cRPG
cRPG => Suggestions Corner => Topic started by: Calimaw on May 27, 2011, 09:43:35 am
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I feel that one-handed weapons are at a disadvantage, especially those that cannot block.
Several daggers have a high rate of speed, but it seems to have very little effect (negligible?), and their arming and recovery are too slow for how light of a weapon they are.
Two-handed weapons can recover and rearm just as quickly and that seems sort of silly to me. Try waving a bat in real life as fast as you can wave your arm. If you can manage to do that you get +10 master-fap points.
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Hey look! A new player complaining about 1h speed and making a reference to a baseball bat! We've never seen THAT before!
1h speed is fine.
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Play a character without a shield, then go one on one with Matey. If you make it through his shield with a sword, (takes about 25 hits), then you can come and make a thread.
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I've played with Matey, I generally turn my attention to something more productive than messing with him.
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YOU ARE ON MY TURF, TIME TO TROLL!!!111
It doesn't take long to figure out this game is full of people who get butthurt when you say their shit is OP.
It doesn't take long to see that their shit is OP.
It doesn't take long to shit.
Penisbutt
having fun?
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Don't feed it...
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Its obvious a majority of people use all the same type of gear for a reason.
There would be nothing wrong with increasing the attack speed of one handed weapons, at least there would be some variety. 50% if not more of the kills are being done by the same crap. Theres a lot more than 2 weapon types in the game.
I happen to want to play something other than a two-hander spammer flailing around a 7 foot long laser sword and listening to moon music while running around with some female emo character spouting "l2play n00b!" all day while smegma festers on my sack.
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They're fast enough. Get your sense of timing and positioning checked. And before you denounce my words, I play a shielder more often than not.
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The thrust animation of 1h is the only thing that needs to be remade/faster. It should be slightly less slower than the 1h thrust attack while mounted.
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Its obvious a majority of people use all the same type of gear for a reason.
There would be nothing wrong with increasing the attack speed of one handed weapons, at least there would be some variety. 50% if not more of the kills are being done by the same crap. Theres a lot more than 2 weapon types in the game.
I happen to want to play something other than a two-hander spammer flailing around a 7 foot long laser sword and listening to moon music while running around with some female emo character spouting "l2play n00b!" all day while smegma festers on my sack.
::sigh::
Most people play 2handers/pole because 1h & shield is BORING. Manual blocking is one of the more fun aspects of the game.
Overall 1 handers are faster than 2 handers/pole.
A really good 1 hander is an unholy death machine who can rack up ridiculous kpd. 1 handers don't need to be faster. 1h & shield is easy enough as it is.
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The 1h left swing seems very fast to me.
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Nothing wrong with one handed weapons at all, they are the bane of my existence.
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1 Handers are fine.
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Play a character without a shield, then go one on one with Matey. If you make it through his shield with a sword, (takes about 25 hits), then you can come and make a thread.
Speaking of Matey... every time, I try to kick him. Every time! The same thing happens, he's apparently completely adept at swingin' that little Italian sword of his at the perfect range away from me instead of rubbing up against me like every other one hander.
Or am I thinking of Midnighter... I get those two characters confused.
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onehanders are beastly. They are already faster than 2h & pole, they just feel slower at first to people who mistake the less length as being slower since they never get the first attack.
I don't know if you have ever seen ManOfWar or Cyranule as a 1hander... That is terrifying. I for one am glad Cyranule has been playing a 2hander, he is easier to take down now.
if you think onehanders are slow, watch ManOfWar, Balbaroth, Dan_ATS, Cyranule (when he is 1h), Midnighter, Matey, etc. [If you are NA]. Try fighting them with a 2hander/Pole.
I think you'll see that it is just your timing that is off, or your footwork letting people circle you a bit.
Speaking of Cyranule, I can beat him in a duel when he is 2hander maybe one out of 15 duels. When he is a onehander? It is a fluke if I win. It doesn't happen.
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1h only have speed penalty on the first hit, because of the shield lowering time. After the shield is lowered you swing faster and can outspam any 2h/polearm with similar build (except katana).
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Try waving a bat in real life as fast as you can wave your arm. If you can manage to do that you get +10 master-fap points.
I love all of these realism geeks who try to push it on the game and who simultaneously totally fail to take realism into account.
Someone who practices waving the bat around like that is going to get really really good at it. thats why they make you practice sports and martial arts. hence WPF points that exist in the game. proficiency levels. It means your guy practiced it, and put time and effort into learning that particular skill.
of course YOU cant do it. you dont go outside and wave the bat around for a few hours a day to get better at it. dont try comparing yourself to an RPG character or a real life warrior who supposedly DID spend his time doing just those excercises
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1h only have speed penalty on the first hit, because of the shield lowering time. After the shield is lowered you swing faster and can outspam any 2h/polearm with similar build (except katana...
... bastard swords, spears, quarterstaves and people who turn their attacks).
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When Im playing as infantry I hope to encounter people with polearms. They are slower and I can hit them if they dont block too well. Second best I hope to encounter 2handers. They are faster than polepeople, but I can still kill them if they dont block too well. And then there are the 1h/shield people. Those are the ones who kill me every time, the people I just cant kill. They block all my hits and their shield never breaks, even if I use a bonus vs shield weapon. The shielders also have the option to facehug me, making more of my hits glance if get one in. Only effective way to kill a shielder is feinting or chamberblocks.
So, if all shielders suddenly were gone from cRPG it would be easier for me to play. (though it would be less fun, I like diversity) Does that mean that they are underpowered? Nope. I think shielders are balanced.
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I feel that one-handed weapons are at a disadvantage, especially those that cannot block.
Several daggers have a high rate of speed, but it seems to have very little effect (negligible?), and their arming and recovery are too slow for how light of a weapon they are.
Two-handed weapons can recover and rearm just as quickly and that seems sort of silly to me. Try waving a bat in real life as fast as you can wave your arm. If you can manage to do that you get +10 master-fap points.
Even if the game isn't realistic, mostly because it's a game, when you miss target or whatever with your sword, you do a kind of circle with it and you gain even more velocity. Have you ever tried to throw a paper ball and a baseball one? wich one will go further? you got your answer.
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"No, I think one-handed weapons are too fast already."
Said guy with Danish Greatsword, who is faster even than the guy with 1h spammitar.
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"No, I think one-handed weapons are too fast already."
Said guy with Danish Greatsword, who is faster even than the guy with 1h spammitar.
Well, obviously, if the 1h spammitar got 30 str and 6/agi, he'll most definitely be slower thanan 18/18 Danish Greatsword user. -_-
Stop the failing already... when we do "usefull" feedback, speak about same wpf for both users.
Spammitar isn't called so for nothing.
"No, i think it's well balanced" is my vote. And it also seems to be the community one so far.
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The only thing that needs to be tweaked is 1hand- thrust.