cRPG

cRPG => General Discussion => Topic started by: Bryggan on June 09, 2018, 04:48:05 am

Title: Mauls are rather ridiculous
Post by: Bryggan on June 09, 2018, 04:48:05 am
We all know a little about history, and the one thing we all know is that mauls were not a weapon of choice.  I've swung a sledge hammer or two in my life and I have found it is tiring.  Yet this beast which can kill you in 2 seconds still exists.  With its crush through and length and lack of fatigue it makes one absurd weapon.  Yet it still blocks as fast as a bamboo stick.  When Armagon developed this game he was aiming for
 historical accuracy, but yet this 'weapon' remains the most popular for sieges and pretty much everything else.

But, the maul was a peasant weapon and in reality it should take two seconds to swing or block after the first swing.  Even with high(ish) agi you still got be out of the 45 degree killing zone.  I hate to say it, but I'm calling OP on this one.

It almost makes we want to be an archer.
Title: Re: Mauls are rather ridiculous
Post by: Turkhammer on June 09, 2018, 04:54:41 am
We all know a little about history, and the one thing we all know is that mauls were not a weapon of choice.  I've swung a sledge hammer or two in my life and I have found it is tiring.  Yet this beast which can kill you in 2 seconds still exists.  With its crush through and length and lack of fatigue it makes one absurd weapon.  Yet it still blocks as fast as a bamboo stick.  When Armagon developed this game he was aiming for
 historical accuracy, but yet this 'weapon' remains the most popular for sieges and pretty much everything else.

But, the maul was a peasant weapon and in reality it should take two seconds to swing or block after the first swing.  Even with high(ish) agi you still got be out of the 45 degree killing zone.  I hate to say it, but I'm calling OP on this one.

It almost makes we want to be an archer.

It took you how many years to figure this all out?
Title: Re: Mauls are rather ridiculous
Post by: Bryggan on June 09, 2018, 06:14:48 am
About 6.  Hey, some of us are slower than others.
Title: Re: Mauls are rather ridiculous
Post by: Rando on June 09, 2018, 08:27:16 am
braaaaaaaaaaapppppppppppppppppppppppppppp
anyone else hear that post
Title: Re: Mauls are rather ridiculous
Post by: CrazyCracka420 on June 09, 2018, 03:48:59 pm
It would be nice if melee weapons had variable block speeds similar to shields.
Title: Re: Mauls are rather ridiculous
Post by: Gravoth_iii on June 09, 2018, 05:22:52 pm
It would be nice if melee weapons had variable block speeds similar to shields.

Not really, the worst part about shields is the varied block speed. If it happens to make a difference and you miss a block due to the delay, it will simply feel laggy.
Title: Re: Mauls are rather ridiculous
Post by: WITCHCRAFT on June 09, 2018, 05:24:23 pm
Not really, the worst part about shields is the varied block speed. If it happens to make a difference and you miss a block due to the delay, it will simply feel laggy.

bucklers for life
Title: Re: Mauls are rather ridiculous
Post by: Gravoth_iii on June 09, 2018, 05:33:37 pm
bucklers for life

Aye, tho at some point it stopped having a huge forcefield for me so i kinda ditched it for others.
Title: Re: Mauls are rather ridiculous
Post by: WITCHCRAFT on June 09, 2018, 05:43:34 pm
Aye, tho at some point it stopped having a huge forcefield for me so i kinda ditched it for others.

I have screenshots of my 18/24 pre-Tydeus shielder somewhere with like 60 arrows suspended in the air outside my shield, and the shield is at full health.

I miss that, but bucklers are still stylish as fuck. Steel buckler, scale mail, morion. Get fucking conquistador'd bitch
Title: Re: Mauls are rather ridiculous
Post by: PoisonedTail on June 18, 2018, 01:51:51 am
Watch out Bryggan, indicating any weapon is op to the Crpg community with facts and evidence automatically results in downvotes.
Title: Re: Mauls are rather ridiculous
Post by: Asheram on June 18, 2018, 02:13:21 am
must be an eu thing
Title: Re: Mauls are rather ridiculous
Post by: Kadeth on June 18, 2018, 02:53:09 am
history

Quote
I've swung a sledge hammer or two in my life and I have found it is tiring.

Quote
lack of fatigue

Quote
historical accuracy

Quote
in reality

visitors can't see pics , please register or login
Title: Re: Mauls are rather ridiculous
Post by: Bryggan on June 18, 2018, 04:19:27 am
Watch out Bryggan, indicating any weapon is op to the Crpg community with facts and evidence automatically results in downvotes.

It's ok, I didn't join C-Rpg to make friends, but to crush my enemies.  Of course, not being a sperg-lord I have no real enemies, tho I'm quite sure I earned the hate of others.  It's okay, its all cool.  But that variable block speed a la shield thing would make a world of difference.
Title: Re: Mauls are rather ridiculous
Post by: Gravoth_iii on June 18, 2018, 05:08:56 am
Do people use mauls? I guess theyre probably popular in strategus/siege.. I think they are incredibly fun in native, but ultimately kind of weak outside of their very good niche.

Ahh i remember trying to make agi based mallet builds work, so much potential for gimmickry but ultimately there were too many drawbacks. Boulder on a stick, aka long maul, used to be amazing and hilarious but that dates far back, crushthrough morningstar cav etc.  :mrgreen:
Title: Re: Mauls are rather ridiculous
Post by: Nickleback on June 18, 2018, 10:31:04 am
so you are bored
Title: Re: Mauls are rather ridiculous
Post by: SugarHoe on June 19, 2018, 02:44:18 pm
tho I'm quite sure I earned the hate of others.  It's okay, its all cool
youre not important enough to earn the hate of anyone
Title: Re: Mauls are rather ridiculous
Post by: Bryggan on June 20, 2018, 03:22:29 am
so you are bored

Yeah, the thrill has died, so now I'm whiny.  Kinda like the old man who complains about those crazy kids and their rock and roll music.
youre not important enough to earn the hate of anyone
True, but who the hell are you? All I ever see of you is ban requests.  Do you actually play the game?
Title: Re: Mauls are rather ridiculous
Post by: SugarHoe on June 20, 2018, 07:50:51 pm
True, but who the hell are you? All I ever see of you is ban requests.  Do you actually play the game?
maybe ur fake ego is hindering u from reading names ingame
Title: Re: Mauls are rather ridiculous
Post by: Nickleback on June 21, 2018, 12:51:32 am
This was sugarhoe's last post before being muted ,as a fellow troll i will be arguing with you from now on behalf of him.

OPEN YOUR EYES MOTHERFUCKER THE GAME IS OVER ALREADY YOU DIG HOMMIE?THE GAME IS DED WHY BOTHER ARGUING MECHANICS??? I FEEL LIKE EINSTEIN WHEN I SEE PPL LIKE U IN FORUM brchh ass dgger
Title: Re: Mauls are rather ridiculous
Post by: WITCHCRAFT on June 21, 2018, 01:41:30 am
I would like to see them further changed to a specialist weapon that is poor at 1v1 combat. They are amazing "support' weapons and already require teamwork to reach full potential.

Make them stronger, heavier and more awkward.  There are plenty of blunt 2H and poles that are viable duel/solo weapons.
Title: Re: Mauls are rather ridiculous
Post by: Tristan_of_Erzoth on June 21, 2018, 02:52:54 am
If you lose to a maul 1v1 you deserve to lose
Title: Re: Mauls are rather ridiculous
Post by: Rando on June 21, 2018, 06:39:20 am
This was sugarhoe's last post before being muted ,as a fellow troll i will be arguing with you from now on behalf of him.

OPEN YOUR EYES MOTHERFUCKER THE GAME IS OVER ALREADY YOU DIG HOMMIE?THE GAME IS DED WHY BOTHER ARGUING MECHANICS??? I FEEL LIKE EINSTEIN WHEN I SEE PPL LIKE U IN FORUM brchh ass dgger

Press F for sugar

F
Title: Re: Mauls are rather ridiculous
Post by: Rando on June 26, 2018, 05:06:32 am
i agree nerf those STUPID mauls
Title: Re: Mauls are rather ridiculous
Post by: Peasant_Woman on June 29, 2018, 01:19:10 am
Chamber them, you were going to die anyway when they activate crush-through.
Just believe in the heart of the blade.