cRPG

cRPG => Suggestions Corner => Topic started by: LordRichrich on July 01, 2011, 12:58:06 am

Title: New weapon: Whip
Post by: LordRichrich on July 01, 2011, 12:58:06 am
To go with your torch ;)

150 length
100 speed
10 cut
Over head only, can't block
50 gold
0.1 weight
Title: Re: New weapon: Whip
Post by: Jacko on July 01, 2011, 01:05:09 am
We would also need a revolver and a hat that keeps falling off.
Title: Re: New weapon: Whip
Post by: LordRichrich on July 01, 2011, 01:06:21 am
... someone should make an indiana jones mod...
Title: Re: New weapon: Whip
Post by: Zekerage on July 01, 2011, 02:55:09 am
Only if rocks that are thrown turn into giant boulders that roll in a predetermined path that requires you to run from it and run through a small hole in the wall.
Title: Re: New weapon: Whip
Post by: Joxer on July 01, 2011, 03:19:00 am
Game engine doesn't support this unfortunately. That's why we dont have such things as flails etc. either :(
Title: Re: New weapon: Whip
Post by: Seawied on July 01, 2011, 04:28:57 am
Game engine doesn't support this unfortunately. That's why we dont have such things as flails etc. either :(

It has the havok physics engine, so it could.... buuuuuuuuuuuut you would have to do an ASSLOAD of programming to change fundamental aspects of the M&B engine to implement it.

Strictly speaking: not impossible.

Realistically speaking: no mod on the face of the earth will implement this with the current M&B engine.
Title: Re: New weapon: Whip
Post by: Argoth on July 01, 2011, 04:59:39 am
NO NO NO NO NO NO  NO NO
Title: Re: New weapon: Whip
Post by: Erathsmus on July 01, 2011, 07:09:56 am
Anything that has to do with wave motion physics: Snakes, chains, whips, stringy stuff. Warband cannot really support (without sacrificing a good portion of your life programming it). ALTHOUGH if they made a flail swing the same way everytime in the 3 swing directions, it could be do-able....But still a major annoyance.

Think of it this way, the model of the sword basically stays the same throughout its' entire motion, a chain does not.
Title: Re: New weapon: Whip
Post by: Joxer on July 01, 2011, 09:54:13 am
I hope they code it in warband 2. That's a huge chunck of stuff that is missing because of engine limitations.
Title: Re: New weapon: Whip
Post by: Seawied on July 01, 2011, 09:59:33 am
I hope they code it in warband 2. That's a huge chunck of stuff that is missing because of engine limitations.

indeed. Although whips wouldn't be high on the list for weapons to add, slings, flails, and other dynamic weapons would be awesome.
Title: Re: New weapon: Whip
Post by: Erathsmus on July 01, 2011, 10:09:05 am
I hope they code it in warband 2. That's a huge chunck of stuff that is missing because of engine limitations.

Do any of you know why ragdoll physics in certain cases is limited as well? Like getting shot or hit in the back?
Title: Re: New weapon: Whip
Post by: Armbrust_Schtze on July 02, 2011, 05:19:13 pm
stupid suggestion lol

wont say why. but the chances of this being implemented are very very low..
Title: Re: New weapon: Whip
Post by: Whiligelm on July 02, 2011, 07:27:16 pm
Game engine doesn't support this unfortunately. That's why we dont have such things as flails etc. either :(
God, I'd love to crush some skulls with a flail  :cry:

also if it would be implemented we would see the day after people using flails/waving weapons, because they would be too awesome not to try,  and selling the older stuff
Title: Re: New weapon: Whip
Post by: Different on July 02, 2011, 08:21:09 pm
I must...
I hope they code it in warband 2. That's a huge chunck of stuff that is missing because of engine limitations.
WHAT ?!?!?! Where, Who , What ?!?!?  :shock:
Title: Re: New weapon: Whip
Post by: Seawied on July 02, 2011, 10:40:40 pm
I must...  WHAT ?!?!?! Where, Who , What ?!?!?  :shock:

"Project Obvious" is already being worked on, and has been for a couple of months now.
Title: Re: New weapon: Whip
Post by: Different on July 02, 2011, 10:47:22 pm
LoL  :lol: I must.. I must... SEARCH