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Topics - Ingleram

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NA (Official) / [BAN] Kale_2sekC
« on: November 06, 2015, 09:09:10 pm »
Name of your character involved: Kale_2sekC

Time/date: 2:55pm EST 11/06/2015 NA1 Server


Kale_2sekC was repeatedly "bro-coding" and waiting for the end of rounds to fight alone vs. multiple opponents. He would not assist in anyway myself or other players during the primary combat phase. I asked them all to stop it and when I did so, he intentionally attempted and finally managed to team-kill me as I was trying to kill the remaining foes.

This sort of behavior goes on quite regularly and with no fear of reprisal. I feel that it is time for the moderators to increase the punishments for such nonsense, it truly hurts the game. Perhaps the loss of a level on all characters in addition to the suspension of game play privileges would add more deterrence for such behavior.

The round ended just after I was team-killed and so I only have this screen shot of the kill report in the log. I if you cannot read it I can send you the picture of it via email.







visitors can't see pics , please register or login

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Suggestions Corner / Suggestions Regarding Shield Spec Characters:
« on: November 03, 2015, 04:01:02 am »
Suggestions Regarding Shield Spec Characters:

I think it is fair to assume that most veteran players of crpg would agree, that within the current game settings, two-handed / polearm using character specs have a clear advantage over shield spec builds.
 
Two-handed / polearm builds, not only enjoy weapons with often vastly greater length and damage but also benefit by having significantly more weapon and skill points to allocate; true they must be proficient at manual blocking, however with the increased wpf and athletics that these builds afford, it is all too easy to simply probe in and out of range avoiding attacks completely and null any advantage that the shield using spec would have defensively.

On the other side, shield using specs who must assign valuable skill points into the shield proficiency, just to be able to use higher tier shields and slightly enhance shield effects, thus limiting the characters overall stats and drastically reducing the builds effectiveness. Thusly dedicating such significant skill points into the shield skill, that the result is a greatly reduced range of potential skills across the build variance and with no real non-defensive advantage for the trade off. Plus as we all know, shields break, giving the oft feeling that the points spent are wasted.

We all know this advantage / disadvantage exists and how it harms the game goes beyond any personal wish of mine to see shield specs get a much needed alteration. For a semblance of balance I suggest the following options: Focused primarily on option A.

A: Points spent in 1-Handed weapon points should add per every 20 points 1 point into the shield skill automatically. Example: 170 1-Handed Weapon = 8 automatic shield points allotted. This allows the shield using player the same freedom to spend skill points, as other builds and remain balanced and competitive within the game. (Any variance of the points could be applied, 20per, 30per etc.. Anything to help offset the overly costly nature of shield points).

B: Removed /agree not needed

C: Removed /agree not needed

Overall, my aim is twofold in these suggestions:

One, to give a needed re-balance to the burdensome nature of shield specs, that allows for a more competitive mixture of builds within the game.

And secondly, most new players often gravitate towards the more defensive nature of the shield spec; if this line of builds is predetermined to underachieve by design, then they will undoubtedly become frustrated by failure and quit playing. Granting a minor enhancement to the shield spec, that in no way takes away from the other builds, gives it more long term playability and a reasonable competitive role within the game. This will insure both a wider range of build diversity on the battlefield and may in time even increase the number of new players that endure the difficult nature of mastering crpg.

Thank you for your consideration.

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