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Strategus => Strategus General Discussion => Topic started by: njames89 on September 19, 2018, 02:43:24 pm

Title: Strategus 7 Reset/End Date - Strategus Council Applications - Council Chosen
Post by: njames89 on September 19, 2018, 02:43:24 pm
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Strategus 7 - Reset/End Date Poll
As this round of Strategus has been running for quite some time now we are seeking community opinion on a desired reset date to end Strategus 7 and begin preparations for Strategus 8. Possible dates being considered for reset are November 1st, December 1st, January 1st, February 1st, or letting the round run for a more extended period. Please answer in the poll regarding your opinion on possible reset dates.

Strategus Council - Applications
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As we move forward into Strategus 8 we will be looking to implement some changes to Strategus to make it more fun/balanced. In the interest of discussing and deciding on what mechanic/balance changes we want for round 8 we will be putting together a group of Strategus veterans/faction leaders. The council will be comprised of 12 players + the current devs / head admins / balance team. If this is something you are interested in please respond and fill out the application below.

Application Format and Example Submission
Name in Strategus: Castellan_James_of_Acre
Strategus Rounds Participated: 4,5,6 and 7
Affiliated Strategus Factions Current/Historical: Kingdom of Acre / Holy chadzian Empire, Free Companies of Calradia
Why you want to be on the council: My ego is the size of a small moon
Example improvements you would suggest: Attacking should be easier, Retreat mechanic should save 20% troops, Renown needs to be reworked, Certain fiefs should be removed, etc.
Are you Kesh in disguise come to lay ruin to Calradia (Y/N): No I swear

Blank Application Template:
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Thank you in advance for your applications and poll responses.

Title: Re: Strategus 7 Reset/End Date - Strategus Council Applications
Post by: Novamere on September 19, 2018, 05:03:52 pm
Do I really even need to fill a application for this? Ive been playing CRPG longer than most of you and since strat 1, Also since I rarely get to play anymore or do anything on strat make me useful here.


Name in Strategus: Knightmare_
Strategus Rounds Participated: Every one
Affiliated Strategus Factions Current/Historical: Name it ive been there I played as a Mercenary for all clans for most of them then made my own clan
Why you want to be on the council: I have alot of Knowledge about strat and the game and can bring alot to the table
Example improvements you would suggest: There is too much to list but mainly to make more fighting and less trading and hoarding like this strat
Are you Kesh in disguise come to lay ruin to Calradia (Y/N): I thought that was Arrowaine?
Title: Re: Strategus 7 Reset/End Date - Strategus Council Applications
Post by: Torben on September 19, 2018, 05:34:34 pm
may I suggest giving the new strat a game master,  that can once in a while invade lands with hords of armies that attack anyone,  have bad weather kill crops and half of population of all towns and what not?  could break the routine a bit mayhaps
Title: Re: Strategus 7 Reset/End Date - Strategus Council Applications
Post by: Reinhardt on September 19, 2018, 05:52:22 pm
First off, I'm quite pleased to see this thread up for the community to openly discuss this strategus and how to improve the next round! Thank you James for putting this thread up and taking the time to organize a council, this should greatly improve strat and the level of enjoyment people gain from the game. It's been a wild and enjoyable round so far, though I admit the meta has certainly gotten a bit stale. Even with a shakeup towards the end of the round, I personally think the best way to breath new life into strat and allow for new players/factions to join in and really feel as though they have a shot is to reset in the relatively near future.
I personally advocate for a reset in November.

I'm definitely looking forward to Strat 8 and I think I have a deep enough understanding after thousands of hours put into cRPG/strat to suggest feasible and reasonable changes to the game.

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Title: Re: Strategus 7 Reset/End Date - Strategus Council Applications
Post by: Haramir on September 19, 2018, 06:03:43 pm
Name in Strategus: Occitan_Haramir

Strategus Rounds Participated: 3-4-5-6-7

Affiliated Strategus Factions Current/Historical: Occitan/Hospitaller,Les Chevaliers Occitans,Goblins Empire, Fallen

Why you want to be on the council:   I am a really active member in this round and i managed to make it a good experience for both sides with my good friends the HOC.  We have been able for awhile to make it fair game and we brought back a lot of activity to the mod.

Example improvements you would suggest:   
-Big changes to the looting mecanic to stop defending castle from being litteral cash cow with no risk. So there is more incentive to attack castle.
                                                                 
-If ever possible the ability to siege properly a fief and block any incoming troops from reinforcing the garisson if there is an Army blocking it.
                                                           
-Much higher cost for armor above average, so we dont end up with the same army everybattle near the end of the round
                                                                 
 -Tone down a little the recruitment speed of troops, but make it possible to trade your excess strategus tick into troops. So you have a good incentive to bring people back to NA1.  Someting like 1000 ticks for 100 troops
                                                                 

Are you Kesh in disguise come to lay ruin to Calradia (Y/N):   Im the only Occitan who talked to Kesh, fought for him a few times and briefly joined BRD, so maybe i am.
Title: Re: Strategus 7 Reset/End Date - Strategus Council Applications
Post by: Thalion_Menelvagor on September 19, 2018, 06:05:40 pm
Name in Strategus: Thane_Thalion
Strategus Rounds Participated: This one, the one before that, the one before that, and the one before that, I think.
Affiliated Strategus Factions Current/Historical: Warriors of the First Age / Mithrim / HoC
Why you want to be on the council: Enforced Historical Accuracy
Example improvements you would suggest: Randomly spawned bandit armies if people set their taxes too high. I mean come on, people. Do we all want to end up like the EU? Did none of you listen to Ron Paul?

Serious ideas for strat are here.
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Are you Kesh in disguise come to lay ruin to Calradia (Y/N): Kesh is just an old wives tale, Occitans tell their children to keep them from being bad.
Title: Re: Strategus 7 Reset/End Date - Strategus Council Applications
Post by: Jack1 on September 19, 2018, 06:07:49 pm
Name in strat: jack1_
Strategus Rounds Participated: 1,2,3,4,7
Affiliated Strategus Factions Current/Historical: Teutonic/aow, fcc, Frisia, Dutch/jack clan, the clan
Why you want to be on the council: because my ego is bigger than james’
Example improvements you would suggest: -%50 Rick rate +50% Xp rate, smaller ticks for smaller rosters with same xp
Are you Kesh in disguise come to lay ruin to Calradia (Y/N): fuck yeah
Title: Re: Strategus 7 Reset/End Date - Strategus Council Applications
Post by: CrazyCracka420 on September 19, 2018, 06:57:45 pm
Name in Strategus: Hospitaller_Huseby
Strategus Rounds Participated: end of strat 1, have played in all complete rounds since strat 2
Affiliated Strategus Factions Current/Historical: nH, Hospitaller, Occitan
Why you want to be on the council: I think I have some ideas that might help improve Strategus, but even more important, I think I have a good history of the mod and can help assess if ideas are good, bad or somewhere in between.
Example improvements you would suggest: Reduce S&D available so people have more incentive to fight for, and protect fiefs.  I'd suggest doing this by increasing the Production Points needed for each increase in Prosperity (maybe from 5 PP for +10 Prosperity, make it 1:1).  I'd also suggest adding some more fiefs on the NA side, and removing some on EU side.  Making the map more spread out would be good, right now it seems like large parts of the map are not worth traveling to (like Rhodok area, it's hard to navigate and not enough fiefs to hit up for S&D make it worth while to travel there). So you stay in certain areas of the map, but are confined to a few fiefs to get decent distance bonus on goods.  Adding more villages, and removing more castles would be good.  Trying to attack castles is a pain (which it should be) but I think people got burned out and instead of continuing to attack, they may choose to just stop playing.  Incentivize (that is a word, fuck you Chrome) more people to play by rewarding factions (or individual players) on certain criteria.  I'd suggest rewards be given as XP, since it can't be traded if people collude together, and character level is more important (to me) than loom points or items.
Are you Kesh in disguise come to lay ruin to Calradia (Y/N): Possibly, but that would bring more people back to play the game, so it's a moot point.


I really like Reinhardt's idea of less castles/cities, more villages.  And I really like Haramir's ideas about looting or preventing people from crossing into a fief that has been sieged (i.e. no way to reinforce unless you break the siege first).  His idea about turning excess strat ticks to troops would work, but 10:1 might be too high, maybe 5:1 (500 strat ticks for 100 troops).  Also the idea of a GM would be awesome if we had someone we could trust to be impartial (maybe have a trusted EU player GM over NA map, and vice versa).
Title: Re: Strategus 7 Reset/End Date - Strategus Council Applications
Post by: Pollux on September 19, 2018, 08:08:50 pm
Name in Strategus: Pollux
Strategus Rounds Participated: too many to count
Affiliated Strategus Factions Current/Historical: Pollux
Why you want to be on the council: life is all about balance and I'm all about life
Example improvements you would suggest: Changes that would discourage ninja rostering, S&D balancing, QoL improvements. I wanna make strat fresh that will be fun to play for new and old players.
Are you Kesh in disguise come to lay ruin to Calradia (Y/N): No I swear
Title: Re: Strategus 7 Reset/End Date - Strategus Council Applications
Post by: ArysOakheart on September 19, 2018, 08:13:02 pm
As the community did overwhelmingly vote in favor of making me an admin, I would take this position as compensation for the mental anguish of not being appointed an admin.

Name in Strategus: Arys_TheDrunkenPeasantCav

Strategus Rounds Participated: 2,3,4,5,7 I think?

Affiliated Strategus Factions Current/Historical: Always a Free Peasant of Fisdnar

Why you want to be on the council: Talk shit to the other leaders on the council, be the first to leak rumors, and tell you all to blow it out your ass when your ideas do not align with mine.

Example improvements you would suggest: Remove all maps with walls that are bugged, or other buggy crap that pisses everyone off. Remove the maps that are way too large. Make item costs much
higher so it will take longer to get to the plate end game. Most of my other ideas have already been mentioned.

Are you Kesh in disguise come to lay ruin to Calradia (Y/N): No but I will try to summon him again.
Title: Re: Strategus 7 Reset/End Date - Strategus Council Applications
Post by: Heibai on September 19, 2018, 08:17:48 pm
I think it's almost pointless to apply for a Council spot if you're an EU player, though I've some suggestions for the applicants and future council members to take note of.

Title: Re: Strategus 7 Reset/End Date - Strategus Council Applications
Post by: sJimmy on September 19, 2018, 08:28:04 pm
Name in Strategus: sJimmy

Strategus Rounds Participated: 3,4,5,6,7

Affiliated Strategus Factions Current/Historical: Hounds of Chulainn, Hospitaller, Les Chevaliers Occitans, Lost Legion/Legionaries, [Redacted]

Why you want to be on the council: I have been with or against [Directly or Indirectly] almost every faction in N.A. Having been on both sides of the fence in a battle, it has allowed myself to know how factions operate differently. That and knowing each faction’s play-style, I think is brings valuable insider knowledge to Strategus.

Example improvements you would suggest: Faster Spawn Time [So All Troops are Used], Increased XP Ticks by 50-70%, Gain Gold/Silver Ticks for Strat Battles, Limit Time for the Type of Battles: Village [30 minutes], Castles [60 minutes], City’s [120 minutes], Trading improved or at least try to focus the game on war instead of trade. Less fiefs if possible or more varied locations. Maybe go back to one map.

Are you Kesh in disguise come to lay ruin to Calradia (Y/N): No
Title: Re: Strategus 7 Reset/End Date - Strategus Council Applications
Post by: Knute on September 19, 2018, 09:15:30 pm
Name in Strategus: Knute
Strategus Rounds Participated: 1,2,3,4,5,7
Affiliated Strategus Factions Current/Historical: The Free Peasants of Fisdnar,  Black Tea Bartering Brigade 
Why you want to be on the council: Strategus has potential to be a better game, let's make it easier to play and get to the good parts
Example improvements you would suggest:
Are you Kesh in disguise come to lay ruin to Calradia (Y/N): Y
Title: Re: Strategus 7 Reset/End Date - Strategus Council Applications
Post by: Novamere on September 19, 2018, 10:27:48 pm

  • Some kind of AI armies, instead of fief-only. (if it's even possible)


This would be an amazing feature if Prof or James could set this up somehow maybe even appoint a GameMaster who is unbiased to control the armies and attack randomely and raid and do whatever! Would bring alot of Drama to the game and pull people closer together!
Title: Re: Strategus 7 Reset/End Date - Strategus Council Applications
Post by: njames89 on September 19, 2018, 10:42:53 pm
Fully AI army is probably not possible. A game master is definitely possible. Prof toyed around with the idea of doing it a bit himself already.
Title: Re: Strategus 7 Reset/End Date - Strategus Council Applications
Post by: Gandalf77 on September 19, 2018, 10:53:11 pm
  • Delete all Cities, period. They're much more annoying to siege than castles. Even if you manage to dominate the defenders, they'll just play cat and mouse with you.

increas falling dmg would help with that too, many ppl jump off the walls and survive then run and pick up the flags or do some annoying shit  like moving the siege tower etc.
Title: Re: Strategus 7 Reset/End Date - Strategus Council Applications
Post by: CrazyCracka420 on September 19, 2018, 11:29:57 pm
Start the round with equipment heavily discounted in specific regions (ex. Arabic in the desert, Nordic in the north, horses in plains/steppe, and heavy armor near mountains) to jumpstart the action and add new strategic / roleplay elements.
I like the idea of that, but it might be a major pain in the ass to code that.


Example improvements you would suggest: Faster Spawn Time [So All Troops are Used], Increased XP Ticks by 50-70%, Gain Gold/Silver Ticks for Strat Battles, Limit Time for the Type of Battles: Village [30 minutes], Castles [60 minutes], City’s [120 minutes], Trading improved or at least try to focus the game on war instead of trade. Less fiefs if possible or more varied locations. Maybe go back to one map.


I like these ideas too (and heibai saying it too) about maybe going back to one map and just have a split on the map between NA/EU servers when you cross over. Could have pirates hanging out on server boundaries
Title: Re: Strategus 7 Reset/End Date - Strategus Council Applications
Post by: Novamere on September 20, 2018, 12:23:47 am
Fully AI army is probably not possible. A game master is definitely possible. Prof toyed around with the idea of doing it a bit himself already.

Yea it would be a really good feature roaming armies of differant kinds attacking trade runs and attacking peoples fiefs: Saracens/Rhodoks/Swadians all differant army/gear types and people would sign for them!!!
Title: Re: Strategus 7 Reset/End Date - Strategus Council Applications
Post by: Rando on September 20, 2018, 12:32:20 am
Name in Strategus: Rando
Strategus Rounds Participated: 5, 6, 7 (I think)
Affiliated Strategus Factions Current/Historical: PINK boys, HCE
Why you want to be on the council: To hopefully make the game less insufferable for the next round
Example improvements you would suggest: Prices need a huge rebalance - plate armors (the exact definition of which can be debated later) should cost far more, and anti-plate weapons should also. Strat gets boring when every battle is fought with the same exact gear over & over after the first month is done. Offense needs to be made less offensively annoying to play, as disincentivizing offense battles is the easiest way to get a dead strat. Some ways to do this include, but are not limited to: Buffing the hitpoints of ladders, team-locking siege towers, adding the battering ram, adding the Long Mallet, fixing walk-through breaches which can't be seen through, making siege equipment such as catapults nigh-unkillable by ranged attacks (how the hell does a catapult get "killed" by arrows?). Finally, for now: village troop recruiting should be added if possible.
Are you Dutchydave in disguise come to lay ruin to Calradia (Y/N): Yes
Title: Re: Strategus 7 Reset/End Date - Strategus Council Applications
Post by: Tristan_of_Erzoth on September 20, 2018, 12:35:43 am
I think it's almost pointless to apply for a Council spot if you're an EU player, though I've some suggestions for the applicants and future council members to take note of.


I talked to James about this and proposed a 50/50 split, and he said that he is gonna reserve a few spots for EU players. Just because their strat is dead RN doesn't mean it wont at least temp come back with a reset. I think its important to get both regions on the council.
Title: Re: Strategus 7 Reset/End Date - Strategus Council Applications
Post by: the real god emperor on September 20, 2018, 12:59:14 am
Name in Strategus: kratos
Strategus Rounds Participated: all of them
Affiliated Strategus Factions Current/Historical: Raven, Kapıkulu, Karluks, Merciless, Barlas, Bashibazouk, Shu Han, Hobos, Western Confederacy
Why you want to be on the council: Need more discord channels to check in the bus
Example improvements you would suggest: Siegeing should be easier, player density on the map should be acquired through making EU and NA same map, crime reintroduced in a more balanced way, Public servers being more rewarding to play for Strategus, gold acquisition should be the main goal, battle sizes time limits nighttimes etc. re evaluated to make it more plausible for the players
Are you Kesh in disguise come to lay ruin to Calradia (Y/N): yes
Title: Re: Strategus 7 Reset/End Date - Strategus Council Applications
Post by: Thryn on September 20, 2018, 01:09:51 am
Name in Strategus: Jim Lahey
Affiliated Strategus Factions Current/Historical: Sunnyvale Trailer Park
Why you want to be on the council: The ole shitliner's coming to port, and I'll be there to tie her up.
Example improvements you would suggest: Me being reinstated as Trailer Park Supervisor, every day is liquor day
Are you Ricky in disguise come to lay ruin to Calradia (Y/N): no
Title: Re: Strategus 7 Reset/End Date - Strategus Council Applications
Post by: Zeus_ on September 20, 2018, 01:44:56 am
Name in Strategus: HoC_Zeus
Strategus Rounds Participated: 5, 6, 7
Affiliated Strategus Factions Current/Historical: Hounds of Chulainn 4lyfe
Why you want to be on the council: Dupre messaged me a few weeks ago about changes so I feel my opinion is valued. Also ive only really been a leader of the faction this strat so its a different perspective
Example improvements you would suggest: Buff catapult health, destructible staircases(if even possible), allow csites to be changed even after 1 mat was added, allow people to join apply for battles within 10 minutes of it starting (with sever xp loss)
Are you Kesh in disguise come to lay ruin to Calradia (Y/N): Not sure yet
Title: Re: Strategus 7 Reset/End Date - Strategus Council Applications
Post by: Kadeth on September 20, 2018, 01:53:12 am
Name in Strategus: Brave_Knight
Strategus Rounds Participated: 3,4,5,6,7
Affiliated Strategus Factions Current/Historical: LL, CC, Brave Gamers
Why you want to be on the council: Because enough is enough, it's time for strategus to see some real changes
Example improvements you would suggest: Less castles, less sieges. Remove or edit maps that are largely in defense's favour. Find ways to have battles that aren't all just plate vs plate.
Implement a simple duel mechanic, for example, allow a fief owner to defend against an attacking army by challenging its leader to a FT7, and if both parties agree, then schedule the battle to instead occur in an arena where only the two leaders can join.
Are you Kesh in disguise come to lay ruin to Calradia (Y/N): Whatever you say, kid
Title: Re: Strategus 7 Reset/End Date - Strategus Council Applications
Post by: GOBBLINKINGREATLEADER on September 20, 2018, 04:31:35 am
yes hello im here to be the
Game Master™
Title: Re: Strategus 7 Reset/End Date - Strategus Council Applications
Post by: Apollo on September 20, 2018, 05:07:14 am
Name in Strategus: Occitan_Gautier

Strategus Rounds Participated: 3-4-5-6-7

Affiliated Strategus Factions Current/Historical: KUTT, Frisia, GOBBLINEMPIRE, kekistan, Occitan

Why you want to be on the council: To identify key problems with strat and to make next strat more fun for longer.

Example improvements you would suggest: I would like to fix a couple of problems we currently have with strat. There is currently no detriment to being on defense, as the troop wages are a joke, crime is nonexistent, and defenders get 1-2mil in gear every time they win. I would like to see more benefit to being aggressive on the strat map. This could be fixed in a multitude of ways,  adding troop caps to fiefs, massive wage increase to troops, increasing constructions/ladder health in battles, reduce amount of gear looted by defenders etc. Make the game impractical to take a castle/city and sit in it safely with 8000 troops for all of strat. If the speed bonus implemented this strat remains the same, there needs to be a reduction in reinforcement time to 1hr for attackers and 2hr for defenders. 5 hours of reinforcement allows you to travel 1/4 of the map to reinforce, which is broken. The economy in strat is too lucrative too quickly, and full plate armies vs full plate armies is boring and kills strat. Lower the max bonus on trade from ~350% to 200% or 150%, increase price of higher tier gear by 2 or 3 fold, etc. I would also like to see a practical use developed for the retreat function and perhaps rewards granted at the beginning of the next strat for previous strat winners.

Are you K*** in disguise come to lay ruin to Calradia (Y/N): N
Title: Re: Strategus 7 Reset/End Date - Strategus Council Applications
Post by: elvis1325 on September 20, 2018, 05:29:55 am
Name in Strategus: Taril_The_Yoshi_Archer
Strategus Rounds Participated: 2014-2018 whichever seasons those are.
Affiliated Strategus Factions Current/Historical: People's Republic of Yoshi, Kesh Vassal (praise be unto him), Squid Vassal, Yoshi Caliphate, Yoshi Clan, soon to be Kale vassal????
Why you want to be on the council: To make strategus angrier and meaner
Example improvements you would suggest: Make retreating a viable option, keeping a % of gear and soldiers. Encourage ninja rostering, half of the fun in strategus is rallying people to your cause and general diplomacy. LESS TALKING MORE RAIDING; You not only get gear from raiding, but trade goods too with a large bonus. Better recruiting options, an ability to speed up recruitment times with a much larger upkeep during this period. TORCHES THAT DO SOMETHING; I want torches to do bonus damage vs siege equipment. Also I want the Yoshi homeland of New Bhulaban reinstated into the game.
Are you Kesh in disguise come to lay ruin to Calradia (Y/N): No, but I will gladly follow him into battle.
Title: Re: Strategus 7 Reset/End Date - Strategus Council Applications
Post by: njames89 on September 20, 2018, 01:57:40 pm
Will be closing applications and starting the decision process on Sept. 30th.

Really liking the idea of Game Masters for each side of strat. Gonna flesh out this idea with the council once it is selected.
Title: Re: Strategus 7 Reset/End Date - Strategus Council Applications
Post by: Novamere on September 20, 2018, 11:10:16 pm
Will be closing applications and starting the decision process on Sept. 30th.

Really liking the idea of Game Masters for each side of strat. Gonna flesh out this idea with the council once it is selected.

Tell me anyone that votes no ill find them irl no joke ( Think back to MURDERTRON and Jasonthegreat)
Title: Re: Strategus 7 Reset/End Date - Strategus Council Applications
Post by: bensai on September 20, 2018, 11:16:46 pm
i apply to this shit council and i demand a position regardless for the important role i play in this mods health and success. if dont get treated proper to my station i will RUIN you james

Name in Strategus: assington, who tf else

Strategus Rounds Participated:3,4,5,6,7

Affiliated Strategus Factions Current/Historical: frisia, central confederacy, ravens, gobblins, kekis, ACC

Why you want to be on the council: because im smart and have lots of great ideas that may be ambitious but checked by my unmatched wisdom and humility

Example improvements you would suggest: new items i could help make, changing prices drastically, changing S&D production or the raw number of fiefs to make trading and trade agreements more important (trading in EU), as viscount just remarked in discord - new castle/town models would be very interesting and the resources are out there, and removing the hyper-defensible castles with unbreakable walls or walls with stairs behind them, and as some others have suggested i would like a troop cap based off of the fief type (1200 for village, 2400 for castle, 4500-5000 for towns).

Are you Kesh in disguise come to lay ruin to Calradia (Y/N): kesh is a bundle of sticks who has amassed more animosity for being a virgin than strat victory cred
Title: Re: Strategus 7 Reset/End Date - Strategus Council Applications
Post by: Tristan_of_Erzoth on September 21, 2018, 12:17:53 am
An idea for the Game Master (tm) would be to have a system similar to Sins of a Solar Empire: Rebellion. This may be in other SOASE games but thats the only one I've played. Essentially there are pirates, and theres an open timer until a raid. It randomly selects one person as the raid target. BUT, you can pay to have them hit someone else instead. So if the raid isnt set to you, you have no reason to spend money unless they decided to swap the target to you. This leads to bidding wars that can take up a lot of resources since an early game pirate raid can be pretty tough to deal with.

Could be used a similar way via silver bidding (although this would make small factions screwed more) or through anonymous polls on the forum (still would benefit larger factions). A way to fix this would be if you got raided, you can't be raided again until every other faction has been therefore everyone would get hit at once. IDK just some ideas
Title: Re: Strategus 7 Reset/End Date - Strategus Council Applications
Post by: traxits on September 21, 2018, 12:20:11 am
Example improvements you would suggest: Me being reinstated as Trailer Park Supervisor, every day is liquor day

trailer park supervisor is my in game title u fuckin imposter i grew up down the road from THE park
Title: Re: Strategus 7 Reset/End Date - Strategus Council Applications
Post by: Lemon on September 21, 2018, 02:12:21 am
Name in Strategus: Lemon
Strategus Rounds Participated: 2/3/4/7
Affiliated Strategus Factions Current/Historical:BlackFist/PeasantsUnited/Conquistadors/FCC/Kalmarunion/Von Krems/EON/13K/MurderBoner/The Lemon Company
Why you want to be on the council: Really passionate about strat and I'm interested in improving what is to me the most important gamemode for the mod.
Example improvements you would suggest: Better faction control/customization, general S&D nerf to discourage sitting in a fief with 100mil silver and not playing the game, events that force clans to compete over resources on the strat map; example being 'gold mines discovered' and whoever owns the temporary fief after a set period of time is rewarded with X silver and X rare items, etc.
Are you Kesh in disguise come to lay ruin to Calradia (Y/N): no
Title: Re: Strategus 7 Reset/End Date - Strategus Council Applications
Post by: Novamere on September 21, 2018, 02:19:17 am
trailer park supervisor is my in game title u fuckin imposter i grew up down the road from THE park

Found Kesh in disguise!
Title: Re: Strategus 7 Reset/End Date - Strategus Council Applications
Post by: Lemon on September 21, 2018, 02:21:10 am
Essentially there are pirates, and theres an open timer until a raid. It randomly selects one person as the raid target. BUT, you can pay to have them hit someone else instead. So if the raid isnt set to you, you have no reason to spend money unless they decided to swap the target to you. This leads to bidding wars that can take up a lot of resources since an early game pirate raid can be pretty tough to deal with.

Could be used a similar way via silver bidding (although this would make small factions screwed more) or through anonymous polls on the forum (still would benefit larger factions). A way to fix this would be if you got raided, you can't be raided again until every other faction has been therefore everyone would get hit at once. IDK just some ideas

i pretty much tried to RP as this exact concept this strat but it was too hard for my weenie sized faction
Title: Re: Strategus 7 Reset/End Date - Strategus Council Applications
Post by: Farrix on September 21, 2018, 04:15:40 am
Name in Strategus: Farrix
Strategus Rounds Participated:1,2,3,6,7
Affiliated Strategus Factions Current/Historical: Templars, Hospitaller, KUTT, Remnant, Byzantine
Why you want to be on the council:I have played for years steadily and would like to be a reliable assistance for my longtime favorite game.
Example improvements you would suggest: Over a threshhold of say 300 ticks involved on either side, Battles may be initiated on map at any time but only occur during primetime.
Overlaying some sort of essentially Highway System over the map that would allow anyone to negotiate the terrain without having to adjust/check in on their route every 4 hours (or lose a lot of idle time on the map)...Think more formal trade routes.
May be a bit heavy-handed but perhaps requiring showing of character stats during application and possibly even a forced balancing of character types (maybe by a potential gamemaster). No more 10 archer or cav merc advantage for one team.
Are you Kesh in disguise come to lay ruin to Calradia (Y/N): No
Title: Re: Strategus 7 Reset/End Date - Strategus Council Applications
Post by: Pollux on September 21, 2018, 06:49:10 am
An idea for the Game Master (tm) would be to have a system similar to Sins of a Solar Empire: Rebellion. This may be in other SOASE games but thats the only one I've played. Essentially there are pirates, and theres an open timer until a raid. It randomly selects one person as the raid target. BUT, you can pay to have them hit someone else instead. So if the raid isnt set to you, you have no reason to spend money unless they decided to swap the target to you. This leads to bidding wars that can take up a lot of resources since an early game pirate raid can be pretty tough to deal with.

Could be used a similar way via silver bidding (although this would make small factions screwed more) or through anonymous polls on the forum (still would benefit larger factions). A way to fix this would be if you got raided, you can't be raided again until every other faction has been therefore everyone would get hit at once. IDK just some ideas

I remember that game. This is an awesome idea.

Can strat have roles that you pick at the beginning of a strat round? Choosing a leader role gets you get bonuses to PP, taxes, and army cost. Mercenary role gets a slight buff to their char stats and map speed. Traders could get S&D bonuses. Mayors get to own multiple fiefs.

If you add in abilities you could have depth for the roles, e.g. assassin role has ability to infiltrate castle and open the gate for a siege. Idk I just like the idea of roles and spicing up strat gameplay.
Title: Re: Strategus 7 Reset/End Date - Strategus Council Applications
Post by: DaveUKR on September 21, 2018, 08:45:25 pm
Name in Strategus: Merc_DaveUKR
Strategus Rounds Participated: since 2010
Affiliated Strategus Factions Current/Historical: The Mercenaries (and our other faction names in strat like Apostates etc)
Why you want to be on the council: I know stuff and what's more important - I can code unlike many other (if not all) applicants.
Example improvements you would suggest: automatic battle time scheduler that puts the most important battles in prime time etc
Are you Kesh in disguise come to lay ruin to Calradia (Y/N): n
Title: Re: Strategus 7 Reset/End Date - Strategus Council Applications
Post by: Knute on September 22, 2018, 12:04:30 am
Quote
Start the round with equipment heavily discounted in specific regions (ex. Arabic in the desert, Nordic in the north, horses in plains/steppe, and heavy armor near mountains) to jumpstart the action and add new strategic / roleplay elements.

I like the idea of that, but it might be a major pain in the ass to code that.

Maybe there's a way to do it with minimal effort that might work well with the Gamemaster™ concept.

We had a round that started with factions owning fiefs after voting. Using the same mechanic, give the Gamemasters control of all the fiefs and access to the map before the round starts. They're now the AI faction. They could move around the map and set the PP, gear, troop numbers etc in all the fiefs then control the AI rosters once the round starts. Fiefs could now have themes instead of random gear and roster issues.
Title: Re: Strategus 7 Reset/End Date - Strategus Council Applications
Post by: Bryggan on September 22, 2018, 04:33:19 am
Name in Strategus: Bryggan or some version of it
Strategus Rounds Participated: 5,6 and 7
Affiliated Strategus Factions Current/Historical:13 Knights, KotN, HCE and various merc agreements
Why you want to be on the council: So I can claim to be leader and do no work yet take all the credit for anything positive we achieve.
Example improvements you would suggest:
I'd say divide the armour into 5 or 6 tiers with each tier having the same stats (for strat only) so factions can choose their style without having less armour points.
Retreating should leave you with whatever men you have left plus the broken gear you would have got if you had just lost (or at least something!).
Fiefs should generate silver so owners don't have to trade, and afk owned fiefs will be worth taking.
Have fief production based on fief population.
And (probably the least popular) get rid of garrisons and fief population growth.  Make players have to convert troops into population to A) increase rents B) increase production C)defend.  Put population caps at 500 for villages, 1500 for castles and 3000 for cities (with no reinforcing (and no raids, obviously).  This would force more field battles as defenders would sally out to try prevent sieges, and afk factions just couldn't put 30,000 men in a castle and leave.

But I see a lot of other brilliant ideas in here, and would like to work with you guys to maybe put a little strategy into strategus.

Are you Kesh in disguise come to lay ruin to Calradia (Y/N): No, but I am a Kesh wannabe

Overlaying some sort of essentially Highway System over the map that would allow anyone to negotiate the terrain without having to adjust/check in on their route every 4 hours (or lose a lot of idle time on the map)...Think more formal trade routes.
This would be good idea- cut some roads through the woods and mountains so direct travel is easier.  This would lead to choke points that armies could watch for enemy caravans, plus ambushes could be set in the woods beside the roads.
Title: Re: Strategus 7 Reset/End Date - Strategus Council Applications
Post by: Reinhardt on September 22, 2018, 05:14:13 am
Name in Strategus: Bryggan or some version of it
Strategus Rounds Participated: 5,6 and 7
Affiliated Strategus Factions Current/Historical:13 Knights, KotN, and various merc agreements
Why you want to be on the council: So I can claim to be leader and do no work yet take all the credit for anything positive we achieve.
Example improvements you would suggest:
I'd say divide the armour into 5 or 6 tiers with each tier having the same stats (for strat only) so factions can choose their style without having less armour points.
Retreating should leave you with whatever men you have left plus the broken gear you would have got if you had just lost (or at least something!).
Fiefs should generate silver so owners don't have to trade, and afk owned fiefs will be worth taking.
Have fief production based on fief population.
And (probably the least popular) get rid of garrisons and fief population growth.  Make players have to convert troops into population to A) increase rents B) increase production C)defend.  Put population caps at 500 for villages, 1500 for castles and 3000 for cities (with no reinforcing (and no raids, obviously).  This would force more field battles as defenders would sally out to try prevent sieges, and afk factions just couldn't put 30,000 men in a castle and leave.

But I see a lot of other brilliant ideas in here, and would like to work with you guys to maybe put a little strategy into strategus.

Are you Kesh in disguise come to lay ruin to Calradia (Y/N): No, but I am a Kesh wannabe
This would be good idea- cut some roads through the woods and mountains so direct travel is easier.  This would lead to choke points that armies could watch for enemy caravans, plus ambushes could be set in the woods beside the roads.

I would gladly go so far as to give up my spot on the council (if I even get one) for this man.
Title: Re: Strategus 7 Reset/End Date - Strategus Council Applications
Post by: Farrix on September 22, 2018, 05:16:02 am
Name in Strategus: Bryggan or some version of it
Strategus Rounds Participated: 5,6 and 7
Affiliated Strategus Factions Current/Historical:13 Knights, KotN, and various merc agreements
Why you want to be on the council: So I can claim to be leader and do no work yet take all the credit for anything positive we achieve.
Example improvements you would suggest:
I'd say divide the armour into 5 or 6 tiers with each tier having the same stats (for strat only) so factions can choose their style without having less armour points.
Retreating should leave you with whatever men you have left plus the broken gear you would have got if you had just lost (or at least something!).
Fiefs should generate silver so owners don't have to trade, and afk owned fiefs will be worth taking.
Have fief production based on fief population.
And (probably the least popular) get rid of garrisons and fief population growth.  Make players have to convert troops into population to A) increase rents B) increase production C)defend.  Put population caps at 500 for villages, 1500 for castles and 3000 for cities (with no reinforcing (and no raids, obviously).  This would force more field battles as defenders would sally out to try prevent sieges, and afk factions just couldn't put 30,000 men in a castle and leave.

But I see a lot of other brilliant ideas in here, and would like to work with you guys to maybe put a little strategy into strategus.

Are you Kesh in disguise come to lay ruin to Calradia (Y/N): No, but I am a Kesh wannabe
This would be good idea- cut some roads through the woods and mountains so direct travel is easier.  This would lead to choke points that armies could watch for enemy caravans, plus ambushes could be set in the woods beside the roads.


As it is, we can select any village, castle, town across calradia and select it at a destination. However, it's programmed as a straight shot and you end up getting stopped in mountains or rivers on your journey unless you constantly maintain it. The goal is to increase involved population right? Well how many 100 man armies do you see stuck in these kinds of places? They just said fuck it and quit. Make it easier for new players to start and keep playing. Not to mention the incredible amount of drama that could occur in the inter-clan politics within strat. Hell, just the convenience would be a benefit for everyone. There's also a lot of potential opportunities that could come from such a thing.
Title: Re: Strategus 7 Reset/End Date - Strategus Council Applications
Post by: Jona on September 24, 2018, 07:14:52 pm
Name in Strategus: Jona
Strategus Rounds Participated: 4-7 (took on a leadership role starting in strat 5)
Affiliated Strategus Factions Current/Historical: Velucan Empire, Wardens of the North, Hounds of Chulainn
Why you want to be on the council: To help keep this sinking ship afloat for as long as possible
Example improvements you would suggest:

Are you Kesh in disguise come to lay ruin to Calradia (Y/N): You'd have to ask Occitan, they seem to be the experts in all things Kesh.
Title: Re: Strategus 7 Reset/End Date - Strategus Council Applications
Post by: oguz on September 24, 2018, 09:00:21 pm
delete spawn timer limit update. Taking cities is really hard when defenders keep spawning even if you crush them hard. Battles will finish earlier. 2 hour battles is hard when you got 3 of them in same day.

About the strat reset I dont care. Shouldnt waste time with it anymore
Title: Re: Strategus 7 Reset/End Date - Strategus Council Applications
Post by: njames89 on October 01, 2018, 05:26:17 am
Applications are now closed. The list of accepted council members will be posted within the next two days.
Title: Re: Strategus 7 Reset/End Date - Strategus Council Applications
Post by: njames89 on October 03, 2018, 01:11:30 pm
visitors can't see pics , please register or login


Council members have been chosen. The following players will make up the original council:

Kratos - Has Reported to Council
DaveUKR - Has Reported to Council
Jack1 - Has Reported to Council
Huseby - Has Reported to Council
Apollo - Has Reported to Council
sJimmy - Has Reported to Council
Assington - Has Reported to Council
Haramir - Has Reported to Council
Bryggan - Removed
Jona - Has Reported to Council
Knute - Has Reported to Council
Zeus - Has Reported to Council
Tristan - Has Reported to Council
Uthyr - Has Reported to Council
James - Has Reported to Council


Please Join the Discord(click here) (https://discord.gg/gQ9z6hS) immediately if you have not already as we will be debating the various changes in a private discord channel for the council.

If you do not report to the Strategus Council within 2 days your spot will be filled with another applicant.

Thanks to all players who applied and suggested improvements for Strategus 8 stay tuned in case there is a need for replacements.