cRPG

cRPG => Suggestions Corner => Topic started by: Hunter_the_Honourable on June 12, 2011, 01:29:21 am

Title: Xbows
Post by: Hunter_the_Honourable on June 12, 2011, 01:29:21 am
I think Xbows should all be made 2 slot weapons because all you see is people using them as shotguns and its retarded no one makes or has a dedicated Xbower anymore its annoying.   
Title: Re: Xbows
Post by: slothscott on June 12, 2011, 01:33:30 am
Atm I think the most viable ranged is bows. I stopped playing my dedicated xbower in favor of my new archer. Throwing and xbows just feel gimp, one has no ammo and the other has a reload time that never stops.

Edit: What are you suggesting?
Title: Re: Xbows
Post by: Gurnisson on June 12, 2011, 01:36:00 am
no one makes or has a dedicated Xbower anymore

Wrong
Title: Re: Xbows
Post by: CoWorm on June 12, 2011, 01:46:41 am
Dedicated crossbower checking in.
Title: Re: Xbows
Post by: Seawied on June 12, 2011, 01:50:51 am
xbows are more accurate and just as damaging (if not more so) than bows at comparable speeds since archer's animations have been changed. There are plenty of dedicated xbowers out there. I had one a generation ago.
Title: Re: Xbows
Post by: RagnarLodbroke on June 12, 2011, 02:01:15 am
1 WORD xbows are OP! u wont even need any wpf do deal a OK amount of dmg to a heavy/ Medium armored guy, had to hit a guy with lamellar 2 times with the normal xbow, when im going archer 6 PD 165 wpf and MW strongbow i need like 3, maybe 4 bodyhits to kill a guy with a lamellar...
Title: Re: Xbows
Post by: Hunter_the_Honourable on June 12, 2011, 02:13:21 am
1 WORD xbows are OP! u wont even need any wpf do deal a OK amount of dmg to a heavy/ Medium armored guy, had to hit a guy with lamellar 2 times with the normal xbow, when im going archer 6 PD 165 wpf and MW strongbow i need like 3, maybe 4 bodyhits to kill a guy with a lamellar...

Maybe its because crossbows were made to do more damage to armored people. Im suggesting make Crossbows 2 slots so its not a shotgun anymore
Title: Re: Xbows
Post by: Peasant_Woman on June 12, 2011, 03:24:18 am
Maybe only the hunting xbow should be single slot?
Title: Re: Xbows
Post by: Team_Jacob on June 12, 2011, 03:28:35 am
Maybe only the hunting xbow should be single slot?

I agree, but it would also hit horse crossbowmen pretty hard.
Title: Re: Xbows
Post by: Tzar on June 12, 2011, 03:40:50 am
The hunting xbow and light xbow should be 1 slot the rest 2 slot..

But try and picture all em angry shotgunners that loomed the normal xbow to replace their sniper!! they would be so sad so lets not do it to keep em happy..  :mrgreen:

This thread will be floated with em in just a few min anyways saying your and idiot and your idea sucks ect ect etc....
Title: Re: Xbows
Post by: Malaclypse on June 12, 2011, 03:53:21 am
1 WORD xbows are OP! u wont even need any wpf do deal a OK amount of dmg to a heavy/ Medium armored guy, had to hit a guy with lamellar 2 times with the normal xbow, when im going archer 6 PD 165 wpf and MW strongbow i need like 3, maybe 4 bodyhits to kill a guy with a lamellar...

6 PD is average, Strongbow is cut damage. Xbows are pierce, aren't they? That makes sense to me. That's why you aim for the head as an archer, body shots are for team support with stuns.

As a dedicated polearm player (with a 2hander alt), I suggest that higher tier polearms/2handers are made THREE slots. That would get rid of shotguns, at least paired with the top tier melees, and would still leave room for Xbow + bolts + sword + board builds, which is pretty classic. It would also allow for mid to low tier 2hand/polearm melee sidearms, which I don't feel is unreasonable. If you're dedicated 2hand/polearm you don't really need any other sidearm anyhow, and you'd still be left with a slot for a shield to approach, but I still expect a great deal of backlash to this idea.

I honestly see no problem with crossbows as they are. Is it my preferred play style, to lug around an xbow and faceshoot people? No, it isn't. But if that's how people want to play, I don't care, and, playing fairly often, I've never had an issue with it more than anything else. The only thing I would add is a proficiency investment requirement on all but the weakest one. I do not at all think that making the regular Crossbow 2 slots is the right way to go about balancing it.
Title: Re: Xbows
Post by: Tzar on June 12, 2011, 04:00:49 am
6 PD is average, Strongbow is cut damage. Xbows are pierce, aren't they? That makes sense to me. That's why you aim for the head as an archer, body shots are for team support with stuns.

As a dedicated polearm player (with a 2hander alt), I suggest that higher tier polearms/2handers are made THREE slots. That would get rid of shotguns, at least paired with the top tier melees, and would still leave room for Xbow + bolts + sword + board builds, which is pretty classic. It would also allow for mid to low tier 2hand/polearm melee sidearms, which I don't feel is unreasonable. If you're dedicated 2hand/polearm you don't really need any other sidearm anyhow, and you'd still be left with a slot for a shield to approach, but I still expect a great deal of backlash to this idea.

I honestly see no problem with crossbows as they are. Is it my preferred play style, to lug around an xbow and faceshoot people? No, it isn't. But if that's how people want to play, I don't care, and, playing fairly often, I've never had an issue with it more than anything else. The only thing I would add is a proficiency investment requirement on all but the weakest one. I do not at all think that making the regular Crossbow 2 slots is the right way to go about balancing it.

Aye agree that wpf would a better fix to get rid of shotgunners no reason to hurt dedicated xbow men.
Title: Re: Xbows
Post by: Shablagoo on June 12, 2011, 04:41:36 am
Just remove all ranged.  Only 2handers and polearms are allowed to get kills. 
Title: Re: Xbows
Post by: Tzar on June 12, 2011, 04:44:50 am
Just remove all ranged.  Only 2handers and polearms are allowed to get kills.

Huh  :?:

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Title: Re: Xbows
Post by: Siboire on June 12, 2011, 04:47:54 am
IMO as ex dedicated sniper with mw arbalest and from what i talked with my friend Dark Karma, prolly the best dedicated sniper xbower, simply putting an accuracy nerf to low wpf would get rid of the problem. So unless you put some points into xbow wpf, you should not be able to aim shit. The other solution would be to do like to throwers (best way IMO): a wpf requirement. The higher tier the xbow is, the more wpf it requires.
Something like : no req for hunting, 50 for light, 75 for regular, 100 for heavy and 125 for arbalest.

75 is quite easy to reach so it would not gimp too much an hybrid and it will make sure not everybody as a regular xbow in his pocket. Anyway light xbow is still really viable if u dont want to spend much in xbow wpf. But thats only my opinion! Feel free to discuss!
Title: Re: Xbows
Post by: Duke on June 12, 2011, 05:24:54 am
no one makes or has a dedicated Xbower anymore its annoying.   

I'm a dedicated xbower with shield, I just don't get a chance to actually play my class because of how melee-centric this game is.
Title: Re: Xbows
Post by: MrShovelFace on June 12, 2011, 05:30:48 am
I think Xbows should all be made 2 slot weapons because all you see is people using them as shotguns and its retarded no one makes or has a dedicated Xbower anymore its annoying.   
so you are admitting that you just want xbows gone from the game
and to the other comment
i have a clan chock full of dedicated xbowmen sir rage face :P

sorry that u are getting shot by regular xbows 5 times in a row, surely you should have beaten all 5 of those xbowmen at once
this isnt pre-pre patch world. Xbows without prof suck and cant even shotgun due to the reticle being as wide as a hooker's vagina. Play a class before you make judgements

@OP post. no matter what the circumstances are two handers think its op if they are unable to reach hand to hand combat and derp swing everywhere




(No prejudice here i have four-five melee chars two of them have 6 gens each)
Title: Re: Xbows
Post by: Siboire on June 12, 2011, 05:50:08 am
Xbows without prof suck and cant even shotgun due to the reticle being as wide as a hooker's vagina.
:lol:
Funny as always  :mrgreen: cant wait to get back on ur vent to hear other metaphores like this one :)
Title: Re: Xbows
Post by: Tomas_of_Miles on June 12, 2011, 06:01:12 am
so you are admitting that you just want xbows gone from the game
and to the other comment
i have a clan chock full of dedicated xbowmen sir rage face :P

sorry that u are getting shot by regular xbows 5 times in a row, surely you should have beaten all 5 of those xbowmen at once
this isnt pre-pre patch world. Xbows without prof suck and cant even shotgun due to the reticle being as wide as a hooker's vagina. Play a class before you make judgements

@OP post. no matter what the circumstances are two handers think its op if they are unable to reach hand to hand combat and derp swing everywhere




(No prejudice here i have four-five melee chars two of them have 6 gens each)
Actually this is a pretty good point, most crossbow nerf posts are from 2 hand players,  logical correlation. Not saying those posts should be disregarded, but it must be considered that dedicated 2 handers are not as safe from decent and above damage crossbows as they are from archery, which varies from low to high damage.
Title: Re: Xbows
Post by: Shablagoo on June 12, 2011, 07:25:38 am
Huh  :?:

Rock is overpowered. Paper is fine. -Scissors

2handers and polearms win every single game and yet they still manage to find a way to continue whining about range. I wouldn't mind if xbows had a wpf requirement to use but these threads are a complete joke.  Just people looking for indirect buffs for their class and outright nerfs to anything that dares kill them.  Notice how these threads are always "Make all xbows 2 slots" and never "Make powerful polearms and 2handers 3 slots."  These same handful of spamming whiners won't be happy until anything that kills them is as worthless and unviable as throwing. 
Title: Re: Xbows
Post by: Duke on June 12, 2011, 10:47:19 am
2handers and polearms win every single game and yet they still manage to find a way to continue whining about range. I wouldn't mind if xbows had a wpf requirement to use but these threads are a complete joke.  Just people looking for indirect buffs for their class and outright nerfs to anything that dares kill them.  Notice how these threads are always "Make all xbows 2 slots" and never "Make powerful polearms and 2handers 3 slots."  These same handful of spamming whiners won't be happy until anything that kills them is as worthless and unviable as throwing.
~Testify!~
Title: Re: Xbows
Post by: Gurnisson on June 12, 2011, 12:45:37 pm
Sure, wpf requirement would be nice from my point of view. I, for one, am not a fan of the shotgunners, but I want the Crossbow, bolts, one-hander, shield to be viable. I don't use it myself, but like mentioned earlier, it's always been a classic.

Lower accuracy on xbows overall and boosting the bonus from wpf could also work. Then again, shotgunners will argue that the crossbow was historically used by people who didn't dedicate themselves to it, but rather as a sidearm for getting some shots away, like it's often being used on the server now. But who really cares? Game balance over realism any day of the week. They could still be able to use it, just with a wider crosshair, or with the sameone, but having invested some wpf in it.
Title: Re: Xbows
Post by: Team_Jacob on June 12, 2011, 02:32:33 pm
If possible, an easy to fix to this whole problem would be to slightly increase the reload times for all crossbows at 0 wpf and slightly decrease the reload times for all crossbows at 125+ wpf. On top of that, if it is possible to make it so that you can't stop reloading a crossbow once you start the animation, we would see a lot of the pure melee completely stop using crossbows.
Title: Re: Xbows
Post by: Siboire on June 12, 2011, 03:16:14 pm
Nah Team_Jacob, not being able to stop once you start reloading would also gimp dedicated xbowers and between me and you, it would be just plain stupid: who would continue reloading while a cav or wtv is coming in on you and is about to lance/destroy you face?
Title: Re: Xbows
Post by: MadJackMcMad on June 12, 2011, 05:47:16 pm
The hunting xbow and light xbow should be 1 slot the rest 2 slot..

But try and picture all em angry shotgunners that loomed the normal xbow to replace their sniper!! they would be so sad so lets not do it to keep em happy..  :mrgreen:

This thread will be floated with em in just a few min anyways saying your and idiot and your idea sucks ect ect etc....

Quite why anyone would bother with a crossbow when it occupies as many slots as a sniper is beyond me.  The Heavy Crossbow is suffering a lack of love seemingly for this very reason.  A viable selection of crossbow choice matters to dedicated crossbowmen, your heavy handed suggestion nerfs them as well as the hybrids you are targeting.

A more reasonable suggestion was posted by paul elsewhere, correlating crossbow upkeep with crossbow proficiency.  So, with 1 proficiency you may be able to be reasonably effective, however, you will never make a profit while it is equipped.
Title: Re: Xbows
Post by: Sammael on June 12, 2011, 06:59:59 pm
IMO as ex dedicated sniper with mw arbalest and from what i talked with my friend Dark Karma, prolly the best dedicated sniper xbower, simply putting an accuracy nerf to low wpf would get rid of the problem. So unless you put some points into xbow wpf, you should not be able to aim shit. The other solution would be to do like to throwers (best way IMO): a wpf requirement. The higher tier the xbow is, the more wpf it requires.
Something like : no req for hunting, 50 for light, 75 for regular, 100 for heavy and 125 for arbalest.

75 is quite easy to reach so it would not gimp too much an hybrid and it will make sure not everybody as a regular xbow in his pocket. Anyway light xbow is still really viable if u dont want to spend much in xbow wpf. But thats only my opinion! Feel free to discuss!

I agree with this post wholeheartedly. Greatly decrease the accuracy of low wpf xbows while leaving higher wpf the same.

One suggestion for the requirements, however:

Arbalest req - 125
Heavy req - 75
Crossbow req - 110
Light x req - 75
hunting req - 35

Why make the heavy xbow have a lower wpf req? It would give people a reason to use it over the arbalest, introducing more variety in what xbows are used.
Title: Re: Xbows
Post by: Hunter_the_Honourable on June 12, 2011, 09:02:24 pm
so you are admitting that you just want xbows gone from the game
and to the other comment
i have a clan chock full of dedicated xbowmen sir rage face :P

sorry that u are getting shot by regular xbows 5 times in a row, surely you should have beaten all 5 of those xbowmen at once
this isnt pre-pre patch world. Xbows without prof suck and cant even shotgun due to the reticle being as wide as a hooker's vagina. Play a class before you make judgements

@OP post. no matter what the circumstances are two handers think its op if they are unable to reach hand to hand combat and derp swing everywhere



(No prejudice here i have four-five melee chars two of them have 6 gens each)


Im sorry where did it say I think Xbows should be gone from the mod??? also I have a pure Xbow character so please get the fact's before you go round talking shit, and where's the rage??
Title: Re: Xbows
Post by: Tzar on June 12, 2011, 10:42:57 pm

Im sorry where did it say I think Xbows should be gone from the mod??? also I have a pure Xbow character so please get the fact's before you go round talking shit, and where's the rage??

The hunting xbow and light xbow should be 1 slot the rest 2 slot..

But try and picture all em angry shotgunners that loomed the normal xbow to replace their sniper!! they would be so sad so lets not do it to keep em happy..  :mrgreen:

This thread will be floated with em in just a few min anyways saying your and idiot and your idea sucks ect ect etc....

Just try and ignore em
Title: Re: Xbows
Post by: Nemeth on June 12, 2011, 11:41:53 pm
I agree with this post wholeheartedly. Greatly decrease the accuracy of low wpf xbows while leaving higher wpf the same.

One suggestion for the requirements, however:

Arbalest req - 125
Heavy req - 75
Crossbow req - 110
Light x req - 75
hunting req - 35

Why make the heavy xbow have a lower wpf req? It would give people a reason to use it over the arbalest, introducing more variety in what xbows are used.

This idea was suggested many many times before. Since it never happened, even when they did it to throwing weapons, I don't believe we'll see this go through.
Title: Re: Xbows
Post by: Hunter_the_Honourable on June 12, 2011, 11:46:01 pm
Just try and ignore em

good point
Title: Re: Xbows
Post by: Team_Jacob on June 12, 2011, 11:47:41 pm
This idea was suggested many many times before. Since it never happened, even when they did it to throwing weapons, I don't believe we'll see this go through.

No joke, I suggested that like a year ago when everyone and their mom had a 2h/pole, a shield, a sniper crossbow, and some bolts.
Title: Re: Xbows
Post by: Rannepear on June 12, 2011, 11:58:43 pm
I agree with this post wholeheartedly. Greatly decrease the accuracy of low wpf xbows while leaving higher wpf the same.

One suggestion for the requirements, however:

Arbalest req - 125
Heavy req - 75
Crossbow req - 110
Light x req - 75
hunting req - 35

Why make the heavy xbow have a lower wpf req? It would give people a reason to use it over the arbalest, introducing more variety in what xbows are used.

No other weapon requires a minimum WPF (except throwing, and look what happened there), so this is a bad idea.

People (2handers and polearms), if you don't like ranged, (A) Change your class to sword and board. As a shieldless build, you will always be plagued by ranged players. That comes with the territory. (B) If you chose to remain 2hander or polearm, then AVOID ranged characters. If you ever see yourself rushing out in the front of your team into the other, and you see a wall of their archers aiming toward you, you're doing something wrong. Find another route, follow behind shielders, protect your own team's ranged..Just don't become an inverse porcupine (it was your own damn fault anyway).

I'm a polearm and I know how bloodthirsty we get, but we need to learn to either wait out the battle a little bit until it's more viable for your character to move into the fight. That, or use less direct routes to close in (hopefully with a handful of teammates) or routes with more cover....

Play your strengths. Shit, get your own crossbow if it's that bad. That's what I did!
Title: Re: Xbows
Post by: Hunter_the_Honourable on June 13, 2011, 12:05:42 am
No other weapon requires a minimum WPF, so this is a bad idea.

People (2handers and polearms), if you don't like ranged, (A) Change your class to sword and board. As a shieldless build, you will always be plagued by ranged players. That comes with the territory. (B) If you chose to remain 2hander or polearm, then AVOID ranged characters. If you ever see yourself rushing out in the front of your team into the other, and you see a wall of their archers aiming toward you, you're doing something wrong. Find another route, follow behind shielders, protect your own team's ranged..Just don't become an inverse porcupine (it was your own damn fault anyway).

I'm a polearm and I know how bloodthirsty we get, but we need to learn to either wait out the battle a little bit until it's more viable for your character to move into the fight. That, or use less direct routes to close in (hopefully with a handful of teammates) or routes with more cover....

Play your strengths.

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Title: Re: Xbows
Post by: Rannepear on June 13, 2011, 12:21:56 am
^^^ Shitty response, but fine. Sorry for having a different opinion than you.   :cry:
Title: Re: Xbows
Post by: Hunter_the_Honourable on June 13, 2011, 12:55:27 am
^^^ Shitty response, but fine. Sorry for having a different opinion than you.   :cry:
the thread is about xbow's becoming 2 slots or another way to stop shotguning. I didn't see anything in your post about either of these things. nothing to do with you having a different opinion then me.
Title: Re: Xbows
Post by: Tavuk_Bey on June 13, 2011, 01:09:32 am
I think Xbows should all be made 2 slot weapons because all you see is people using them as shotguns and its retarded no one makes or has a dedicated Xbower anymore its annoying.   


no, xbow shotguns are awesome, and your idea is lame, try to avoid bolts you skilless..
Title: Re: Xbows
Post by: Hunter_the_Honourable on June 13, 2011, 01:16:49 am

no, xbow shotguns are awesome, and your idea is lame, try to avoid bolts you skilless..

where does skill come into the suggestion?
Title: Re: Xbows
Post by: Tavuk_Bey on June 13, 2011, 01:20:03 am
where does skill come into the suggestion?

lol noob
Title: Re: Xbows
Post by: Seawied on June 13, 2011, 01:48:07 am
the thread is about xbow's becoming 2 slots or another way to stop shotguning. I didn't see anything in your post about either of these things. nothing to do with you having a different opinion then me.


Except for the fact that his suggestion fits right in perfectly with your own criteria.
Title: Re: Xbows
Post by: Rannepear on June 13, 2011, 01:52:51 am
the thread is about xbow's becoming 2 slots or another way to stop shotguning. I didn't see anything in your post about either of these things. nothing to do with you having a different opinion then me.

Umm, notice that I quoted someone else's post...?
Title: Re: Xbows
Post by: Siboire on June 13, 2011, 05:43:36 am
lol noob
If u need to shotgun in a tight corridor with the xbow to get kils, ur the noob... Just saying xD
Title: Re: Xbows
Post by: Armbrust_Schtze on June 13, 2011, 10:47:42 am
lol no dont make them have two slots! ...otherwhise everybody runs around with a sniper xbow again, no one will use the non-metallic xbows anymoars and that spam is really more heavy than it is now made by xbows and light xbows..

and when people cry about too much missiles in the air and that they get shot by archers every round beginning they should over think their tactics in game..
Title: Re: Xbows
Post by: Tavuk_Bey on June 13, 2011, 11:19:18 am
If u need to shotgun in a tight corridor with the xbow to get kils, ur the noob... Just saying xD

yes i need, cuz shotgun kills create such lolful topics and epic butthurrr  8-)