cRPG

Melee: Battlegrounds => General => Topic started by: Gaz.Spencer on January 31, 2016, 02:17:30 am

Title: The dev team
Post by: Gaz.Spencer on January 31, 2016, 02:17:30 am
I'd be interested to know who the dev team now consists of, and what each of the members do etc. Just in a vid introducing each member or something. From the most recent dev blog, we saw there was a new guy. It would just be nice to 'meet' everyone.
Title: Re: The dev team
Post by: autobus on January 31, 2016, 08:20:56 am
hi
im bus
i do 3d

(click to show/hide)
Title: Re: The dev team
Post by: pogosan on January 31, 2016, 09:52:59 am
Title: Re: The dev team
Post by: Panos_ on January 31, 2016, 11:43:35 am
cmp, ozin, jacko and Zimke are doing all the real work, the rest are the useless ones  :mrgreen:
Title: Re: The dev team
Post by: MacX85 on January 31, 2016, 11:45:02 am
I'm doing character and cloths modeling, as external freelancer though.
Title: Re: The dev team
Post by: Golem on January 31, 2016, 11:46:25 am
I'm doing character and cloths modeling, as external freelancer though.
Oh nooooo
Title: Re: The dev team
Post by: Teeth on February 03, 2016, 01:39:01 am
cmp, ozin, jacko and Zimke are doing all the real work, the rest are the useless ones  :mrgreen:
Strong claim, surely based on strong factual information
Title: Re: The dev team
Post by: Mr_Oujamaflip on February 03, 2016, 09:24:28 am
Make a Team Fortress 2 style meet the team series. For great victory.
Title: Re: The dev team
Post by: Spartacus on February 03, 2016, 06:46:38 pm
nvm
Title: Re: The dev team
Post by: Yeldur on February 03, 2016, 07:50:24 pm
cmp, ozin, jacko and Zimke are doing all the real work, the rest are the useless ones  :mrgreen:

Imagining a game without sound currently.

I don't think I'd want to play it.
Title: Re: The dev team
Post by: pogosan on February 03, 2016, 09:32:10 pm
Title: Re: The dev team
Post by: Leshma on February 03, 2016, 09:35:18 pm
Spent too much time playing cRPG in vacuum. Ain't that bad.
Title: Re: The dev team
Post by: F i n on February 03, 2016, 10:11:43 pm
When it comes to sound, it's Glenn getting the job done. Im just throwing in Ideas and providing feedback. Im doing Music most of the time, amongst some other things i dare not talk about.

Title: Re: The dev team
Post by: Tuetensuppe on February 03, 2016, 10:36:22 pm
amongst some other things i dare not talk about.

?
Title: Re: The dev team
Post by: Leshma on February 04, 2016, 12:02:52 am
When it comes to sound, it's Glenn getting the job done. Im just throwing in Ideas and providing feedback. Im doing Music most of the time, amongst some other things i dare not talk about.

I'm sure your music will be epic, but will it last? Reason why turn off music and dial down sound effects in games I spend thousands hour on is because music tend to piss me off after I hear it for gazillionth time. Will your music be fresh after 10, 100 or maybe even 1000 hours? Warbands score is kinda crappy but I managed to tolerate it for first 1000 hours. Another notable example is catchy main tune of Premier Manager 99. Never gets old. Midi tracks have that effect on me.

Do you take this in consideration while designing Melee soundtrack?
Title: Re: The dev team
Post by: F i n on February 04, 2016, 01:38:25 pm
I'm sure your music will be epic, but will it last? Reason why turn off music and dial down sound effects in games I spend thousands hour on is because music tend to piss me off after I hear it for gazillionth time. Will your music be fresh after 10, 100 or maybe even 1000 hours? Warbands score is kinda crappy but I managed to tolerate it for first 1000 hours. Another notable example is catchy main tune of Premier Manager 99. Never gets old. Midi tracks have that effect on me.

Do you take this in consideration while designing Melee soundtrack?

The question is, if it was good taking this in consideration. I think not. Because my idea of "fresh" might be very different from yours.

The perception of music is one of the most individual things there is. Artists that try to please everybody usually succumb to dull and pale works, everyone can live,  but no one really connects with. And that's not what we are planning to do.

My idea is to do my best to describe the game, the world, the interaction between players, the conflicts arising, the love and brotherhood formed, the jokes made and the Individual playing the game.

That, in combination with the player being able to actively change the Music being played, giving everyone that one truly awesome minute (even if he hates the rest of the OST), is something i consider worth more than a 60 minutes "meh" across the board.

Another thing is - I could try and describe it with the experience i made, playing gigs - you will never be able to bind everyone in the audience with your music. There's always a crowd somewhere that prefers to drink and talk and laugh and that's perfectly fine and there is no point in forcing them back to the stage. After some time you will notice it's never the same people - they come and they go. What i mean is, catching people, holding them tight when they're in need of being held and letting go of them anytime they want - that's music for me.

Always inviting, never insisting.

And that's what i am planning to do with the Soundtrack.


(click to show/hide)
Title: Re: The dev team
Post by: Spartacus on February 04, 2016, 02:29:43 pm
(click to show/hide)
I think I just fell in love...
(click to show/hide)

Title: Re: The dev team
Post by: Gaz.Spencer on February 04, 2016, 07:06:04 pm
I reckon we need a Devblog featuring some sneak peaks of the music and sound effects  :D
Title: Re: The dev team
Post by: pogosan on February 04, 2016, 09:14:21 pm
Title: Re: The dev team
Post by: Golem on February 04, 2016, 09:27:12 pm
I've had this as a wallpaper for some time, now. The music totally changes the atmosphere of the picture- noice!
Title: Re: The dev team
Post by: Tuetensuppe on February 04, 2016, 09:50:29 pm
this is my favourite done by Fin so far...he posted it some time ago via dropbox :)

https://www.dropbox.com/s/1mqzpe3bj1laian/You%27ll%20never%20see%20them%20again.mp3?dl=0

hope you are fine with it, Fin.  :oops:
Title: Re: The dev team
Post by: F i n on February 04, 2016, 09:53:48 pm
Wont be in the game though!
Title: Re: The dev team
Post by: MacX85 on February 04, 2016, 09:54:34 pm
I can't imagine how music in a multiplayer game is supposed to work, aside from menus... For me background music quickly gets repetitive so I usually turn it off.

I guess one way I can imagine it working would be if it rarely occurs anyway, like in Game of Thrones. This way the impact would be even greater.
Title: Re: The dev team
Post by: Tuetensuppe on February 04, 2016, 09:55:08 pm
Wont be in the game though!

well thats sad...but still a great song...anyway you didnt show us that much about the songs so far :P
Title: Re: The dev team
Post by: F i n on February 04, 2016, 11:26:20 pm
I can't imagine how music in a multiplayer game is supposed to work, aside from menus...

If this was counterstrike, i would agree. But since this is a (yes multiplayer) game, offering building, a family, an open world, exploration (...). 

For me background music quickly gets repetitive so I usually turn it off.

You will have that option.

I guess one way I can imagine it working would be if it rarely occurs anyway, like in Game of Thrones. This way the impact would be even greater.

Just give us a chance.


well thats sad...but still a great song...anyway you didnt show us that much about the songs so far :P

That's because there is still a lot of work necessary to get them where i want them to be. I am strictly against showing off stuff that is not finished or missing important parts (like the choir which isn't even safe or recorded yet).

It's like showing someone a portrait-painting you haven't finished yet.... "oh! Just imagine there would be a nose!"

And for music that doesnt make any more sense either.

:)

Title: Re: The dev team
Post by: Soulreaver on February 04, 2016, 11:28:14 pm
background music quickly gets repetitive

what if they ll add music pack dlc's for 19,99 $  :mrgreen: it solves the problem