cRPG

cRPG => General Discussion => Topic started by: MrIlluminati on July 03, 2011, 08:39:39 am

Title: A WIP Project I started today, cRPG Manager.
Post by: MrIlluminati on July 03, 2011, 08:39:39 am
The basic idea is to be able to eventually do everything that c-rpg.net has to offer, and on top of that, once manual repairing works I will make the options to repair specific items, and at a specific damage level, example: bent heavy lance.
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Post your ideas / comments :D
Of course it will look prettier in the end, this is just the rough code :D
Also it auto refreshes every 5 seconds, definitely will extend it once it is finished and add a manual refresh option.
Title: Re: A WIP Project I started today, cRPG Manager.
Post by: Serfonz on July 03, 2011, 08:42:17 am
Something I would definitely use and it looks like your off to a good start! :D
Title: Re: A WIP Project I started today, cRPG Manager.
Post by: Earthdforce on July 03, 2011, 08:46:55 am
..death to the illuminati! What's wrong with just using the website?
Title: Re: A WIP Project I started today, cRPG Manager.
Post by: MrIlluminati on July 03, 2011, 08:47:41 am
nothing =D, I just love programming :D. You are more the happy to, I will add a ton of statistics to this as well.
Title: Re: A WIP Project I started today, cRPG Manager.
Post by: Earthdforce on July 03, 2011, 08:52:42 am
nothing =D, I just love programming :D. You are more the happy to, I will add a ton of statistics to this as well.
I see. Looks like it's something most of us humans can't do haha. Well I'll definitely look at this mate :D
Title: Re: A WIP Project I started today, cRPG Manager.
Post by: MrIlluminati on July 03, 2011, 09:11:26 am
Hopefully whoever created the websites theme will not get mad :( I will not make any money from this though :D
Title: Re: A WIP Project I started today, cRPG Manager.
Post by: Classical on July 03, 2011, 09:14:40 am
Did you just imply visual studios is programming? Zing!
Title: Re: A WIP Project I started today, cRPG Manager.
Post by: MrIlluminati on July 03, 2011, 09:16:28 am
No but the programming behind certain things is, :( besides I have only been programming visual studio for 2 months :D php background. Thanks for the support! lol..
Title: Re: A WIP Project I started today, cRPG Manager.
Post by: Classical on July 03, 2011, 09:17:35 am
No but the programming behind certain things is, :( besides I have only been programming visual studio for 2 months :D php background. Thanks for the support! lol..

Yeah, it's programming. I was joking, hence the zing point to emphasize the joke.

Looks nice, interested to see where you go from here.
Title: Re: A WIP Project I started today, cRPG Manager.
Post by: MrIlluminati on July 03, 2011, 09:22:29 am
Lol I was going for sarcasm too :D
Title: Re: A WIP Project I started today, cRPG Manager.
Post by: Vibe on July 03, 2011, 09:54:31 am
Good stuff man, looking forward to how this will come out.
Title: Re: A WIP Project I started today, cRPG Manager.
Post by: MrIlluminati on July 03, 2011, 11:25:47 am
Heres another update
Tracks gold / exp since logged in.
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I will add statistics that show how much of your exp / gold is from x1, x2, x3, x4, x5 :D
Title: Re: A WIP Project I started today, cRPG Manager.
Post by: Varric on July 03, 2011, 11:32:03 am
Saying it now.

It requires you to enter your password :o.
Title: Re: A WIP Project I started today, cRPG Manager.
Post by: MrIlluminati on July 03, 2011, 11:34:27 am
Like I would risk losing my accounts. :P I know chadz logs everything :D
Title: Re: A WIP Project I started today, cRPG Manager.
Post by: Varric on July 03, 2011, 11:37:11 am
Just saying :p.

Would be nice if it keeps a log of exp/gold per day, then you can make graphs!
Title: Re: A WIP Project I started today, cRPG Manager.
Post by: MrIlluminati on July 03, 2011, 11:37:58 am
My exact plans :D
Title: Re: A WIP Project I started today, cRPG Manager.
Post by: Earthdforce on July 03, 2011, 11:43:04 am
Just saying :p.

Would be nice if it keeps a log of exp/gold per day, then you can make graphs!
It seems it shows how much gold has been earned since log in, which is better than nothing imo
Title: Re: A WIP Project I started today, cRPG Manager.
Post by: SkyrayFox on July 03, 2011, 11:44:56 am
Impressive. Lots of possibilities to gather statistics data. Could produce some interesting results.

I wonder if you can implement market transactions into it. Number of goods sold, log of previous transactions, price, profit etc.
Title: Re: A WIP Project I started today, cRPG Manager.
Post by: Miralay on July 03, 2011, 11:49:04 am
exp/gold since logged in will be something super cool and lots of player get addicted more to game because of it.

do it!  :twisted:
Title: Re: A WIP Project I started today, cRPG Manager.
Post by: MrIlluminati on July 03, 2011, 11:54:35 am
Those both are already in with last screen shot :P logging x1 x2 x3 x4 x5's at the moment :D
Title: Re: A WIP Project I started today, cRPG Manager.
Post by: Polobow on July 03, 2011, 12:00:54 pm
Is it possible to show deaths by types? For example you have 64 total deaths, where you got killed 2 times by 2H, 6 times by 1H, 4 times by pole, 10 by xbow and 42 times by horsebumps?

Just an example, was wondering if it could be added. Could show some interesting graphs with your build, seeing what builds are bad against which weapon type.
Title: Re: A WIP Project I started today, cRPG Manager.
Post by: Inporylem on July 03, 2011, 12:02:31 pm
Is it possible to show deaths by types? For example you have 64 total deaths, where you got killed 2 times by 2H, 6 times by 1H, 4 times by pole, 10 by xbow and 42 times by horsebumps?

Just an example, was wondering if it could be added. Could show some interesting graphs with your build, seeing what builds are bad against which weapon type.

And a list of players you need to revenge!! No seriously, looks nice so far just be carefull so we dont get another hack havoc. Would definately use something like this when its ready.

Also would be awesome if you can somehow put a list where you can choose equip1,2 and 3 where I ppl could like save their equips so you dont always have to find them from the endless list. Example when im playing a cav i sometimes wanna jerk around with xbower on citymaps so i have to change all the equips im wearing. Just a thought.
Title: Re: A WIP Project I started today, cRPG Manager.
Post by: H4rdn3ssKill3r on July 03, 2011, 12:03:59 pm
Ahhh graphs, the awnser for everything!
Title: Re: A WIP Project I started today, cRPG Manager.
Post by: MrIlluminati on July 03, 2011, 12:10:41 pm
Certain things like who killed you / by what weapon are things I can not show :(, also for changing your active weapons, that can only be done in game, but I am sure I could have the option to save a gear set to a preset. Your multiplicators now get tracked. :D
 I will be able to log market transactions done within this too, just have to find a way to make it pretty :D
Title: Re: A WIP Project I started today, cRPG Manager.
Post by: Bulzur on July 03, 2011, 12:11:32 pm
Ahhh graphs, the anwser to everything!

Agreed. Nice possibilities.
Title: Re: A WIP Project I started today, cRPG Manager.
Post by: MrIlluminati on July 03, 2011, 12:34:26 pm
original post has the updated multiplicator log.
More updates =D
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Title: Re: A WIP Project I started today, cRPG Manager.
Post by: chadz on July 03, 2011, 02:12:54 pm
Truth to be told, we're a bit worried that this could break our server.

Our webservers are, at peak hours, sometimes not able to deal with all page hits, and if a program that auto-refreshes is being used by a large number of people it could drastically increase those downtimes.

We're not per se against a tool like this, we just hope that you will have an eye on the traffic it causes, otherwise we will have to limit it somehow. There are already some plans to stop the bots floating around (hello Xol :wink:)
Title: Re: A WIP Project I started today, cRPG Manager.
Post by: Xol! on July 03, 2011, 06:09:00 pm
There are already some plans to stop the bots floating around (hello Xol :wink:)

Oh you.  I don't bot you silly donkey.  I'd be happy to show you what I DO do though.
Title: Re: A WIP Project I started today, cRPG Manager.
Post by: Classical on July 03, 2011, 06:10:20 pm
EVEMon for cRPG - I like it.
Title: Re: A WIP Project I started today, cRPG Manager.
Post by: POOPHAMMER on July 04, 2011, 12:38:21 am
Oh you.  I don't bot you silly donkey.  I'd be happy to show you what I DO do though.

He does the same thing that I do, no botting required at all
Title: Re: A WIP Project I started today, cRPG Manager.
Post by: MrIlluminati on July 04, 2011, 12:41:07 am
Truth to be told, we're a bit worried that this could break our server.

Our webservers are, at peak hours, sometimes not able to deal with all page hits, and if a program that auto-refreshes is being used by a large number of people it could drastically increase those downtimes.

We're not per se against a tool like this, we just hope that you will have an eye on the traffic it causes, otherwise we will have to limit it somehow. There are already some plans to stop the bots floating around (hello Xol :wink:)
Yes I definitely considered how it would affect you guys, I currently have it set to refresh every 5 seconds so I can test faster, but a 30 second to 50ish second delay might work just as good. Not like all cRPG will use this :O? or would they :D

As for other things, I think it could help the server load, as for the market place it is a huge query that refreshs every transaction, my program could keep track of all market items with 1 refresh, make multiple purchases / put multiple items up for sale with out it needing to refresh multiple times.

If  I knew how to read memory I could make it read from M&B warband client, but thats too crazy :(
Title: Re: A WIP Project I started today, cRPG Manager.
Post by: Dasty on July 04, 2011, 01:24:19 am
This looks great! Looks like it all runs from just the website, which, as chadz posted above, could lead to major network crashes if many people begin to use this.

You could, however have it update only every 30-60 seconds and you wouldn't have too many problems. However I suspect this would make your multiplicator counter almost useless.

Again, very cool project, hope to see more progress with it.

PS. Your quick progress is impressive! :D
Title: Re: A WIP Project I started today, cRPG Manager.
Post by: MrIlluminati on July 04, 2011, 01:34:28 am
Thanks =D, funny thing I have learned about programming is you spend over 70% of the time, fixing bugs or things that do not work 100% as intended, it will definitely be limited when I release it, I would like a 50second delay at the most, so it can at least attempt to log multiplicators. But main things I want in side are the manual repair options, but I will have to wait for those to  be fixed. Stats will be added / market / equipment today. Ill pm chad about it :D
Title: Re: A WIP Project I started today, cRPG Manager.
Post by: Dasty on July 04, 2011, 02:09:49 am
I end up spending roughly 60% of the time thinking about the code then 10% of the time writing it and then 30% debugging.

Stats should be good as they will be very accurate. However, limited to just straight kills and deaths.
Title: Re: A WIP Project I started today, cRPG Manager.
Post by: Kafein on July 04, 2011, 02:21:51 am
Just make sure there aren't any... you know, backdoors and things like that. I would be super easy to steal passwords with this. I say this because I remember that someone that released a very good minecraft server webadmin tool put a backdoor in it allowing him to dynamically execute anything on the distant server. He did nothing with it though. You can guess the drama when this was revealed. Some people even threatened him to start legal actions. To prevent any problem, just make it open source. You'll get more people to help by doing this, too.

Sorry for the scary story. Just continue developping. It really looks nice.

Btw, what language do you code in ? I can help you with C++ and a few others.
Title: Re: A WIP Project I started today, cRPG Manager.
Post by: MrIlluminati on July 04, 2011, 02:29:05 am
Any intelligent firewallist can check all the IP's my program attempts to connect / send data to. c-rpg.net and narpg.net :D
oh it is c# by the way. I won't make it open source but I will let people see code :D
Title: Re: A WIP Project I started today, cRPG Manager.
Post by: Baggy on July 04, 2011, 02:45:20 am
Looks sexy, will defo use when its out.
Title: Re: A WIP Project I started today, cRPG Manager.
Post by: Dehitay on July 04, 2011, 03:53:33 am
Thanks =D, funny thing I have learned about programming is you spend over 70% of the time, fixing bugs or things that do not work 100% as intended, it will definitely be limited when I release it, I would like a 50second delay at the most, so it can at least attempt to log multiplicators. But main things I want in side are the manual repair options, but I will have to wait for those to  be fixed. Stats will be added / market / equipment today. Ill pm chad about it :D
I end up spending roughly 60% of the time thinking about the code then 10% of the time writing it and then 30% debugging.

Stats should be good as they will be very accurate. However, limited to just straight kills and deaths.
You lucky bastards! I have to edit other people's code rather than write my own. Consequently, I have to spend over 95% of my time debugging.

Truth to be told, we're a bit worried that this could break our server.

Our webservers are, at peak hours, sometimes not able to deal with all page hits, and if a program that auto-refreshes is being used by a large number of people it could drastically increase those downtimes.

We're not per se against a tool like this, we just hope that you will have an eye on the traffic it causes, otherwise we will have to limit it somehow. There are already some plans to stop the bots floating around (hello Xol :wink:)
This fear can be eliminated by kidnapping him and forcing him to work on the Strategus Dev team instead to speed up the release.
Title: Re: A WIP Project I started today, cRPG Manager.
Post by: MrIlluminati on July 04, 2011, 09:33:06 am
Heres what equipment page will look like.
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Title: Re: A WIP Project I started today, cRPG Manager.
Post by: Polobow on July 04, 2011, 12:27:28 pm
Hm, i'm not sure how that inventory is supposed to work? You can press the different categorys, but where will the standard equipment come, and your actualy inventory? Aren't those pictures a little too big for such a small place?
Title: Re: A WIP Project I started today, cRPG Manager.
Post by: Harald on July 04, 2011, 01:03:02 pm
While the statistics are a somewhat nice idea i don't understand why you replicate the other stuff of the website. It even looks similar - you could almost put a webbrowser control on the form and display the site itself (and save some time by avoiding screen scraping). Crazy idea: why not add new features to the website itself using greasemonkey and javascript like i did with the eyecandy stuff (http://forum.c-rpg.net/index.php/topic,59.0.html) a few months ago. It would make it a lot easier for us to copy the cool features :mrgreen:.
Title: Re: A WIP Project I started today, cRPG Manager.
Post by: Vibe on July 04, 2011, 01:17:00 pm
While the statistics are a somewhat nice idea i don't understand why you replicate the other stuff of the website. It even looks similar - you could almost put a webbrowser control on the form and display the site itself (and save some time by avoiding screen scraping). Crazy idea: why not add new features to the website itself using greasemonkey and javascript like i did with the eyecandy stuff (http://forum.c-rpg.net/index.php/topic,59.0.html) a few months ago. It would make it a lot easier for us to copy the cool features :mrgreen:.

Agree here :D
Title: Re: A WIP Project I started today, cRPG Manager.
Post by: 1011010010100100111000101 on July 04, 2011, 01:30:19 pm
While the statistics are a somewhat nice idea i don't understand why you replicate the other stuff of the website. It even looks similar - you could almost put a webbrowser control on the form and display the site itself (and save some time by avoiding screen scraping). Crazy idea: why not add new features to the website itself using greasemonkey and javascript like i did with the eyecandy stuff (http://forum.c-rpg.net/index.php/topic,59.0.html) a few months ago. It would make it a lot easier for us to copy the cool features :mrgreen:.
I prefer the continual connection I get so  there is no, click 1 button entire page reloads. Like for example the market place loads when I go to it, delaying me 15 - 30 seconds, when I just want to sell something. And woops im logged into my other character lol.
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Title: Re: A WIP Project I started today, cRPG Manager.
Post by: Baggy on July 04, 2011, 03:25:44 pm
Hello illuminati.
Title: Re: A WIP Project I started today, cRPG Manager.
Post by: 1011010010100100111000101 on July 04, 2011, 03:52:11 pm
Hi
Title: Re: A WIP Project I started today, cRPG Manager.
Post by: Harald on July 04, 2011, 04:25:25 pm
You can do similar stuff using local browser storage and AJAX. Taking this marketplace example, to fix our oversight you could inject a trade button for each item on the equipment page which pops up a trade form.
Title: Re: A WIP Project I started today, cRPG Manager.
Post by: Jacko on July 04, 2011, 10:11:01 pm
Really nice, love the whole idea. Would be awesome to see some stats, especially siege k/d and win/loss ratio.
Title: Re: A WIP Project I started today, cRPG Manager.
Post by: Polobow on July 07, 2011, 03:33:53 pm
How's the progress?
Title: Re: A WIP Project I started today, cRPG Manager.
Post by: MrIlluminati on July 07, 2011, 11:31:11 pm
Doing great! Marketplace / equipment purchasing is all in, working on the "Your Player" page which handles everything equipped, repairing, armor weights, and I am trying to find the WPF to Agility to Weight to weapon speed ratios / formulas, any help on all formulas would be great! Should be out in a few days :D also need to add "Skip the fun" "Set to main" "Change passwords" and a few of the other custom buttons given.