I totally think there should be a very small bonus for kills, possibly damage as well.
It's great incentive, but small enough to not be gamebreaking. Say, 10xp and 1g per kill.
I gotta back Gorath in this.
Rewarding kills will really really damage the teamplay aspect of c-RPG that is just starting to form.
repeated TK of same person, loss
10 xp * level of victim
5 g * level of victim
If you reward damage, won't archers level really quickly?
I mean, as an archer I usually put 40 arrows into people. So I'd get an extra 400 xp and 40 gold per round :/
That sorta stuff adds up
Also would allow better players to have higher up keep, and therefore morre plates
Some gold for securing objectives/whatever you name it - could work, rewarding people for damage/kills - no thanks, we already have people tking when swarming lone enemy, or charging like idiots straight to enemy defences just to get kill, why should we encourage that?
How does it encurage people to charge and die stupidly?? if u die u will get no further gold for kills so I dobout u wnat to die quick,I am not sure if you understand players mentality: very few people actually think what they are doing at the battlefield, most just watch for nearest enemy and when they spot them they just charge straight on, now this mindset is not particulary ecouraged by current patch, because you get gold per minute, and having 5x modifier actually makes people think: is it profitable to just charge and die?, with bonus for kills it would have much less effect and don't forget about tk fest that happens usually when lone enemy player is spotted: it would just get worse.
Getting kills is easy. Making your team win the round, now that's a real challenge.
If you reward kills, people will hunt peasants for gold and ignore the dangerous players.
You can go and check old forum and you will find out that you just made one of the worst idea ever ! Battlefield could turn in to chaotic run for kills and damage. It was like that it fails and kills the mod.
This.
and don't you earn suffisant gold and xp actually?
I am not sure if you understand players mentality: very few people actually think what they are doing at the battlefield, most just watch for nearest enemy and when they spot them they just charge straight on, now this mindset is not particulary ecouraged by current patch, because you get gold per minute, and having 5x modifier actually makes people think: is it profitable to just charge and die?, with bonus for kills it would have much less effect and don't forget about tk fest that happens usually when lone enemy player is spotted: it would just get worse.Tell that to the horde of naked players who just charge to die at the begining of the round, since they will get money anyway... new system encourages and promotes leeching, going naked, beggar style and camping in general......do you know why? coz going naked and dying the first one will you provide the most profit in the long run... this is the system we got, for me it makes not sense at all... seriously... Its antigame when a person wins a round, kills half the other team and yet losses money. No other game punishes you for doing it fucking amazing for one round. This is the only one i ever met in more than 22 years playing games... more than 12 playing online.....just dont get it. I prefered the first upkeep system even if i didnt like it. At least you had some control. Now its too random. The first upkeep was like gambling, this new system is like a lottery....The game its more like native than ever. Indeed you see worse armor and weapons than in native. What the hell....Native starts being interesting again, since you will find a very similar gameplay, better armor and weapons in general, better balance (not much), more variety and the most important, you will be rewarded for being a good player. You wont have a Cprg mortage to pay for your items. You play a round and will win enough money for the rest of the map. Did they do to end with the farming? coz i dont get it, its more a grind than ever. Indeed you have to keep grinding for your whole crpg experience. In native you just play, have fun and when you leave you are done, nothing to worry....
another guy who losed brain, inalating too much crack and popper
we not wanna MORE GOLD AND MORE EXP, we wanna gain it thx to our ability, not becouse you only logged in. GOT IT? or need a picture?
(...)I prefered the first upkeep system even if i didnt like it. At least you had some control. Now its too random. The first upkeep was like gambling, this new system is like a lottery....(...)
I prefer the system now. We're seeing more teamwork, flanking, tactics (of course some rounds the teams are still retarded gung-ho rambo clusterfucks, but old habits and all). Going off a kill reward system would just promote more uber spam rambo action. Currently support characters (pikemen, spearmen, xbow/1hers) are getting to feel useful. In a kill system, they're back to the bottom of the barrel and would be better served rolling 2her like the rest.
Just my opinion though.
Then instead of sitting back and waiting for a good time to make yourself useful; people will just run in, get as many slashes to land as possible before they die, and still get the same XP from being dead and sitting back. Sounds pretty awful.
Can't wait for the 12 inf to swarm the 1 knight and all teamkill each other. Can't wait.
ptetty much is what ninja do all time
so why be afraid?
I prefer the system now. We're seeing more teamwork, flanking, tactics (of course some rounds the teams are still retarded gung-ho rambo clusterfucks, but old habits and all). Going off a kill reward system would just promote more uber spam rambo action. Currently support characters (pikemen, spearmen, xbow/1hers) are getting to feel useful. In a kill system, they're back to the bottom of the barrel and would be better served rolling 2her like the rest.
Just my opinion though.
I'm not really sure what "Ninja" you're watching. If you're referring to the people dressed like them, then please stop. I would hardly say flanking of group of archers as "Slashing away till I die"