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General Discussion / A Few Suggestions for NA Battle Servers
« on: March 03, 2011, 12:47:44 am »
1) Increase the game length by 3-5 minutes. There are too many draws as is. Nothing worse than losing a 5X multiplier when there are 2-3 guys left dueling it out and they dont have time to finish. I understand the short limit pre-patch as dead people dont gain xp, but we do now so why the big rush??
2) Introduce a flat open map... grassy flatlands, steppes inland, whatever you want to call it. Does every single map have to be a city or castle? Even the "open maps" we do get have some ruins or buildings for infantry to hide in. I'm talking about a wide open map with no cover except for maybe a few scattered trees. These maps are very popular in the native battle servers and introduce new tactics and teamwork formations etc... There still seems to be a bit of that lingering cluster mentality among the crpg community but 1 open map in the rotation will not hurt anyone (except for maybe the people who choose only to go pure 1h with no secondary, but thats their choice)
3) Maybe a bit selfish but decrease the time it takes to go from 1-30 and increase proportionately the time it takes to go from 30-31. I have a hybrid build and dont get to fully use my build the way I want until I get to lvl 30. I have to invest into strength early to meet gear requirements, but I need agility for weapon mastery because Im investing into 2 weapon slots. I love playing my build at lvl 30 but it seems to go by too quickly, and 1-30 not fast enough.
Yay or nay?
2) Introduce a flat open map... grassy flatlands, steppes inland, whatever you want to call it. Does every single map have to be a city or castle? Even the "open maps" we do get have some ruins or buildings for infantry to hide in. I'm talking about a wide open map with no cover except for maybe a few scattered trees. These maps are very popular in the native battle servers and introduce new tactics and teamwork formations etc... There still seems to be a bit of that lingering cluster mentality among the crpg community but 1 open map in the rotation will not hurt anyone (except for maybe the people who choose only to go pure 1h with no secondary, but thats their choice)
3) Maybe a bit selfish but decrease the time it takes to go from 1-30 and increase proportionately the time it takes to go from 30-31. I have a hybrid build and dont get to fully use my build the way I want until I get to lvl 30. I have to invest into strength early to meet gear requirements, but I need agility for weapon mastery because Im investing into 2 weapon slots. I love playing my build at lvl 30 but it seems to go by too quickly, and 1-30 not fast enough.
Yay or nay?