cRPG

cRPG => Beginner's Help and Guides => Topic started by: Gafferjack on January 11, 2011, 03:17:50 am

Title: Weapon Proficiency Costs
Post by: Gafferjack on January 11, 2011, 03:17:50 am
As of late 2013, with the new WPF system put into place, the information contained within this thread is outdated. As if anybody actually looked at it past 2012.

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Title: Re: Weapon Proficiency Costs
Post by: Mouse on January 11, 2011, 04:16:51 am
Thank you, this is very useful for planning. *edit snip*
Title: Re: Weapon Proficiency Costs
Post by: Gafferjack on January 11, 2011, 04:26:07 am
Edit: Updated the original post with the new information and fixed chart. Also fixed a typo.
Title: Re: Weapon Proficiency Costs
Post by: Knute on January 11, 2011, 07:33:44 am
Thank you, very useful.
Title: Re: Weapon Proficiency Costs
Post by: MayPeX on January 11, 2011, 09:33:38 am
Wait are you saying that we shouldn't put points onto weapon master until were like level 30 to gain the highest WPP for our characters?
Title: Re: Weapon Proficiency Costs
Post by: Freland on January 11, 2011, 09:35:56 am
Thank you - helped me a lot!
Title: Re: Weapon Proficiency Costs
Post by: Ishar on January 11, 2011, 10:33:04 am
Wait are you saying that we shouldn't put points onto weapon master until were like level 30 to gain the highest WPP for our characters?

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Title: Re: Weapon Proficiency Costs
Post by: kura on January 11, 2011, 01:52:19 pm
Each level of Weapon Master gives (10*level) + 20 WPP.
Each character level gives 5 + (level/5) WPP, rounded down.

lvl of char or WM?
Title: Re: Weapon Proficiency Costs
Post by: Nick_Larking on January 11, 2011, 02:49:52 pm
Now could you also find out how usefull wfp is for accurecy or damage :mrgreen:
I got 150archery wpf and getting higher doesnt seem to make a difference :( (both on horse or on foot)
Title: Re: Weapon Proficiency Costs
Post by: Gafferjack on January 11, 2011, 06:14:25 pm
I clarified the original post so that people wouldn't get confused over the WPP gained from WM and leveling.

Now could you also find out how usefull wfp is for accurecy or damage :mrgreen:

You can probably substitute Melee Weapon Damage for ranged weapons in Vargas' webtool:
http://infinitum.dyndns.org/crpg/calc.htm

It might not be 100% accurate for ranged weapons, but it's a good estimation.
You can test accuracy yourself in Single Player; just make sure you have the exact PD that the bow requires so you don't get false accuracy readings.
Title: Re: Weapon Proficiency Costs
Post by: Moscher on January 12, 2011, 02:31:16 am
Its updated in Crpg Guide, big thx:-)
Title: Re: Weapon Proficiency Costs
Post by: Corwin on January 12, 2011, 08:27:42 am
OK, it seems like I just can't decide. I need your guys advice. I wanted to start specialization in polearm after lvl31 where I would get another WPP bonus. In that case, I would have to invest all skill points to riding, to get at least a destrier or courser. I just wanted to ride a horse a little bit. Is it worth it, or should I still invest all in two handed weapons, and wait after the retirement for new specialization? I understand that two handed weapons don't work well when used on horse?




Age   44 [29]
Experience   3886100
Level up at   4420577
Kills   497
Death   1014
Gold   21015
Generation   1
Attribute Points   0
Skill Points   2
Weapon Proficiency Points   147
Convert 2 Skill Points into 1 Attribute point.    


Strength   15   
Agility   22   


One Handed   1   [1 WPF cost] 
Two Handed   148   [9 WPF cost] 
Polearm   1   [1 WPF cost] 
Archery   1   [1 WPF cost] 
Crossbow   1   [1 WPF cost] 
Throwing   1   [1 WPF cost] 

Ironflesh   3   
Power Strike   5   
Shield   3   
Athletics   4   
Riding   0   
Horse Archery   0   
Power Draw   0   
Power Throw   0   
Weapon master *   7   
Title: Re: Weapon Proficiency Costs
Post by: Gafferjack on January 12, 2011, 09:56:03 am
I'd put the points in Polearms and try out riding horses if you're just going to retire anyway. This way you can see if you like it or not and plan for the next generation.

I understand that two handed weapons don't work well when used on horse?

This isn't neccesarily true. Two-handed weapons are more suited to bumpslashing than Polearms are, unless you use an extremely short Polearm. They also don't need as much space to get a clean hit when your horse is stopped.
Title: Re: Weapon Proficiency Costs
Post by: Ujin on January 12, 2011, 11:37:06 am
What's been botherin me for a while now is the big question - is it worth putting all WPF points in one weapon specialization (polearms for my cav guy in my case), considering the ultra high price for 150 +. Getting weapon master 7 gives the opportunity to either max out your main weapon spec., or take a secondary one. Really can't decide. -)
Title: Re: Weapon Proficiency Costs
Post by: Blondin on January 12, 2011, 03:51:26 pm
MayPeX, no, the formula for weapon master is :
Each level of Weapon Master gives (10*new Weapon Master level) + 20 WPP
Your char level doesn't matter and doesn't change the amount of weapon proficiency point you gain.

Beside thabt you gain some weapon proficiency point at each level.
Title: Re: Weapon Proficiency Costs
Post by: Banok on January 13, 2011, 01:20:00 am
hmm impressive. how did you find these values, lvl 30 and 10 wm is 1000 wpf acording to old char builder.
Title: Re: Weapon Proficiency Costs
Post by: Gafferjack on January 13, 2011, 03:45:54 am
I have a character who currently has 39 Agility and 13 WM. I recorded all the WPF-related numbers while I was leveling.
Title: Re: Weapon Proficiency Costs
Post by: Kafein on January 13, 2011, 11:50:44 pm
If someone needs it, the formula of how much WPP a nth level of WM will give is : WPPs = 5n²+25n
Title: Re: Weapon Proficiency Costs
Post by: Espu on January 14, 2011, 10:17:49 am
If someone needs it, the formula of how much WPP a nth level of WM will give is : WPPs = 5n²+25n

I don't think this is right (unless it ninja changed last night or something :P), based on both my and other people's observations.

Each level of Weapon Master gives (10*new Weapon Master level) + 20 WPP
Title: Re: Weapon Proficiency Costs
Post by: Helrekkr on January 14, 2011, 10:54:25 am
Any idea where I can find the exact effects of each point of WPF ?
Do the benefits scale linearly with the amount you have ?
Title: Re: Weapon Proficiency Costs
Post by: Gafferjack on January 14, 2011, 09:12:52 pm
If someone needs it, the formula of how much WPP a nth level of WM will give is : WPPs = 5n²+25n
I don't think this is right (unless it ninja changed last night or something :P), based on both my and other people's observations.

Kafein is correct; his formula gives the total WPP gain from an nth level of Weapon Master. Like if you had 5 WM, it would be 5(5²)+25(5) which equals 250. You'd get the same result from adding 30+40+50+60+70.

Any idea where I can find the exact effects of each point of WPF ? Do the benefits scale linearly with the amount you have ?

I don't know any actual numbers, although Urist said a while ago that 100 melee WPF = 17.3% increase in damage. As far as I can tell though, the benefits (speed, accuracy, damage) do scale linearly.
Title: Re: Weapon Proficiency Costs
Post by: zagibu on January 14, 2011, 11:38:26 pm
It doesn't seem to be worth it to go over 5 WM anymore...
Title: Re: Weapon Proficiency Costs
Post by: Helrekkr on January 15, 2011, 12:24:02 am
It doesn't seem to be worth it to go over 5 WM anymore...

It is if you go hybrid.
Title: Re: Weapon Proficiency Costs
Post by: zagibu on January 15, 2011, 12:28:36 am
Oh yeah, of course. Hmm, i think I'm going to try a 12/30 build with lots of converted points next and become the greatest spammer in the history of cRPG.
Title: Re: Weapon Proficiency Costs
Post by: Mustikki on January 15, 2011, 02:04:10 pm

I don't know any actual numbers, although Urist said a while ago that 100 melee WPF = 17.3% increase in damage. As far as I can tell though, the benefits (speed, accuracy, damage) do scale linearly.

Actually he said: The wpf increases damage 7.5% per 100 wpf. And it was tested couple months ago.
Title: Re: Weapon Proficiency Costs
Post by: Gafferjack on January 15, 2011, 07:38:28 pm
Actually he said: The wpf increases damage 7.5% per 100 wpf.

 :|
http://forums.taleworlds.com/index.php/topic,133702.msg3574719.html#msg3574719 (http://forums.taleworlds.com/index.php/topic,133702.msg3574719.html#msg3574719)
http://forums.taleworlds.com/index.php/topic,143673.msg3454527.html#msg3454527 (http://forums.taleworlds.com/index.php/topic,143673.msg3454527.html#msg3454527)

Unless something changed since then...
Title: Re: Weapon Proficiency Costs
Post by: Dreakon_The_Destroyer on February 08, 2011, 09:49:39 pm
bump

any updates?
Title: Re: Weapon Proficiency Costs
Post by: Gafferjack on February 08, 2011, 11:31:15 pm
Haven't played my Weapon Master character in a while. I might level him to 31 and get WM 14 eventually; this thread has already accomplished its purpose though, as most people won't be getting WM 13.
Title: Re: Weapon Proficiency Costs
Post by: Mouse on February 12, 2011, 10:03:32 am
I wish this was stickied. Just sayin'. The cRPG calculator is off on its WPF calculations.