cRPG

cRPG => Suggestions Corner => Topic started by: Kafein on June 28, 2011, 08:54:39 pm

Title: Bouncing Throwing axes ?
Post by: Kafein on June 28, 2011, 08:54:39 pm
Just watch this video (credits to marathon for the first link to lloyd's videos)

http://www.youtube.com/watch?v=CcCbL_y3zTM&feature=relmfu


An awful lot of coding for a totally lolwut feature  :lol:
Title: Re: Bouncing Throwing axes ?
Post by: Paul on June 28, 2011, 09:09:39 pm
Sure, we could let the axes have an on_hit trigger that checks on a ground hit if agents are nearby(>2m) and then by a random chance (to simulate the unpredictable bounce direction) makes a damage roll against their leg armor. Just because everyone loves randomness in cRPG.

NOT
Title: Re: Bouncing Throwing axes ?
Post by: Kafein on June 28, 2011, 09:16:21 pm
Sure, we could let the axes have an on_hit trigger that checks on a ground hit if agents are nearby(>2m) and then by a random chance (to simulate the unpredictable bounce direction) makes a damage roll against their leg armor. Just because everyone loves randomness in cRPG.

NOT

Just to make things clear, that was a troll :lol:

Btw, that way to do it looks a bit simplistic. You could simulate a new "throw" by (adding a chance of) creating a transient npc where the axe fell and make that guy throw the axe in a more or less random direction, no ?
Title: Re: Bouncing Throwing axes ?
Post by: Teeth on June 28, 2011, 09:41:01 pm
Definetly needs to be added

(click to show/hide)
Title: Re: Bouncing Throwing axes ?
Post by: Paul on June 28, 2011, 09:56:03 pm
With WSE a new projectile with a partly random velocity vector(with lowered magnitude) could be spawned I think.
Title: Re: Bouncing Throwing axes ?
Post by: Digglez on June 28, 2011, 10:13:45 pm
no point in doing it really.  Franciscas were often bounced under shields.  shields in this game pretty much block ALL attacks from a wide arc.

Title: Re: Bouncing Throwing axes ?
Post by: AlbaTiger on June 28, 2011, 11:19:34 pm
Man I totally want a game with hyper realistic throwing weapons now.

Of course this will never be that game.
Title: Re: Bouncing Throwing axes ?
Post by: MrShovelFace on June 28, 2011, 11:34:48 pm
Im sorry this concept is too off the wall for me and im getting the image of people bouncing throwing axes around corners to clear rooms of hostiles
Title: Re: Bouncing Throwing axes ?
Post by: Kafein on June 28, 2011, 11:43:35 pm
Im sorry this concept is too off the wall for me and im getting the image of people bouncing throwing axes around corners to clear rooms of hostiles

Haha, that just made me think about razor launchers in Unreal  :lol:

Btw, throwing axes should only bounce on grass/dirt, when it is not raining. Just try to throw a table tennis racket like a throwing axe on grass then on a solid surface. It works way better on grass (yeah I tried that when I was 9, the racket wasn't so severly damaged as you could think  :? ).
Title: Re: Bouncing Throwing axes ?
Post by: Dezilagel on June 28, 2011, 11:53:47 pm
Btw, throwing axes should only bounce on grass/dirt, when it is not raining. Just try to throw a table tennis racket like a throwing axe on grass then on a solid surface. It works way better on grass (yeah I tried that when I was 9, the racket wasn't so severly damaged as you could think  :? ).

Bro, there was a new patch in january where they nerfed the batshit out of grass.

Pfft coming here and posting half-a-year-old tests, you gotta be fucking kidding me...
Title: Re: Bouncing Throwing axes ?
Post by: Kafein on June 29, 2011, 12:08:46 am
Bro, there was a new patch in january where they nerfed the batshit out of grass.

Pfft coming here and posting half-a-year-old tests, you gotta be fucking kidding me...

you gotta be fucking kidding me...

 :lol:
Title: Re: Bouncing Throwing axes ?
Post by: Dezilagel on June 29, 2011, 12:19:12 am
:lol:

 :lol:

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Title: Re: Bouncing Throwing axes ?
Post by: Erathsmus on June 29, 2011, 02:00:12 am
Before bouncing axes, we need chamber-able arrows.