cRPG
cRPG => Suggestions Corner => Topic started by: KingKessler on June 03, 2011, 07:55:46 pm
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I really like cRPG. It's my favourite mod. So I had some ideas:
1. Count assists
- It is more rewarding for several classes (Archer, Shielder, Peasants, etc.) to play it. Because not only kills count. (+1 player well-being)
2. Show HP of living players when dead
- Once dead, watching fights is more interesting, therefore waiting time feels shorter. (+1 exciting)
- It gives a bit insight in some builds. Everyone can see the maximum hitpoints of the players, so new players need less time to copy good builds. (+1 beginner friendly)
3. "Damage inflicted"-counter per Round (+1 player self-evaluation) (+1 player fun factor)
4. In-eye view for dead
- It is easier to see how good archers aim and learn. (+1 beginner friendly)
- Something more to do while a player is dead and waiting for round restart. (+1 player well-being)
My very best regards
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My biggest concern with those additions as each would add to server lag, which except for maybe the new and improved chadz server in EU, is still a significant worry and hurts gameplay more than this would add to it.
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I don't totally agree with you,
the point of a battle is not the kills, but the victory ! so having a good K/D don't realy matter.
For the hit points, I like the fact that you don't know what's the IF of your ennemy. (don't forget we all play in TS)
Being able to see in FPS would be fun though.
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Assists and damage done isn't able to be coded into the game. Warband doesn't track it.
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Please click the link in my sig
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Also this, with a dev answer for whatever it is worth: http://forum.c-rpg.net/index.php/topic,7374.0.html
Assists and damage done isn't able to be coded into the game. Warband doesn't track it.
It's possible with using a constantly running on_agent_hit trigger. Yet I don't how big the impact on server performance is with that.
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Also this, with a dev answer for whatever it is worth: http://forum.c-rpg.net/index.php/topic,7374.0.html
I didn't know it was even possible.