Author Topic: Bouncing Throwing axes ?  (Read 1414 times)

0 Members and 1 Guest are viewing this topic.

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Bouncing Throwing axes ?
« on: June 28, 2011, 08:54:39 pm »
0
Just watch this video (credits to marathon for the first link to lloyd's videos)

http://www.youtube.com/watch?v=CcCbL_y3zTM&feature=relmfu


An awful lot of coding for a totally lolwut feature  :lol:

Offline Paul

  • Developer
  • ******
  • Renown: 1879
  • Infamy: 442
  • cRPG Player A Gentleman and a Scholar
  • ball bounce boss
    • View Profile
  • IRC nick: Urist
Re: Bouncing Throwing axes ?
« Reply #1 on: June 28, 2011, 09:09:39 pm »
0
Sure, we could let the axes have an on_hit trigger that checks on a ground hit if agents are nearby(>2m) and then by a random chance (to simulate the unpredictable bounce direction) makes a damage roll against their leg armor. Just because everyone loves randomness in cRPG.

NOT

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: Bouncing Throwing axes ?
« Reply #2 on: June 28, 2011, 09:16:21 pm »
0
Sure, we could let the axes have an on_hit trigger that checks on a ground hit if agents are nearby(>2m) and then by a random chance (to simulate the unpredictable bounce direction) makes a damage roll against their leg armor. Just because everyone loves randomness in cRPG.

NOT

Just to make things clear, that was a troll :lol:

Btw, that way to do it looks a bit simplistic. You could simulate a new "throw" by (adding a chance of) creating a transient npc where the axe fell and make that guy throw the axe in a more or less random direction, no ?

Offline Teeth

  • King
  • **********
  • Renown: 2550
  • Infamy: 1057
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: Bouncing Throwing axes ?
« Reply #3 on: June 28, 2011, 09:41:01 pm »
0
Definetly needs to be added

(click to show/hide)

Offline Paul

  • Developer
  • ******
  • Renown: 1879
  • Infamy: 442
  • cRPG Player A Gentleman and a Scholar
  • ball bounce boss
    • View Profile
  • IRC nick: Urist
Re: Bouncing Throwing axes ?
« Reply #4 on: June 28, 2011, 09:56:03 pm »
0
With WSE a new projectile with a partly random velocity vector(with lowered magnitude) could be spawned I think.
« Last Edit: June 28, 2011, 09:58:43 pm by Paul »

Offline Digglez

  • Duke
  • *******
  • Renown: 573
  • Infamy: 596
  • cRPG Player
  • YOU INCOMPETENT TOH'PAH!
    • View Profile
  • Faction: Northmen
  • Game nicks: GotLander, Hamarr, Digglesan, Black_D34th
Re: Bouncing Throwing axes ?
« Reply #5 on: June 28, 2011, 10:13:45 pm »
0
no point in doing it really.  Franciscas were often bounced under shields.  shields in this game pretty much block ALL attacks from a wide arc.


Offline AlbaTiger

  • Peasant
  • *
  • Renown: 5
  • Infamy: 0
  • cRPG Player
  • Maybes aye maybes naw. Tiger that runs wi Wolves
    • View Profile
Re: Bouncing Throwing axes ?
« Reply #6 on: June 28, 2011, 11:19:34 pm »
0
Man I totally want a game with hyper realistic throwing weapons now.

Of course this will never be that game.

Offline MrShovelFace

  • Baron
  • ****
  • Renown: 119
  • Infamy: 33
  • cRPG Player
  • Nobody cares about who I am or what I think
    • View Profile
Re: Bouncing Throwing axes ?
« Reply #7 on: June 28, 2011, 11:34:48 pm »
0
Im sorry this concept is too off the wall for me and im getting the image of people bouncing throwing axes around corners to clear rooms of hostiles
Nobody cares about who I am or what I think

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: Bouncing Throwing axes ?
« Reply #8 on: June 28, 2011, 11:43:35 pm »
0
Im sorry this concept is too off the wall for me and im getting the image of people bouncing throwing axes around corners to clear rooms of hostiles

Haha, that just made me think about razor launchers in Unreal  :lol:

Btw, throwing axes should only bounce on grass/dirt, when it is not raining. Just try to throw a table tennis racket like a throwing axe on grass then on a solid surface. It works way better on grass (yeah I tried that when I was 9, the racket wasn't so severly damaged as you could think  :? ).

Offline Dezilagel

  • Marshall
  • ********
  • Renown: 722
  • Infamy: 209
  • cRPG Player
  • (X) probably goes well with Nutella
    • View Profile
  • Faction: Guards, Guards!
  • Game nicks: Dezi_the_Bagel
  • IRC nick: Dezilagel
Re: Bouncing Throwing axes ?
« Reply #9 on: June 28, 2011, 11:53:47 pm »
0
Btw, throwing axes should only bounce on grass/dirt, when it is not raining. Just try to throw a table tennis racket like a throwing axe on grass then on a solid surface. It works way better on grass (yeah I tried that when I was 9, the racket wasn't so severly damaged as you could think  :? ).

Bro, there was a new patch in january where they nerfed the batshit out of grass.

Pfft coming here and posting half-a-year-old tests, you gotta be fucking kidding me...
visitors can't see pics , please register or login

Quote from: Rumblood
You fuck, or you get fucked.
Valour Multghulis - All Krems Must Die

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: Bouncing Throwing axes ?
« Reply #10 on: June 29, 2011, 12:08:46 am »
0
Bro, there was a new patch in january where they nerfed the batshit out of grass.

Pfft coming here and posting half-a-year-old tests, you gotta be fucking kidding me...

you gotta be fucking kidding me...

 :lol:

Offline Dezilagel

  • Marshall
  • ********
  • Renown: 722
  • Infamy: 209
  • cRPG Player
  • (X) probably goes well with Nutella
    • View Profile
  • Faction: Guards, Guards!
  • Game nicks: Dezi_the_Bagel
  • IRC nick: Dezilagel
Re: Bouncing Throwing axes ?
« Reply #11 on: June 29, 2011, 12:19:12 am »
0
:lol:

 :lol:

(click to show/hide)
visitors can't see pics , please register or login

Quote from: Rumblood
You fuck, or you get fucked.
Valour Multghulis - All Krems Must Die

Offline Erathsmus

  • Knight
  • ***
  • Renown: 36
  • Infamy: 36
  • cRPG Player
  • My w finger hurts.
    • View Profile
  • Faction: Imperium
Re: Bouncing Throwing axes ?
« Reply #12 on: June 29, 2011, 02:00:12 am »
0
Before bouncing axes, we need chamber-able arrows.
Slow and steady wins the race...Unless there is a fast person in it.