cRPG

cRPG => General Discussion => Topic started by: Rebelyell on October 14, 2015, 02:44:45 pm

Title: What if we get rid of looms?
Post by: Rebelyell on October 14, 2015, 02:44:45 pm
I was always against that idea but nowadays with current population and state of market is there really reason to keep looms around?
Every old player have more than enough of them, big clans have hundreds of looms in armoury.
Game balance would be way easier, better acces for new players, more variety on battlefield etc.
Personally I can see only benefits of that.

I feel like it is to big thing to ever happen but i wonder how others see that.
Title: Re: What if we get rid of looms?
Post by: Austrian on October 14, 2015, 02:48:14 pm
No, go away.
Title: Re: What if we get rid of looms?
Post by: Bronto on October 14, 2015, 02:49:21 pm
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Title: Re: What if we get rid of looms?
Post by: Uulmshar on October 14, 2015, 02:54:17 pm
Are we also going to abolish gold?
Will all gear be free, to mix and match as we please?
What about experience? No need to level up, anymore. All characters are STF, forever. That's fair, right?
Title: Re: What if we get rid of looms?
Post by: Voncrow on October 14, 2015, 02:58:32 pm
In previous patches they made it easy for newer players to gain levels and gold, now they aren't nearly behind as the people who have been storing up over time for years. LPs on the other hand would require a reset or something to put people on even ground. So his idea of just getting rid of them isn't as unreasonable as you're saying Uulmshar, then again I wouldn't support it since I don't think the LP gap isn't that important.
Title: Re: What if we get rid of looms?
Post by: mcdeath on October 14, 2015, 03:13:39 pm
Loom respecs for free once a week would be pretty awesome
Title: Re: What if we get rid of looms?
Post by: Richyy on October 14, 2015, 03:51:04 pm
No, go away.

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Title: Re: What if we get rid of looms?
Post by: Grumbs on October 14, 2015, 04:04:20 pm
If we had no looms a large part of the playerbase would feel unmotivated to play. Best thing to do is continue with front loading the bonuses from looms (diminishing returns like with the new boot looms that give +3, +4 then +5 rather than +1,+3,+5). Weapons need that diminishing returns now too so looms aren't a requirement but still give a slight edge for the achievement/min max type gamers while not putting newbies in a position where they need +3's rather than +1's. So keep looms, make retiring more appealing (more looms from retiring, lower STF level, tweak free resepc) and put in more diminishing returns

BTW i've played since 2011 and have only 7 looms. I need people to retire if I want more :D
Title: Re: What if we get rid of looms?
Post by: Novamere on October 14, 2015, 04:15:01 pm
Solution:

1 Free Loom respec a week like the free respec a week we get now or

Implement a system where looms can be bought any time at a fixed price like you can sell your LP but it cant be above 400k
Title: Re: What if we get rid of looms?
Post by: Torben on October 14, 2015, 04:18:51 pm
Id be all for changing stats for swag.  but,  if this should happen,  horses would need to be buffed to current +3 status.  I couldnt imagine a world without my +3 courser.  its speed,  that is.
Title: Re: What if we get rid of looms?
Post by: Arrowblood on October 14, 2015, 04:20:15 pm
slowly it gets boring in the merc armoury i can get anything i want +3, there are like 350 mws  :lol:
Title: Re: What if we get rid of looms?
Post by: Torben on October 14, 2015, 04:21:15 pm
slowly it gets boring in the merc armoury i can get anything i want +3, there are like 350 mws  :lol:

not enough horses tho.  I have more then the armory actually.  need more whorses
Title: Re: What if we get rid of looms?
Post by: Utrakil on October 14, 2015, 05:06:06 pm
change every Item to +3 stats and get rid of looms. I would be all for it.
maybe we could use looms for pure optics (heirloompack implemented). So you oldmy old friends witch tons of looms would be aknowledged on the battlefield as a veteran but you don't have the advantage of better equipment(combined with more experiance) over the newer players.
Title: Re: What if we get rid of looms?
Post by: Schoi on October 14, 2015, 05:51:45 pm
Leveling and retiring gives people another reason to keep playing, don't take away reasons to keep playing. I know when I was newer to the game I really wanted my own looms
Title: Re: What if we get rid of looms?
Post by: Asheram on October 14, 2015, 06:03:49 pm
Isn't that called Native?
Title: Re: What if we get rid of looms?
Post by: Dooz on October 14, 2015, 06:11:49 pm
what is with this pervasive "new players" myth? have there been any confirmed sightings? what kinds of numbers are we talking about here? like, one new player every month or so? not worth fucking up upwards of DOZENS of old players' experiences to accommodate these mystical snowflakes
Title: Re: What if we get rid of looms?
Post by: Voncrow on October 14, 2015, 06:18:45 pm
what is with this pervasive "new players" myth? have there been any confirmed sightings? what kinds of numbers are we talking about here? like, one new player every month or so? not worth fucking up upwards of DOZENS of old players' experiences to accommodate these mystical snowflakes

There are no new players so we shouldn't appeal to them, genius. The point of making the game better for new players is so we can attain them. Instead of not having new players and a declining population, and yes there have been new players, I don't know how many there are and how many have already gone. But there have in fact been new players.
Title: Re: What if we get rid of looms?
Post by: Utrakil on October 14, 2015, 06:21:13 pm
In terms of looms you can be still a new player after years of respeccing or altplaying.
to catch up with veterans you need 5 to 7 looms for each of your alts.
this takes for ever( if you are not using big clan armouries or marketmagic) I play since 2.5 years and only have 8 +3's.
Unfortunately non of them fit my favourite alt right now. so I have to play without looms.
So conciddering this I think there are a lot of  loomwise " newplayers"
Title: Re: What if we get rid of looms?
Post by: Dooz on October 14, 2015, 06:46:19 pm
There are no new players so we shouldn't appeal to them, genius. The point of making the game better for new players is so we can attain them. Instead of not having new players and a declining population, and yes there have been new players, I don't know how many there are and how many have already gone. But there have in fact been new players.

uh yeah, if there in fact aren't any new players then there would be nothing to appeal to. changing mechanics wouldn't suddenly make them appear, if they weren't appearing in the first place. but if they are appearing, and being scared off specifically because of looms, that's a different story. but somehow, i doubt that a +number on an item here or there is what scares them off, as opposed to the +5 years of experience most other players have over them. if you wanna nerf anything, nerf your years worth of nerdy no life skills. looms or no looms, they're gonna get dominated. that should be pretty obvious.

or get used to the fact that everything dies, and your'e not gonna vampire your way through crpg by "attaining" the blood of young virgins
Title: Re: What if we get rid of looms?
Post by: Rebelyell on October 14, 2015, 10:04:00 pm
uh yeah, if there in fact aren't any new players then there would be nothing to appeal to. changing mechanics wouldn't suddenly make them appear, if they weren't appearing in the first place. but if they are appearing, and being scared off specifically because of looms, that's a different story. but somehow, i doubt that a +number on an item here or there is what scares them off, as opposed to the +5 years of experience most other players have over them. if you wanna nerf anything, nerf your years worth of nerdy no life skills. looms or no looms, they're gonna get dominated. that should be pretty obvious.

or get used to the fact that everything dies, and your'e not gonna vampire your way through crpg by "attaining" the blood of young virgins
Best post 2015
Title: Re: What if we get rid of looms?
Post by: Teeth on October 14, 2015, 11:22:37 pm
Fuck yes, but just make base stats the +3 version, because we all know that is where the balance is at. I would love not having to dick around with an armoury every time I want to switch class, you know, for that one time I will actually play in the next two months.
Title: Re: What if we get rid of looms?
Post by: Dutchydave on October 14, 2015, 11:31:21 pm
Might as well play native if looms are taken away as it has more active servers :rolleyes:
Title: Re: What if we get rid of looms?
Post by: Gravoth_iii on October 14, 2015, 11:37:26 pm
I like looms, removing them would make the game dull. Its kind of silly, but it just feels like the items are special somehow, and collecting looms is a neat time waste. Dont remove plx
Title: Re: What if we get rid of looms?
Post by: Teeth on October 15, 2015, 12:05:06 am
Might as well play native if looms are taken away as it has more active servers :rolleyes:
Such a dumb thing to say, as if looms are the only difference. :rolleyes: :rolleyes: :rolleyes:
Title: Re: What if we get rid of looms?
Post by: Tristan_of_Erzoth on October 15, 2015, 12:09:57 am
I mean, I've been playing since 2010 and I only have 12 looms but I never really feel like I need full +3 everything. I can run around with +0 gear and still stomp on some people who have full +3 gear.
Title: Re: What if we get rid of looms?
Post by: Uulmshar on October 15, 2015, 12:23:38 am
I'm new and I have only the starter loomed items.
I don't QQ about it, I pull up my big-boy panties and farm like everyone else did to get theirs.
Taking away looms takes away my goal to get epic gear like everyone else, and the game loses half of the reason to play it.
Title: Re: What if we get rid of looms?
Post by: Latvian on October 15, 2015, 12:32:25 am
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Title: Re: What if we get rid of looms?
Post by: Tristan_of_Erzoth on October 15, 2015, 12:40:55 am
I'm new and I have no loomed items.
I don't QQ about it, I pull up my big-boy panties and farm like everyone else did to get theirs.
Taking away looms takes away my goal to get epic gear like everyone else, and the game loses half of the reason to play it.
New players get 4 free +3 items
Title: Re: What if we get rid of looms?
Post by: Uulmshar on October 15, 2015, 12:53:06 am
New players get 4 free +3 items
Fixed.
Title: Re: What if we get rid of looms?
Post by: Yuang on October 15, 2015, 02:52:50 am
New equipment, need looms. But no one to sell, no one to sell, can not buy!

Our market needs to flourish. With the market to have people, to have the battlefield.
Title: Re: What if we get rid of looms?
Post by: Earthdforce on October 15, 2015, 05:54:05 am
change every Item to +3 stats and get rid of looms. I would be all for it.
maybe we could use looms for pure optics (heirloompack implemented). So you oldmy old friends witch tons of looms would be aknowledged on the battlefield as a veteran but you don't have the advantage of better equipment(combined with more experiance) over the newer players.

I love this idea. Think skins in whatever moba you play, be it LoL, Dota, Smite, or anything else, and how popular they are. The gameplay is always the same but standing out with a cosmetic change is a nice reward for the time you've put into that game. Smite is the one moba I keep up with and consider myself an active player in, and I've bought gems solely to stand out on the battlefield with the unique skins.

Leveling and retiring gives people another reason to keep playing, don't take away reasons to keep playing. I know when I was newer to the game I really wanted my own looms

I agree with this completely. cRPG is fun to me because I have a goal in mind (retiring for lps) instead of mindless slaughter with no variation. I would miss the few hours after retiring and being a low leveled character again and getting that progression if retiring was taken out, but I'd be all for a different incentive to retiring, like a cosmetic change that's been mentioned earlier in this thread.

snip  but somehow, i doubt that a +number on an item here or there is what scares them off, as opposed to the +5 years of experience most other players have over them. if you wanna nerf anything, nerf your years worth of nerdy no life skills. looms or no looms, they're gonna get dominated. that should be pretty obvious.

or get used to the fact that everything dies, and your'e not gonna vampire your way through crpg by "attaining" the blood of young virgins

This, very much so. Player skill is way more important than the heirlooms you have. Most players have been here for years and are much better individually than the average joe that comes across crpg and tries it out because it "looks fun" or whatever terminology the casuals use. Those filthy plebs have yet to be initiated into the community and probably wouldn't even be able to block consistently without a shield, added to the fact that their builds would not be ideal either.