old xp system replacing current xp system?
nice ;))) you should consider crushthrough morningstar as well pls XD
Wipe it too while you're on it. We have absolutely nothing to lose and a lot to gain.If you had been here for a large time time when it was very alive you wouldn't be saying this. Wiping peoples stuff isnt going to magically make it very alive again. It will still be the same undead mod it is, people come back for a bit and leave again, its been like this for 2-3 years. Wipe might bring some back for the same amount of time any patch does then they will leave again, but this time with everyones shit wiped.
I was here for a small time when this mod was very alive, and I wish to see it back to that state.
-Removing the Virgin
D:
Even on NA in late night you have like 60-70 players on Native TDM, while there are 3-4 on DTV in cRPG. Where is the point in keeping current status? The stagnation is killing the playerbase, it needs new influx of players that are still around, just they won't under any circumstances hop in with while they are put in great disadvantge in both levels and equioment. What do you say to a new guy? Retire 16 times to keep up in both exp gain and get some looms? That's bullshit. Besides pretty much everything lost value, looms, gold and xp if you are a long time player.sry but people who play ntive dont want to grind so you wont pick up new players by just wiping because the grind will still be there and the ones with more time to play will once again unbalance it again.
Sure, crpg veterans knows very well game mechanics and are just extremly good, and everyone that is pretty new to the game will get destroyed fast, without a decent numbers of similiar skilled players he'll leave, and that is what is happening to every new player that I saw in last 2-3 months.
Only way to get a decent playerbase at once is a new beggining for everyone.
Just lets hope that Professor will manage to get new servers running with a fresh database in some near future. We'll see what dies first :lol:
Plan is to go back to the old DTV game mode, Defend the Village
... not enough man/woman power to ...
revert the long maul and great maul textures back to the old ones while we are at it
this PC shit needs to die already
i dont think the XP gain should be higher for PvE than PvP in a PvP mod.
also played with this idea: what if we pay to play DTV? what if there was a symbolic gold income (for lowlevels) but high upkeep for looms and/or high-levels?
What people seem to forget is DTV is the best way to populate cRPG servers, a lot of time when they are enough players on DTV server a group is formed to switch to Battle servers. It's like a waiting room but with fun and killing DTV will consequently kill other servers.
fuck that bitchyeah i agree that cunt fucking attacked me every chance the piece of shit got and I'M the rude one for attacking her back
Why should they lower XP gain on DTV while they could increase it on PvP instead?
I wasn't around when the old XP system was in place so I can't give a good description of it but yes, we would like to replace the current xp system with the old xp system. There will probably be adjustments based on our current population and on what we find out diving deep into the code. We haven't touched or looked at the code yet, but will dive right into it after strategus is good to go.I dont want to be negative, but that is 1 the most stupid change ever made in that mod. Like do you have idea that everyone will be forced to fight with mob any other playstyle will be suboptimal.
For whose that miss the system to get the idea:
https://www.youtube.com/watch?v=P32SuOJExR8&t
I do know python, a bit of php (not a fan working with it tho, most php scripts I've encountered are nasty pieces of code) but never actually tried to make Warband mod which means I have zero Warband modding experience and barely understand how module system works. Can Google it, plenty of resources around and I did inspect mod files in the past few years not just crpg but various mods to see how much of actually python is there and how game code looks like.You need exactly 0 knowledge of python to mod warband.
Interested in learning how mod works, haven't played it in ages but I want to tinker with it a bit to see if I can improve it in any way.
It's awesome how you devs have great plans for the mod's future for years to come. There's just the problem that crpg is now easily the deadest mod alive and would need some motivation for players like... now.
I suggested free respecs to let people try out new stuff as they please for the time being, so at least the ones still playing are a little more active. I know you'd rather have paid respecs, which is also cool, except the m*o*d is d*e*a*d (seriously... you censored that?...) and you don't seem to realise that, if you want to keep it alive, now would be the time to "bridge" a kind of critical phase with extraordinary measures.
When you (un-)balance item stats, you never get tired of stating how everything can still be reverted in the future. Then why don't you try something really fresh under that premise? Add guns to DTV and see what happens. Re-implement the old grenade script (that I only heard about...) for DTV that used to be attached to the smoke bomb. If it's a mistake, revert it. In any case, people will want to see new stuff like that and give it a try.
the m*o*d is d*e*a*d (seriously... you censored that?...)
you do know that censor has been on the forums for like 3+ years right
you do know that censor has been on the forums for like 3+ years right
Just remove heirlooms and retiring system. It was always the biggest flaw of this wonderful mod.
Everyone can be same level. Make it like 32-34 so we can do funny builds.
There is lots of gear to mess around with since no +3 to limit your choices to stay competetive.
New players (they can get 100k gold or something) can instantly play vs veteran players.
As it is right now it takes a year to just get a full set of gear, and even then you will only have 1 or two weapons to choose from, and a single set of armor.
as majority of our old playerbase totally lost interest.
I'm in favor. This is the reason mercs has so many players - you cannot get a better char by grinding. All you grind for is some equipment, and that doesn't take too long. No level gaps = profit
And for peeps who say that there needs to be a grind for people to stay I say: bullshit. Look at mercs. Look at the native servers. And then come back to me and say that.
I'm in favor. This is the reason mercs has so many players - you cannot get a better char by grinding. All you grind for is some equipment, and that doesn't take too long. No level gaps = profitA lot of C-RPG vets enjoy the element of grind and would stop playing if it was removed, I know I would, I did dislike the grind element a while back, but now I play strategus I enjoy the grind a lot more as I can earn a lot of xp mercing for battles. Anyone who complains about a grind on c-rpg is retarded, the only grind is from level 32+ - Yes, Mercs doesn't have it and has population but one unique element of C-RPG is that it HAS that grind. I prefer it with, otherwise it just turns into a better version of mercs as opposed to its own good thing.
And for peeps who say that there needs to be a grind for people to stay I say: bullshit. Look at mercs. Look at the native servers. And then come back to me and say that.
Yep targeting mid june to get a lot of item recolors added in.
A lot of C-RPG vets enjoy the element of grind and would stop playing if it was removed, I know I would, I did dislike the grind element a while back, but now I play strategus I enjoy the grind a lot more as I can earn a lot of xp mercing for battles. Anyone who complains about a grind on c-rpg is retarded, the only grind is from level 32+ - Yes, Mercs doesn't have it and has population but one unique element of C-RPG is that it HAS that grind. I prefer it with, otherwise it just turns into a better version of mercs as opposed to its own good thing.
targeting mid june to get a lot of item recolors added in.
Hes the one planning to put in the patch in mid June with the recolors by Viscount. Currently still working on a fix for the pseudonym bug as well.