Battlegrounds - New Gameplay concept!
« on: April 14, 2015, 12:00:41 am »
I'm constantly changing my view depending on the situation. Both should be in.

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