Melee: Battlegrounds => General => Topic started by: Golem on December 06, 2015, 12:13:22 am
Title: Shield animation
Post by: Golem on December 06, 2015, 12:13:22 am
Title: Re: Shield animation
Post by: Rebelyell on December 06, 2015, 02:51:25 am
I think he posted that vid to help devs, just out of his kindness and need to help meake that game better.
Title: Re: Shield animation
Post by: Uther Pendragon on December 06, 2015, 04:06:30 am
Skallagrim is a medieval combat enthusiast and generally does his research very well, and yes, when making a game that is suppoused to FEEL good and enjoyable, one cannot have 100% realism. Treating such sources (and other like Lindybeige etc.) as advice is imho a good idea. And since this is precisely what it's called - an ADVICE for ANIMATORS, that's how it's related to M:BG development.
Even if he only criticises Ryse combat, it doesn't mean his advice can't be taken by devs of a game with directional combat, if not for specifics then just for the "general" way of handling animations.
Title: Re: Shield animation
Post by: Golem on December 06, 2015, 10:57:50 am
This one part is really interesting... visitors can't see pics , please register or login
Title: Re: Shield animation
Post by: Utrakil on December 06, 2015, 04:18:11 pm
... but only possible with wiking shields. because other shields usually have a forearm strap what makes this movement impossible..
and what is the problem to make some weapons/ shields with other animations/ advantages ? I hope in M:BG shield will work like that when someone hit you when you are unprepared to block that, it should still hit in the shield not you -,- like in Mount and Bullshit
Title: Re: Shield animation
Post by: Ujin on December 06, 2015, 07:24:28 pm
I'd love to have a proper stance (or stances , possibly?) for shielders. Obviously attack animations have to be somewhat recognizable for game balance purposes.