OKAM is temporarily dying. There used to be multiple full servers with 150 players each, now it's about 80 worldwide, at least in the evening. There's not much to do, since Epic is not yet released, and the regular combat mode suffers from repetitiveness and lack of diversity. Being limited to 13th century means that you've got nowhere near as much various equipment as in cRPG, so you only have different kinds of leather, mail, and scale, all pretty similar. Weapons are pretty limited too, they all feel more or less the same to me. There are only 4 stats you can level: health, damage, attack speed, and movement speed. Again - not even close to cRPG's diversity of builds. I can understand why the devs decided to settle on 13th century - no firearms. But then it's their game and they don't have to stick to realism so strictly. They could introduce a bit of fantasy/alternative history to the game and make a period when there was both the classic medieval stuff and "firearm period" stuff like plate armour, bigass 2h swords, rapiers etc., but no firearms. Each next update will bring a new wave of players, some of which will go meh after a while, some will stay. This will probably keep repeating until Epic or some other persistent feature gets released.
Can't beleve they shut down DTV. Nooo. Any ideas how much should cost us to rent crpg servers? Would donate some cash fot that cause.
No we can't.
TLDR
Also can we stop acting like OKAM killed C-RPG? C-RPG has been slowly dying for years now, people have gotten bored of it. Was OKAM the final nail in the coffin? Yeah. Kinda. But let's face the facts, if people wanted to play C-RPG they would, and they're not. Let's not act as if the big bad OKAM destroyed it.
No we can't.Lol okay then buddy, blame it on whatever you want. I think I'll blame it on 9/11 today. Maybe tomorrow I'll blame it on this pizza place I liked shutting down. Damn pizza place, ruined C-RPG!
But that's OK as native works just fine for me now.
Damn pizza place, ruined C-RPG!visitors can't see pics , please register or login
People are idiots, that doesn't make my point incorrect.
EDIT: according to your long post that I replied to you say people stopped playing cRPG because they got bored with it why then are there always alot of people still playing native which is alot more restrictive and more potential for boredom?
I would pay modestly for a c-RPG pre 2012 "Tydeus & Shit-Balance-Team" item/stat fuckups.
Could anyone shortly summarize the history of cRPG? I'm relatively a newmy old friend here (played a bit in 2013/2014, got addicted in 2015), so I don't know all of this Tydesu drama.
Could anyone shortly summarize the history of cRPG? I'm relatively a newmy old friend here (played a bit in 2013/2014, got addicted in 2015), so I don't know all of this Tydesu drama.
Mostly AGI vs STR changes, melee buffs, archery and cavalry nerfs. This heavily nerfed Strength based builds, and made a new whole kind of builds appear, centred around WPFs for spamming. All in all, wasn't good for the game, and population started to get lower and lower.
My okam forum mysteriously hasn't worked (can't post) since the day I threatened to set fire to zimkes beard if he didn't add lederhosen and he sent me a fail warning. If devs can't handle a simple joke these days then fuck knows how they are dealing with all this negative press and feedback.
Crpg with 0 population > okam
bitch i told u shits bugged and you're not the only one, theres no big brother in okam forums goddamnit
I think okam will get more diverse in the future(soontm), both in terms of items and character customisation. I know how much all of you love diversity because you are all right.
What is your take on combat?
We're not going to see anything like C-RPG againUnless someone takes up the task of porting cRPG into Bonerlord. Imagine that, good old cRPG but with modern graphics, lots of new items, and maybe some new features.
I agree Gurgumul, the only things that made cRPG better than Native was that you were not locked into 1 nations gear sets (being limited to the gear from the side you picked) and being able to fiddle with your stats to fine tune a classes build. I dont think it would be that hard to replicate in Bannerlord and I hope someone does.We're not going to see anything like C-RPG againUnless someone takes up the task of porting cRPG into Bonerlord. Imagine that, good old cRPG but with modern graphics, lots of new items, and maybe some new features.
Unless someone takes up the task of porting cRPG into Bonerlord. Imagine that, good old cRPG but with modern graphics, lots of new items, and maybe some new features.New weapons, new armour, new horses, new throwing weapons, new ranged weapons, the fact that archery was made more balanced by removing their ability to fire like a minigun like they can in native.
I agree Gurgumul, the only things that made cRPG better than Native was that you were not locked into 1 nations gear sets (being limited to the gear from the side you picked) and being able to fiddle with your stats to fine tune a classes build. I dont think it would be that hard to replicate in Bannerlord and I hope someone does.
Just abandon the game and make a crpg2 for bannerlord and let it be DLC for 20 bucks and you would earn even more.I'm fairly sure that there's legal ramifications that prevents mods from being monetised, because you're making money off of another companies game. At the very least donkey crew would be forced to give a large sum of whatever they earn to Taleworlds.
But i guess dreams are only dreams.
New weapons, new armour, new horses, new throwing weapons, new ranged weapons, the fact that archery was made more balanced by removing their ability to fire like a minigun like they can in native.I already mentioned gear and stats and I said better not more advantageous. The things I mentioned are the only things I miss about crpg over native.
Any interesting stuff to share with gatekeeper of cRPG?