rofl its almost fall of 2018
this mod is dying(we all know its dead already(atleast EU)) since 2014
and wtf do you mean by new players wololol
just retire and leave this shit to rot peacefully
why don't his i's have dots what the fuckcus ı is fabolous
why don't his i's have dots what the fuck
why don't his i's have dots what the fuckThe curse of Turkey. It's what makes them easy to spot, if you're too dense to catch the malformed phrasing and structure of their writing. Like the kippah of a jew, the dotless-I exposes the t*rk wherever he may be.
10/10 Agree with this guy. NA is the exact same way, People focus on bullying the new members so the mod dies over and over again instead of letting them play and learn the game.
Nice job azap nice job turkey other eu cunts can suck dick especially cassi.
Well, we had agreement to make battles even but you fucked it up by joining maras castle defense with like 10 of your clanmembers, not even mentioning that 4 of your clanmates switched side 2 mins before siege. I offered you some "how to play" lessons for your newbies but you said they dont need them (xD). You wonder why no one wanted to join your side, hmmm maybe because you had like 3 times more ppl in faction than other factions combined, also your gear was shit, (only long spears and no others polearms in army, not enough helmets, fugly outfits, no mauls, not enough ladders). The most important, ppl are still tryharding here (wololololo Lacoste) and only wants to win lul, you shouldnt have make one faction, 2 would be better, not allied eachother and putting this new players in both sides would result in teams with good and bad players in it. That might work better (if we would talk to few good players and ask them to go other side).(click to show/hide)
As Pawiu said, playing against higher lvl player is challenging not boring(boring if you cant block nubas :P) but the new players dont have many chance even when they have 30 lvl vs 15 lvl good player.
EU1 cs go, you cant do much here, You cant blame people that they play the easiest class in the game, game meant to be entertaining. Its up to "balancers" but they enjoy gay agibuild xbows because most of them play it or dont play the game at all (lul, makes sense to have them as balancers as fuck).
Anyway thank you for your work with getting ppl and making any battles at all.
counterstrike started as half-life mod. look what it is today. if it wasnt for stubborn community, cs:go would not exists today.
i consider crpg the counterstrike of melee games, but theres some vets who really want to see it die, apparently.
edit: banner balance (clan stacking) is not popular in any other game, just saying.
Evolution of Counter Strike 1999-2018: https://youtu.be/rM_2pOiw8g8
i know i quickly mentioned banner balance but i dont want to take the banner balance debate, i think we have had that far too many times with no useful outcome.
player numbers in a skill based melee progressing game is essential. if low amount, personal skill + level/class has a big impact. question is if this impact is too great.
new players won't be able to catch up with people who are level 35/36
It's almost like the grind is just unmeasurable in terms of levels, and new players won't be able to catch up with people who are level 35/36, and therefore leave the mod...
:thinking:
Well, good thing level 34 is the last useful level.
Well you could give new players max level and every loom in the game and the still wouldnt be able to catch up skill wise.
(click to show/hide)
Level 36 allows for retarded builds like 30/15 archer (with powerstrike), or something like 33/15 melee. I call bs on that statement.
It's almost like the grind is just unmeasurable in terms of levels, and new players won't be able to catch up with people who are level 35/36, and therefore leave the mod...I've played since 2013 and the max level i've been is 36 to get the veteran tag lol, I know I'll never catch up to 35/36's and I still play. I've seen shit tons of people leave because the community are full of cunts.
:thinking:
good battles and good population in NA 1
Can't you add progression without a wipe? I think that is why people want a wipe - veterans have no progression at all for many years nowveterans are the only ones playing the game
Honestly there are a ton of new players in IW. Not sure where they came from but seemed like they had 30 new players at some points. As for in NA there are a few new players checking out the game daily and a constant trickle into the discord. Some hear about the game from friends, some from the workshop page, some from moddb. Surprising amount of people still checking out the game daily.They did have a bunch of newbies but as azap said, they've all left cos they got tired of being shittalked endlessly
Honestly there are a ton of new players in IW. Not sure where they came from but seemed like they had 30 new players at some points. As for in NA there are a few new players checking out the game daily and a constant trickle into the discord. Some hear about the game from friends, some from the workshop page, some from moddb. Surprising amount of people still checking out the game daily.
but how many stay? i was on NA last night, 15 players
if you get new players all the time then why isnt the player base increasing?
the IW guys were quite active for a while on EU. Guess oldmy old friends trolled them out unfortunately -.-
Some players have no balls to fight for the weaker side because they prefer stomping the other side, pretty gay.
Can't you add progression without a wipe? I think that is why people want a wipe - veterans have no progression at all for many years now
"rider having more players"(click to show/hide)
http://c-rpg.net/index.php?page=strategusbattlesarchive#!?page=strategusinfobattleroster&id=883
a lot of the players in that fight are negative because they're new, hence why more players aren't an advantage for them, they're just more soldiers on the field.
it's a team of well seasoned veterans vs a team of mostly new players with a few vets here and there. i think that's more than fair enough.
Rider howeever did get spawncapped in this fight.
I guess we reached a point in EU_strat where everyone would have more enjoyable fights if rosters were auto-generated. Its easy for me to say ofc, as Im not in a clan bla bla- but having over 50% of battles be uneven in rosters size or quality and resulting in lame ass battles is just no fun.
An automated Roster would also take the recruiting work load off the back of the leaders and make it easier for lone wolves. Ofc, it might be that pple dont show up if they are in wrong team.
w/e, my two cents
For the exact reason you mentioned, it can't happen. At least, not without a proper, working, diplomacy system between major factions.
Rider howeever did get spawncapped in this fight.
I guess we reached a point in EU_strat where everyone would have more enjoyable fights if rosters were auto-generated. Its easy for me to say ofc, as Im not in a clan bla bla- but having over 50% of battles be uneven in rosters size or quality and resulting in lame ass battles is just no fun.
An automated Roster would also take the recruiting work load off the back of the leaders and make it easier for lone wolves. Ofc, it might be that pple dont show up if they are in wrong team.
w/e, my two cents
Solution to roster problem would be separating new players to each side ,same with old players, so there would be same amount of them in each team, resulting in more chances for new players to get kills. They would be able to figth against same skilled players as they are. But then, everyone would have to apply for both sides and then we would have to decide with Azap who goes where.