This is a brilliant idea, and I'm really looking forward to ingame evolutions. Finally battles might have sense now.
I'm a bit worried on how it could effect Siege battles, though. What about setting one "hard" respawn for each team (one on the flag for defenders, one off the walls for attackers), and leave the rest be "soft" respawns; ie. tactical choke points, each army trying to take it back.
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loginIn red, attackers hard respawn. In blue, defenders hard respawn. In yellow, tactical soft respawns.
Soft respawns could aswell help lowering the respawn timer, maybe ?
I think it should be the opposite actually
The worse team should have faster respawn time so they can have a chance to retaliate
If they do successfully retaliate Both teams will respawn at same rate again
No, the point here is to see less bullshit on the battlefield; more cautious teams, and more teamplay.