cRPG

cRPG => General Discussion => Topic started by: Horns_Archive on June 07, 2017, 02:49:05 pm

Title: Servers are Alive Kids!
Post by: Horns_Archive on June 07, 2017, 02:49:05 pm
NA1, EU1, and EU2 are up right now. Only NA1 has the official config file but I will set them up to be all official tonight. Tell everybody you know that it is going down tonight...
Title: Re: Servers are Alive Kids!
Post by: Yuang on June 07, 2017, 02:52:01 pm
Yes, though I don't play NA, but congratulations!
Title: Re: Servers are Alive Kids!
Post by: njames89 on June 07, 2017, 03:07:12 pm
Great work Horns. Will be on with clanmates when I am home from work later today!
Title: Re: Servers are Alive Kids!
Post by: Horns_Archive on June 07, 2017, 04:42:27 pm
Embed your youtube links you cur, this isn't the OKAM forum.
Jeez mom, okay!
Title: Re: Servers are Alive Kids!
Post by: Elmetiacos on June 07, 2017, 08:48:23 pm
I see nothing yet...
Title: Re: Servers are Alive Kids!
Post by: Horns_Archive on June 07, 2017, 09:07:32 pm
I see nothing yet...

You have to wait a long time for them to load. Previously the launcher auto added them to uour favorites but the IP's have changed.
Title: Re: Servers are Alive Kids!
Post by: Ikarus on June 08, 2017, 12:33:01 am
when you start crpg and servers are on with 20+ people on battle: the nostalgia hits you like this


was playing a bit with good ol´ jackiechan on eu1 in a 10v10, worked like a charm!


by the way, is somebody in the position to update the MODDB site? Because we should do that
Title: Re: Servers are Alive Kids!
Post by: njames89 on June 08, 2017, 01:08:45 am
30+ on na 1 tonight good to see people coming back!
Title: Re: Servers are Alive Kids!
Post by: Drunken_sailor on June 08, 2017, 01:26:07 am
Its a good thing I sold all my looms expecting to never play this mod again... is strat going to start again too??  I might have to reinstall..
Title: Re: Servers are Alive Kids!
Post by: njames89 on June 08, 2017, 02:09:02 am
Its a good thing I sold all my looms expecting to never play this mod again... is strat going to start again too??  I might have to reinstall..

40 in NA 1 right now. Get back on bud!
Title: Re: Servers are Alive Kids!
Post by: Kadeth on June 08, 2017, 03:49:12 am
Noice! I hope you guys are still on at like 4am 'murican time so I can play too  :P
Title: Re: Servers are Alive Kids!
Post by: dreadnok on June 08, 2017, 04:35:52 am
ill be fucking onup
Title: Re: Servers are Alive Kids!
Post by: Mallets on June 08, 2017, 05:17:23 am
Thx Horns!!!
Title: Re: Servers are Alive Kids!
Post by: Gravoth_iii on June 08, 2017, 05:38:17 am
Now for the revert and reset and maybe it'll grow a tad larger than 10v10! I will miss my +3 warspear though, its been with me through thick and thin.
Title: Re: Servers are Alive Kids!
Post by: Asheram on June 08, 2017, 07:25:23 am
Now for the revert and reset and maybe it'll grow a tad larger than 10v10! I will miss my +3 warspear though, its been with me through thick and thin.
lol it was 20 vs 20 an hour ago people dont play forever you know.
Title: Re: Servers are Alive Kids!
Post by: Molly on June 08, 2017, 10:23:02 am
"This character belongs to someone else." :cry:
Title: Re: Servers are Alive Kids!
Post by: Ikarus on June 08, 2017, 03:40:53 pm
Now for the revert and reset and maybe it'll grow a tad larger than 10v10! I will miss my +3 warspear though, its been with me through thick and thin.

the reset should be announced in big style on moddb, it´s the first reset since the mod was created after all
Title: Re: Servers are Alive Kids!
Post by: Horns_Archive on June 08, 2017, 03:45:18 pm
NA servers are now hosted in Chicago. Just a heads up.
Title: Re: Servers are Alive Kids!
Post by: Sparvico on June 08, 2017, 05:29:29 pm
If we do end up having a reset/wipe we need to get out and advertise that to the rest of the warband community. Of course all of this is academic if we can't get strat going. cRPG lived and died with strat.
Title: Re: Servers are Alive Kids!
Post by: Gravoth_iii on June 08, 2017, 05:47:00 pm
lol it was 20 vs 20 an hour ago people dont play forever you know.

20v20 on eu at 6am? Holy moley, it does seem like they play forever.
Title: Re: Servers are Alive Kids!
Post by: Suedehead on June 08, 2017, 06:43:48 pm
Rather OKAM gets an epic, than cRPG will be ever revived.
1-2 weeks of some activity and it will return to it's dead state.
Title: Re: Servers are Alive Kids!
Post by: the real god emperor on June 08, 2017, 06:56:52 pm
lol
Title: Re: Servers are Alive Kids!
Post by: Bugnir on June 08, 2017, 07:24:20 pm
Rather OKAM gets an epic, than cRPG will be ever revived.
1-2 weeks of some activity and it will return to it's dead state.

Strat will be revived and patched before The Epic™ is launched. Now take a moment to let that sink in.
Title: Re: Servers are Alive Kids!
Post by: Asheram on June 08, 2017, 07:30:12 pm
20v20 on eu at 6am? Holy moley, it does seem like they play forever.
I wasn't on EU when I posted that and it was primetime NA time, nice try though.
Edit: so you were complaining about server population at 6 am and claiming a wipe would make more ppl play at 6 am on weekday got it.
Title: Re: Servers are Alive Kids!
Post by: Gravoth_iii on June 08, 2017, 08:56:36 pm
I wasn't on EU when I posted that and it was primetime NA time, nice try though.
Edit: so you were complaining about server population at 6 am and claiming a wipe would make more ppl play at 6 am on weekday got it.

No i didnt play at all, i was going by Ikarus earlier post that he played when it was 10v10 which seemed to be around prime time from what i saw. Nice try though. I wasnt complaining at all, i was simply stating that a wipe would probably bring that 10v10 up higher.
Title: Re: Servers are Alive Kids!
Post by: Asheram on June 08, 2017, 09:03:46 pm
No i didnt play at all, i was going by Ikarus earlier post that he played when it was 10v10 which seemed to be around prime time from what i saw. Nice try though. I wasnt complaining at all, i was simply stating that a wipe would probably bring that 10v10 up higher.
20v20 on eu at 6am? Holy moley, it does seem like they play forever.
so where did 6 am on EU come from?
And sry complaining was a bit of an overstatement, more like trying plant seeds to hinder me from reaching lvl 38 😝
Title: Re: Servers are Alive Kids!
Post by: dreadnok on June 08, 2017, 09:04:16 pm
NA servers are now hosted in Chicago. Just a heads up.

Fuck chicago and obama right in the mouth hole area
Title: Re: Servers are Alive Kids!
Post by: Pistachio on June 08, 2017, 09:34:48 pm
Fuck Chicago put the servers on Colo!!!!  :D
Title: Re: Servers are Alive Kids!
Post by: Horns_Archive on June 08, 2017, 10:53:22 pm
Colorado doesn't have the nice infrastructure that makes it faster for everyone. You could put it to Colorado but chances are you will have more stops at bridges between networks making it slower than having it in Chicago where they have pipes out to major data centers on the east and west coasts
Title: Re: Servers are Alive Kids!
Post by: Gravoth_iii on June 08, 2017, 11:00:21 pm
so where did 6 am on EU come from?
And sry complaining was a bit of an overstatement, more like trying plant seeds to hinder me from reaching lvl 38 😝

Merely refering to that you mentioned 20v20 when it was only 10v10 on my server and it sounded like you were meant the time of day was why they had quit.

Lvl 38 is a lie, dont believe in it.
Title: Re: Servers are Alive Kids!
Post by: Saxton on June 09, 2017, 01:17:59 am
Can we pls move to reddit this forum isnt gay enuf and its totally 2011
Title: Re: Servers are Alive Kids!
Post by: gallonigher on June 09, 2017, 04:05:18 pm
Reading this forum today I swear I've stepped into a time machine to back to 2012
Title: Re: Servers are Alive Kids!
Post by: gallonigher on June 09, 2017, 04:21:14 pm
Lvl 38 is a lie, dont believe in it.

I got pretty close and then everyone stopped playing. 


Dick move
Title: Re: Servers are Alive Kids!
Post by: njames89 on June 09, 2017, 04:36:11 pm
I got pretty close

Got like 4 million xp the other day so depending how close you are it could still be possible.
Title: Re: Servers are Alive Kids!
Post by: Penitent on June 09, 2017, 05:16:28 pm
Chicago numba wan!

C-RPG numba too!

OKAM Numba fou!
Title: Re: Servers are Alive Kids!
Post by: Gravoth_iii on June 09, 2017, 05:42:22 pm
I got pretty close and then everyone stopped playing. 


Dick move

I respecced away my only chance at 38, i couldve been close if i put my 100 mil exp reward on my main but id rather have 2 level 37's. At this point i would be more exited about getting a full set of +3's again. Especially if thats from an old patch so that we are levling to 31.
Title: Re: Servers are Alive Kids!
Post by: zottlmarsch on June 09, 2017, 05:51:17 pm
When will the Epic be released?
Title: Re: Servers are Alive Kids!
Post by: njames89 on June 09, 2017, 05:54:24 pm
When will the Epic be released?

When the sun rises in the west and sets in the east.
When the seas go dry and mountains blow in the wind like leaves.
When my womb quickens again, and I bear a living child.
Then the epic will be released and not before.
Title: Re: Servers are Alive Kids!
Post by: chesterotab on June 09, 2017, 06:47:08 pm
was a blast to play again, thanks guys.

although focusing on the future, LET STRAT DIE. LET IT DIE! it'll never get 50 v 50 full rosters and is true hot garbage without that, whereas battle can be good with far less players.
Title: Re: Servers are Alive Kids!
Post by: Porthos on June 09, 2017, 10:43:41 pm
Rather OKAM gets an epic, than cRPG will be ever revived.
I agree with this.
To make it short - I'm dead sure that cRPG can't be revived in the sense of population numbers getting back to what they've been in 2012-2013. Maybe the word "revived" sounds different for different people, but I understand "revived" as getting it back to its prime. And hell no, that's not possible.
Title: Re: Servers are Alive Kids!
Post by: Asheram on June 10, 2017, 12:32:41 am
was a blast to play again, thanks guys.

although focusing on the future, LET STRAT DIE. LET IT DIE! it'll never get 50 v 50 full rosters and is true hot garbage without that, whereas battle can be good with far less players.
Why not revive it for those that want it? Wasn't it strat that kept the population playing? I never really bothered with it much but if it helps keep some sort of pop then why not even if that pop stays at a 10-20 players like it was in its undead state before okam came and went and crpg broke I would be happy.
Title: Re: Servers are Alive Kids!
Post by: Taser on June 10, 2017, 01:03:01 am
was a blast to play again, thanks guys.

although focusing on the future, LET STRAT DIE. LET IT DIE! it'll never get 50 v 50 full rosters and is true hot garbage without that, whereas battle can be good with far less players.

While true...



you will pry serindiar from my cold dead hands.

That said if strat dies, then I'm free. FREE
Title: Re: Servers are Alive Kids!
Post by: chesterotab on June 10, 2017, 01:26:05 am
Why not revive it for those that want it? Wasn't it strat that kept the population playing? I never really bothered with it much but if it helps keep some sort of pop then why not even if that pop stays at a 10-20 players like it was in its undead state before okam came and went and crpg broke I would be happy.

I agree with you in the concept of providing it for those that enjoy it. However in practice, those that claim to enjoy strat get partially invested short term, then get massively discouraged very quickly. I have seen it way too many times, NA1 is rocking, strat 10 vs 2 battle starts, people leave na1 to join it and never come back even when it ends.

Plus a clear focus on improving battle servers (MAYBE siege / dtv for you crazy people out there) is much more reasonable than reviving strategus for the lone heroes that have taken up the crpg dev mantle. Strat is a tumor at this point. LET ER' DIE
Title: Re: Servers are Alive Kids!
Post by: Sparvico on June 10, 2017, 01:41:25 am
Honestly I think if strat doesn't come back (with strat 4 rules or something similiar) the game will be dead in a month or two. I seriously doubt we'll retain any new people that might come in unless we have strat or a character wipe. People will come in, see that the combat is basically the same as native (though better) and be like "no sense starting to grind in this dead game" and go back to whatever flavor of warband they were doing before. Also clans really can't exist without events and for cRPG that's strat.
Title: Re: Servers are Alive Kids!
Post by: Taser on June 10, 2017, 01:44:45 am
I agree with you in the concept of providing it for those that enjoy it. However in practice, those that claim to enjoy strat get partially invested short term, then get massively discouraged very quickly. I have seen it way too many times, NA1 is rocking, strat 10 vs 2 battle starts, people leave na1 to join it and never come back even when it ends.

Plus a clear focus on improving battle servers (MAYBE siege / dtv for you crazy people out there) is much more reasonable than reviving strategus for the lone heroes that have taken up the crpg dev mantle. Strat is a tumor at this point. LET ER' DIE

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Honestly I think if strat doesn't come back (with strat 4 rules or something similiar) the game will be dead in a month or two. I seriously doubt we'll retain any new people that might come in unless we have strat or a character wipe. People will come in, see that the combat is basically the same as native (though better) and be like "no sense starting to grind in this dead game" and go back to whatever flavor of warband they were doing before. Also clans really can't exist without events and for cRPG that's strat.


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Title: Re: Servers are Alive Kids!
Post by: Drunken_sailor on June 10, 2017, 02:16:43 am
Strat is a magnet for this hypothetical "new player,"  when I first started it was strat that got me hooked with Crpg in the first place. 

M&B still gets a trickle of new people who hear about it for the first time from some one ranting about it or listing it on a top 10 games list, when they check the Mod scene it would be good if Strat was still slugging around.
Title: Re: Servers are Alive Kids!
Post by: Macropus on June 11, 2017, 07:43:26 pm
Im all for the wipe if the level exp requirements are reverted to lvl 31 retirement.
Title: Re: Servers are Alive Kids!
Post by: Turkhammer on June 14, 2017, 05:28:36 pm
We get loads of downloads, lots of new accounts. If we fail to retain numbers or grow under those circumstances it's because we've failed to make the game engaging for them.

Whether that's strat, new patch, or character wipe. With the numbers checking out this mod, we have all the raw resources we need to get populations high again. Imo as long as we commit to never wiping we are committing to the past at the expense of potential future growth.

If you wipe it's just a temporary solution to the problem of leveling the playing field.  In short order, the equipment advantage will reassert itself.  New players will again be facing not only an experience gap but an armor/equipment one yet again.

I'm seeing just 4 servers in the browser.  3 EU and 1 CHN.  How long did most folks wait to see NA ones?
Title: Re: Servers are Alive Kids!
Post by: Suedehead on June 28, 2017, 06:02:53 pm
so, looks like EU revival pretty much ended?
Title: Re: Servers are Alive Kids!
Post by: Horns on June 28, 2017, 06:12:40 pm
so, looks like EU revival pretty much ended?

You need an EU version of James to bother people and get them on.
Title: Re: Servers are Alive Kids!
Post by: N1PS on June 28, 2017, 06:43:17 pm
James should be in Marketing tbh
Title: Re: Servers are Alive Kids!
Post by: Jona on June 28, 2017, 06:45:26 pm
James should be in Marketing tbh

Who says he isn't?
Title: Re: Servers are Alive Kids!
Post by: GOBBLINKINGREATLEADER on June 28, 2017, 06:58:31 pm
James should be in Marketing tbh sales

Because if you can push a dead mod, you can push anything.
Title: Re: Servers are Alive Kids!
Post by: njames89 on June 28, 2017, 07:03:29 pm
Marketing/Business Admin/Operations in University as well as Pre-Service Firefighting. Worked in a variety of sales jobs before starting my current job in 2008. Essentially managing a real life strategus inventory for an infrastructure company lol.

Good guesses.
Title: Re: Servers are Alive Kids!
Post by: illogical on July 01, 2017, 08:56:55 am
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 (http://fastpic.ru/view/94/2017/0701/e062940b914696251cea552b2ea3ca9d.png.html)
Chinese are my best friends.
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 (http://fastpic.ru/view/96/2017/0701/ec716b3ac933c28c7a66e189da163948.png.html)
Almost... stupid map.
Title: Re: Servers are Alive Kids!
Post by: Sandersson Jankins on July 01, 2017, 11:59:51 am
Strat is a magnet for this hypothetical "new player,"  when I first started it was strat that got me hooked with Crpg in the first place. 

M&B still gets a trickle of new people who hear about it for the first time from some one ranting about it or listing it on a top 10 games list, when they check the Mod scene it would be good if Strat was still slugging around.

See where you're coming from, but I've watched this hypothetical fabled new player time and again over years and years come into the mod because he heard about the wonderous "strategus", nearly inevitably described to him, or imagined as a perfect amalgamation of multiplayer sync'd warband singleplayer experience and the proving grounds of battle.

anyone with a modicum of experience with strategus could tell you that this is not even nearly the case; generally these new players are highly disappointed with what they're confronted with. after all, what kind of cretinous nerd is actually going to savor and look forward to the opportunity to participate in an intensely flawed browser-based minigame with few graphics to speak of taking a rather long amount of time and organized+informed groups to accomplish anything in with playing routinely subjected to (or asked to, OVER AND OVER AND OVER through necessity god i hated recruiting for retard-time battles) playing at 4am because of some jackass' nighttime settings?

i believe that if strategus were to enter a new round, it would detriment a bit more than benefit the mod; there exists a sizable group of players that will simply not participate in any strategus battle out of principle or preference. there also exists a sizable group of players that will participate in nearly any strategus battle available! with these two die-hard groups combined with all of the fence-sitters and others, every time a non 100v100 unarmed strategus battle pops up, you'll witness the active server be rendered in two with neither group really having a playable server population.

strat certainly got me hooked, but circumstances are far different now. you'd need to see an ungodly and highly improbably amount of work by a considerable number of nerds. not only that, but you'd need a diverse (lmao) group of nerds otherwise you'll encounter enough people trying to revive strategus but the ingrained tendency for alliances with friends or comrades steer the map towards a dreadful carebear state of affairs

so ya basically i propose a partial wipe or economy reset/change that results in a more modest average gear loadout and meaningful upkeep/economy rather than "lol i've got several mil and nothing to spend it on", with strategus rightfully buried

(click to show/hide)
Title: Re: Servers are Alive Kids!
Post by: banned123 on July 01, 2017, 12:43:47 pm
See where you're coming from, but I've watched this hypothetical fabled new player time and again over years and years come into the mod because he heard about the wonderous "strategus", nearly inevitably described to him, or imagined as a perfect amalgamation of multiplayer sync'd warband singleplayer experience and the proving grounds of battle.

anyone with a modicum of experience with strategus could tell you that this is not even nearly the case; generally these new players are highly disappointed with what they're confronted with. after all, what kind of cretinous nerd is actually going to savor and look forward to the opportunity to participate in an intensely flawed browser-based minigame with few graphics to speak of taking a rather long amount of time and organized+informed groups to accomplish anything in with playing routinely subjected to (or asked to, OVER AND OVER AND OVER through necessity god i hated recruiting for retard-time battles) playing at 4am because of some jackass' nighttime settings?

i believe that if strategus were to enter a new round, it would detriment a bit more than benefit the mod; there exists a sizable group of players that will simply not participate in any strategus battle out of principle or preference. there also exists a sizable group of players that will participate in nearly any strategus battle available! with these two die-hard groups combined with all of the fence-sitters and others, every time a non 100v100 unarmed strategus battle pops up, you'll witness the active server be rendered in two with neither group really having a playable server population.

strat certainly got me hooked, but circumstances are far different now. you'd need to see an ungodly and highly improbably amount of work by a considerable number of nerds. not only that, but you'd need a diverse (lmao) group of nerds otherwise you'll encounter enough people trying to revive strategus but the ingrained tendency for alliances with friends or comrades steer the map towards a dreadful carebear state of affairs

so ya basically i propose a partial wipe or economy reset/change that results in a more modest average gear loadout and meaningful upkeep/economy rather than "lol i've got several mil and nothing to spend it on", with strategus rightfully buried

(click to show/hide)

I think the problem was just the passivity most of the time in Strategus, back during Strat 2 LLJK had over 200 members, the vast majority new and they stuck around and really enjoyed it because we had battles the entire time that Strat was up. Then chadz broke that version and by the time he got Strat 3 up months later 80% of those players had quit for good. In Strat 3 is also where he started adding things that were detrimental to the core of Strategus gameplay, i.e the battles. You started having to micro the map ridiculously for trade goods, having to heirloom armour and discount it, organise trade deals with other clans which by definition reduce the number of potential battles you can have.

Really I think if Strat was just reverted to what it was at it's core, a medium for getting large clan vs clan battles up it would be so much better for everyone involved, the Strategus map is always going to be pretty garbage to use so make it as simple as possible so it can just be used to start the battles.
Title: Re: Servers are Alive Kids!
Post by: GOBBLINKINGREATLEADER on July 01, 2017, 09:28:23 pm
I agree with Badplayer. I found it pants-on-head-stupid that as the mod dwindled, devs made it HARDER to play Strat by adding crime--a mechanic that accomplishes, in my opinion, literally nothing but necessitating micromanagement. People want to have to deal with less obnoxious little details rather than more.
Title: Re: Servers are Alive Kids!
Post by: Horns on July 01, 2017, 09:54:48 pm
I agree with Badplayer. I found it pants-on-head-stupid that as the mod dwindled, devs made it HARDER to play Strat by adding crime--a mechanic that accomplishes, in my opinion, literally nothing but necessitating micromanagement. People want to have to deal with less obnoxious little details rather than more.

My cents on start:

1. Hard start and end dates. Forces people to actually do shit.
2. AI armies to throw a curveball into the mix and add a bit more drama.
3. Actual prizes in cRPG once it ends. Gives people a reason for a strat season to end.

But strat hasn't received any thorough love in about 5 years. Basically any change other than minor tweaks would be a plus.
Title: Re: Servers are Alive Kids!
Post by: MURDERTRON on July 02, 2017, 08:13:11 am
Crime was kind of awesome because you could take castles from people who didn't manage their shit, though.
Title: Re: Servers are Alive Kids!
Post by: Taser on July 03, 2017, 04:01:52 am
Crime was fine, just wasn't implemented wisely imo. Needed other options other than buying your own goods to keep crime down. Maybe gold sinks such as guards to maintain the peace with the guards coming out of your garrison or being permanently tied to the fief. Something else than just the prosperity being low to keep crime down which doesn't really make sense anyway.

But without options on crime, it was annoying and prompted a lot of people to just sit in fiefs which also made a lot of people bored since they did nothing but pop on the map every couple of days to check on the fief and buy goods if necessary. Made a lot of people tune out. Strat was already a time sink then crime made it more annoying.

Crime with more options to it would probably do just fine so people have to watch/maintain their fiefs a bit more and give some more flexibility to those who can take advantage of high crime fiefs.

TBH though I don't know if its worth it to do an overhaul or tweaks. The population might not be there. Its pretty low now although there are random attacks on strat on eu and NA for some reason. I'd be fine with a strat revival but I don't know if there'd be pop to sustain it at all.