cRPG

cRPG => Suggestions Corner => Topic started by: Connasse on January 13, 2011, 04:26:05 pm

Title: Fatigue bar & Sprint
Post by: Connasse on January 13, 2011, 04:26:05 pm
Add a Sprint Key & add a fatigue bar. Fatigue increased when player sprint and spam, to enhance the gameplay.

Title: Re: Fatigue bar & Sprint
Post by: Welcome_To_Hell on January 13, 2011, 04:41:19 pm
Suggested many times.

I agree, if it could ever be implemented should be based on encumbrance and weapon weight. People in plate with great mauls/great long bardiches should spam the least not the most.

Sprint could be done by doubling athletics for a short period of time?
Title: Re: Fatigue bar & Sprint
Post by: zagibu on January 13, 2011, 05:29:24 pm
Yeah, this is the only thing that could effectively reduce the spam. Would be hard to balance, though, but if done right, absolutely worth it. It could also remove the hard requirements, so that anyone could use any weapon, right from the start, but a peasant with a great maul would have big problems doing a second strike.

Unfortunately, I think this might go beyond modding capabilities...
Title: Re: Fatigue bar & Sprint
Post by: Joxer on January 13, 2011, 06:55:37 pm
Absolutely would love this. I spammed the forum on native to get it on final warband but was never implemented :( All actions should take up fatigue. I dont like the idea of a bar showing it thought. I'd love an invisible system like operation flashpoint had.
Title: Re: Fatigue bar & Sprint
Post by: Thomas Dixon on January 13, 2011, 07:00:27 pm
this would mark the end of lindin and wallace
Title: Re: Fatigue bar & Sprint
Post by: ArchonAlarion on January 13, 2011, 08:01:46 pm
I'd like this a lot. Would allow increased stats for some weapons (due to new stamina handicap) and possibly an increase in armor stats especially plate. Also, crush through block could be added to more weapons and they would not be over powered (Higher weight, more crush through, less stamina)
Title: Re: Fatigue bar & Sprint
Post by: Kafein on January 13, 2011, 11:44:43 pm
I'd like a system similar to Demon's Soul one's. Blocking, attacking and sprint takes stamina, you can increase the size of your stamina bar. When blocking, the stamina you lost is dependant on the damage that should have been taken. Blocking without enough stamina either means failing to block or simply the stamina goes to 0, meaning you won't be able to attack right after having suffered a big row of attacks. Your stamina is repleted much slower when you are holding a block.
Title: Re: Fatigue bar & Sprint
Post by: Chrothor on January 13, 2011, 11:48:48 pm
Losing stamina for blocks would defeat the original "anti-spam" purpose, don't you think ?
Title: Re: Fatigue bar & Sprint
Post by: zagibu on January 14, 2011, 04:34:38 pm
Yeah, actually, we're trying to reduce spam, not increase it. Blocking in M&B is harder than in Demons Souls, so it doesn't really need the Fatigue applied to it. Fatigue for swings on the other hand would be good. I think it would change the game tremendously, and in a good way.
Title: Re: Fatigue bar & Sprint
Post by: Kaliffen on January 14, 2011, 04:41:56 pm
... Fatigue for swings on the other hand would be good. I think it would change the game tremendously, and in a good way.
+1
Title: Re: Fatigue bar & Sprint
Post by: Welcome_To_Hell on January 14, 2011, 04:45:48 pm
For swings and sprint only.

Blocking, holding shield, e.t.c.. would just make it retarded.
Title: Re: Fatigue bar & Sprint
Post by: Dexxtaa on January 14, 2011, 06:03:16 pm
Call of Duty : Warband
Battle and Field : Medieval Europe
Title: Re: Fatigue bar & Sprint
Post by: krampe on January 14, 2011, 06:07:55 pm
Where is the "No, it's crap" voting option?
Title: Re: Fatigue bar & Sprint
Post by: Joxer on January 14, 2011, 07:07:16 pm
There is no such option cause that's not possible. It's the best idea ever.
I wouldn't like it if it would cause some kind of total disability when you run out. It's not realistic and it would be bad for gameplay. Such as completely being unable to block if you have 0 stamina would not be good. Blocking shouldn't be affected at all and the downsides should be only so that things are more difficult to do. Swings do less damage and are slower etc. but never completely disabled.
Title: Re: Fatigue bar & Sprint
Post by: Boss_Awesome on January 14, 2011, 08:35:03 pm
This idea sucks.  It completely changes the way warband plays and makes it more like World of Warcraft or some stupid game with mana bars and fatigue bars, and rage bars, and energy bars, and sprinting bars, stamina bars, resting bars, jumping bars, dancing bars, space bars, metal bars, sports bars, gay bars, grizzly bars, polar bars, ect...  The game is designed around how you move your mouse, not around artifical concepts like a timer on how much you can swing.  The moment they do that is the moment i go back to native. 

The poll sucks as well.  I don't think the fatigue bar is going to help gameplay and i am not a casual player.  I refused to vote.
Title: Re: Fatigue bar & Sprint
Post by: SquishMitten on January 14, 2011, 08:40:37 pm
this will just encourage camping and hiding
Title: Re: Fatigue bar & Sprint
Post by: zagibu on January 14, 2011, 10:49:56 pm
It's not a fucking fatigue bar. It doesn't even need a visual indication whatsoever. The fatigue effect just diminishes your swing speed with each consecutive swing, and if you stop swinging for a sec or two, you can swing as fast as before. It's just to stop guys like krampe who have absolutely no blocking capability, but still top the charts.

You can try to compare it to WoW or other stepped logic games as much as you want, it doesn't change the fact that it's something completely different. And it would work. M&B would be a better game with it. Of course, you are free to have a different opinion.

this will just encourage camping and hiding

Why? You still have to win the game to increase your multiplier. If reducing spam leads to hiding and camping, then this mod has serious problems. But I think you are wrong in your predictions...there are a lot of players that CAN block.
Title: Re: Fatigue bar & Sprint
Post by: Ujin on January 14, 2011, 11:13:31 pm
Where is the "No, it's crap" voting option?
+1
Title: Re: Fatigue bar & Sprint
Post by: Punisher on January 14, 2011, 11:28:22 pm
Where is the "No, it's crap" voting option?

+1
Title: Re: Fatigue bar & Sprint
Post by: Boss_Awesome on January 14, 2011, 11:29:55 pm
Mount and blade warbands is the best multiplayer video game out there, i would hate to see it get changed for the worse.
Title: Re: Fatigue bar & Sprint
Post by: Kafein on January 15, 2011, 12:38:17 am
Mount and blade warbands is the best multiplayer video game out there, i would hate love to see it get changed for the worse better.

Fixed it for you. Try to bring some arguments next time. Please don't mix totally different things like DS and WoW.

The stamina loss for succesfully blocking an attack should be much less than in DS (as in that game you can even completly crush through a block if you do enough damage, making your opponent loose all his stamina left and inflicting the rest to his HP bar). As I said, it could be done in a way you still can block as much as you like, but you movement speed is lowered, and you can't make an attack directly (or it is very slow).

Making attacks cost stamina would slow down the gameplay. Making blocks cost stamina would make it faster. In both cases, agi build has the speed advantage, and str build has the endurance (more stamina) advantage.

Title: Re: Fatigue bar & Sprint
Post by: zagibu on January 15, 2011, 03:17:25 am
Well, reducing spam obviously results in "slower" gameplay. That's not a bad thing.
Title: Re: Fatigue bar & Sprint
Post by: Civilian on January 15, 2011, 03:39:13 am
Nah. Did not like it in Age of Chivalry.
Title: Re: Fatigue bar & Sprint
Post by: Joxer on January 15, 2011, 06:09:50 am
Also one point would be that cavalry would get a great buff. It would make sense to use pack horses too. Irl one of the main strong points of cavalry is that the rider doesn't get tired. Unfortunately that isn't modelled in the game at all.