cRPG

cRPG => General Discussion => Topic started by: kasMVC on June 07, 2017, 01:55:23 pm

Title: Economy towards the end of the game was fucked
Post by: kasMVC on June 07, 2017, 01:55:23 pm
Albeit running around in full plate constantly even without an x5 and not having to worry about repairs was fun for a bit I think money should be looked at by whoevers in charge. A revert should include economy not just levels :)
Title: Re: Economy towards the end of the game was fucked
Post by: njames89 on June 07, 2017, 02:02:36 pm
James tbphwyf he's the worst
Title: Re: Economy towards the end of the game was fucked
Post by: Horns_Archive on June 07, 2017, 02:51:04 pm
I will take runescapes economy and make it our won. Party hats for all.

(click to show/hide)
Title: Re: Economy towards the end of the game was fucked
Post by: Sandersson Jankins on June 08, 2017, 12:07:17 pm
honestly tho i wonder how many people would be into some sort of rather drastic reset of looms/stats/gen/gold/etc

i only experienced true cRPG poverty for a pretty short time, generally acquiring friends with deep pockets

mite b cool bois
Title: Re: Economy towards the end of the game was fucked
Post by: njames89 on June 08, 2017, 12:51:39 pm
Personally I would feel less desire to play if it were reset. I don't know if I would stop playing but after so long putting time into building my characters and armoury I don't really feel like restarting. Don't see much need for at the moment though I have seen a few people that seem interested in it.

If rebuilding your characters and looms is your motivation you can always delete yours.
Title: Re: Economy towards the end of the game was fucked
Post by: zottlmarsch on June 08, 2017, 02:46:34 pm
I know you're just being obtuse, but I'll take the bait. This isn't for me, I'm about as likely to join in either way. This is for the people that aren't interested in joining or sticking around in this mod for the first time when other people have years of ingame advantages like huge amounts of exp, better armour, better weapons.

And for the people who won't come back unless there's something like a level playing field for them to enjoy. Several people have already voiced that opinion. At best it's something they really want, at worst it's a gimmick that'll prompt people to think about cRPG again out of curiosity.

We had a decent amount of people yesterday and that was amazing considering how it was out of the blue and we didn't really advertise it in advance, but I would love EU1, EU2 and DTV to be properly teeming with players again all grinding like it means something. I may be just as likely to play with or without my looms, but I'd play a ton more if we had the above situation and not just a few dozen people (which was still awesome) fighting the same people over and over with their 'end-game' builds. Wipes can be really good for renewal once things have started to get a little tired and the gap between someone starting now and someone starting 7 years ago has become too great.

Deleting my own looms won't accomplish any of the above. If you think there's an honest chance we can achieve the above and resolve our new-player retention rate without a full wipe, i'm all ears. I don't benefit from a full wipe mechanics-wise, I do selfishly want to benefit from a renewed population.

Agreed, wipe is the only way everyone (new and old) can start on a level playing field. If it was me I would just remove looms altogether tbh, no need for them really. Also some of the other crap such as booths and selling loompoints should be binned too, that just makes the rich richer and the poor poorer. All of those stupid things that were added to remove gold from the game and from the marketplace whores just had the total opposite effect. die chadz.

Nobody wants to grind for months anymore, so cRPG 2.0 should introduce lower maximum levels and stuff, give it a much more arcade/native experience where you can just jump in and have fun but with a personalised character with personalised armour, weapons and build and of course.....ride with your friends.
Title: Re: Economy towards the end of the game was fucked
Post by: Drunken_sailor on June 08, 2017, 03:05:54 pm
A wipe wouldn't be bad but I don't agree with getting rid of looms altogether at all. 

I don't really follow the school of thought for nerfing things, it will forever be better to buff things.  Instead of no loom points, increase the # of looms you receive at retirement. 

That way instead of having to invest in whichever equipment is the best in order to remain competitive, u will be able to put it into what you like to use.  Maybe even increase the number of times you can loom an item to 4 or 5, or implement scaled loom investment, where you can invest 20 looms in one item it will just provide nearly insignificant boosts after the 3rd.
Title: Re: Economy towards the end of the game was fucked
Post by: njames89 on June 08, 2017, 03:29:05 pm
I am just advocating from my own position. I do not see myself playing the game if my years of progress are wiped out after devs both chadz and Dupre made it clear a wipe would not happen again.

I especially do not advocate a wipe when the server is well populated and the game enjoyed by all those playing.

In my opinion the "level" playing field would last for all of a week or two until people had looms and were higher level than others. Not to mention the better players will still destroy new players and the general population regardless of levels or looms.

(click to show/hide)
Title: Re: Economy towards the end of the game was fucked
Post by: njames89 on June 08, 2017, 03:47:54 pm
I can understand what you guys are saying and its possible it could have some level of positive effect. But I won't advocate something that would make me quit the game, and personally would advise against it.
Title: Re: Economy towards the end of the game was fucked
Post by: njames89 on June 08, 2017, 04:09:11 pm
I take great joy from the armoury amassed by the clan over the years. It is a mark of the hard work put in by our clan. Using the gear adds to the experience and I believe we can achieve good population as we saw last night without deleting years of progression.
Title: Re: Economy towards the end of the game was fucked
Post by: zottlmarsch on June 08, 2017, 04:22:44 pm
I can understand what you guys are saying and its possible it could have some level of positive effect. But I won't advocate something that would make me quit the game, and personally would advise against it.

Lol James, you know deep down you ain't gonna quit either way.  :lol:

I remember my first gen, it took me like 3-4 months to get to retirement age. I spent that whole fucking gen in a shirt using the worst 2h axe to save up gold, by the time I was ready to retire I was able to save up enough gold to buy a +1 sword of war which I then retired and loomed to +2. When I saw that beauty sitting in my inventory at the beginning of my second gen, it was a most joyous experience that I have rarely experienced on any game. I spent the early levels of that 2nd gen just building up my strength so that I could get to use that precious sword as soon as possible, the awesome excitement when I was finally strong enough to carry it and loaded it as my default weapon and then slayed my first victim with it. By the time I sold off my looms I had like 30+ masterworks and they meant almost nothing to me, at least nothing compared to that first loom.....Just imagine the possibility of having all those feelings again, your first kill, your first loom, your first full set of armor etc.
Title: Re: Economy towards the end of the game was fucked
Post by: njames89 on June 08, 2017, 04:24:40 pm
Your looms may mean nothing to you but mine equip all the players of my faction and help our new players coming in. Of every loom I have there is not one that I do not greatly enjoy and that doesn't get used.

I would most likely quit out of principle if my progression was reset. I spent that time building the armoury working on the commitments from chadz and Dupre that there would be no more wipes.
Title: Re: Economy towards the end of the game was fucked
Post by: njames89 on June 08, 2017, 04:37:17 pm
When those commitments were made, did anyone in the world still expect cRPG to have players in summer 2017? And not just a couple, a lot!

I know I did. I think this game has the potential to continue indefinitely with patches that add equipment and don't cause bugs.
Title: Re: Economy towards the end of the game was fucked
Post by: Drunken_sailor on June 08, 2017, 04:46:40 pm
I sold all my looms, because at one point I chose to believe in jokam  :oops:, so I cant say my opinion is entirely valid, and I do look forward to looming my favs again, even though I would rather loom elite weapons like stones or sickels. 

But I don't really want to loose that 22 million gold or my gen 33 character.  They still have the free +3 looms for newbs I think, maybe just add good +3 counter weapons to the newb freebies so they can at least feel like they are capable of hurting a tanky tin can.
Title: Re: Economy towards the end of the game was fucked
Post by: njames89 on June 08, 2017, 04:49:44 pm
They still have the free +3 looms for newbs I think, maybe just add good +3 counter weapons to the newb freebies so they can at least feel like they are capable of hurting a tanky tin can.

I agree I support measures to help new players other than deleting everyones characters/equipment. Ideas like:

-Make them level 34 to start first gen
-Let them exchange their starter looms for ones they want (some classes got no starter looms)
-Consider a health buff for first generation players (10-15%)

how different would you feel if the database had died with the servers in Feb and this was a full rebirth?

I would still be seriously mourning my lost progression and I would be considering whether it was worth restarting. Though I would be less likely to quit if it had been an error as opposed to someone willfully discarding years of work on clan progression after publicly saying they would never do such a thing.
Title: Re: Economy towards the end of the game was fucked
Post by: zottlmarsch on June 08, 2017, 04:57:47 pm
Picture the scene, a 92 year old man lying alone in a hospital on his deathbed, hooked up to life support machines, in constant agony, unable to move and partially blind. God comes down to him and offers him a second chance at life, to be 16 again, to relive his life however he chooses, to be whatever or whoever he wants to be. The old man thinks for a moment, then remembers all the money and material things he has amassed over the years that he wouldn't be able to take with him. ''Hmmm, No thanks'' he says, ''just up my medicine dose so that I can live out this miserable existence alone a bit longer.''

That man is James.  :wink:
Title: Re: Economy towards the end of the game was fucked
Post by: njames89 on June 08, 2017, 04:59:54 pm
An interesting picture. Except that in this case the server seems fine to me and though I can't say for certain I expect population to grow consistently with continued work on the game.
Title: Re: Economy towards the end of the game was fucked
Post by: the real god emperor on June 08, 2017, 05:09:34 pm
I don't think any new new, literally fresh players will be joining c-RPG anytime. Anyone who is going to play will have an experience with c-RPG. They all had their reasons to quit. Combat slowed down, laggy servers same maps no strat etc. And, what I heard more than a couple of times; levels and shittons of wealth giving oldmy old friends many advantages. A wipe and revert back many patches is gonna fix most of those.

I mean would anyone actually not play at all if a wipe happened? cRPG was dead. None of us would play it again ever. Now we have the chance and I'd rather play with some more color rather than swinging at a few oldies and shittalking each other. I am speaking as the "supreme leader" of the clan with the biggest armory ever by the way.

But the mainmain key to victory is - i said it a lot of times and will say it again - is a new strat round with ingame grind mechanics. Such as " your thine hard work paid off" crsft system.
Title: Re: Economy towards the end of the game was fucked
Post by: zottlmarsch on June 08, 2017, 05:13:07 pm
I don't think any new new, literally fresh players will be joining c-RPG anytime. Anyone who is going to play will have an experience with c-RPG. They all had their reasons to quit. Krems, Krems, Krems & Krems etc. And, what I heard more than a couple of times; Krems. A wipe and revert back many patches is gonna fix most of those.

ftfy
Title: Re: Economy towards the end of the game was fucked
Post by: Bugnir on June 08, 2017, 07:47:39 pm
How about we split characters into two types, legacy and generation:


Legacy

All characters made pre-reset will become legacy characters, they will get to keep everything currently on the character but they will be unable to trade anything at all and additionally they will be unable to gain xp/gold nor will they be able to retire their character. Legacy characters will also not be allowed to participate in strategus nor will they be able to rank in the ladder. This will prevent old characters from inflating the market or giving a faction the upper hand in strategus but at the same time people who don't want to start over gets to play their old characters. Since they can't get gold through those characters it might incentivize them to play on newer characters just to pool gold, I mean even if you do have 2mil stored that might run out one day.


Generation

These are the characters that are made after the reset, they will have no restrictions.



I mean that is just the base I'd be glad to get some feedback, like maybe each account only gets 3-5 legacy characters max or apart from getting 1 forced respec after the reset legacy characters can never respec again. The whole idea behind this system is for cRPG to get a fresh start but at the same time keeping those great characters we all love and hopefully the players behind those characters.
Title: Re: Economy towards the end of the game was fucked
Post by: zottlmarsch on June 08, 2017, 08:08:17 pm
How about we split characters into two types, legacy and generation:


Legacy

All characters made pre-reset will become legacy characters, they will get to keep everything currently on the character but they will be unable to trade anything at all and additionally they will be unable to gain xp/gold nor will they be able to retire their character. Legacy characters will also not be allowed to participate in strategus nor will they be able to rank in the ladder. This will prevent old characters from inflating the market or giving a faction the upper hand in strategus but at the same time people who don't want to start over gets to play their old characters. Since they can't get gold through those characters it might incentivize them to play on newer characters just to pool gold, I mean even if you do have 2mil stored that might run out one day.


Generation

These are the characters that are made after the reset, they will have no restrictions.



I mean that is just the base I'd be glad to get some feedback, like maybe each account only gets 3-5 legacy characters max or apart from getting 1 forced respec after the reset legacy characters can never respec again. The whole idea behind this system is for cRPG to get a fresh start but at the same time keeping those great characters we all love and hopefully the players behind those characters.

Or.....we could just add chests

Lol
Title: Re: Economy towards the end of the game was fucked
Post by: Asheram on June 08, 2017, 08:46:21 pm
How about we split characters into two types, legacy and generation:


Legacy

All characters made pre-reset will become legacy characters, they will get to keep everything currently on the character but they will be unable to trade anything at all and additionally they will be unable to gain xp/gold nor will they be able to retire their character. Legacy characters will also not be allowed to participate in strategus nor will they be able to rank in the ladder. This will prevent old characters from inflating the market or giving a faction the upper hand in strategus but at the same time people who don't want to start over gets to play their old characters. Since they can't get gold through those characters it might incentivize them to play on newer characters just to pool gold, I mean even if you do have 2mil stored that might run out one day.


Generation

These are the characters that are made after the reset, they will have no restrictions.



I mean that is just the base I'd be glad to get some feedback, like maybe each account only gets 3-5 legacy characters max or apart from getting 1 forced respec after the reset legacy characters can never respec again. The whole idea behind this system is for cRPG to get a fresh start but at the same time keeping those great characters we all love and hopefully the players behind those characters.
So how would my main get closer to lvl 38 that way? I am halfway there. Why not just make a server for all this?
Title: Re: Economy towards the end of the game was fucked
Post by: Jona on June 08, 2017, 10:19:46 pm
I doubt I'd ever really be able to commit anywhere near the amount of time that I used to to crpg whether it gets reset or not, however, I do know that I'd be more likely to spend a large amount of time playing if I still have my characters and looms that I always did waiting for me to return. I'm not particularly attached to them or anything, however I did spend the time to level them up high(ish) and set their stats the way they are. It would simply be a large hindrance to my enjoyment of crpg if I had to do that all over again just so I could get to a point where I could have fun with the game.

Let's say I've got 3 hours a week to spend on crpg: if we reset I'd have to slowly grind a peasant character up to retirement level at which point I could retire and start to amass a loom collection again, or keep it high level so I could enjoy playing the game the way I want to. It would take me weeks just to get to a high enough level where I can get enough enjoyment out of the game to deem it worth the time investment... idk about everyone else but being a low level peasant unable of killing higher leveled characters was never what attracted me to this mod in the first place. As soon as the servers are reset it'd be a mad dash to the finish line where those with the free time would get leveled up quickly and be able to steamroll the whole server in no time. It'd only be a short while before we are more or less exactly where we are now, where the diehards are a higher level than everyone else. And what do we do then, wipe the servers again? A server wipe might rejuvenate the population for a month or so, at most imo, and then we'll be right back to where we are now, only the higher leveled nerds have fewer options to choose from (we all know as soon as someone gets something MWed they never use any other items that aren't MWed ever again) and the lower leveled nerds won't even have functioning characters yet.

Sure, skip the funs exist for a reason, and while I personally hate the grind, I'd still much rather prefer to at least feel like I'm working towards something, however far away the goal may be. Also having a high level regular character at least gives you the option of retiring in return for some looms. If you devote all your time to playing on a stf you can at no time decide to become a peasant in return for looms. Basically, any time invested in a stf is simply wasted, apart from being able to actually enjoy the first 10 or so hours of gameplay.
Title: Re: Economy towards the end of the game was fucked
Post by: Lemon on June 08, 2017, 10:21:14 pm
I have an easy fix that would allow new players to catch up easily--

Everyone starts with a few +3 items, which are market locked and if the player does not have a build that suits those items or if they don't like them, they often sit unused.

Give new players heirloom exchanged equivalent to the starting heirlooms, so they can exchange them for something they find useful. This will help provide a LITTLE bit of gear equality, but more importantly let new players feel like they actually have a chance verse some full +3 veteran.
Title: Re: Economy towards the end of the game was fucked
Post by: Drunken_sailor on June 08, 2017, 11:05:50 pm
So how would my main get closer to lvl 38 that way? I am halfway there. Why not just make a server for all this?

your level 19? big deal
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Title: Re: Economy towards the end of the game was fucked
Post by: Asheram on June 08, 2017, 11:11:49 pm
your level 19? big deal
uhm no I am 300 million xp into lvl 37 with 350 million more to go.
Title: Re: Economy towards the end of the game was fucked
Post by: Drunken_sailor on June 09, 2017, 12:39:27 am
visitors can't see pics , please register or login


I found a neck beard for you
Title: Re: Economy towards the end of the game was fucked
Post by: Asheram on June 09, 2017, 12:56:33 am
I found a forehead mustache for you.visitors can't see pics , please register or login
Title: Re: Economy towards the end of the game was fucked
Post by: Drunken_sailor on June 09, 2017, 01:04:00 am
Nah man I was just being sarcastic since your wording soundied like you were level 19, I'm jealous of your level, don't mind me.   Haha that's my alts hairdew
Title: Re: Economy towards the end of the game was fucked
Post by: Yuang on June 09, 2017, 04:09:03 am
There is no fair solution in the world. If you do extreme things, then you will get part of it and lose another part. The best way is to be able to take care of new and old players at the same time. Give new players more discounts, and don't let old players lose more. CRPG is torture for ordinary people, but a pleasure for new people who like it. Seven years later, CRPG has evolved very mature, but the threshold is still high. CRPG is able to revive, relying on the enthusiasm of the older players.
Title: Re: Economy towards the end of the game was fucked
Post by: Horns_Archive on June 09, 2017, 06:07:33 am
There is no fair solution in the world. If you do extreme things, then you will get part of it and lose another part. The best way is to be able to take care of new and old players at the same time. Give new players more discounts, and don't let old players lose more. CRPG is torture for ordinary people, but a pleasure for new people who like it. Seven years later, CRPG has evolved very mature, but the threshold is still high. CRPG is able to revive, relying on the enthusiasm of the older players.

He wins.
Title: Re: Economy towards the end of the game was fucked
Post by: Sari on June 09, 2017, 06:27:28 am
I miss the times where I only wore heavy armor when i had a x5 good times
Title: Re: Economy towards the end of the game was fucked
Post by: Asheram on June 09, 2017, 07:43:48 am
I miss the times where I only wore heavy armor when i had a x5 good times
your sig reminded me of this lol.visitors can't see pics , please register or login