Listen to Torben. Go high athletics so you don't gimp yourself on foot. Not every map is cav friendly and your horse dies a lot.
Unless you wanna roleplay a cripple or something. :lol:
Refering to Walt's testing:
Agility and Athletics gives you acceleration, not top speed.
3 Agility has the same effect than 1 Athletics.
Athletics is one of the most important skills in my opionion, even before power strike.
shieldskill isnt that important in my opinion. Usually my horse dies long before my difficulty 1 shield cracks. On the other hand you will hardly find another difficulty 1 shield on the ground.
As for the lance: Torben said heavy lance for the win, normal lance isn't worth it. I don't garee on that. If you don't want to fight other cavalry primary I suggest using the normal lance, it's way faster!
AS for the builds:
I used to go without athletics for a long time cause I was proud of having a horse and not moving on foot.
Now I decided to have at least 3 athletics.
im thinking "not worth it" cause the lance is only 5 longer than the light lance, the light lance however way faster and less expensive. thoughts on that toffi?
Athletics is one of the most important skills in my opionion, even before power strike.
True for people who are bad at range control.
However, the less athletics and agility you have, the more defensive you'll have to be.
Ehh? When your opponent moves faster than you, you don't control the distance.
True
I still don't get your point how having high athletics is less important when you have good range control?
You can be the master in range control which will be useless if your enemy moves in and out only when he wants to strike.
It doesn't matter how fast he moves, if you can time your swings in a way that he runs into them as he moves closer to hit you, you will still prevail.
I fail to see how that's relevant, but I suppose. Though, at some point he will have to move closer to connect hits. Also, I doubt people would enjoy fighting someone like that.
Yes, good timing and range control are important aspects in fighting but still how do those make high athletics less important?
(dodging missiles, choosing fights, prevent surrounds by multiple enemies, etc.)
It's relevant in that case when two equal "range controler" fight each other, one has high athletics one does not.
The one with high athletics will be more in control when to strike as the other especially if he has the longer weapon.
He also can bring himself in the right position more quickly to let his strike hit earlier as you already mentioned.