cRPG

cRPG => Suggestions Corner => Topic started by: Huey Newton on June 25, 2011, 06:19:41 pm

Title: Horseman's Mace
Post by: Huey Newton on June 25, 2011, 06:19:41 pm
No need for historical jibber-jatter. We all know in the middle ages, cavalry used maces very often.

I would propose a mace longer but slower than all the current ones.

This is the type of 1-her that excels on horse, but is very meh on foot.

1 Handed Weapon

Weight: 2.8
Difficulty: 13
Speed Rating: 85
Weapon Length: 85
Swing Damage: 29 Blunt

Perhaps something along the lines of this?
(its essentially a longer and more densely built flanged mace)

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Title: Re: Horseman's Mace
Post by: KaMiKaZe_JoE on June 25, 2011, 08:03:51 pm
I definitly desire a blunt weapon for 1h cavalry! A long mace would rock.

Need models and textures and whatnot though.
Title: Re: Horseman's Mace
Post by: Dezilagel on June 25, 2011, 08:14:55 pm
Very good idea, would look good with the heavier armors.
Title: Re: Horseman's Mace
Post by: Kafein on June 25, 2011, 08:48:08 pm
Yes for this. But It should be very long and slow to be a useful yet still balanced cavarly toy. Like 80 spd and 105 length.
Title: Re: Horseman's Mace
Post by: Seawied on June 25, 2011, 11:22:36 pm
Yes for this. But It should be very long and slow to be a useful yet still balanced cavarly toy. Like 80 spd and 105 length.

That would be unique.


I think you should probably drop the speed to either 89 or 90 Huey. 92 would still be appealing on the ground.



And I 100% agree. Mounted blunt weapons are severely lacking at the moment.
Title: Re: Horseman's Mace
Post by: Diomedes on June 26, 2011, 03:32:49 am
Very cool idea Fig, though I agree with the 89-90 speed mentioned by other folks.  1h cav have lacked this kind of diversity for too long  :D
Title: Re: Horseman's Mace
Post by: Huey Newton on June 26, 2011, 04:13:49 am
Very cool idea Fig, though I agree with the 89-90 speed mentioned by other folks.  1h cav have lacked this kind of diversity for too long  :D

+1
Title: Re: Horseman's Mace
Post by: ToxicKilla on June 26, 2011, 12:29:48 pm
Awesome idea, I once used the long iron mace on horseback when I was a 2h'er, and although it was very slow since it worked as a 1h on horseback, it was an awesome high speed skull crushing device.
Title: Re: Horseman's Mace
Post by: Kafein on June 26, 2011, 12:50:26 pm
Awesome idea, I once used the long iron mace on horseback when I was a 2h'er, and although it was very slow since it worked as a 1h on horseback, it was an awesome high speed skull crushing device.

I don't feel like going rambo on horse without shield and, furthermore, using the Holy Silver Pumpkin On A Stick as a weapon.
Title: Re: Horseman's Mace
Post by: Paul on June 26, 2011, 01:20:19 pm
Old idea, suggested cav axe and cav mace ages ago. We need decent models though.
Title: Re: Horseman's Mace
Post by: Glyph on June 26, 2011, 10:04:22 pm
Old idea, suggested cav axe and cav mace ages ago. We need decent models though.
isn't there any mod that can provide models for this?
Title: Re: Horseman's Mace
Post by: Digglez on June 27, 2011, 03:31:56 am
i'd love a longer but slow 1h blunt for horseback.  hearing your polo mallet impact human skulls is just delightful
Title: Re: Horseman's Mace
Post by: MouthnHoof on June 27, 2011, 11:39:29 am
Old idea, suggested cav axe and cav mace ages ago. We need decent models though.
We have it, it's called Fighting axe.

Yes for this. But It should be very long and slow to be a useful yet still balanced cavarly toy. Like 80 spd and 105 length.
105 will make it the longest 1H weapon (together with a couple of others). 90 is about as long as it can reasonably be, essentially the blunt equivalent of the fighting axe.
Title: Re: Horseman's Mace
Post by: Glyph on June 28, 2011, 11:04:48 am
We have it, it's called Fighting axe.
105 will make it the longest 1H weapon (together with a couple of others). 90 is about as long as it can reasonably be, essentially the blunt equivalent of the fighting axe.
i'd make it 95 length. 86 speed and 31 blunt damage.
Title: Re: Horseman's Mace
Post by: Dezilagel on June 28, 2011, 11:42:35 am
i'd make it 95 length. 86 speed and 31 blunt damage.

1 Handed Weapon

Weight: 2.8
Difficulty: 13
Speed Rating: 92
Weapon Length: 84
Swing Damage: 29 Blunt

Op has a sense of balance...
Title: Re: Horseman's Mace
Post by: Everkistus on June 28, 2011, 12:20:02 pm
Horsemans mace:

3 weight
14 difficulty
90 speed
100 reach
30 blunt
7200 gold
Title: Re: Horseman's Mace
Post by: Gnjus on June 28, 2011, 12:28:07 pm
Horsemans mace:

3 weight
14 difficulty
90 speed
100 reach
30 blunt
7200 gold

Your numbers are a bit too nice and rounded, how do you think Fasader does his "balancing" ? Why do you think we have speed, length, damage like 92, 103, 31 ? Weight like 0.75, 1.25, 2.75 ? Shield hit points like 479, 161, 174, 118 ? He needs to make it look like he has some magic formula, while all he has is his magic box of beer......  :wink:
Title: Re: Horseman's Mace
Post by: Everkistus on June 28, 2011, 12:52:34 pm
Ah of course, it needs to look more obscure. Here's a better one then:

Horsemans mace:

2.75 weight
14 difficulty
91 speed
99 reach
29 blunt
7095 gold
Title: Re: Horseman's Mace
Post by: Gnjus on June 28, 2011, 12:53:48 pm
Ah of course, it needs to look more obscure. Here's a better one then:

Horsemans mace:

2.75 weight
14 difficulty
91 speed
99 reach
29 blunt
7095 gold

Much more "balanced & believable".  :wink:
Title: Re: Horseman's Mace
Post by: Armbrust_Schtze on June 29, 2011, 05:48:51 pm
speed rating 91?

ever held a mace in ur hands? the are pretty heavy, u cant use it fast as a sword and even not if they are that long and used 1handed...and there must be a model first before it can be implemented dont forget that..

though i vote yes...there must be more long 1h weapons for cav :p
Title: Re: Horseman's Mace
Post by: Glyph on June 29, 2011, 06:33:24 pm
Atm, the only "best" 1handed weapon, is the arab cav sword. Some people say the morningstar is also very good. But the base damage of it is only 25p damage. So this would be a nice addition to the current cav weapons.
Title: Re: Horseman's Mace
Post by: Armbrust_Schtze on July 02, 2011, 05:22:19 pm
u could use basterd swords on horseback they have same length as the sarranid cav sword
Title: Re: Horseman's Mace
Post by: Glyph on July 02, 2011, 10:29:57 pm
u could use basterd swords on horseback they have same length as the sarranid cav sword
but those get a 35% damage penalty for using a shield alondside with it or a 33% damage penalty for being 2handed and on horseback. So only 24c base damage for heavy basterd on horseback.
I want a different 1handed cav option!
Title: Re: Horseman's Mace
Post by: KaMiKaZe_JoE on July 03, 2011, 01:02:44 am
I think a long cavalry mace would be great. I already said something like this before in this thread, though.

Not sure why posting.
Title: Re: Horseman's Mace
Post by: Kenji on July 03, 2011, 01:59:18 pm
Yes, and for those who just wish to have the cosmetic/dramatic effect of holding a mace while mounted, the 1H iron mace is a pretty one (though less practical) to choose from.

Not sure why posting.
Well, good sir, I believe it is an action commonly called 'bump' and used by many others including myself.
Title: Re: Horseman's Mace
Post by: Skurcey on July 03, 2011, 03:32:32 pm
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just did this
Title: Re: Horseman's Mace
Post by: Elric_de_Melnibone on July 04, 2011, 03:04:37 am
Kick and kill me ingame if this is totally wrong, but how about adding crushtrough to it?

A long mace swung from horseback would have -alot- of force.
It would also be an interesting option for cumbersome tincans to break trough MASTERWORK SABRE duel-masters.
Title: Re: Horseman's Mace
Post by: Kenji on July 04, 2011, 03:30:49 am
Kick and kill me ingame if this is totall wrong, but how about adding crushtrough to it?

A long mace swung from horseback would have -alot- of force.
It would also be an interesting option for cumbersome tincans to break trough MASTERWORK SABRE duel-masters.
Considering 'all' the crushthrough weapons are held by both hands and under 86 speed rating, a one handed high speed rating crushthrough mace would definitely be overpowering. Poor 2H/Pole'ers already have archers to deal with, now they have to deal with auto-blocks + crushthrough? Ouch, even being a shielder myself I'd say no.

But hey, don't let my unimportant opinion dishearten you from sharing your thoughts in the future, never hurts so long the posts don't contain offensive elements in them.
Title: Re: Horseman's Mace
Post by: Elric_de_Melnibone on July 04, 2011, 03:35:43 am
Now I'd use completely different attributes for it, if crushtrough was granted.

3.50 weight
14 difficulty
87 speed
102 reach
28 blunt
8250 gold

Basicly just a long, but really slow crushtrough weapon for cavalry.
You COULD use it on foot, as a tincan, but every decent player knows how to handle hammers and the likes with crushtrough.

I'm a Pole/2H myself, and I think this could work.

And if your opinion is unimportant, mine is just as.  :)
Title: Re: Horseman's Mace
Post by: Diomedes on July 04, 2011, 03:48:12 am
Kick and kill me ingame if this is totally wrong, but how about adding crushtrough to it?

The morningstar used to be crushthrough and it was tremendously overpowered when used from horseback.  When Gaga used it on a champion plated charger it could only really be stopped by a direct pike to the face.
Title: Re: Horseman's Mace
Post by: Seawied on July 04, 2011, 07:26:38 am
Now I'd use completely different attributes for it, if crushtrough was granted.

3.50 weight
14 difficulty
87 speed
102 reach
28 blunt
8250 gold

Basicly just a long, but really slow crushtrough weapon for cavalry.
You COULD use it on foot, as a tincan, but every decent player knows how to handle hammers and the likes with crushtrough.

I'm a Pole/2H myself, and I think this could work.

And if your opinion is unimportant, mine is just as.  :)

I agree with everything but the crush through. If you take away that, then you have a pretty well-balanced weapon.
Title: Re: Horseman's Mace
Post by: Glyph on July 04, 2011, 11:50:48 am
It should be a bit faster then 86 speed, i'm thinking 90.
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just did this
Awsome work man/woman! This one is really a look a like if you look at medieval cav maces. Very well made, i don't give a damn anymore about the stats, i'll use it anyway when armored horses get cheaper! We need it

+ a lot
Title: Re: Horseman's Mace
Post by: Elric_de_Melnibone on July 04, 2011, 01:07:32 pm
I agree with everything but the crush through. If you take away that, then you have a pretty well-balanced weapon.

I would settle for knockdown, then, if the rest of the values sound good.  :)


@Awesome mace model

Great model, now we just need a texture.
Title: Re: Horseman's Mace
Post by: Skurcey on July 04, 2011, 04:06:46 pm
i did the texture but i find it crap, i need to redo it

http://img219.imageshack.us/img219/1466/cavmace1.jpg
http://img683.imageshack.us/img683/3045/cavmace2.jpg
http://img10.imageshack.us/img10/8976/cavmace3.jpg
Title: Re: Horseman's Mace
Post by: Camaris on July 04, 2011, 07:00:27 pm
A good idea to make this weapon balanced and only interessting for Horse-Use is to make it "unbalanced".
It wouldnt be a good idea to use it on foot but i guess it doesnt really matter if a weapon is "balanced" or "unbalanced" if u use it from horse.
At least im still waiting to see some Horseman feinting with his weapon :p

My Proposal is:


3.50 weight
14 difficulty
87 speed
102 reach
28 blunt
8250 gold

Unbalanced
Knockdown

PS: I cant see your textures very well cause your screens are so dark. cant you make a brighter picture with more light.
Title: Re: Horseman's Mace
Post by: Skurcey on July 04, 2011, 07:37:57 pm
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 (http://imageshack.us/photo/my-images/62/cavmace.png/)
Title: Re: Horseman's Mace
Post by: Kafein on July 04, 2011, 07:40:27 pm
Looks good :D
Title: Re: Horseman's Mace
Post by: Glyph on July 04, 2011, 08:32:14 pm
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 (http://imageshack.us/photo/my-images/62/cavmace.png/)
what if you made the gold parts silver?
Title: Re: Horseman's Mace
Post by: Skurcey on July 04, 2011, 08:34:32 pm
what if you made the gold parts silver?

That s an exelent idea
Title: Re: Horseman's Mace
Post by: Glyph on July 04, 2011, 08:42:00 pm
That s an exelent idea
but you already did a great job!
Title: Re: Horseman's Mace
Post by: Skurcey on July 04, 2011, 09:00:27 pm
someone stole me an awesome bar point :(
Title: Re: Horseman's Mace
Post by: Seawied on July 04, 2011, 09:13:18 pm
someone stole me an awesome bar point :(

don't worry about the awesome bar. It means absolutely nothing.
Title: Re: Horseman's Mace
Post by: Skurcey on July 04, 2011, 09:27:43 pm
It means all to me !!!!

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*edit* need to switch back to 3DS max 2011, 2012 is bugged as my anus
Title: Re: Horseman's Mace
Post by: Glyph on July 04, 2011, 09:32:54 pm
What about a more mat black?
And a real silver handle?(like in the iron mace)

Tried to up your bar, can' do it for next 48h :(
Title: Re: Horseman's Mace
Post by: Diomedes on July 04, 2011, 09:35:25 pm
I like the dark handle more.  The silver handle looks a bit too slippery for such a big and heavy weapon.
Title: Re: Horseman's Mace
Post by: Skurcey on July 04, 2011, 09:42:00 pm
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*edit*Handle:
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Title: Re: Horseman's Mace
Post by: Glyph on July 04, 2011, 09:46:23 pm
I got a new idea!

Make the handle and bar silver
Make the knot thingy mat silver/dark silver/dirty silver

That would make it look more realistic and filthy, me liky

Now it looks like concrete. I mean, the long iron mace doesn't look weird, try it with those kind of colors

Nice handle!
Title: Re: Horseman's Mace
Post by: Seawied on July 04, 2011, 09:48:23 pm
I got a new idea!

Make the handle and bar silver
Make the knot thingy mat silver/dark silver/dirty silver

That would make it look more realistic and filthy, me liky

Now it looks like concrete. I mean, the long iron mace doesn't look weird, try it with those kind of colors

Nice handle!

I disagree. I think the colors look good.

However, I think that the flange's look a bit paper thin. If you made them slightly thicker, it would look a lot better.
Title: Re: Horseman's Mace
Post by: Skurcey on July 04, 2011, 09:52:58 pm
I disagree. I think the colors look good.

However, I think that the flange's look a bit paper thin. If you made them slightly thicker, it would look a lot better.

I dont think will see the difference at a distance, i need to save polygons
Title: Re: Horseman's Mace
Post by: Glyph on July 04, 2011, 09:58:57 pm
It's ok, but imo they should be more metally.

And i agree seawied, those blades look like paper, and if they are it would we an OP weapon, because not even a tincan can stop a PAPER CUT!!! :twisted:

And if you or someone else is going to fix them, don't make the "blades" end in a slishing blade, but in a blunt thing. Because it is a blunt weapon and not just a heavy sword with multiple blades.
Title: Re: Horseman's Mace
Post by: Seawied on July 04, 2011, 10:04:38 pm
how many polygons are you at right now? And what is your artistic budget?
Title: Re: Horseman's Mace
Post by: Skurcey on July 04, 2011, 10:10:36 pm
289 poly right now, i dont have a real  budget but i  hate making LODs
Title: Re: Horseman's Mace
Post by: Teeth on July 05, 2011, 03:05:35 pm
+1 for Skurcey for making models, they will implement it if they get a model.

Excellent idea, Maces just seem right for heavy cavalry.
Title: Re: Horseman's Mace
Post by: Glyph on July 05, 2011, 09:45:13 pm
+1 for Skurcey for making models, they will implement it if they get a model.

Excellent idea, Maces just seem right for heavy cavalry.
and with the most probably heavy cav upkeep reduction, i will use it with an xbow on horseback and ride into legend!
Title: Re: Horseman's Mace
Post by: Skurcey on July 06, 2011, 01:37:41 pm
http://d17.e-loader.net/YN9FCfQ702.jpg

Black and silver
Title: Re: Horseman's Mace
Post by: Glyph on July 06, 2011, 02:16:55 pm
Cool, but i doupt they will pick that one, juust because it isn't the most realistic, but you did great, once again.
Title: Re: Horseman's Mace
Post by: Skurcey on July 06, 2011, 02:19:48 pm
the original is
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Title: Re: Horseman's Mace
Post by: Glyph on July 06, 2011, 02:24:11 pm
the original is
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but this is probably one the king had or something, probably not a weapon normal warriors would have equiped, but it would be awsome if this would be the loomed version(that's another suggestion, where if you loom something, it get nice additions to you weapon/armor.
Title: Re: Horseman's Mace
Post by: Skurcey on July 06, 2011, 02:43:03 pm
In Europe, cavalery is supposed to be noble anyway ;)
Title: Re: Horseman's Mace
Post by: Glyph on July 06, 2011, 03:27:58 pm
In Europe, cavalery is supposed to be noble anyway ;)
i know, but in this game, not evey cav will look like a noble

and could you make the blades of the mace thicker?
Title: Re: Horseman's Mace
Post by: ToxicKilla on July 06, 2011, 08:35:25 pm
i know, but in this game, not evey cav will look like a noble

and could you make the blades of the mace thicker?

I'll look like a noble. :wink:

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*edit*Handle:
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Darken the metal, and make the wings/blades 3d.
Title: Re: Horseman's Mace
Post by: Skurcey on July 06, 2011, 09:22:55 pm
check the updated texture dude
and for the wing, i m sure you cant see the difference, and will never have your camera zommed to see it, i still dont think it s a problem
Title: Re: Horseman's Mace
Post by: Penitent on July 06, 2011, 09:47:50 pm
Probably too late to chime in...but I think it should be a horsemans hammer.  War hammers were used from horseback.

Better yet..use both!
Title: Re: Horseman's Mace
Post by: Skurcey on July 07, 2011, 12:55:41 am
find a reference and stats (for length), i ll make it
Title: Re: Horseman's Mace
Post by: KaMiKaZe_JoE on July 07, 2011, 12:58:44 am
Great job taking the initiative to make a model. Normally I would refrain from commenting on the model itself, because I have no experience, and you've already done much more than I have by creating the thing in the first place.

But I also find the blades too thin :(

If it can't be helped though, I'd take this over nothing any day. Thanks Skurcey.
Title: Re: Horseman's Mace
Post by: PhantomZero on July 07, 2011, 03:24:09 am
I would like something like this, currently, most 1H weapons are too short to be used effectively from atop a plated charger.
Title: Re: Horseman's Mace
Post by: Seawied on July 07, 2011, 04:44:23 am
check the updated texture dude
and for the wing, i m sure you cant see the difference, and will never have your camera zommed to see it, i still dont think it s a problem

you're probably right. You did a good job sticking true to the model
Title: Re: Horseman's Mace
Post by: Skurcey on July 07, 2011, 11:15:10 am
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Happy?
Title: Re: Horseman's Mace
Post by: Glyph on July 07, 2011, 11:28:22 am
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Happy?
yes!!!! awsome!!!!~!!!!!!!!!
Title: Re: Horseman's Mace
Post by: Huey Newton on July 07, 2011, 04:51:48 pm
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Happy?

wow this is looking great

excellent job man
Title: Re: Horseman's Mace
Post by: Paul on July 07, 2011, 09:04:03 pm
Well, nice model. We are willing to introduce a horseman's mace but only with a reach of 80 because the combination of blunt damage and speed bonus would be a bit too much for a 1h 90++ reach weapon. It would outperform the cutting swords - even with the lower swing speed. Another point is that there are no real examples for 1h maces that long as far as we know.

So if Skurcey is willing to shorten it to 80 length and then post a couple of screenshots of how it looks ingame wielded by an agent, we'd be happy to use that model ingame for a cav mace. Of course fully credited.
Title: Re: Horseman's Mace
Post by: Skurcey on July 07, 2011, 09:19:52 pm
yeah but the point wasnt to use a 1H on a plated charger per example?
Title: Re: Horseman's Mace
Post by: Seawied on July 07, 2011, 09:50:45 pm
Paul, the length of the weapon is what makes it appealing. Even if it only had 23b, with ~95 length, it would still be a great weapon on horseback.


Besides, if I remember correctly, don't horses already carry a speed bonus penalty? I'm pretty sure one of the taleworld devs mentioned that back in the beta.
Title: Re: Horseman's Mace
Post by: Skurcey on July 07, 2011, 09:53:42 pm
you have 30-35% malus on horseback but it s canceled with speed bonus of the horse
Title: Re: Horseman's Mace
Post by: Seawied on July 07, 2011, 09:54:17 pm
you have 30-35% malus on horseback but it s canceled with speed bonus of the horse

I believe that is for 2h only.
Title: Re: Horseman's Mace
Post by: Paul on July 07, 2011, 11:12:48 pm
95 reach 1h mace is not going to happen. I had a discussion with Shik and while I'd put the mace between 85 and 90, he'd not go above 80 for that mace. I actually think it can be decent with 80 reach on horseback. The blunt damage will be a big advantage. The (movement) speed bonus to damage was capped for couched lance I think. Don't remember anything about normal weapon swings though and I see a full speed bonus while testing.
Title: Re: Horseman's Mace
Post by: Huey Newton on July 07, 2011, 11:17:14 pm
95 reach 1h mace is not going to happen. I had a discussion with Shik and while I'd put the mace between 85 and 90, he'd not go above 80 for that mace. I actually think it can be decent with 80 reach on horseback. The blunt damage will be a big advantage. The (movement) speed bonus to damage was capped for couched lance I think. Don't remember anything about normal weapon swings though and I see a full speed bonus while testing.

how about


1 Handed Weapon

Weight: 2.8
Difficulty: 13
Speed Rating: 83
Weapon Length: 83
Swing Damage: 29 Blunt

 :shock:
Title: Re: Horseman's Mace
Post by: Kenji on July 07, 2011, 11:32:27 pm
95 reach 1h mace is not going to happen. I had a discussion with Shik and while I'd put the mace between 85 and 90, he'd not go above 80 for that mace. I actually think it can be decent with 80 reach on horseback. The blunt damage will be a big advantage. The (movement) speed bonus to damage was capped for couched lance I think. Don't remember anything about normal weapon swings though and I see a full speed bonus while testing.
I've been fighting with 1H on horseback lately, 80 reach is a reasonable number:

I've used Steel Pick (64 reach) and Military Pick (70 reach), I can only hit ones that are bump stunned or standing right next to my horse

While using Longsword (106 reach) and Knightly Arming Sword (102 reach), with the right timing I can actually hit bump knockdown'd characters (Not when a rider fell from his horse's death, though, have to wait for the rider to get up)
Title: Re: Horseman's Mace
Post by: Glyph on July 08, 2011, 07:45:36 am
95 reach 1h mace is not going to happen. I had a discussion with Shik and while I'd put the mace between 85 and 90, he'd not go above 80 for that mace. I actually think it can be decent with 80 reach on horseback. The blunt damage will be a big advantage. The (movement) speed bonus to damage was capped for couched lance I think. Don't remember anything about normal weapon swings though and I see a full speed bonus while testing.
83 speed?! way faster! paul! help us with the stats :)
Title: Re: Horseman's Mace
Post by: Skurcey on July 08, 2011, 11:29:46 am
bleh, i didnt mod any weapon for at least a year, i cant load the texture in open brf, it s all transparent :'(
Title: Re: Horseman's Mace
Post by: Xol! on July 08, 2011, 06:42:51 pm
95 reach 1h mace is not going to happen. I had a discussion with Shik and while I'd put the mace between 85 and 90, he'd not go above 80 for that mace. I actually think it can be decent with 80 reach on horseback. The blunt damage will be a big advantage. The (movement) speed bonus to damage was capped for couched lance I think. Don't remember anything about normal weapon swings though and I see a full speed bonus while testing.

Thank god.  I'm a 1h/2h horseman, so I've used the morningstar and steel pick quite a bit from horseback.  They're both plenty powerful, and with the 30% 2h speed and damage nerf, the morningstar is ridiculously slow and has 29 pierce with 82 length.
Title: Re: Horseman's Mace
Post by: Skurcey on July 08, 2011, 07:23:50 pm
http://steamcommunity.com/id/Skurcey/screenshot/578927726943135213/?tab=public
http://steamcommunity.com/id/Skurcey/screenshot/578927726943133275/?tab=public

with iron shader, need to put bump i think
Title: Re: Horseman's Mace
Post by: Huey Newton on July 08, 2011, 07:32:18 pm
http://steamcommunity.com/id/Skurcey/screenshot/578927726943135213/?tab=public
http://steamcommunity.com/id/Skurcey/screenshot/578927726943133275/?tab=public

with iron shader, need to put bump i think

wow that looks sexy. So smooth... :shock:
Title: Re: Horseman's Mace
Post by: Skurcey on July 08, 2011, 08:09:19 pm
http://steamcommunity.com/id/Skurcey/screenshot/578927726943726294
http://steamcommunity.com/id/Skurcey/screenshot/578927726943681727/?

with bump, i think i m done, what do you think?
Title: Re: Horseman's Mace
Post by: Tears of Destiny on July 08, 2011, 08:19:00 pm
http://steamcommunity.com/id/Skurcey/screenshot/578927726943726294
http://steamcommunity.com/id/Skurcey/screenshot/578927726943681727/?

with bump, i think i m done, what do you think?

I think as long as it looks that way, I have found myself my next new weapon. It just absolutely oozes sexiness. This woulb be perfect for my Teutonic Ritterbruder character. As of now for maces I am using the winged mace, but this... This is amazing.
Title: Re: Horseman's Mace
Post by: okiN on July 08, 2011, 08:22:46 pm
http://steamcommunity.com/id/Skurcey/screenshot/578927726943726294
http://steamcommunity.com/id/Skurcey/screenshot/578927726943681727/?

with bump, i think i m done, what do you think?

I think it looks too slick and shiny.
Title: Re: Horseman's Mace
Post by: Tears of Destiny on July 08, 2011, 08:24:52 pm
I think it looks too slick and shiny.

He is compensating for it raining 60% of the time. This way, the mace will be the only wet thing on the battlefield and thus more often then not actually be appropriate.
Title: Re: Horseman's Mace
Post by: Glyph on July 08, 2011, 11:17:42 pm
i like this one best:
http://steamcommunity.com/id/Skurcey/screenshot/578922800363454205/?

and tears, your avatar has hair in her armpit. :wink:

the mace is smooth i wanna stick it in... NO BAD THOUGHT!!! QUIT IT NOAW!!!
___________________________________________________________________

but seriously, it turned out great! hope the patch will be here soon.
Title: Re: Horseman's Mace
Post by: Skurcey on July 09, 2011, 12:00:04 am
i like this one best:
http://steamcommunity.com/id/Skurcey/screenshot/578922800363454205/?

and tears, your avatar has hair in her armpit. :wink:

the mace is smooth i wanna stick it in... NO BAD THOUGHT!!! QUIT IT NOAW!!!
___________________________________________________________________

but seriously, it turned out great! hope the patch will be here soon.

we were on our way to german factories ^^, successfully bombed :D
Title: Re: Horseman's Mace
Post by: Skurcey on July 09, 2011, 05:11:17 pm
http://steamcommunity.com/id/Skurcey/screenshot/578927726943726294/?
http://steamcommunity.com/id/Skurcey/screenshot/578927726957664306/?

Better?
Title: Re: Horseman's Mace
Post by: SkyrayFox on July 09, 2011, 06:42:18 pm
The model looks great, textures are a little bit blurry.

 I would love to see cavalry mace added added next patch, might want to use something else instead of Arabian Cavalry Sword all the time.
Title: Re: Horseman's Mace
Post by: gazda on July 09, 2011, 06:54:46 pm
nice model and textures, cav really needs this
Title: Re: Horseman's Mace
Post by: Huey Newton on July 15, 2011, 08:42:07 am
hey so I know the devs are busy working on strat  :lol:

I would just like to know if this is being considered to be tested for balance etc.
Possibly for a release next patch?

from what I can tell model and texture are done and the only thing left to do is to argue over stats I supposed.
Anyways any update from devs would be wonderful.
Title: Re: Horseman's Mace
Post by: Glyph on July 15, 2011, 09:11:30 am
if it can't be longer then 80, it should be like 95 speed and 29b
Title: Re: Horseman's Mace
Post by: Skurcey on July 15, 2011, 11:37:18 am
here your are, friends
http://www.2shared.com/file/0ewWY2xS/cavMace.html

you ll need to add it manualy though (morgh s tool)
copy native mod, put the .dds in texture and the .brf in ressource
Title: Re: Horseman's Mace
Post by: Kophka on September 06, 2011, 02:05:31 am
We still need one of these. Remember that the head doesn't have to be huge, it's not a fantasy morning star.  A small ,rounded, hollow head would be fine.
Notice how these heads are small, but they got the job done back in the day.

(click to show/hide)

(click to show/hide)

90cm in length, but it doesn't mention weight. I can't imagine it would be heavier than the one handed warhammer though. It reduces the mass of metal on top, but lengthens the shaft.

People have been asking for this since the inception of cRPG, can I add a "pretty please"?  :mrgreen:
Title: Re: Horseman's Mace
Post by: Digglez on September 06, 2011, 07:02:44 am
very cool pics
Title: Re: Horseman's Mace
Post by: Jarlek on September 12, 2011, 02:54:53 pm
I wouldn't mind a long mace for horsemen :D Although to balance it, it would probably be a very slow one (and expensive). Currently the slowest 1h is 95 speed, so maybe 92/90?
Title: Re: Horseman's Mace
Post by: gazda on September 12, 2011, 07:43:47 pm
lenght 100 - lenght of a scimitar, little lower then cavalry swords (arab cav, knightly arming etc)
speed: 93 - very slow, but it wouldn't need to be fast, since it deals a blunt damage which is way better then cut
damage - 29 blunt - lower then warhammer higher then winged mace
cost - around 9k make it one of the expansive weps

with this stats i think it wouldnt be op
Title: Re: Horseman's Mace
Post by: DanZu on September 19, 2011, 02:34:35 am


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Title: Re: Horseman's Mace
Post by: Kophka on September 20, 2011, 05:51:44 pm
lenght 100 - lenght of a scimitar, little lower then cavalry swords (arab cav, knightly arming etc)
speed: 93 - very slow, but it wouldn't need to be fast, since it deals a blunt damage which is way better then cut
damage - 29 blunt - lower then warhammer higher then winged mace
cost - around 9k make it one of the expansive weps

with this stats i think it wouldnt be op

I think this would be good :

90 length
95 speed
29 blunt
~9k gold.