cRPG

cRPG => General Discussion => Topic started by: Pollux on September 06, 2018, 02:15:58 am

Title: solution to not being able to chamber arrows
Post by: Pollux on September 06, 2018, 02:15:58 am
give swords the ability to deflect arrows in mid-air. if timed right, your swing will effectively "parry" the arrow out of the way. code this in the game and you've saved c-rpg

thanks,
pollux
Title: Re: solution to ranged problem
Post by: Asheram on September 06, 2018, 02:38:59 am
I can only endorse this ability
Title: Re: solution to ranged problem
Post by: Thryn on September 06, 2018, 06:44:36 am
ive been chambering arrows for years
Title: Re: solution to ranged problem
Post by: Lord_Carlos on September 06, 2018, 07:58:21 am
give swords the ability to deflect arrows in mid-air. if timed right, your swing will effectively "parry" the arrow out of the way. code this in the game and you've saved c-rpg

thanks,
pollux

hahaha like in Star Wars  :P :P :P :mrgreen: :mrgreen:
Title: Re: solution to ranged problem
Post by: Asheram on September 06, 2018, 08:11:31 am
Title: Re: solution to ranged problem
Post by: Sniger on September 06, 2018, 10:55:41 am
there is no problem. there is range in the mod. deal with it
Title: Re: solution to ranged problem
Post by: Imperious on September 07, 2018, 01:29:23 pm
ive been chambering arrows for years
i tried that several times to
Title: Re: solution to ranged problem
Post by: Leesin on September 07, 2018, 04:19:33 pm
The ranged problem can be solved by removing the AI archers from DTV, seeing as that's the only thing people play in this ded mod
Title: Re: solution to ranged problem
Post by: Casul on September 07, 2018, 04:41:34 pm
My blocks are not working. You may interpret that however you wish, but I can hardly be expected to perform at a high level when I'm holding a block in the appropriate direction and yet attacks are penetrating straight through them.
Title: Re: solution to not being able to chamber arrows
Post by: Pollux on September 08, 2018, 08:02:48 pm
Updated title to fix ranged player's tears due to ranged problem suggestions
Title: Re: solution to not being able to chamber arrows
Post by: Hlin on September 10, 2018, 11:47:43 pm
See this wouldn't have happened if the ISS used a shield.
(click to show/hide)

Title: Re: solution to not being able to chamber arrows
Post by: RD_Professor on September 11, 2018, 02:05:35 am
My chambers are not working. You may interpret that however you wish, but I can hardly be expected to perform at a high level when I'm performing an attack in the appropriate direction and yet arrows are penetrating straight through them.
Title: Re: solution to not being able to chamber arrows
Post by: Asheram on September 11, 2018, 02:10:23 am
whatever the red tassel qiang is now it looks worse than when it was white
Title: Re: solution to not being able to chamber arrows
Post by: Paul on September 11, 2018, 10:11:24 am
Can simple be done with the on_hit trigger nullifying all ranged damage during swing animation of a 2h hero. He's immune from all directions then but who cares about details? You could even spawn a new projectile then going for example towards the shooter, making it as if the 2hander deflected the arrow/bolt back. We jedi now.
Title: Re: solution to not being able to chamber arrows
Post by: the real god emperor on September 11, 2018, 11:02:06 am
Can simple be done with the on_hit trigger nullifying all ranged damage during swing animation of a 2h hero. He's immune from all directions then but who cares about details? You could even spawn a new projectile then going for example towards the shooter, making it as if the 2hander deflected the arrow/bolt back. We jedi now.

wow even bear force doesnt have that


so Rageball seperate mod when? :P
Title: Re: solution to not being able to chamber arrows
Post by: the real god emperor on September 11, 2018, 11:05:06 am
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Title: Re: solution to not being able to chamber arrows
Post by: oguz on September 11, 2018, 01:35:03 pm
buff shielder make it like before without fuking up shield points. Everybody crying about archers and xbowers still no one play shielder cause with speed bonus update shielder is dead.
Title: Re: solution to not being able to chamber arrows
Post by: Pollux on September 11, 2018, 09:19:56 pm
Can simple be done with the on_hit trigger nullifying all ranged damage during swing animation of a 2h hero. He's immune from all directions then but who cares about details? You could even spawn a new projectile then going for example towards the shooter, making it as if the 2hander deflected the arrow/bolt back. We jedi now.

I think timing would be important. You'd have to time your swing and there'd be less than half a second window to chamber the arrow. It'd be cool to have a new projectile spawned to show the deflection, even if only for visual purpose.
Title: Re: solution to not being able to chamber arrows
Post by: Sniger on September 11, 2018, 09:24:55 pm
We jedi now.

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