cRPG

cRPG => Suggestions Corner => Topic started by: Patricia on June 06, 2011, 07:54:41 pm

Title: New slot mechanic
Post by: Patricia on June 06, 2011, 07:54:41 pm
Basically, I want a totally new slot mechanic, a more global one, a more complex one that could consequently work as a better balance for items without having to change the actual stats of said item.

200 total slots, everything will cost a certain number of slots, horses, armors, weapons, shields, you name it.

So, by adjusting the slots for every items, we'll be able to prevent people running around in full black armor with a flamberge and a crossbow, or full black armor with 2 different weapons and a steel shield.

This can also be used for balancing mean, if a weapon is deemed overpowered, just make it use more slots so that it cannot be used in conjunction with the high end armors or shields.
Title: Re: New slot mechanic
Post by: Digglez on June 06, 2011, 08:52:35 pm
stupid.  slots are balanced and well done currently
Title: Re: New slot mechanic
Post by: Cyclopsided on June 06, 2011, 08:53:48 pm
This can also be used for balancing mean, if a weapon is deemed overpowered, just make it use more slots so that it cannot be used in conjunction with the high end armors or shields.
Or the item could be balanced.
Title: Re: New slot mechanic
Post by: Patricia on June 06, 2011, 08:58:23 pm
Or the item could be balanced.

I don't quite trust the devs enough for this, what with the shitty item balance they've done so far, atleast with the slot system, the treshold of "Fuck everything up™" is going to be much lower.
Title: Re: New slot mechanic
Post by: Gnjus on June 06, 2011, 09:00:46 pm
I don't quite trust the devs enough for this, what with the shitty item balance they've done so far, atleast with the slot system, the treshold of "Fuck everything up™" is going to be much lower.

This is your man:

http://forum.c-rpg.net/index.php?action=profile;u=8
Title: Re: New slot mechanic
Post by: Kafein on June 06, 2011, 09:06:35 pm
The number crunching isn't worth the effort. That's not the good way to balance. The simple 4 slots system works nearly as it should so I don't really think it requires such a big overhaul.
Title: Re: New slot mechanic
Post by: Patricia on June 06, 2011, 09:11:19 pm
The simple 4 slot system doesn't stop anyone from using full black armor with steel shield and 2 weapons, which I personally find very stupid.
Title: Re: New slot mechanic
Post by: Kafein on June 06, 2011, 09:13:02 pm
The simple 4 slot system doesn't stop anyone from using full black armor with steel shield and 2 weapons, which I personally find very stupid.

Why ? Besides, even with 24 agi you are so slow in plate armors that any lighter one is better.
Title: Re: New slot mechanic
Post by: zagibu on June 06, 2011, 09:16:15 pm
Why should plate armor make you unable to carry a shield and two weapons? Plate wearers already pay a lot of upkeep and have a high WPF penalty, do you want them to disappear completely?
Title: Re: New slot mechanic
Post by: Patricia on June 06, 2011, 10:08:31 pm
Why should plate armor make you unable to carry a shield and two weapons? Plate wearers already pay a lot of upkeep and have a high WPF penalty, do you want them to disappear completely?

Everyone is running around with enough money to buy masterworked weapons @ 1,3 million gold, do you Really think upkeep is a problem anymore?

And why, yes I want them to disappear completely.

The WPF penalty is also not enough to make any sort of difference.
Title: Re: New slot mechanic
Post by: Damug on June 06, 2011, 10:12:42 pm
I hate people in plate because I'm an agility whore.
Title: Re: New slot mechanic
Post by: Patricia on June 06, 2011, 10:14:20 pm
My current build is 24/15, hardly an agility whore, actually it's the cookie cutter build most plate wearers use nowadays.
Title: Re: New slot mechanic
Post by: Damug on June 06, 2011, 10:28:07 pm
Plate right now is rather ho-hum anyways.  Blunt and piercing weapons rip through it like you're naked.  If someone wants to wear 80k in armor let them lose 3.5k each round.  Even with a 5x multiplier at all times they'll suffer a net loss of funds after you factor in a weapon,  maybe a shield, and sometimes a horse (if you really want to hemorrhage dinars).  1.2 million might last a while, but it's by no means an infinite reservoir to draw upon.
Title: Re: New slot mechanic
Post by: Chaos on June 06, 2011, 11:23:19 pm
Not to mention that xbows and longbows, agi characters using high damage pierce weapons, and cavalry can destroy the black plate turtles with such relative ease that most people find plate in general not worth using, except for lulz. Oh, and all of the above counters are rather common nowadays, just fyi. And if for some reason those arent present, teamwork beats plate wearers as the slow bastards are the easiest thing to spot, encircle, and flank. Best of all, the big shiny armor is a great visual cue for pubs to realize that they need to focus their melee attacks on the tin can
Title: Re: New slot mechanic
Post by: Torp on June 06, 2011, 11:26:45 pm
that will screw cav who needs horse and sidearm on top of their other stuff
Title: Re: New slot mechanic
Post by: Patricia on June 06, 2011, 11:28:43 pm
I find that you give too much credits to pubbies, do you seriously think they'll all gang up the plate wearer? Nah, they'll all gang up the little peasant to get more and easy kills.

Also, depending on how the devs balance this shit if they ever implement it, I don't think it would screw cavs unless you went plated charged in black armor.

Honestly, I say the devs are more likely to screw cavalry several times over more than my suggestion.
Title: Re: New slot mechanic
Post by: Gnjus on June 06, 2011, 11:55:09 pm
Also, depending on how the devs balance this shit if they ever implement it, I don't think it would screw cavs unless you went plated charged in black armor.

Honestly, I say the devs are more likely to screw cavalry several times over more than my suggestion.

  :lol:

Patricia....are you by any chance a female in real life ? Or you're just role-playing ?  :wink:
Title: Re: New slot mechanic
Post by: Chaos on June 07, 2011, 12:06:24 am
I find that you give too much credits to pubbies, do you seriously think they'll all gang up the plate wearer? Nah, they'll all gang up the little peasant to get more and easy kills.

Also, depending on how the devs balance this shit if they ever implement it, I don't think it would screw cavs unless you went plated charged in black armor.

Honestly, I say the devs are more likely to screw cavalry several times over more than my suggestion.

Not if they want a multiplier, which I find many pub players (maybe its because theyre the better ones) generally do. I know that if I see a shiny back in front of me, I run up to it and go crazy instead of running off and screwing over the scythe swinging peasant.
Title: Re: New slot mechanic
Post by: Patricia on June 07, 2011, 12:09:56 am
  :lol:

Patricia....are you by any chance a female in real life ? Or you're just role-playing ?  :wink:

You hittin' on me, dawg?!
Title: Re: New slot mechanic
Post by: Digglez on June 07, 2011, 12:29:51 am
Not to mention that xbows and longbows, agi characters using high damage pierce weapons, and cavalry can destroy the black plate turtles with such relative ease that most people find plate in general not worth using, except for lulz. Oh, and all of the above counters are rather common nowadays, just fyi. And if for some reason those arent present, teamwork beats plate wearers as the slow bastards are the easiest thing to spot, encircle, and flank. Best of all, the big shiny armor is a great visual cue for pubs to realize that they need to focus their melee attacks on the tin can

more often than not, this isnt the case.  tincans rape.  the team with the most nearly always wins.  loljumpslashing cav and all it takes it 1 hit on an agiwhore to decapitate his ass. 
Title: Re: New slot mechanic
Post by: Kafein on June 07, 2011, 12:48:01 am
Everyone is running around with enough money to buy masterworked weapons @ 1,3 million gold  FALSE, do you Really think upkeep is a problem anymore?

And why, yes I want them to disappear completely.

The WPF penalty is also not enough to make any sort of difference. FALSE

Please stop the BS... Heavy armors slow you down like fuck, both in movement and swing speed. It's literally safer to take a lighter armor when you have to face ranged spam (dodging). Furthermore, have you ever looked at the market ? Yes ? Look closer. Only a few archers have that much money, and the market only shows unsuccessfull, trololo overpriced offers (you never played any game with an auction hall ?). Most of the deals that really happen usually have one heirloom point equivalent to less than 275k gold.

And for the middle part, it's your opinion. Everyone I read here agrees the mod is better with more diversity.


About your build, it's actually better for you to wear light or medium armors. Heavy armors are only (barely though) useful to spam builds like 15/24 or 16/24 (16 for plate and various high tier weps and helms).
Title: Re: New slot mechanic
Post by: Chaos on June 07, 2011, 12:58:30 am
more often than not, this isnt the case.  tincans rape.  the team with the most nearly always wins.  loljumpslashing cav and all it takes it 1 hit on an agiwhore to decapitate his ass.

Are you EU? Because the only time I've seen consistent tin can rape is when Occitan shows up in bulk, and I usually attribute that more to teamplay. When pubs wear plate, I usually see them wander around more or less alone, making them easy to target and avoid, lance, or gang up on. And no self respecting cav player lets himself get loljumpslashed by a tin can.
Title: Re: New slot mechanic
Post by: zagibu on June 07, 2011, 01:00:04 am
I suggest you buy plate armor and demonstrate how OP it is, maybe your claims have a bit more weight then. Don't you think there is a reason why tincans have become a rare sight?
Title: Re: New slot mechanic
Post by: Gnjus on June 07, 2011, 01:30:05 am
You hittin' on me, dawg?!

Only if you're EU.  :wink:
Title: Re: New slot mechanic
Post by: Patricia on June 07, 2011, 02:49:50 am
I'm afraid that I'm an americunt french canadian.
Title: Re: New slot mechanic
Post by: Patricia on June 07, 2011, 03:26:30 am
Please stop the BS... Heavy armors slow you down like fuck, both in movement and swing speed. It's literally safer to take a lighter armor when you have to face ranged spam (dodging). Furthermore, have you ever looked at the market ? Yes ? Look closer. Only a few archers have that much money, and the market only shows unsuccessfull, trololo overpriced offers (you never played any game with an auction hall ?). Most of the deals that really happen usually have one heirloom point equivalent to less than 275k gold.

And for the middle part, it's your opinion. Everyone I read here agrees the mod is better with more diversity.


About your build, it's actually better for you to wear light or medium armors. Heavy armors are only (barely though) useful to spam builds like 15/24 or 16/24 (16 for plate and various high tier weps and helms).


I use heavy armor in my strength build, and I'm still fast enough both in movement or attack speed to kill anyone and depending on the kind of plate I use, the additional weight wouldn't be nearly enough to impair my abilities to run and kill shit.
Title: Re: New slot mechanic
Post by: Diomedes on June 07, 2011, 03:40:53 am
I've not read anything in this thread that properly argues for a radically new slot system.  There've been sporadic attempts at parts of a real argument but no proper arguments so far.  Here's a template to follow in the future:

(click to show/hide)