It has a ghost reach because even if the end of the model is curved to the back, the collision model is an axis that follows the grip of your hand. So when your target is at top reach, you hit before the model actually hits. And that is not all, as the real reach is roughly the distance between your hand and the model end, it is greater than simply the distance between your hand and the projection of the end of the model on the axis.
- <- where your reach actually ends
\ |
\|
|
|
_ | _
|
in red : collision axis
The point being this: Phantom reach does not exist on any weapon.
A notable exception is the Bec de Corbin, which allows you to land a swing with the very tip of the spike instead of the crow's beak, allowing you to perform a tipslash with full swing damage instead. Another example is the Morningstar, which has its length calculated on the exact end of the ball. It might as well skid off the target's armor instead of killing them just from touch.Yes, but they are accurate to their model length. Just because they hit with the tip and register damage does not mean they have phantom reach.
'Phantom reach' is basically caused by most of the weapons in cRPG having their length calculated at the very tip of the weapon. In reality you might have only been grazed, but you take full damage and possibly die from a shallow cut in cRPG.
MouthnHoof made a good post (http://forum.c-rpg.net/index.php/topic,5282.msg93219.html#msg93219) on this, as well.
Just because they hit with the tip and register damage does not mean they have phantom reach.
visitors can't see pics , please register or login1h reach is bigger than what you think and can expect. Once you get used to it, it's better.
as you can see, the nsuniausniaunsianwedao has no ghost reach