Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - RamsesXXIIX

Pages: 1 [2] 3 4 ... 33
16
Strategus General Discussion / Re: Random crazy idea #47 : troops for S&D
« on: September 04, 2013, 06:02:44 pm »
So most factions have more gold available than to equip every troop with shiny gear?  Maybe EU, but not in NA.  And I still think it's skeptical on the EU side (I've seen coalition gold and it's amazing, but I still don't think they'd have enough to make every troop "shiny")

Oh we have

17
Strategus General Discussion / Re: Calradia's Maps Explorer, Mirror link
« on: August 31, 2013, 01:25:34 pm »
Nice!

18
Diplomacy / Re: What is happening with Hre ?
« on: August 31, 2013, 01:24:55 pm »
Lol, two people leave HRE and join other clans and you talk about the coalition breaking apart?

No offence buddy, but I think you're overreacting just a bit :)

19
Jeirbe Castle 12542 men: around 4200 men needed for assault one alone.
Ismirala Castle 19736 men: around 6600 men needed for first assault.
Tehrog Castle 7443 men
Derchios Castle 6970 men
Dhirim 13154 men
Senuzgda Castle 8400 men...

You get the idea, who wants to waste that many on first attack alone? The 1/3 rule is (and has been) priority to change in my opinion above all else. That and make wood breakable as a close 2nd.

Welcome to strat Heskey, these are simply the casualties needed (atm) to take a heavily fortified enemy. The Druzhina did the exact same thing when they were fortifying themselves, we didn't cry about it.

I agree that the 1/3 rule is stupid and should be changed, but I do not count on the devs to come to my aid.

EDIT: Grandmom, you're laying out the issue as if the castle is untakeable. That's untrue.

Yes, it will take LOTS of men to take it, but every time you attack you kill some of the enemies. Y'know, once upon there were no siege towers, no catapults, just ladders. Castles and cities were still takeable back then.

20
Well Ramses the problem is now at hand, not in 6 months. We both agree it seems that there is a problem, thats a start. Since we cant count on the devs to solve it by making the walls brakeable anytime soon, we could try and find solutions for it together. Would be the sencible thing to do here, since wooden castles are being sieged right now. So, if u have any suggestions other than focusing on the devs to solve it (which we ofc also should do) it would be utterly welcome in the discussion.

I am pretty new to this game, I havent sieged a wooden castle before, actually my first sieges in leadership of a clan was the first attacks of this war from our side - Bulugha and Rivacheg. So I will leave the suggestions up to the more experienced commanders like yourself.

Your argument flaws at the moment you think you HAVE to take Alburg castle. There are plenty of other castles to pick from, why don't you try attacking them? Instead of trying to change the rules at the most convinient time for you, why don't you propose the change, hope the best and then be on your way to a new target? It is senseless to accusse the devs of incompetance several months, even years after a change has been made and then think your proposed change happens at that exact moment. Wooden castles have been bugged for ages and you know it (Maybe not you in person, but people from your faction do), you attacked it well knowing what could happen.

Instead of bullshitting on the forums and demanding ludicrious changes (Not what you're doing, but what the Grey guys are), man up and change your game. I have 0 confidence in the devs from experience. I know they never change what is needed at the right time and in the right place. I lost all faith with chadz when he said Strategus would be on hold for 2 weeks, only to make it disappear for 6 months. You can't influence the devs with anything but simple suggestions, and hope for the best.

As Casimir said it once "Think not what strategus can do for you, but what you can do for strategus".

YOU have to change, not the game. Adjust your strategies, your baseline, everything untill you find the right angle.

(click to show/hide)

21
This is nothing but pathetic.

Everybody knows these wooden castles are absolute bitches to take, due to the indestructable walls.

Instead of crying to the devs to change all sorts of things, focus on what we need: Destructable wooden walls.
    And in the mean time, commend your enemy for a defense well played. I must say that the Mercs did an excellent job at defending, but the Greys did a worse than usual result at attacking this one. Before you cry back to me; yes, I know how difficult it is to attack hard castles. I've been leading sieges too, also on difficult castles. The Fallen and I have never resorted ourselves to this senseless forum banter for a bad siege, I had expected better of the Greys.

Devs, make wooden walls destructable. The wooden castles are OP.

22
Diplomacy / Re: War on Apostates
« on: July 15, 2013, 04:54:26 pm »
The embarrasment is not that you lost the gear for all the troops nor the tickets themselves. Strategically speaking it was still a victory for you.

However, there is no doubt about the huge embarrasment of losing 600 heavily armored troops to 1300 peasants, we were surprised and elated when we started to kill you, even drive you out of the village.

23
Events & Tournaments / Re: cRPG EU Clan League
« on: June 30, 2013, 12:42:06 pm »
Here's to a good season!

(btw, contact me if you'd like me to be an admin)

24
Strategus General Discussion / Re: Strategus unable to connect to EU3
« on: June 26, 2013, 06:17:49 pm »
Now I don't know really anything about network connections and similar, but I have a theory that the root server has a "safety switch" of some sort if too many clients attempt to join one server within a too small timeframe. It shuts down all new clients trying to connect until some timeframe has passed.

The reason why all sorts of solutions has risen to this problem is that none of them actually works, but they take a while to go through and by the time you finish whatever "fix" you've gone through the timeframe and can reconnect to the server anyway.

25
Themed battle!

26
General Discussion / Re: [NEW] Commander Mode
« on: May 19, 2013, 05:56:45 pm »
The problem with that is that it would give a huge advantage to whichever team spawned in a better position relative to the flag point. Flags and camping wouldn't be such an issue in the first place if the map generation was better.

One easy fix for this could be to use random steppe only. They generally have less of those insanely mountainous maps as random plains.

27
Diplomacy / Re: cotgs vs Torben.
« on: May 12, 2013, 06:12:56 pm »
thats great Ramses!  I will gladly accept,  as I already have a few fallens in my roster.

I really hate it I can't be there myself.

If you want to whine about the battletiming... Torben has his nighttime set on 23 to 7 gmt+1. Since we attacked at midnight... whats a perfectly fine time for a battle (even 1am still is)... this battle got set a few hours later. Not our fault here but sorry anyways. ;)

Lol

28
Diplomacy / Re: cotgs vs Torben.
« on: May 12, 2013, 05:41:00 pm »
Torben, you know you're always welcome in ours.

29
Events & Tournaments / Re: Opinions ?
« on: May 01, 2013, 11:56:58 am »
Well yeah since you've put it in such a nice way: we've got nothing except the basic idea.  :P

(click to show/hide)

Well sorry, I'm not very good at putting things in a nice way :D

I'm actually positive about it, seeing as there is not that much to do in the end.



One thing I need to make clear: I'm not gonna be the "person to hit his fist against the deck". I'm very much willing to help you out with servers, admining, making thread or whatever, but IMO you should be the driving force behind this project. You're the one who decides.

30
Events & Tournaments / Re: Opinions ?
« on: April 30, 2013, 08:50:20 pm »
Okay, if it becomes big enough there is a real chance the overlords might help. Nothing certain though (You know how they are)

Lets make a checklist of what we need and what we got:

Idea: Complete but needs finalizing (Ironing out the edges and making a proper thread)
Server: Not yet sorted
Admins (If needed): Not yet sorted
Date and time: Not yet sorted
Map: Not yet sorted

Anything else?

Pages: 1 [2] 3 4 ... 33