cRPG

cRPG => Suggestions Corner => Topic started by: dontgothere on June 13, 2011, 11:16:28 am

Title: Let Main act as a cash/item conduit to alts?
Post by: dontgothere on June 13, 2011, 11:16:28 am
Hi!  This is probably already planned and I missed some other post, but I was just thinking it would make things easier on everyone if one's main account - while remaining the only one that can trade - could still transfer money and items to its associated alts, and receive from those alts also so as to be capable of redistribution amongst them.

I have a lot of alts, and a lot of gold stuck in them with nothing to do.  It would just be nice to be able to put it to SOME use, either in keeping my main's (or other alt's) equipment repaired or putting it to use at auction (since it was earned by logging time, same as ever).
Title: Re: Let Main act as a cash/item conduit to alts?
Post by: Tavuk_Bey on June 13, 2011, 11:25:11 am
i say no for leecher & banker chars
Title: Re: Let Main act as a cash/item conduit to alts?
Post by: slothscott on June 13, 2011, 02:21:27 pm
I'd like some one time ability to trade all my gold/items to my main as I have quite a few alts.
Title: Re: Let Main act as a cash/item conduit to alts?
Post by: rustyspoon on June 13, 2011, 03:35:27 pm
I can understand why trading of heirlooms is not allowed between mains and alts. However, I wish that you shared a pool of money between mains and alts. It would make starting a new alt a much more enjoyable experience. It sucks to have to save up a ton of money on an alt when you have hundreds of thousands on your main.
Title: Re: Let Main act as a cash/item conduit to alts?
Post by: Sphinxer on June 14, 2011, 07:56:29 am
It would make starting a new alt a much more enjoyable experience. It sucks to have to save up a ton of money on an alt when you have hundreds of thousands on your main.

Couldn't agree more. It'd be great if the Main could give money down to alts, but alts can't give money back to the main ...
Title: Re: Let Main act as a cash/item conduit to alts?
Post by: Duke on June 14, 2011, 08:12:05 am
It'd be great if the Main could give money down to alts, but alts can't give money back to the main ...
Or perhaps there's a restriction on how much / how often an alt can feed back to the Main.

Such as 50k / per week.  Or 1 transfer perk week, up to 50k
(almost the same thing, but not quite.  First implies multiple transactions)
Title: Re: Let Main act as a cash/item conduit to alts?
Post by: FRANK_THE_TANK on June 14, 2011, 04:31:23 pm
+1 for the main being able to give money to alts, I think items would be handy as well for those of us that don't have hundreds of thousands and haven't loomed 50 times.
Title: Re: Let Main act as a cash/item conduit to alts?
Post by: ArchonAlarion on June 14, 2011, 04:51:01 pm
It would be awesome if INT and CHA were added too, so it would be worthwhile for main chars to have trade, leadership, etc. Leadership could determine the number of alts you can have, trade decreases prices, training increases XP gain, blah blah blah. Main Chars should have some stat based edge over alts too (faster gain or something). Trade and leadership could perhaps carry over generation to generation somehow.

Main Chars who sacrifice combat ability for INT/CHA skills will have more alts, with better gear. Main Chars who max their combat ability will be godly forces of destruction, but be limited to one build, which might not work for all settings. They'd also have to rely more on their own personal ability to turn the tide of battles to gain because of their lack of trade/training.

This way, the Main char is like the head of your own mini faction and the alts are like the troop types you can field. As the main char increases in generations your access to better item technology would generally increase due to gradual pooling of gold.

Gen 1: Main char (Light Horseman). Invests in some Leadership, gets an alt (shieldman)
Gen 2: Main char (medium Horseman). Alt (Shieldman, now with heavy mail armor), alt (bowman)
Gen 3: Main Char (Medium Horseman), alt (shieldman again), alt (Longbowman), alt (crossbowman)
Gen 4: Main Char (Mounted Knight), alt (shieldman), alt (longbowmen), alt (heavy crossbow guy), alt (plated greatswordsman)
etc...
Title: Re: Let Main act as a cash/item conduit to alts?
Post by: dontgothere on June 26, 2011, 08:31:32 pm
I don't understand the objections, sorry.  Is there some kind of exploit inherent to my suggestion that I failed to see?
Title: Re: Let Main act as a cash/item conduit to alts?
Post by: Hunter_the_Honourable on June 27, 2011, 07:13:04 am
It would be awesome if INT and CHA were added too, so it would be worthwhile for main chars to have trade, leadership, etc. Leadership could determine the number of alts you can have, trade decreases prices, training increases XP gain, blah blah blah. Main Chars should have some stat based edge over alts too (faster gain or something). Trade and leadership could perhaps carry over generation to generation somehow.

Main Chars who sacrifice combat ability for INT/CHA skills will have more alts, with better gear. Main Chars who max their combat ability will be godly forces of destruction, but be limited to one build, which might not work for all settings. They'd also have to rely more on their own personal ability to turn the tide of battles to gain because of their lack of trade/training.

This way, the Main char is like the head of your own mini faction and the alts are like the troop types you can field. As the main char increases in generations your access to better item technology would generally increase due to gradual pooling of gold.

Gen 1: Main char (Light Horseman). Invests in some Leadership, gets an alt (shieldman)
Gen 2: Main char (medium Horseman). Alt (Shieldman, now with heavy mail armor), alt (bowman)
Gen 3: Main Char (Medium Horseman), alt (shieldman again), alt (Longbowman), alt (crossbowman)
Gen 4: Main Char (Mounted Knight), alt (shieldman), alt (longbowmen), alt (heavy crossbow guy), alt (plated greatswordsman)
etc...

no....just no.