cRPG
cRPG => Suggestions Corner => Topic started by: dontgothere on June 13, 2011, 11:16:28 am
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Hi! This is probably already planned and I missed some other post, but I was just thinking it would make things easier on everyone if one's main account - while remaining the only one that can trade - could still transfer money and items to its associated alts, and receive from those alts also so as to be capable of redistribution amongst them.
I have a lot of alts, and a lot of gold stuck in them with nothing to do. It would just be nice to be able to put it to SOME use, either in keeping my main's (or other alt's) equipment repaired or putting it to use at auction (since it was earned by logging time, same as ever).
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i say no for leecher & banker chars
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I'd like some one time ability to trade all my gold/items to my main as I have quite a few alts.
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I can understand why trading of heirlooms is not allowed between mains and alts. However, I wish that you shared a pool of money between mains and alts. It would make starting a new alt a much more enjoyable experience. It sucks to have to save up a ton of money on an alt when you have hundreds of thousands on your main.
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It would make starting a new alt a much more enjoyable experience. It sucks to have to save up a ton of money on an alt when you have hundreds of thousands on your main.
Couldn't agree more. It'd be great if the Main could give money down to alts, but alts can't give money back to the main ...
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It'd be great if the Main could give money down to alts, but alts can't give money back to the main ...
Or perhaps there's a restriction on how much / how often an alt can feed back to the Main.
Such as 50k / per week. Or 1 transfer perk week, up to 50k
(almost the same thing, but not quite. First implies multiple transactions)
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+1 for the main being able to give money to alts, I think items would be handy as well for those of us that don't have hundreds of thousands and haven't loomed 50 times.
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It would be awesome if INT and CHA were added too, so it would be worthwhile for main chars to have trade, leadership, etc. Leadership could determine the number of alts you can have, trade decreases prices, training increases XP gain, blah blah blah. Main Chars should have some stat based edge over alts too (faster gain or something). Trade and leadership could perhaps carry over generation to generation somehow.
Main Chars who sacrifice combat ability for INT/CHA skills will have more alts, with better gear. Main Chars who max their combat ability will be godly forces of destruction, but be limited to one build, which might not work for all settings. They'd also have to rely more on their own personal ability to turn the tide of battles to gain because of their lack of trade/training.
This way, the Main char is like the head of your own mini faction and the alts are like the troop types you can field. As the main char increases in generations your access to better item technology would generally increase due to gradual pooling of gold.
Gen 1: Main char (Light Horseman). Invests in some Leadership, gets an alt (shieldman)
Gen 2: Main char (medium Horseman). Alt (Shieldman, now with heavy mail armor), alt (bowman)
Gen 3: Main Char (Medium Horseman), alt (shieldman again), alt (Longbowman), alt (crossbowman)
Gen 4: Main Char (Mounted Knight), alt (shieldman), alt (longbowmen), alt (heavy crossbow guy), alt (plated greatswordsman)
etc...
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I don't understand the objections, sorry. Is there some kind of exploit inherent to my suggestion that I failed to see?
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It would be awesome if INT and CHA were added too, so it would be worthwhile for main chars to have trade, leadership, etc. Leadership could determine the number of alts you can have, trade decreases prices, training increases XP gain, blah blah blah. Main Chars should have some stat based edge over alts too (faster gain or something). Trade and leadership could perhaps carry over generation to generation somehow.
Main Chars who sacrifice combat ability for INT/CHA skills will have more alts, with better gear. Main Chars who max their combat ability will be godly forces of destruction, but be limited to one build, which might not work for all settings. They'd also have to rely more on their own personal ability to turn the tide of battles to gain because of their lack of trade/training.
This way, the Main char is like the head of your own mini faction and the alts are like the troop types you can field. As the main char increases in generations your access to better item technology would generally increase due to gradual pooling of gold.
Gen 1: Main char (Light Horseman). Invests in some Leadership, gets an alt (shieldman)
Gen 2: Main char (medium Horseman). Alt (Shieldman, now with heavy mail armor), alt (bowman)
Gen 3: Main Char (Medium Horseman), alt (shieldman again), alt (Longbowman), alt (crossbowman)
Gen 4: Main Char (Mounted Knight), alt (shieldman), alt (longbowmen), alt (heavy crossbow guy), alt (plated greatswordsman)
etc...
no....just no.