cRPG

cRPG => Suggestions Corner => Topic started by: Panos_ on December 30, 2015, 10:18:49 am

Title: Change the starter pack of new players.
Post by: Panos_ on December 30, 2015, 10:18:49 am
Right now all the new players receive the current non tradeable items :

A +3 Tunic over mail (random colour)
A +3 Long Arming Sword
A +3 Two handed sword
and
A +3 War spear


What I want to suggest is this, instead of giving them 4 MW items that they may never use (and lets not kid ourselves, apart from the armour and the 2h sword, the other 2 items are shit), give them 12 Locked/Non sellable/Non tradeable loompoints.

With 12 loompoints they can have a fully +3 armour set (helmet, BDarmour, boots and gloves)


Also IMO, every new registered key, should have its first character start from level 35.


What do you guys think?
Title: Re: Change the starter pack of new players.
Post by: BlackxBird on December 30, 2015, 01:13:30 pm
[N]o

Most cRPG players get addicted by the thought of buildiing ur own character and leveling and gearing it up. If we give them a fully equiped char, what will they do? In my opinnion: Remove all the newcomer gifts, fucking bs. Give them 20K and a lvl 25 char
Title: Re: Change the starter pack of new players.
Post by: Panos_ on December 30, 2015, 01:40:39 pm
[N]o

Most cRPG players get addicted by the thought of buildiing ur own character and leveling and gearing it up. If we give them a fully equiped char, what will they do? In my opinnion: Remove all the newcomer gifts, fucking bs. Give them 20K and a lvl 25 char

Yes, and let them face your mighty level 37 longsword spammer with their bare hands.

Seems legit.
Title: Re: Change the starter pack of new players.
Post by: Porthos on December 30, 2015, 01:43:48 pm
new players

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Title: Re: Change the starter pack of new players.
Post by: Godfredus on December 30, 2015, 01:48:40 pm
I agree on starting on 34th level with giving all available horses (to use or to sell, that will bring in more cavalry to servers), not 35, because it's retiring level.
I think that new players should be granted with 1 free loompoint which they could trade for gold (with current average loompoint price as minimum, to prevent abusing).

And, of course, the build guide on the c-rpg site in the 'Help' section is deeply needed for newbies.
Title: Re: Change the starter pack of new players.
Post by: BlackxBird on December 30, 2015, 02:57:28 pm
yes. thats what made me keep playing lol. Fighting a GTX who has more agi and more str than me! Knowing you have a disadvange makes wins even better. If cmere and rekt erryone right from the beginning it will be boring for u.
Title: Re: Change the starter pack of new players.
Post by: _Tamra_ on December 30, 2015, 05:17:11 pm
New players; there have been various of them in the DTV-game-mode since Warband was on sales again.
With none of them having chances to be any successful in Battle. The thing is one plays until he has a high-tier +0 armour-set and then probably quits cause he knows nothing about retirement, loompoints and upgrading. I explained them many times.

Removing the start-items and replacing them with 12 or less loom-points and gold is for sure a better way. Never seen any of them using this stuff.
It might be nice leveling up his own character and such, but most still-active players got a fair amount of +3 items and game-experience; newbs get fucked.

Some new players guide that pop-ups on website would be the helpful too, cause I doubt they would check the forums for that.
Title: Re: Change the starter pack of new players.
Post by: Larvae on December 30, 2015, 06:14:19 pm
ther eshould be a training mission for new players,and if they made it,theyll get their stuff.
like,they made the quest,and after this they have to anser which class they want to play and then they get a polearm loomed a 2h or whatever.
Title: Re: Change the starter pack of new players.
Post by: BlackxBird on December 31, 2015, 12:39:20 am
Someone should make a cRPG how to. Best would be a video, but actually it could work also when written down. I'll talk to dupre and ask if he would implement it if I would do it
Title: Re: Change the starter pack of new players.
Post by: Daunt_Flockula on December 31, 2015, 12:46:24 am
Considering the current state of the player base, I really find it difficult to understand why people keep suggesting new stuff and changes. I know it's hard to accept, but the mod is kaputt guys.

It is literally like trying to raise the dead from the grave. Are you people so desperate?
Title: Re: Change the starter pack of new players.
Post by: BlackxBird on December 31, 2015, 12:52:31 am
siege is dead man, not the mod. I know it made the mod like 50000 times worse, but fuck it. still better than anything else
Title: Re: Change the starter pack of new players.
Post by: Panos_ on December 31, 2015, 10:15:29 am
Considering the current state of the player base, I really find it difficult to understand why people keep suggesting new stuff and changes. I know it's hard to accept, but the mod is kaputt guys.

It is literally like trying to raise the dead from the grave. Are you people so desperate?

What the hell are you on about?

Most of the days there are at least 50~ players, mostly at evenings, playing battle and DTV.

Just because the most boring mode, Siege is dead, does not mean cRPG is also dead.

I suggest you siegers start playing some battle.
Title: Re: Change the starter pack of new players.
Post by: Daunt_Flockula on December 31, 2015, 10:45:29 am
For a very long time, 50 had been the minimum acceptable number on the two major servers. Mostly it wouldn't even come to that. So, yeah, I rest my case.
Title: Re: Change the starter pack of new players.
Post by: BlackxBird on December 31, 2015, 04:01:58 pm
Dude panos, you'll never feel what we siegeplayers felt. Siege dying was for us like a buff of archer dmg of 500% for u
Title: Re: Change the starter pack of new players.
Post by: AwesomeHail on December 31, 2015, 04:09:39 pm
siege was fun while it lasted
Title: Re: Change the starter pack of new players.
Post by: Algarn on January 01, 2016, 12:29:12 am
Dude panos, you'll never feel what we siegeplayers felt. Siege dying was for us like a buff of archer dmg of 500% for u

The only real siege mod was strat, where it actually took some tactics and coordination to take a castle with the same level of gear on both sides. I'm nostalgic about all these arrows I fired, being into or outside of the castle, all these guys I killed with equipment that wasn't mine, with actual factions and a strategus plot that was like Game of Thrones. I miss all this rage, this joy, this hate and frenzy in the heart of battle.

#makestratgreatagain
Title: Re: Change the starter pack of new players.
Post by: BlackxBird on January 01, 2016, 04:13:47 pm
I liked siege more than strat. For eques siege was the same as strat actually, with the difference that for siege mostly I or Pue commanded. We were never a big group, we were those 5-10 motherfuckers charging the backdoor and takeing the flag alone and it was awesome as fuck
Title: Re: Change the starter pack of new players.
Post by: Oberyn on January 03, 2016, 02:13:42 pm
I think the problem with Strat was making everyone responsible for their own troops, gold, equipment and movement, individually. It should've been the way DRZ and Greys played it from the start, i.e with one or a few people coordinating everything at the top, the higher ranked leaders of a clan having access to everything. Of course they had to cheat like motherfuckers and multiaccount to achieve it, but can't argue than in terms of application of strategy it was the most efficient way to do it. Not every single member of a clan wanted to coordinate on Strat at ungodly hours, it really needed to be left in the hands of the few motivated spergs who enjoyed that sort of macro and micro management. Vast majority of players just wanted to play battles and weren't too bothered with the other shit, gold centralization, equipment distribution, coordinating movement of different individuals who often weren't in the same timezone and/or had other, vastly more important shit to deal with in RL than nag/be naged by some other clan member for the hundredth time about moving to a particular location or buying particular equipment, etc.
Title: Re: Change the starter pack of new players.
Post by: BlackxBird on January 03, 2016, 05:51:22 pm
Hmm, oberyn eques dic the same :D but our leaders changed by time, first it was Lecram/Amand, then it was yking and then it was me. We all were ultra leaders, lil einsteins. And well, as u can see when u check the strat map it finally worked out. Partly we had more than 100 fiefs xD
Title: Re: Change the starter pack of new players.
Post by: Oberyn on January 03, 2016, 08:52:13 pm
Weren't you guys one of the many DRZ/Greys slave clans? That whole blob of cheating bundle of stickss meshed into one entity for me after a while. Nice to see you finally confirming it though, DRZ/Greys just did the whole "wasn"t me" denial routine despite repeated and massive amounts of proof and devs bought it like they're a dumb bimbo getting cheated on by Shaggy. 
Title: Re: Change the starter pack of new players.
Post by: BlackxBird on January 03, 2016, 09:14:04 pm
oh no!! We didn't multiacount, we were just doing that dictator thing! I was mutliacouting later on, when everyone left and I was the only one left and wanted to do something. And we were no slave clan of them :o we were Anti UIF
Title: Re: Change the starter pack of new players.
Post by: Hellsing on January 07, 2016, 07:31:01 pm
This mod wasn't intended to be peasent friendly (no hate).

I loved those times you leeched years for gold and xp and a lvl 18 guy with a greatsword of "yummy" tears onehits nearly everything and is unstoppable soldier who slaugthered everything what wasn't hiding for him or chasing him as mass peasent resistance..

It was a total different play feeling, I mean you totaly were a peasent..
I started warband with crpg just to have this nice feeling (an those times fallen_ rl friend told me about) you wont get nowadays anymore. You had to hide and protect your self close to the enemies all the time and may do usefull stuff but you were nearly useless and in fear, this was hilarious :D(also he was gone after that feeling was outpatched sadly :/) this way you get a totaly different feeling inside a battle coz everything will kill you at the beginng, and later on after grinding and getting into the game you get rewarded by being a normal footy, able to swing already some kind of sword and no more wearing poorly tunics.. I'm still in love with my lolhammer which cost my first ~850golds I hardly earned trying to eaven survive, thats nothing new players have to deal with that way anymore for real..
So they think coz leveling up and more monies they are some kind of soldiers but an armed peasent wont be warrior in an instant..

Also regarding to those gold changes:
We we're forced to play mostly with low cost gear like tunics or up to 3,5k body and low helmet low boots costs and stuff or medium if you want to wear it over 15 rounds or something, otherwise you wont get much money ingame while playing so there were not so many knights and stuff like now.. sure there were several rich but those times are passed.. But this was a huge feature coz mostly an plated guy which spends some money for the team, could win again even while loosinfg mostly all the time before... I liked that, gold was something worthy not like now where everyone ripped the shit out of the market gathered all the stuff from the newbs and now wonder no one plays anymore..


Not sure if my point is clear, but all I want to say is that this wont make them play better or something else.. They still have to face those "hardcore" players and those is always random for them to kill, with loomz/lvl or without.. Force them to grind the shit out of the game was in my sight the best way to teach them the art of combat systems.. (addiction, mechanic, but also teamwork and stuff)..


--- modify ---

read something about gamemodes afterwards..
Siege mode is awesome, still was sad since players tended to form realy huge banner stacks so it was nearly not playable later on.
Strat idea was awesome just not my thingy coz the times are realy reallife eating  :oops:
Battle is the most hated mode but also the most hardcore mode since you have one life.. recommended to get a different feeling of your "ingame life" and handy it worthy but lacks of speed and was a griendfast.. Siege was the stuff those days and well with my 2handed maul I always feelt kinda home there.. But what has this to do with the topic?

--- 2nd modify ---
Someone mentioned tutorials...
There are lots of them on youtube..
Here are some selected shortly which nearly explain everthing expect the web ui I guess..
(click to show/hide)
But most ppl dont want to have to watch yt vid to learn a game they already thing they know about or would you?

Instead I like this tutorial idea :)
Also if you realy want to give everyone same chance you have to remove the loom system, remove levels and go native to say it harsh.
Other way would be to set STF to most highes lvl around those times so the truely improtant changes your str/agi and skills are equaly... But like I mentioned earlier this wasn't intended and def. destroy the ground layout crpg sticked to  :cry:

Well I truely write to much but yeah I stop here sry for a small wall of txt :oops:
-Celeboran_Hellsing
Title: Re: Change the starter pack of new players.
Post by: Gryph_Hawkshade on January 07, 2016, 10:37:26 pm
I almost fell asleep reading this, ya'll are super negative nostaligic. Stop QQ'in these negative & entitled attitudes all around are just annoying the Devs into not caring and scaring away new players.

This mod wasn't intended to be peasent friendly (no hate).

I loved those times you leeched years for gold and xp and a lvl 18 guy with a greatsword of "yummy" tears onehits nearly everything and is unstoppable soldier who slaugthered everything what wasn't hiding for him or chasing him as mass peasent resistance..

It was a total different play feeling, I mean you totaly were a peasent..
I started warband with crpg just to have this nice feeling (an those times fallen_ rl friend told me about) you wont get nowadays anymore. You had to hide and protect your self close to the enemies all the time and may do usefull stuff but you were nearly useless and in fear, this was hilarious :D(also he was gone after that feeling was outpatched sadly :/) this way you get a totaly different feeling inside a battle coz everything will kill you at the beginng, and later on after grinding and getting into the game you get rewarded by being a normal footy, able to swing already some kind of sword and no more wearing poorly tunics.. I'm still in love with my lolhammer which cost my first ~850golds I hardly earned trying to eaven survive, thats nothing new players have to deal with that way anymore for real..
So they think coz leveling up and more monies they are some kind of soldiers but an armed peasent wont be warrior in an instant..

Also regarding to those gold changes:
We we're forced to play mostly with low cost gear like tunics or up to 3,5k body and low helmet low boots costs and stuff or medium if you want to wear it over 15 rounds or something, otherwise you wont get much money ingame while playing so there were not so many knights and stuff like now.. sure there were several rich but those times are passed.. But this was a huge feature coz mostly an plated guy which spends some money for the team, could win again even while loosinfg mostly all the time before... I liked that, gold was something worthy not like now where everyone ripped the shit out of the market gathered all the stuff from the newbs and now wonder no one plays anymore..


Not sure if my point is clear, but all I want to say is that this wont make them play better or something else.. They still have to face those "hardcore" players and those is always random for them to kill, with loomz/lvl or without.. Force them to grind the shit out of the game was in my sight the best way to teach them the art of combat systems.. (addiction, mechanic, but also teamwork and stuff)..


--- modify ---

read something about gamemodes afterwards..
Siege mode is awesome, still was sad since players tended to form realy huge banner stacks so it was nearly not playable later on.
Strat idea was awesome just not my thingy coz the times are realy reallife eating  :oops:
Battle is the most hated mode but also the most hardcore mode since you have one life.. recommended to get a different feeling of your "ingame life" and handy it worthy but lacks of speed and was a griendfast.. Siege was the stuff those days and well with my 2handed maul I always feelt kinda home there.. But what has this to do with the topic?

--- 2nd modify ---
Someone mentioned tutorials...
There are lots of them on youtube..
Here are some selected shortly which nearly explain everthing expect the web ui I guess..
(click to show/hide)
But most ppl dont want to have to watch yt vid to learn a game they already thing they know about or would you?

Instead I like this tutorial idea :)
Also if you realy want to give everyone same chance you have to remove the loom system, remove levels and go native to say it harsh.
Other way would be to set STF to most highes lvl around those times so the truely improtant changes your str/agi and skills are equaly... But like I mentioned earlier this wasn't intended and def. destroy the ground layout crpg sticked to  :cry:

Well I truely write to much but yeah I stop here sry for a small wall of txt :oops:
-Celeboran_Hellsing
Title: Re: Change the starter pack of new players.
Post by: Hellsing on January 08, 2016, 12:27:28 am
Okay migthy lord of criticism.
I dont mind changes. Also your post was truely helpful :)
At least we struggled around trying to find words explaining what we're thinking about this suggestion in a prober way but hey why shouldnt you bother yourself with going into the topic?^^

I dont know how to write english texts in a positive or negative way on purpose btw :lol: but pleasure to meet you..
Please share ur whisdom with us what u think about 12 loomz instead of those masterworks as starting bonus, what do you think?
Title: Re: Change the starter pack of new players.
Post by: Afina on January 08, 2016, 09:46:14 am
HOLY SHIT
Title: Re: Change the starter pack of new players.
Post by: Rico on January 08, 2016, 02:57:07 pm
Bring back the drama 2016

Sunday is soon™
Title: Re: Change the starter pack of new players.
Post by: Rico on January 08, 2016, 03:14:52 pm
You seem confused, but I also detect a spark of hope
(click to show/hide)
Title: Re: Change the starter pack of new players.
Post by: BlackxBird on January 08, 2016, 03:17:56 pm
Nah, Eques were a Kinngrimm slave clan until he quit... again.

As any seasoned strat sperg will know that this means the clan was opposed to DRZ/Greys whilst simultaneously assisting DRZ/Greys by backstabbing the real anti-UIF factions until they were the only ones left. DRZ went inactive after they'd beaten all the real anti-UIF, and Eques took all the inactive DRZ fiefs. EU strat then froze before Greys attacked the Eques land, making all the EU fiefs 100% safe from attack even without a garrison.


Bring back the drama 2016

We backstabbed the real anti uif? HRE goes full retard against us and applies against us, so we wiped them. They had like 3 villages, who cares. And then we were actually wachting erryone gettin wiped, until almost noone was left and we were attacked by shittons of drzs. After they wiped us like 2 times and letting us come back again they left the mod. So, we took about 2 castles of them. Corporation took 90% of the fiefs and all the troops + moneyz. Then corp joined us and we were like bigass big(wololol corp rekt troops and money before they joined us). There I started as leader and gave a shitton of fiefs to friends and allies. Then I prepared 15 full armies (about 1,8 k and full plate) to attack GO. GO at the same time prepared to attack us. I was the first one marching out with my army, wanted to attack but saw some battles were stuck. So I didnt attack and GO either didnt. Thats how eu strat ended. Fu heskey. Go shittalk about ur na friends


Edit: I kinda remeber rekting some DROs in early strat, but those werent worth being hiered anyways. I cant remember any dro who was/is good in this game
Title: Re: Change the starter pack of new players.
Post by: Rico on January 08, 2016, 04:49:31 pm
I cant remember any dro who was/is good in this game

They won't like to hear that :lol:
visitors can't see pics , please register or login
Title: Re: Change the starter pack of new players.
Post by: BlackxBird on January 08, 2016, 07:42:38 pm
oh hell that's no secret! They're not playing to be best or something, those dudes are roleplaying kremsies
Title: Re: Change the starter pack of new players.
Post by: Rico on January 08, 2016, 08:30:51 pm
They're not playing to be best or something
they seem pretty tryhard to me :?
Title: Re: Change the starter pack of new players.
Post by: Panos_ on January 10, 2016, 10:57:53 am
Sorry new players, the fully loomed level 39 danish 2h sword tryhards decided that you can fuck off.


Locking it.