hmmm...disagree with OP, for the most part.
However, I do agree the team stacking is broken. It's all about getting lucky on the right team in order to win and get multipliers.
I think there should be a balance between round multiplier and getting gold/xp for kills. It shouldn't be just one or the other.
Well, while Battle mode only calculates after round 1 and rarely swaps players from team to team after that, Siege mode does it near constantly, so perhaps the OP may like siege mode more as it is more "balanced" when it comes to the autobalancer shoving people around and breaking up clans.
However beware, Siege mode costs you more upkeep on the long run, at least from my experience. I find it harder to make money playing Siege than playing Battle.
Well, while Battle mode only calculates after round 1 and rarely swaps players from team to team after that, Siege mode does it near constantly, so perhaps the OP may like siege mode more as it is more "balanced" when it comes to the autobalancer shoving people around and breaking up clans.We use it sometimes, but generally it stays off because with less than 30 people on the server it doesn't work (especially when half or more of them have the same banner).
Oh, and To The Original Poster:
The Texas Battle Server does Not use bannerbalance. Check it out.
/in before 'then don't play'
Hopefully some developer will consider this as constructive feedback meant to make the mod better, otherwise why would I bother typing this out?
That having been said, after 2 weeks of seige and some battle servers, these are the conclusions I've reached regarding crpg:
crpg is essentially medieval counter-strike. All the old problems of team stacking, poor auto-balance, and the like are still unaddressed.
The multiplayer gold/xp teaches the player that their individual skill matters little, and that joining the team that will win (the one with all the clan labels) determines if you win or lose. 90% of the time it's plain as day before the round starts which team will win, and everyone is desperately trying to switch over because they know they will lose their hard earned mult, or just keep losing gold from outrageous repair costs.
From 1-20 crpg feels like an rpg/mmog as you raise skills, attributes and get better gear. At about level 25 this illusion crumbles as you see your bank account withering away just wearing mediocre weapons and armor (unless you know how to team stack).
I see players deliberately auto-rejoining a faction constantly to get on the winning team, with the winning team leeching the newb/peasant side to maintain their x5 mult.
I'm not saying I have any solutions to this, and maybe some people are fine with the way things are, but the gameplay here is very poor. There is no real reward system, and the current 'team wins determine mult' does nothing but encourange team stacking and similar abuses 'gaming the system'. A player is not rewarded for how well they do personally, if they are stuck with a team full of poor players and they can't switch teams, they are screwed, end of story.
Also, at level 30 (which I'm currently at), 31 is eons away, and the only reward I see is upgrading a piece of armor for a measy 2 AC, or upping a weapon to 1 more point of damage. Then when I do retire I get the 'fun' of walking around like a zombie (3agil) for another few days in a completely crippled build. It's horrible.
I know all the old-timers who started 6 months ago are having a great time in their fully loomed sets sitting on their money pile trading away and gaming the system to hell and back, but the only kind of new player who would enjoy this mod is somene who wants simple pvp for pvp's sake, or a masochist. The illusion of progression in any form (other than raw skill gained through practice) is just that, an illusion. If you weren't playing this mod from the start, you are boned.
I see players deliberately auto-rejoining a faction constantly to get on the winning team, with the winning team leeching the newb/peasant side to maintain their x5 mult.
Sure there is intentional teamstacking. I.e. people trying to get to the highest possible multiplier through clanstack.
Though, that's often not really bad as there's many different clans and each team will often get good playere (also autobalance kicks in and moves people to the other side), it's certainly not the case that you can't win without clan.
i have 150K and run around in plate most of the time, i really don't understand your problem.
Maybe its an NA thing?
HAX!!
Ban him!
crpg is essentially medieval counter-strike
It's almost as if you read 14 words of what I wrote and just decided to stop.
thats like the best way to approach forums, I stop at 1 word because I have been online since the 80's, no attention span, wtf thread is this
Also, when you think about it, this current xp/gold system rewards personal skill more than the previous one.
Those outrageous repair costs are designed to keep people from constantly wearing heavy armor and making 95% of the server ridiculously hard to kill. If it's become a problem for you personally, you really should switch to lower cost armor until you've developed a money pile of your own. Hell, I'm sitting on top of 350K and I still wear crappy armor and have just as much fun.
But I will admit that the reward being based mostly on the luck of getting dropped on the right team is kind of discouraging. Of course, they can't change that till they can think of a fair way to change that. That's where this Suggetions Corner comes in useful. But just make sure to think through any suggestions before posting cause this is probly one of the forums with the most criticism, too
Make your own luck.
From 1-20 crpg feels like an rpg/mmog as you raise skills, attributes and get better gear. At about level 25 this illusion crumbles as you see your bank account withering away just wearing mediocre weapons and armor (unless you know how to team stack).
I know all the old-timers who started 6 months ago are having a great time in their fully loomed sets sitting on their money pile trading away and gaming the system to hell and back, but the only kind of new player who would enjoy this mod is somene who wants simple pvp for pvp's sake, or a masochist. The illusion of progression in any form (other than raw skill gained through practice) is just that, an illusion. If you weren't playing this mod from the start, you are boned.
Money problems really don't exist, try not wearing plated and you'll be fine.
Personally, having returned to CRPG after a bit I find (again) the first levels(1-25) to be absolutely terrible. If anything I find one has to be slightly drunk to survive the endless rounds of rape one has to endure.
After that it is actually fun as one can compete even if one may be at a disadvantage to higher level/generation characters. I only wish it felt like that from the start as I think many a new player rage quits after seeing that they have little chance at low level.