Other Games => ... and all the other things floating around out there => Topic started by: Vibe on February 15, 2016, 08:54:56 am
Title: Street Fighter V
Post by: Vibe on February 15, 2016, 08:54:56 am
http://store.steampowered.com/app/310950/
The legendary fighting franchise returns with STREET FIGHTER® V! Stunning visuals depict the next generation of World Warriors in unprecedented detail, while exciting and accessible battle mechanics deliver endless fighting fun that both beginners and veterans can enjoy.
Release date: Tomorrow! (16.02.2016)
Biggest changes from previous version: - New characters - No chip deaths - Backdash invincibility - Variable gauge - Shared online with PS4 - Easier links
No chip deaths prevents those frustrating moments when the enemy could just chip you to death. There is no more backdash invincibility either. Variable gauge provides extra depth because it changes characters attacks. Shared online with PS4 will help keep the game's online mode populated.
The biggest change, especially for new players, is easier links though. They basically removed all the one-frame links that you had to pull off if you wanted to combo successfuly. Combos are now easier to perform, basically. Previously you had to spend hours upon hours in training mode to drill into your head / muscle memorize because the timing you had to have to perform a 1-frame link was pretty absurd. In SFV it's easier to do that though, do to 1-frame links being 3-frame links. This makes Street Fighter V for new players much less frustrating to pick up and shifts the focus of combat from perfect combo execution to other parts of the combat, like spacing, zoning, reacting to opponent.
Anyone else getting it?
PS: If you are, don't buy on Steam. You can get it at almost 50% of the price at resellers. Cdkeys has it for 28.90€ (http://www.cdkeys.com/pc/games/street-fighter-5-pc-cd-key-steam)
Title: Re: Street Fighter V
Post by: [ptx] on February 15, 2016, 09:22:42 am
Not Tekken meh/10
Title: Re: Street Fighter V
Post by: Vibe on February 15, 2016, 10:04:56 am
All the old chars will come a bit later, I think they wanted to put this out a bit earlier than planned due to competition.
Title: Re: Street Fighter V
Post by: LordBerenger on February 15, 2016, 11:25:13 am
Street Fighter is one of my fav arcade fighting games. BUT I really dislike the art style/graphics that they've went with SF games since SF IV. Wish we got Tekken on PC. Or classic Street Fighter games.
Title: Re: Street Fighter V
Post by: Daunt_Flockula on February 15, 2016, 11:51:52 am
I am probably getting it later, not on release. The entire unlockable character thingy is kind of confusing though. I have a feeling that the ingame currency is going to be a bitch to obtain.
Also, I am still waiting for goddamn Namco to admit it that they are eventually releasing Tekken 7 on PC. Those bastards are wearing a relentless poker face not to say it.
Title: Re: Street Fighter V
Post by: IR_Kuoin on February 15, 2016, 12:21:30 pm
Harada has said they have considered to bring T7 to PC(multiple times actually). No worries there. Regarding fightmoney, during the two betas I played I got quite a few of them in a matter of hours. They had some testing where you could unlock stages with the money you earned, didn't take long. But knowing Capcom and the fact that all new content can be acquired for free grinding currency, I'm suspecting that the store prices will be quite high so people will shell out on the season pass to avoid the grind. I'm guessing Alex is gonna cost around the 5k mark to unlock when he comes out in march update.
Also pls this time around don't let me be the only fucboi who plays SF on this forum :cry:
Title: Re: Street Fighter V
Post by: Gravoth_iii on February 15, 2016, 12:51:03 pm
T7 coming late 2016 or somewhere in 2017, hopefully on pc too. Never been a fan of SF but watching Avoidingthepuddle play it now and it actually looks pretty good.
Title: Re: Street Fighter V
Post by: Vibe on February 15, 2016, 01:10:35 pm
Also pls this time around don't let me be the only fucboi who plays SF on this forum :cry:
I got it as well (already preloaded woop), actually planning to stick to it this time, I gave up on SF4 due to those frustrating ass combos and generally not so populated online.
Title: Re: Street Fighter V
Post by: Daunt_Flockula on February 15, 2016, 01:31:46 pm
Also pls this time around don't let me be the only fucboi who plays SF on this forum :cry:
Don't worry. I'll probably be whacking you with my hard-earned Alex (he was my ultimate favorite in 3rd Strike) some time later :D. I'm just not getting it right now.
Title: Re: Street Fighter V
Post by: Vibe on February 15, 2016, 02:40:16 pm
New moves and mechanics:
Title: Re: Street Fighter V
Post by: Gravoth_iii on February 15, 2016, 05:20:57 pm
Do you play with controller or arcade sticks?
Title: Re: Street Fighter V
Post by: IR_Kuoin on February 15, 2016, 05:50:29 pm
I play on an arcade stick, but without plinking there's pretty much no reason to not play on a pad if you don't already have a stick or a hitbox.
Edit: Seems like Ranked MM got a medal system. Launch date also been moved to Midnight instead of 1 in the afternoon for EU :)
Title: Re: Street Fighter V
Post by: Vibe on February 15, 2016, 06:24:03 pm
I played on controller but I feel more at home with keyboard, so I'm gonna play this one with a keyboard I think, and rebind the keys so it's like a hitbox.
Title: Re: Street Fighter V
Post by: IR_Kuoin on February 15, 2016, 09:00:13 pm
Got my cd-key from G2A now, looks like they're "shipping", just in time for pre-order on steam. Chun-Li costume here I come 8-) (hopefully)
Title: Re: Street Fighter V
Post by: IR_Kuoin on February 16, 2016, 07:15:37 am
Looks like customizing your own keyboard keys can't be done in-game at all. GG Crapcom?
Title: Re: Street Fighter V
Post by: Son Of Odin on February 16, 2016, 08:08:01 am
*Removed to protect Spurdo's innocent sensitive eyes
Title: Re: Street Fighter V
Post by: Vibe on February 16, 2016, 09:47:19 am
#IfWinActive StreetFighterV space::w ; jump Numpad1::b ; light punch Numpad2::n ; medium punch Numpad3::m ; heavy punch Numpad4::g ; light kick Numpad5::h ; medium kick Numpad6::j ; heavy kick Numpad7::k ; ex punch Numpad9::, ; ex kick #IfWinActive
Title: Re: Street Fighter V
Post by: Daunt_Flockula on February 19, 2016, 07:18:15 pm
Bah, I gave in and bought it after I found a fairly good deal. Gib steam names or ingame profile names, if you guys fancy an occasional spar.
My steam name is lordred_the_red by the way.
Title: Re: Street Fighter V
Post by: IR_Kuoin on February 19, 2016, 08:04:01 pm
My fighter ID is KuoiiN since 6 was the minimum number of letters :(
Title: Re: Street Fighter V
Post by: Vibe on February 19, 2016, 08:45:00 pm
Fighter name: MangoBay
I'm enjoying the game a lot. Combos are much less frustrating to learn compared to USF4, which means the entry barrier is basically being good with normals. Doing combos against a real player is a whole another story though :lol: Online games are balanced apart from occasional match with a 2000LP+ player, lol.
Title: Re: Street Fighter V
Post by: Daunt_Flockula on February 19, 2016, 08:59:34 pm
Names noted. Expect an invite from Hardbreaker (that is my fighter ID) soon.
I found the game a little bit underwhelming just like SF IV though. I have been waiting for the infinite dynamism of SF III to return for a long time. Seems like it is gone forever, never to return.
Title: Re: Street Fighter V
Post by: IR_Kuoin on February 19, 2016, 09:12:01 pm
3s was very simple as well though, but parrying and juggle combos makes it really hype / fun to play. The lack of juggle combos that most chars had in 4 is kinda sad to see though, I love me some ex juggle combos. If Urien doesn't have his fireball and elbow juggles I'm gonna be majorly disappoint.
Title: Re: Street Fighter V
Post by: IR_Kuoin on February 20, 2016, 01:56:54 am
He's not wrong. However I don't know why people are bothered so much by lacking story mode or vs cpu, street fighter has been about online competitive play for quite some time, and that's what you get. It's kind of like complaining that Dota or League of Legends doesn't have story mode.
But complaints like server problems, lacking controller/stick support, no key rebinding and shit like no consequence for people who abandon matches are completely legit though.
Title: Re: Street Fighter V
Post by: IR_Kuoin on February 21, 2016, 06:42:15 pm
Rqing from a match makes you keep your winstreak and your player points, no reason not too...
Title: Re: Street Fighter V
Post by: Daunt_Flockula on February 21, 2016, 07:12:24 pm
He's not wrong. However I don't know why people are bothered so much by lacking story mode or vs cpu, street fighter has been about online competitive play for quite some time, and that's what you get. It's kind of like complaining that Dota or League of Legends doesn't have story mode.
But complaints like server problems, lacking controller/stick support, no key rebinding and shit like no consequence for people who abandon matches are completely legit though.
I really want a story mode though. Up until SF IV, the franchise had an actual storyline that made sense. And to be honest, it was good to have it there. Then they suddenly felt it was no biggie and ditched the story part to a large extent. Here in SF V, story is barely there. Almost everything is about online interaction and grinding.
I kind of get a Diablo 3 vibe here. So far I somehow managed to collect enough ingame currency to get 2 extra characters, but what you can do ingame is limited and the rest of the characters will probably be impossible to have without paying real money. I really miss the olden classical approach to gaming. Apparently, the more connected everyone gets, experience evolves into something far simpler and the milkier the cash cow becomes.
Title: Re: Street Fighter V
Post by: Vexus on February 21, 2016, 07:23:51 pm
He's not wrong. However I don't know why people are bothered so much by lacking story mode or vs cpu, street fighter has been about online competitive play for quite some time, and that's what you get. It's kind of like complaining that Dota or League of Legends doesn't have story mode.
But complaints like server problems, lacking controller/stick support, no key rebinding and shit like no consequence for people who abandon matches are completely legit though.
By all means ditch all the modes and make it all about online match making. That however means we should expect more maps, modes etc for the online mode not exactly what you get from the previous games minus the story mode, etc etc.
That was also the problem with that FPS with ride able robots (I forgot the name). They focused only on the online aspect and people thought it was going to be great! Little did they know they barely put any maps at launch. I wouldn't mind an online focused street fighter/whatever game, IF (And that is a BIG IF) they use that money saved into more content for the multiplayer mode/s which currently they don't.
Title: Re: Street Fighter V
Post by: IR_Kuoin on February 21, 2016, 07:50:01 pm
Apparently alt-tabbing out while having a teleport match makes the other player get the teleportation / or the home button on the PS4. Great netcode. Should have used GGPO. Great rollback netcode.
Title: Re: Street Fighter V
Post by: Daunt_Flockula on February 21, 2016, 07:54:13 pm
Apparently alt-tabbing out while having a teleport match makes the other player get the teleportation / or the home button on the PS4. Great netcode. Should have used GGPO. Great rollback netcode.
Explains why I got them teleports on a sound connection with a level 5 match-up earlier. Best screw up possible in an almost online-only game. I wonder what happens if the other player also retaliates with an alt+tab. Maybe the redundant teleporting is gone along with precious seconds of survival chances?
Title: Re: Street Fighter V
Post by: Vibe on February 21, 2016, 08:26:41 pm
By all means ditch all the modes and make it all about online match making. That however means we should expect more maps, modes etc for the online mode not exactly what you get from the previous games minus the story mode, etc etc.
That was also the problem with that FPS with ride able robots (I forgot the name). They focused only on the online aspect and people thought it was going to be great! Little did they know they barely put any maps at launch. I wouldn't mind an online focused street fighter/whatever game, IF (And that is a BIG IF) they use that money saved into more content for the multiplayer mode/s which currently they don't.
Yeah I agree. What I'm most bothered about is that there's so few playable characters compared to USFIV. This game currently doesn't deserve 60€ price tag at all. So that's why you just buy it at resellers at <30€ and accept that the game was released too early (on purpose). Full story mode is coming in March already, they say.
Title: Re: Street Fighter V
Post by: IR_Kuoin on February 21, 2016, 08:32:10 pm
There will be 6 new chars at the end of this year. Those 6 chars should have been in the game when the game launched... But they wanna get it ready for Cap Cup and starting small means less preparations and tech knowledge, that's great for pro players and all, but for 95% of the playerbase it's pretty shit. I'm not feeling any chars in the current version of the build, all the chars I enjoy from the series are coming this year, and I pray that they won't be last on the list ;_;
Title: Re: Street Fighter V
Post by: Vexus on February 21, 2016, 08:44:18 pm
I really like how Angry Joe named the game as early access since it's pretty much that :D
Kinda sad we are coming to an age where everything is releasing early to get the money quick before people realizing it's not complete and/or just a cash grab.
Title: Re: Street Fighter V
Post by: IR_Kuoin on February 21, 2016, 10:27:52 pm
This is pretty much the 5th beta.
Title: Re: Street Fighter V
Post by: Gravoth_iii on February 22, 2016, 12:36:47 am
From what ive heard its released early to the hardcore players, so they can get into it before EVO and stuff like that, since that is their core consumerbase for the long run aswell as at launch. So i guess its kind of doing them a favor, while it seems like the rest is released in free dlc's.
Title: Re: Street Fighter V
Post by: Vexus on February 22, 2016, 12:47:14 am
I applaud them on making it possible to unlock new characters/skins with ingame money (Albeit a HUGE grind).
Title: Re: Street Fighter V
Post by: IR_Kuoin on February 22, 2016, 12:50:32 am
Doing all the story parts should give you enough for one char. Which is 100k atm lol
Better save that for Urien visitors can't see pics , please register or login
Title: Re: Street Fighter V
Post by: Gravoth_iii on February 22, 2016, 01:01:45 am
From what i heard of the ultimate fighting game streamer Avoidingthepuddle and caster (his twitch is the best, cant recommend it enough for general entertainment), USF4 was lacking at the start too, but grew over time. But i think that was more depth in the combat and maybe not as much the characters and story.
Title: Re: Street Fighter V
Post by: IR_Kuoin on February 22, 2016, 01:07:53 am
SF4 tech has evolved since it's release in 2008, at the current stage it is really fucking deep. Seeing how they wanted to remove a lot of the tech from that game and make it more "fair" there's a huge doubt in the community that SF5 can reach the same level. They've wanted to remove OS, which is pretty much impossible, but some early beta OS doesn't work anymore IIRC, crouchtech, invulnerable backdashes etc. For this version of SF they wanted to focus on "footsies" and mindgames. All though this being the SF with the most frametraps it's pretty funny regarding the fact that this game goes for the more casual route.
Title: Re: Street Fighter V
Post by: IR_Kuoin on February 26, 2016, 06:50:48 pm
GG
Title: Re: Street Fighter V
Post by: Daunt_Flockula on March 09, 2016, 05:12:12 pm
How do you even add friends in this thing anyway? Only option I found after searching your ID's was "add favorite", which felt gay but I did anyway :mrgreen:
Title: Re: Street Fighter V
Post by: IR_Kuoin on March 09, 2016, 05:17:54 pm
Yeah add to favorites is the only way to "add" someone. tbh they should have made their own overlay like GFWL. That would have worked perfectly with the crossplay, and given us the chance to get hatemail.
Title: Re: Street Fighter V
Post by: Daunt_Flockula on March 09, 2016, 07:43:28 pm
By the way, both of you bastards seem to have packed up quite high levels of LP. I feel like I might get my ass handed to me if I fight you. But that won't prevent me from trying :mrgreen:
Title: Re: Street Fighter V
Post by: Vibe on March 10, 2016, 08:49:34 am
By the way, both of you bastards seem to have packed up quite high levels of LP. I feel like I might get my ass handed to me if I fight you. But that won't prevent me from trying :mrgreen:
What LP are you at? I could give you some newbie tips to help you reach out of that, because you might think it takes much but really it doesn't. I think I could be even higher if there werent so many laggers, or if I could actually stick to a single character :D
Started with Rashid, didn't like him that much, switched to Karin, liked her but she's extremely technical and it's very hard to execute the advanced stuff with her. Then I tried Bison, damn what a strong character (his V trigger is fucking insane) and I did fine with him (my first charge character) in training but holy crap I couldn't do a single combo in online, it takes a bit more awareness and knowledge on how to charge during all that fighting, so I just deduced he's not newbie friendly and I dropped him. Next target is Laura :D
Title: Re: Street Fighter V
Post by: Daunt_Flockula on March 10, 2016, 11:49:30 am
I am currently at 584 or something. I main only Vega. The main reason why I haven't been able to go beyond that is I can't find matches most of the time. Usually I wait and wait and wait until I get another Ryu scrub 20-30 minutes later. Also, I haven't really played much since I got the game. For instance, I was away for the whole last week.
By the way, I hate seeing so goddamn many Ryu scrubs. But it is also immensely fun when I mop the floor with a Super Bronze Ryu, who probably thought he was invincible. I don't understand why all of these idiots go for the obvious and unoriginal choice. I mean I get thrilled when I see a contender using, let's say, Dhalsim or Bison or any other char than the awful Ryu. Hopefully we will see more variety once the other characters see the daylight.
Title: Re: Street Fighter V
Post by: Vibe on March 10, 2016, 01:00:06 pm
I am currently at 584 or something. I main only Vega. The main reason why I haven't been able to go beyond that is I can't find matches most of the time. Usually I wait and wait and wait until I get another Ryu scrub 20-30 minutes later. Also, I haven't really played much since I got the game. For instance, I was away for the whole last week.
By the way, I hate seeing so goddamn many Ryu scrubs. But it is also immensely fun when I mop the floor with a Super Bronze Ryu, who probably thought he was invincible. I don't understand why all of these idiots go for the obvious and unoriginal choice. I mean I get thrilled when I see a contender using, let's say, Dhalsim or Bison or any other char than the awful Ryu. Hopefully we will see more variety once the other characters see the daylight.
Well Ryu is the easiest and strong and thus advised for newbies, it's obvious why they go for it. Tbh getting out of 500 is mostly just being better at normals, using anti-air and blocking all the overheads/crossups and other shit. You don't even need to know a single combo. Don't mindlessly mash, it might help you here but it will hurt you in the long run. Take it slow, so many players in this bracket just straight on rush with all their fancy specials and everything not thinking about the consequences. If you ever check a super high LP game it's actually pretty slow compared to our shit bracket. People <1000 LP also jump a fuckton, so really just look up which are Vegas anti-air options (cr.HP, st. HK, air throw) and then train your reactions to use those moves when the enemy jumps. Don't let niggaz jump thinking it's a safe thing to do, because it isn't, it needs to be fucking punished. Same goes for you though, don't overkill on the jump - people usually advice newbies to not jump attack as it's a bad habit, and it's true. But you should still try it from time to time and identify if the enemy is capable of anti-airing you reliably. If he is, then don't jump at all and use ground attacks to win the fight.
Same goes for people who spam special moves aka Ryu shoryukens etc. - it is a really common occurence below 1k LP and a sign of a bad player. New player might be overwhelmed by this and think 'wow fucking lame ryu just spamming shoryukens wat do', but thats what Crush Counters are for, and they're excellent at what they do - punishing whiffed/blocked special moves. Imagine a case of you knocking down a Ryu, now walk up to him and make it look like you're about to hit him - this will usually trigger their 'oh shit I need to wake up with Shoryuken!' and then when they do it and you're prepared for it and block it, it's a free crush counter.
As for the combos themselves: drill them out in training. Start slow, it won't combo but you'll learn to cleanly execute the moves in order that you need to. Then proceed to fasten it up to the point that it starts comboing. Most combos are just muscle memory, basically.
But honestly the best advice I can give you is: just play online, you'll get better with time. Spending hours upon hours learning shit in training mode is not worth it anymore in SFV (it was in SFIV since combos were much harder to execute), because you won't be able to use that in practice if you have no real combat experience. Don't look at the points, don't look at if you've won or not, look at how you can learn from the fights you're having. Identify why you lost then go into next match with your mind set on preventing the problem you had in the last fight. For example if you're getting hit by crossups (that was/still is my problem), make sure you put extra focus on trying to block in the right direction in the next fight when the enemy crosses you up.
Btw, as for your online matches, do you have the SFV ports (http://puu.sh/nupTu/3967351701.png) open on your router? This might cause you to not get matches. Also, there's very few people playing casual really, so just play ranked and don't care about the points.
Title: Re: Street Fighter V
Post by: Daunt_Flockula on March 10, 2016, 01:54:13 pm
Well I am not really a newbie overall. I have a well-established history with every SF title so far. It is just that I have yet to get used to the this new combo+punishment system that was presented in SF4 and got improved in SF5. My heart still beats with 3rd Strike and all the versatility it offered. Advice appreciated nevertheless :D
Title: Re: Street Fighter V
Post by: Vibe on March 10, 2016, 02:01:39 pm
Well I am not really a newbie overall. I have a well-established history with every SF title so far. It is just that I have yet to get used to the this new combo+punishment system that was presented in SF4 and got improved in SF5. My heart still beats with 3rd Strike and all the versatility it offered. Advice appreciated nevertheless :D
Ah ok, didn't know you had background. The advice helped me since SFV is pretty much my first FG :p
Title: Re: Street Fighter V
Post by: Daunt_Flockula on March 10, 2016, 02:06:45 pm
Ah ok, didn't know you had background. The advice helped me since SFV is pretty much my first FG :p
Huge kudoz to you then. This is practically your first fighting game and you have already advanced enough to pile up so much LP. And you did it with such a difficult to master char as Bison (I suppose, as it was the char displayed on your profile) instead of picking the scrub char like everyone else.
Title: Re: Street Fighter V
Post by: IR_Kuoin on March 10, 2016, 02:24:40 pm
Funny thing, Bisons best bnb doesn't even involve charge moves :P
Keeping charge in a match is a habit thing though, so for me it's very easy since I almost only played charge in 4.
Title: Re: Street Fighter V
Post by: Vibe on March 10, 2016, 02:43:05 pm
Huge kudoz to you then. This is practically your first fighting game and you have already advanced enough to pile up so much LP. And you did it with such a difficult to master char as Bison (I suppose, as it was the char displayed on your profile) instead of picking the scrub char like everyone else.
It was with Karin actually, I just have Bison atm because I thought I was going to main it :)
Funny thing, Bisons best bnb doesn't even involve charge moves :P
Keeping charge in a match is a habit thing though, so for me it's very easy since I almost only played charge in 4.
Yeah it takes time getting used to, for sure. It's kind of like playing a different game doing charge moves in actual combat. And I'm only used to playing 'standard' move chars. Currently I have no will to train myself to play a charge char AND learn the basics of FGs/SFV at the same time, so I decided to drop him.
Title: Re: Street Fighter V
Post by: IR_Kuoin on March 10, 2016, 05:45:00 pm
Title: Re: Street Fighter V
Post by: Daunt_Flockula on March 10, 2016, 06:17:08 pm
Still no word about changing regions. I accidentally selected some weird flag that I don't even recognize. I even suspect that it is causing me to receive so little matches. Bit by bit I am beginning to hate Capcom. So many people are suffering from this issue and Capcom doesn't even seem to have the slightest idea about how they could possibly fix it.
Title: Re: Street Fighter V
Post by: IR_Kuoin on March 18, 2016, 12:20:43 pm
http://imgur.com/a/5L4e7
If only :cry:
Title: Re: Street Fighter V
Post by: Daunt_Flockula on March 18, 2016, 01:51:55 pm
Fukkit. I thought that was a character announcement. Q was one of my favorites in 3rd Strike. Thinking about it though, it was so very satisfying to learn and play with any character in 3rd Strike. Try as I might, my mind and heart are stuck with that game. No other sequel ever felt the same. I wish they just polished the damn thing with updated graphics and gave us that experience. Obviously they won't ever make such a flexible and enjoyable game again.
Title: Re: Street Fighter V
Post by: Vibe on March 18, 2016, 02:27:31 pm
I think SFV can be good if they fix up the matchmaking, one-sided rollbacks and seriously cut on the loading/intermediary screens.
Title: Re: Street Fighter V
Post by: Daunt_Flockula on March 18, 2016, 02:36:26 pm
I think SFV can be good if they fix up the matchmaking, one-sided rollbacks and seriously cut on the loading/intermediary screens.
I really don't understand why they can't give the player the means to browse a list of available players (along with info on ping, ranking etc.) and send match requests. GGPO and Supercade did it very well. But the mighty Capcom is clueless. Why is this supposed to be so difficult?
Title: Re: Street Fighter V
Post by: IR_Kuoin on March 19, 2016, 01:28:57 am
Lounge is pretty much the only place now where you can browse games, and the flags of the player don't even load most of the time so you're randomly trying to find someone from EU. I can understand their viewpoint on not wanting the old ranked system from 4 where you find pick your opponent yourself, can't snipe in ranked but at least you'll get less salty when one of the many "smurf" accounts with 0 points join your game and steals all your PP. Casual match should be like the match system in 4. And fix fucking lounge flags. Ty.
Title: Re: Street Fighter V
Post by: Daunt_Flockula on March 20, 2016, 11:55:45 am
It goes as follows with lounges: Search for lounges. Wait and watch that pretty loading sign. Finally some lounges. Try the first one. It is full although it wasn't full. Jump on to the next. Full. Next. Fucking full. Next. Oh, it is weirdly available. Enter, select "ready". The lounge owner gets intimidated because you are one of those rare Vega users, not a classic Ryu scrub. He fucks off. You are left there. Return to main menu. See the loading sign. Isn't it quite elegant and mesmerizing? Look at that shit. Want to try again? I can see you don't. How about we just stay here on this nicely done main menu? It is very relaxing once you get used to it.
Shit is just infuriating, I tell you.
Title: Re: Street Fighter V
Post by: IR_Kuoin on March 29, 2016, 01:18:18 pm
So update came out earlier today. March update on the 29th. At least it wasn't on the 31st like most people thought. Haven't checked out what was in the update but supposedly trials and opening the shop. Also another thing I saw, someone made a mod fixing all the clipping issues that pretty much all the characters had with hair, chains etc. and Capcom haven't even done an effort of fixing it since the first beta. All they did to fix select screen and winscreen clipping was slightly moving Cammys arm so the hair wouldn't clip and adjusting Ryus hand position. Love it...
Title: Re: Street Fighter V
Post by: Vibe on March 29, 2016, 01:28:44 pm
Fuck this update. Bunch of new "content" but no fixes for any pressing issue. Working game > new content.
Title: Re: Street Fighter V
Post by: IR_Kuoin on April 02, 2016, 12:39:04 am
Kinda cool that they kept him that similar, granted SF5 has a lot of stuff similar to 3s in terms of "gameplay" it won't be that hard to learn Alex if you already played him in 3s.
Title: Re: Street Fighter V
Post by: Daunt_Flockula on April 03, 2016, 07:55:20 pm
Alex's HP was considered an aerial attack in SF3 and it would give you a surprise smack, if you were crouch defending. And that isn't there now.
A successful QCF+P slash would give the opponent a momentary stun and force him to turn his back, a perfect opportunity for a reverse grab with HCB+P. And yeah, that isn't there either.
A lot of other characters had subtle default attacks like that as well as a leap attack (little jump forward and a special attack) which broke crouch defense too. Those gave you extra edge and a lot of room for mind games. Not to mention that parries weren't just an attribute granted to only some characters. Every character could execute them.
Sorry for all the whining guys. I just hate the way Capcom keeps degrading their games. It is unforgivable that they followed SF3 ultimately with this. All I can see is that they wanted to be "user-friendly" and accessible for everyone, all the while making the game dumber.
Title: Re: Street Fighter V
Post by: IR_Kuoin on April 03, 2016, 08:49:44 pm
Could always go on Fightcade and play 3s there. Still the most popular game there along with KOF98 - 02. Around 100 players daily for each game.
It's true that this is the most "dumbed" down SF to date, but it's the most similar to 3s in how you have to play, seeing both games are every footsie heavy and most char's only got a few ways to do combos. Parries and universal overhead with mp + mk made every char more equal and due to parries only you had a whole new level of mindgames on when you should press you buttons, during jumpins especially . Yet now it's just Yun and Chun Fighter 3.
Title: Re: Street Fighter V
Post by: Daunt_Flockula on April 03, 2016, 09:11:06 pm
I still play it regularly with a bunch of my friends, who are diehard fans like me. I can't ever get enough of 3rd Strike, which is a known fact.
The problem with this game is that it gives every character an insanely limited moveset and expects you appreciate the HP+HK flashes and all that eye candy. In SF3, you could just create on-the-go combos that would blow the spectators' minds. Not everything you pulled off was necessarily prescribed. It was just that flexible. Correct me if I am wrong, but here your only possibilities are using the combos the game gave you (you will have 2 for your character if you are lucky) and devising one of the limited selection of improvised combos, which aren't even improvised but just placed there for your momentary elation of discovery.
Note: Stop me when you guys think I am too much of a bore to listen to. And I will leave this thread alone. I really don't want to keep whining and spoiling your fun. Otherwise I don't think I will ever stop regretting this purchase and going on nostalgia trips.
Title: Re: Street Fighter V
Post by: Vibe on April 03, 2016, 10:13:12 pm
I still play it regularly with a bunch of my friends, who are diehard fans like me. I can't ever get enough of 3rd Strike, which is a known fact.
The problem with this game is that it gives every character an insanely limited moveset and expects you appreciate the HP+HK flashes and all that eye candy. In SF3, you could just create on-the-go combos that would blow the spectators' minds. Not everything you pulled off was necessarily prescribed. It was just that flexible. Correct me if I am wrong, but here your only possibilities are using the combos the game gave you (you will have 2 for your character if you are lucky) and devising one of the limited selection of improvised combos, which aren't even improvised but just placed there for your momentary elation of discovery.
Note: Stop me when you guys think I am too much of a bore to listen to. And I will leave this thread alone. I really don't want to keep whining and spoiling your fun. Otherwise I don't think I will ever stop regretting this purchase and going on nostalgia trips.
I agree. I'd love a fighting game where I could just discover combos and techs on my own because the combat system would allow it. This one is basically hard restricted by frames and what combos into what and what doesn't. Like you said, it's just a matter of people discovering it.
Title: Re: Street Fighter V
Post by: IR_Kuoin on April 04, 2016, 12:20:04 am
I've barely played any SF5, around 41 hrs. Launch week I spent more time playing old snk games and GG xrd than I did 5. Personally I'm too used to SF4 and old Capcom games, I'm not really feeling SF5 yet, but that's mainly due to all the characters I like won't be out until the end of the year. Not a bad game, every SF Capcom has made is vastly different, for me it'll just take some time.
Title: Re: Street Fighter V
Post by: Gravoth_iii on April 04, 2016, 12:30:30 am
I agree. I'd love a fighting game where I could just discover combos and techs on my own because the combat system would allow it. This one is basically hard restricted by frames and what combos into what and what doesn't. Like you said, it's just a matter of people discovering it.
Tekken? I guess its also limited to frame data, but you can mix it up quite a bit with the combos there.
Title: Re: Street Fighter V
Post by: IR_Kuoin on April 18, 2016, 06:02:05 pm
I hope they keep him true to his roots. I have a feeling his flashkicks might be back forward instead of down up though, but that is only if they make his SF4 hitconfirms different, as it contains too many hits for SF5 to handle :P
Title: Re: Street Fighter V
Post by: IR_Kuoin on April 19, 2016, 07:03:58 am
Title: Re: Street Fighter V
Post by: IR_Kuoin on April 19, 2016, 05:12:09 pm
Aw yeah nigga, he kept his godlike targetcombo and many of his normals :!:
Title: Re: Street Fighter V
Post by: IR_Kuoin on April 28, 2016, 02:20:52 pm
Guile coming out tomorrow, not sure about the exact time though. Hopefully he'll suit my playstyle enough to actually care about this game.