cRPG

cRPG => Suggestions Corner => Topic started by: Saint of Killers on July 01, 2011, 05:08:37 pm

Title: Ready to quit, a new player's perspective after 2 weeks
Post by: Saint of Killers on July 01, 2011, 05:08:37 pm
/in before 'then don't play'

Hopefully some developer will consider this as constructive feedback meant to make the mod better, otherwise why would I bother typing this out?

That having been said, after 2 weeks of seige and some battle servers, these are the conclusions I've reached regarding crpg:

crpg is essentially medieval counter-strike.  All the old problems of team stacking, poor auto-balance, and the like are still unaddressed.

The gold/xp multiplyer teaches the player that their individual skill matters little, and that joining the team that will win (the one with all the clan labels) determines if you win or lose.  90% of the time it's plain as day before the round starts which team will win, and everyone is desperately trying to switch over because they know they will lose their hard earned mult, or just keep losing gold from outrageous repair costs.

From 1-20 crpg feels like an rpg/mmog as you raise skills, attributes and get better gear.   At about level 25 this illusion crumbles as you see your bank account withering away just wearing mediocre weapons and armor (unless you know how to team stack).

I see players deliberately auto-rejoining a faction constantly to get on the winning team, with the winning team leeching the newb/peasant side to maintain their x5 mult.

I'm not saying I have any solutions to this, and maybe some people are fine with the way things are, but the gameplay here is very poor.  There is no real reward system, and the current 'team wins determine mult' does nothing but encourange team stacking and similar abuses 'gaming the system'.  A player is not rewarded for how well they do personally, if they are stuck with a team full of poor players and they can't switch teams, they are screwed, end of story.

Also, at level 30 (which I'm currently at), 31 is eons away, and the only reward I see is upgrading a piece of armor for a measy 2 AC, or upping a weapon to 1 more point of damage.  Then when I do retire I get the 'fun' of walking around like a zombie (3agil) for another few days in a completely crippled build.  It's horrible.

I know all the old-timers who started 6 months ago are having a great time in their fully loomed sets sitting on their money pile trading away and gaming the system to hell and back, but the only kind of new player who would enjoy this mod is somene who wants simple pvp for pvp's sake, or a masochist.  The illusion of progression in any form (other than raw skill gained through practice) is just that, an illusion.  If you weren't playing this mod from the start, you are boned.
Title: Re: Ready to quit, a new player's perspective after 2 weeks
Post by: Dehitay on July 01, 2011, 05:22:57 pm
Those outrageous repair costs are designed to keep people from constantly wearing heavy armor and making 95% of the server ridiculously hard to kill. If it's become a problem for you personally, you really should switch to lower cost armor until you've developed a money pile of your own. Hell, I'm sitting on top of 350K and I still wear crappy armor and have just as much fun.

But I will admit that the reward being based mostly on the luck of getting dropped on the right team is kind of discouraging. Of course, they can't change that till they can think of a fair way to change that. That's where this Suggetions Corner comes in useful. But just make sure to think through any suggestions before posting cause this is probly one of the forums with the most criticism, too
Title: Re: Ready to quit, a new player's perspective after 2 weeks
Post by: becca on July 01, 2011, 05:39:39 pm
Don't retire, solves one of your problems.  No one is forcing you to start over.  You can buy heirlooms off the market for reasonable prices.  As for the money issue, I personally don't see it. 
Title: Re: Ready to quit, a new player's perspective after 2 weeks
Post by: Elindor on July 01, 2011, 05:46:07 pm
respectfully posted OP...

i do agree that it is daunting as a new player now, i started a couple months ago after the new 30-31 grind and it is annoying, but the thing to remember is that - once you are full level (25 or so to 31) the game is still 90% skill.  all the armor and weapons and looms in the world will not make you "good".  It is a PLAYER SKILL grind more than anything else....getting a skillset mastered, then identifying and moving onto the next one.  timing, attack directions, positioning, feinting, parrying, chambering, etc...

money isnt a huge issue, and i wear transitional and stuff....so...i dont know what to tell you there.  wear some light chain for a while and such to save costs.

The annoying this for me is starting over at 1 when you retire...from 1 to 25 or so you feel like you're in the special olympics.  it gets a little better as you get better as a player, and also somewhat worse because you KNOW you can do better. 

-- to your point though -- as a progression game...its not a great one in and of itself.  but im not here for pure progression (like an MMO) in fact I love that its not about that...theres a little carrot of money and gear and looms but the big carrot is your skill as a player and your ability to raise your KD and more importantly - WIN matches for your team.

Now, I DO AGREE that siege needs help. 
Right now theres too much dependence on your team and i understand WHY they did this....

HOWEVER - I think in siege you should get a MINIMAL modifier for personal performance...nothing to detract from the overriding goal of WINNING AS A TEAM, but right now that much dependence on your team and on the maps (which sometimes lets face it - defense or offense on diff maps sometimes is almost a sure loss) is difficult sometimes. 
Title: Re: Ready to quit, a new player's perspective after 2 weeks
Post by: Diomedes on July 01, 2011, 05:49:48 pm
If you're losing money and you've less than 25k then you're a statistically unlucky person.  Walt did some calculations some time ago and posted a very comprehensive system of averages for what price of armour players can wear while still making money.  It comes out to around 20-25k per multiplier, or about 40k as a persistent standard.  E.g. if you're at x1 wear less than 25k, x2 = <50k, x3 = <75k, etc.  I think players generally average out at a x1.9 multiplier so you should end up making money wearing 40k in gear.


All that said, wear light armour!  I use a heater shield, italian sword, and padded leather armour and I have loads of fun!
Title: Re: Ready to quit, a new player's perspective after 2 weeks
Post by: Tears of Destiny on July 01, 2011, 05:56:19 pm
I was not playing this mod from the start, and I have busted my ass to be a Generation 4 character with a single MW item, and that is it, yet I still have fun with that character as well as my other alts (And I do not retire my alts, I don't see the point).

Money will not be an issue if you wear what the majority of player wear, 25K-35K of gear.

If you want to make money fast, wear less. If you want to barely make money in the long run (and have ups and downs) then wear 40K or so. You can sustain 25K of gear per multiplier, and your average multiplier is a little less then 2, statistically.

As for people leaving and rejoining, that rarely does anything. If the autobalancer (and I have yet to see this behavior that you describe, it is mostly new players joining a server) sees a person join it will often "swap" them to the losing team (one of the few things the autobalancer does correctly more often then not).

Your bank account should not be withering away unless you think you reserve the right to wear top-end gear 24/7. This game does not work that way, as that is bloody damn boring to see everyone wear the top gear every battle. We did that once, and the game broke.

Individual skill matters. If you contribute to the team then your team has a greater chance of winning (and thus a higher multiplier). If you are one of those leeching fools then you are a hindrance to your team and increase the chance of your team losing thus a X1 multiplier. I hate peasants who think "Oh I can't help at all I will just leech,"  as to be perfectly blunt that "fucks my shit up."

cRPG does have a steep learning curve, I admit this, but it can help you a lot if you start seeking out advice and not try and learn to swim all by yourself.

The fact that you are having money issues starting at level 25 or so and consistently losing money means that you have no idea what the hell you are doing, in all honesty.

If you do not view Heirlooms as worth retiring, then Don't Retire. Miley is Generation 1 (has never retired, ever) and is to this day pretty happy. There are countless other players. Retiring is door number one, not retiring is door number two. Honestly you can remain competitive and never retire, you don't have a small edge from an itsy bitsy increase from heirloomed items, but you do gain an edge from having slightly higher stats.

I highly reccomend you start asking around before you quit cRPG and try and get a better grasp on how things work. Yes, there are issues in cRPG, but Money should never, ever, become one of them, period.
Title: Re: Ready to quit, a new player's perspective after 2 weeks
Post by: Dezilagel on July 01, 2011, 05:57:21 pm
My pov is that ppl chould care less about "winning" (gold, xp etc...) in general, and more about their personal skill progress.

If you're on the "bad" team - see it as a challenge. It is quite satisfying to "carry" a bad team to victory by ninjaing the enemies' entire archercamp  :twisted:

Also, the heirloom/level grind should never be your "ultimate goal", you'll tire very quickly. Instead, as said before, focus on your development as a player. That is what drives me, I want to fight, and beat the best out there, and honing my skills is therefore my "grind" (a very enjoyable one).

I agree with you on many points, the game can be very harsh and unsatisfying at times (you know, those evenings when you get pelted/lanced to death over, and over, and over again...), but look past the gamemechanics and look into what's behind. Those bundle of stickss who keep rejoining the "good" teams, what are they really gaining? Some shiny new virtual boots to fap over? Hooray!

This is the best, and only, advice I can give you as a fairly new player myself; if you want to grind for gear, this is not the game for you.
Title: Re: Ready to quit, a new player's perspective after 2 weeks
Post by: Penitent on July 01, 2011, 06:01:49 pm
hmmm...disagree with OP, for the most part.

However, I do agree the team stacking is broken.  It's all about getting lucky on the right team in order to win and get multipliers.

I think there should be a balance between round multiplier and getting gold/xp for kills.  It shouldn't be just one or the other.
Title: Re: Ready to quit, a new player's perspective after 2 weeks
Post by: Garrus on July 01, 2011, 06:02:46 pm
This thread is a FaiL, sorry  :(
- My gold amount is always between 5000 and 15000, but when I have 600 gold, I will not ride a horse with 1000 upkeep cost. I very rarely run out of my gold.
- You will not win a duel, because you have more times heirloomed weapon.
- Why do you retire, if you know what will happen, and you don't want that? Beeing a pissant is cool.
Title: Re: Ready to quit, a new player's perspective after 2 weeks
Post by: Tears of Destiny on July 01, 2011, 06:04:27 pm
hmmm...disagree with OP, for the most part.

However, I do agree the team stacking is broken.  It's all about getting lucky on the right team in order to win and get multipliers.

I think there should be a balance between round multiplier and getting gold/xp for kills.  It shouldn't be just one or the other.

Well, while Battle mode only calculates after round 1 and rarely swaps players from team to team after that, Siege mode does it near constantly, so perhaps the OP may like siege mode more as it is more "balanced" when it comes to the autobalancer shoving people around and breaking up clans.

Oh, and To The Original Poster:
The Texas Battle Server does Not use bannerbalance. Check it out.
Title: Re: Ready to quit, a new player's perspective after 2 weeks
Post by: bosco on July 01, 2011, 06:10:45 pm
Well, while Battle mode only calculates after round 1 and rarely swaps players from team to team after that, Siege mode does it near constantly, so perhaps the OP may like siege mode more as it is more "balanced" when it comes to the autobalancer shoving people around and breaking up clans.

However beware, Siege mode costs you more upkeep on the long run, at least from my experience. I find it harder to make money playing Siege than playing Battle.
Title: Re: Ready to quit, a new player's perspective after 2 weeks
Post by: Tears of Destiny on July 01, 2011, 06:11:41 pm
However beware, Siege mode costs you more upkeep on the long run, at least from my experience. I find it harder to make money playing Siege than playing Battle.

Yup, because it is more "balanced' it is harder to swing higher then a x2 multiplier.
Title: Re: Ready to quit, a new player's perspective after 2 weeks
Post by: Saint of Killers on July 01, 2011, 06:38:17 pm
I don't disagree with anyone here.

I'll repeat my only point, crpg is medieval counter-strike.  If I knew that ahead of time I wouldn't have installed crpg.  I'm upset because I feel the mod represents itself as something it is not.

At first glance this mod has all the features of a pvp progression RPG.  Leveling, improving stats, skills, gearing up, market trading, etc.  That's what drew me into playing this mod in the first place, progression, and that was what I was experiencing for the first week or so.  There are literally two games here.  One to suck new players in (1st gen 1-20), and another that hopes they will stick around even though the rules have changed.  I'm not looking for a win-button skinner-box MMORPG WoW experience, but the 'carrot' of looming back to zero, or even worse, leveling from 31-35 is a very very tiny carrot.

I quit CS years ago because of team stacking and the abuses that came with it.  The fact that crpg gives monetized and xp rewards to team stackers just adds insult to injury.
Title: Re: Ready to quit, a new player's perspective after 2 weeks
Post by: Gheritarish le Loki on July 01, 2011, 06:38:45 pm
you critisize this xp reward system but you don´t give any solution, and seriously if you have started playing before big patch, you would have quit in 2 days. No you don´t have the strongwill that allow you to be like this guys sitted on their heirloom and tons of gold.
Hell yeah this game isn´t easy and is frustrating but once you grind your personnal skill it become real real good as any others game.
Its really not a matter of good equipment, heirloom, gold and personnal rewards, no, its a matter of skills.
Btw if you want personnal reward except the fun of slaughter your enemy by your own skill you shoumd return to wow.
Title: Re: Ready to quit, a new player's perspective after 2 weeks
Post by: Tears of Destiny on July 01, 2011, 06:41:36 pm
Well, to be fair he thought the game was something that it was not.

It is perfectly reasonable for him to not like the game for fundamental reasons.

I don't like certain games simply because "They are not my cup of tea."

*shrugs* You can not make a game that can please everyone.
Title: Re: Ready to quit, a new player's perspective after 2 weeks
Post by: Lech on July 01, 2011, 06:45:08 pm
I use 46k equipment and i still earn gold.
Title: Re: Ready to quit, a new player's perspective after 2 weeks
Post by: Damug on July 01, 2011, 07:16:13 pm
Well, while Battle mode only calculates after round 1 and rarely swaps players from team to team after that, Siege mode does it near constantly, so perhaps the OP may like siege mode more as it is more "balanced" when it comes to the autobalancer shoving people around and breaking up clans.

Oh, and To The Original Poster:
The Texas Battle Server does Not use bannerbalance. Check it out.
We use it sometimes, but generally it stays off because with less than 30 people on the server it doesn't work (especially when half or more of them have the same banner).
Title: Re: Ready to quit, a new player's perspective after 2 weeks
Post by: Elindor on July 01, 2011, 08:06:48 pm
im confused though because the OP says crpg is medieval counter strike....are they saying they like native?  or is native ALSO like medieval counter strike?

i disagree on both terms, and if either was more like counter strike it would be native imho because crpg adds individuality and some progression instead of 100% personal skill (still like 90%+ personal skill). 

but, i dont know, for me - I LOVE THE CRPG IS STILL 90%+ player skill, if it wasnt i wouldnt play it.  i guess i agree that if you want  better carrots and want those rewards to influence your advantage more, Id go play an MMO.

Title: Re: Ready to quit, a new player's perspective after 2 weeks
Post by: Matey on July 01, 2011, 08:24:44 pm
you should have seen it when i started!

anyways. repair cost is important to prevent everyone wearing plate all the time. as for team stacking... banner balance exsists to let clans play together... this is one of the advantages of a clan... strategus is (when its up) a very important part of crpg, and teamwork is everything, and its a clans only kind of place. I recommend finding a clan with players you like... the game is more fun when played with others, and its meant to be played with others.

p.s. if your number one priority for your heirloom is armour, then i think you are relying on armour too much. there a lot of very good players who wear no armour to medium armour. spend some time in the duel server and practice up your manual blocking, your survival time in combat will increase.
Title: Re: Ready to quit, a new player's perspective after 2 weeks
Post by: Digglez on July 01, 2011, 08:36:07 pm
siege suffers 'stacking' problems alot less than battle, but the doors being weak first round is a cause of alot of unfair multi's.  Devs really need to address it.  Other than that, its the server admins fault for having unbalanced maps, so people will want to jump to the side thats easiest to win on.

This community is 100x better than shitty CS players, plus they dont cheat.
Title: Re: Ready to quit, a new player's perspective after 2 weeks
Post by: Tristan on July 01, 2011, 09:37:20 pm
OP thought cRPG was a different game. He though that it was possible through the game mechanics of Warband to have leveling, item progression and an endgame.

What he did not realize is that the progression part is aprox one day and the endgame is as any other pvp fps. However, it is not like other fps because its medieval and because of the combat system.

What I am trying to say is that this game is not what you are looking for and I don't know how you got the impression that cRPG was what you were looking for?

The "endgame" of cRPG starts after you reached lvl 20. At that lvl the game is not a matter of item and stats increase but a matter of personal skill increase.
My biggest grip with MMO's is that wtf is the difference between fighting the green monster with a +1 sword than fighting the yellow one with a +5?
Title: Re: Ready to quit, a new player's perspective after 2 weeks
Post by: MrExxc on July 02, 2011, 10:18:24 am
Right now the mod is going in the way I'd expected it to go, and it's the good way. The only thing I kinda regret is the loss of xp bonus after a retirement.
I'm gen 4 and I barely feel like I got a bonus. Now obviously prepatch people were like GEN 20+ and stacked heirlooms in 2 days or such. But it was cool for a beginner to feel he was not going to have to XP as long as before.

I thought the devs were kinda trying to make this mod less MMORPG-style. So maybe find a way, to start of with high retirement bonuses and end up with very little ones as you get higher in genertations, to avoid masterwork stacks.

About the team switching, I was non aware of that, since it's pretty difficult to join a team you choose. The game often puts you in the "loosing" team.
Title: Re: Ready to quit, a new player's perspective after 2 weeks
Post by: Kenouse on July 02, 2011, 12:37:03 pm
Before the repair cost patch, ppl were running around in the full black armor with a plated charger and steel shield....
Trust me, no one wants to get back to that.
I used to walk around in heavy armor items aswell and it was boring as hell.
I like running around in light armor and using the footwork to get "behind" ppls block
Title: Re: Ready to quit, a new player's perspective after 2 weeks
Post by: Kenji on July 02, 2011, 01:26:43 pm
OP,
(click to show/hide)

TL;DR:
I don't know what type of gamer you are, but if cRPG is not your bowl of soup, I can only wish you good luck on finding another game that suits your taste.
Title: Re: Ready to quit, a new player's perspective after 2 weeks
Post by: Bulzur on July 02, 2011, 02:19:04 pm
I don't find it very constructive to hear remarks from someone who was right at the start incorrect in his choice of games. A lot of people dislikes some games, and like others. But they don't try to change a ALL game just because THEY didn't like it.

I really don't see the similitudes with cRPG and a medieval counterstrike anyway... Have you ever played the melee monday ? Have you ever played a jousting tournament, a fallen tournament ? Have you ever played and like Native before starting cRPG ?


Anyway, seeing your post, i'm pretty sure cRPG is not for you. And seeing the wide market, i'm sure you'll find other games wich suits your taste better. Hope you have fun there.

And for the banner balance, it sure is not perfect, but maybe, just maybe, consider your team is loosing because of lack of organisation, rather than lack of good players. I see a lot of mindless charges, and only organized battles when there's some clans. But seeing we have a chat and all, what prevents clanless people from doing organized battles, except their own laziness/not suit their style, etc.. ? It can be frustrating to play again a clan when alone, but... how to fix it and make clan members happy too ? All i wan see in your post is "no rewards". But.. you're here to play to have fun, or do you need rewards to have fun ? :shock: Just go to one of thoses achievements games then. Good for e-penis, all thoses rewards. :P

I really just saw a sort of plain critics with not even one solution, from someone who was just disapointed because it's not what he was looking for. Too bad, you wasted 5 euros for a game some people love, and others don't. That shouldn't be too hard.


And i lol'ed at the "takes too long from lv30 to lv31 to retire" "no point in retiring, useless heirloom" "damn old players with their heirlooms". A bit too much contradiction in all this. If a old players owns you, it's maybe more because of his experience than of it's heirlooms, don't you think, Mr i-played-two-weeks ?

(click to show/hide)
Title: Re: Ready to quit, a new player's perspective after 2 weeks
Post by: Bonze on July 02, 2011, 03:14:27 pm
/in before 'then don't play'

Hopefully some developer will consider this as constructive feedback meant to make the mod better, otherwise why would I bother typing this out?

That having been said, after 2 weeks of seige and some battle servers, these are the conclusions I've reached regarding crpg:

crpg is essentially medieval counter-strike.  All the old problems of team stacking, poor auto-balance, and the like are still unaddressed.

The multiplayer gold/xp teaches the player that their individual skill matters little, and that joining the team that will win (the one with all the clan labels) determines if you win or lose.  90% of the time it's plain as day before the round starts which team will win, and everyone is desperately trying to switch over because they know they will lose their hard earned mult, or just keep losing gold from outrageous repair costs.

From 1-20 crpg feels like an rpg/mmog as you raise skills, attributes and get better gear.   At about level 25 this illusion crumbles as you see your bank account withering away just wearing mediocre weapons and armor (unless you know how to team stack).

I see players deliberately auto-rejoining a faction constantly to get on the winning team, with the winning team leeching the newb/peasant side to maintain their x5 mult.

I'm not saying I have any solutions to this, and maybe some people are fine with the way things are, but the gameplay here is very poor.  There is no real reward system, and the current 'team wins determine mult' does nothing but encourange team stacking and similar abuses 'gaming the system'.  A player is not rewarded for how well they do personally, if they are stuck with a team full of poor players and they can't switch teams, they are screwed, end of story.

Also, at level 30 (which I'm currently at), 31 is eons away, and the only reward I see is upgrading a piece of armor for a measy 2 AC, or upping a weapon to 1 more point of damage.  Then when I do retire I get the 'fun' of walking around like a zombie (3agil) for another few days in a completely crippled build.  It's horrible.

I know all the old-timers who started 6 months ago are having a great time in their fully loomed sets sitting on their money pile trading away and gaming the system to hell and back, but the only kind of new player who would enjoy this mod is somene who wants simple pvp for pvp's sake, or a masochist.  The illusion of progression in any form (other than raw skill gained through practice) is just that, an illusion.  If you weren't playing this mod from the start, you are boned.

summary: crpg anti- casual player and wow clone game
Title: Re: Ready to quit, a new player's perspective after 2 weeks
Post by: LordRichrich on July 03, 2011, 03:28:09 pm
I joined when everyone had 2h spammy tin cans. I died a lot but then I adapted. I didn't come in with a class I wanted to be, my class reflected the players around me. I had the warhammer, shield and sniper xbow. I only got up to tourney armour but I could rape some tin cans at much lower levels than they were.
At the moment, I see the game as ranged and cavalry based. So I have 1 pole cav, 1 2h/xbow (Dave style) and 1 2h (just in case it comes back)
And it's all about experiomentation. I started as a 1h, cos I sucked ass at blocking. Then I forced myself to learn how to block. Now I've played every possibly class I can think of and have found my fav's
Just stick at it, if you want some help choosing your equip or w/e just pm me, I don't mind helping :)
Title: Re: Ready to quit, a new player's perspective after 2 weeks
Post by: Rumblood on July 03, 2011, 05:07:07 pm
I see players deliberately auto-rejoining a faction constantly to get on the winning team, with the winning team leeching the newb/peasant side to maintain their x5 mult.

No, you don't. Leave the game and pick whatever team you want, it won't allow you to change sides.
Title: Re: Ready to quit, a new player's perspective after 2 weeks
Post by: PhantomZero on July 03, 2011, 06:11:28 pm
Yeah, you had me up until talking about "teamstacking".

There is no intentional teamstack aside from something called "bannerbalance" where people with similar banners are more LIKELY (not always) to get put onto the same team. This was done so clans could play together on the same team and prevent "Bro" events where two clansmen would find themselves on the battlefield and choose not to fight.

You should join a clan, I can't think of any reason to play this game solo.

If there was no upkeep you would be complaining about the prevalence of all the plate mail armor and champion plated chargers growing out of the ground. Siege is horrible for making money as all of your shit is going to break, all the time. If you switch weapons, both of those weapons will now break.
Title: Re: Ready to quit, a new player's perspective after 2 weeks
Post by: EponiCo on July 03, 2011, 07:11:26 pm
Sure there is intentional teamstacking. I.e. people trying to get to the highest possible multiplier through clanstack.
Though,  that's often not really bad as there's many different clans and each team will often get good playere (also autobalance kicks in and moves people to the other side), it's certainly not the case that you can't win without clan.
Title: Re: Ready to quit, a new player's perspective after 2 weeks
Post by: PhantomZero on July 03, 2011, 07:18:34 pm
Sure there is intentional teamstacking. I.e. people trying to get to the highest possible multiplier through clanstack.
Though,  that's often not really bad as there's many different clans and each team will often get good playere (also autobalance kicks in and moves people to the other side), it's certainly not the case that you can't win without clan.

It's almost as if you read 14 words of what I wrote and just decided to stop.
Title: Re: Ready to quit, a new player's perspective after 2 weeks
Post by: Kafein on July 03, 2011, 07:50:47 pm
It is true that between player skill, battle situation, builds, equipment, level and all those factors, heirlooms seem to be worthless. But the battlefield becomes more and more equal in terms of player skill and game knowledge (what build and equipment is better/what you do better with). Everyone learns, and those that are already high don't learn as quickly. So even a few heirloom points do make the difference.

Title: Re: Ready to quit, a new player's perspective after 2 weeks
Post by: SkyrayFox on July 04, 2011, 11:14:30 am
OP thought that if he plays cRPG for 2 weeks he will get a mighty black knight equipment that allows him to 1shot people like a hand of Zeus. Unfortunately to his surprise this game is based on skill and heirlooming is merely a nice addition for people who like to grind and work for that +2 armor anyway, even if it takes 60 hours. A generation 1 character can easily beat generation 30 character with MW equipment and top armor if he knows what he is doing.

Also there is no team-stacking on top populated servers, EU 1 battle server has a max 120 people. I did some tests on my own and it's pretty clear the auto-balance is working perfectly (I had 50% win ratio over a set of 350 rounds). If you don't believe me start looking at your W:L ratio and see for yourself. It's very hard to get past 50:50 over a long period of time on populated servers, even if you are one of the top players. Maybe you just had an unlucky losing streak, that's all.
Title: Re: Ready to quit, a new player's perspective after 2 weeks
Post by: [ptx] on July 04, 2011, 11:29:26 am
It does feel like counter strike at times. But then i remember how it was a couple of nerfs back... or how native is...  :lol:

Also, when you think about it, this current xp/gold system rewards personal skill more than the previous one. Right now, you have to play so as to make your team win to get more XP and Gold. Before that, you simply had to survive as long as possible in the middle of the main clusterfuck. Cav/Flankers/Snipers and other people that did a large part of the killing got less than some shield-only leechers standing around in the middle.
Title: Re: Ready to quit, a new player's perspective after 2 weeks
Post by: Casimir on July 04, 2011, 03:37:50 pm
i have 150K and run around in plate most of the time, i really don't understand your problem.

Maybe its an NA thing?
Title: Re: Ready to quit, a new player's perspective after 2 weeks
Post by: Spawny on July 04, 2011, 04:01:40 pm
i have 150K and run around in plate most of the time, i really don't understand your problem.

Maybe its an NA thing?

HAX!!

Ban him!
Title: Re: Ready to quit, a new player's perspective after 2 weeks
Post by: Tears of Destiny on July 04, 2011, 04:20:34 pm
HAX!!

Ban him!

I managed to do the same with one of my Alts, Lord_Soth. Pretty damn hilarious, just 30k of reserve money and he weathers it all out.
Title: Re: Ready to quit, a new player's perspective after 2 weeks
Post by: Ozwan on July 04, 2011, 05:20:02 pm
crpg is essentially medieval counter-strike

Well...
You should've seen it how it was before all big archery nerfs.  :lol:
It used to be way worse than native, which actually is pretty much all about ranged.
Title: Re: Ready to quit, a new player's perspective after 2 weeks
Post by: Teeth on July 04, 2011, 05:30:59 pm
Well, if you don't like the core game don't expect to start liking it if you can level. I just like Warband's combat system, cRPG adds a persistent character, a pretty small, centralized community with recognizable players and a small reason to fight in the form of leveling. So I'm not sure if you like Native Warband, but if you don't, don't expect to like cRPG cause its still all about skill based pvp.

Money problems really don't exist, try not wearing plated and you'll be fine.
Title: Re: Ready to quit, a new player's perspective after 2 weeks
Post by: DrKronic on July 04, 2011, 05:35:59 pm
It's almost as if you read 14 words of what I wrote and just decided to stop.

thats like the best way to approach forums, I stop at 1 word because I have been online since the 80's, no attention span, wtf thread is this
Title: Re: Ready to quit, a new player's perspective after 2 weeks
Post by: Tears of Destiny on July 04, 2011, 05:40:14 pm
thats like the best way to approach forums, I stop at 1 word because I have been online since the 80's, no attention span, wtf thread is this


I disagree. Learn to play.
Title: Re: Ready to quit, a new player's perspective after 2 weeks
Post by: Ninja_Khorin on July 04, 2011, 05:48:33 pm
Also, when you think about it, this current xp/gold system rewards personal skill more than the previous one.

I remember back before this xp system. Levelling was horribly slow for ninjas, because you didn't get any experience when flanking alone and not running with the mob. So for ninjas atleast it rewards personal skill. Not much teamplay.
Title: Re: Ready to quit, a new player's perspective after 2 weeks
Post by: Joseph on July 04, 2011, 06:05:22 pm
Those outrageous repair costs are designed to keep people from constantly wearing heavy armor and making 95% of the server ridiculously hard to kill. If it's become a problem for you personally, you really should switch to lower cost armor until you've developed a money pile of your own. Hell, I'm sitting on top of 350K and I still wear crappy armor and have just as much fun.

But I will admit that the reward being based mostly on the luck of getting dropped on the right team is kind of discouraging. Of course, they can't change that till they can think of a fair way to change that. That's where this Suggetions Corner comes in useful. But just make sure to think through any suggestions before posting cause this is probly one of the forums with the most criticism, too

Make your own luck.
Title: Re: Ready to quit, a new player's perspective after 2 weeks
Post by: Tears of Destiny on July 04, 2011, 06:25:57 pm
Make your own luck.


This.

Only new players should consider this luck. Veteran players should be able to "make their own luck" and create a noticable impact on the battlefield.
Title: Re: Ready to quit, a new player's perspective after 2 weeks
Post by: Remy on July 04, 2011, 06:55:19 pm
From 1-20 crpg feels like an rpg/mmog as you raise skills, attributes and get better gear.   At about level 25 this illusion crumbles as you see your bank account withering away just wearing mediocre weapons and armor (unless you know how to team stack).

I know all the old-timers who started 6 months ago are having a great time in their fully loomed sets sitting on their money pile trading away and gaming the system to hell and back, but the only kind of new player who would enjoy this mod is somene who wants simple pvp for pvp's sake, or a masochist.  The illusion of progression in any form (other than raw skill gained through practice) is just that, an illusion.  If you weren't playing this mod from the start, you are boned.

Personally, having returned to CRPG after a bit I find (again) the first levels(1-25) to be absolutely terrible. If anything I find one has to be slightly drunk to survive the endless rounds of rape one has to endure.

After that it is actually fun as one can compete even if one may be at a disadvantage to higher level/generation characters. I only wish it felt like that from the start as I think many a new player rage quits after seeing that they have little chance at low level.
Title: Re: Ready to quit, a new player's perspective after 2 weeks
Post by: Warsloth on July 04, 2011, 10:52:19 pm
play duel till you get good, join a clan and get trained, suck it up and rub dirt on it. till then quit complaining.
Title: Re: Ready to quit, a new player's perspective after 2 weeks
Post by: Hemingway on July 05, 2011, 12:40:37 am
I've only been playing a week and a half and I love it. Still can't block worth a crud though...
Title: Re: Ready to quit, a new player's perspective after 2 weeks
Post by: Kafein on July 05, 2011, 12:46:22 am
Money problems really don't exist, try not wearing plated and you'll be fine.

You never used horses, did you ?  :rolleyes:
Title: Re: Ready to quit, a new player's perspective after 2 weeks
Post by: Sammael on July 05, 2011, 05:08:07 pm
Personally, having returned to CRPG after a bit I find (again) the first levels(1-25) to be absolutely terrible. If anything I find one has to be slightly drunk to survive the endless rounds of rape one has to endure.

After that it is actually fun as one can compete even if one may be at a disadvantage to higher level/generation characters. I only wish it felt like that from the start as I think many a new player rage quits after seeing that they have little chance at low level.

This is what the "skip the fun" feature attempts to combat. I have a friend who just started playing this past weekend. I encouraged him to skip the fun, in order to see what the gameplay is like and to find a style that suits him. Once he has done so, he plans to delete his first character and start a traditional one.