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Game Balance Discussion / Re: Armour Weight
« on: March 29, 2012, 03:21:35 am »If you're bouncing hits a lot, you're doing something wrong. Even with 5 ps and a sword I rarely bounce on plate. If I do, it's because I made a mistake.
Also, just for the record all my armor is loomed. I have 55 body armor. I die in 1 or 2 hits. If I wore less armor, I would always die in 1. If armor was reduced, I would basically be forced to go a strength heavy build just to not die whenever a teammate hits me in the back.
You can't compare CRPG to Native just because of the build differences. In Native, everyone is the same. In CRPG people can have vastly different builds and the devs try to balance things around that. Heavy armor in this game isn't that great. It's sooooo slow. I'd much rather fight some guy in plate than some balanced build wearing light-medium armor. With my high athletics I can run around that plate guy all day long. Also if you use a pierce weapon, it pretty much invalidates their armor anyway.
As it stands, armor isn't really a big deal. And increasing armor weight only hurts agi builds. Nothing else.
Actually builds in native are all completely different, but that's off topic. I disagree with your 55 body armour comment.
I have 24 total body armour regularly, with 0 ironflesh, and i usually die in 2-3 hits. When i wear my crutch it's usually 5-6 and that's not even loomed. I'd also prefer to fight a guy in plate but plate's not my issue. It's the heavier medium armours (~~16-20), when they're loomed and with a reasonable amount of athletics, they provide a very very very good mix of armour and speed. When you're fighting several players, you need 2 hits to kill a player to have a chance of warding them off. If it takes 6 you have no chance.