cRPG

cRPG => General Discussion => Topic started by: Stormcrow on January 09, 2011, 06:31:38 am

Title: Gold for Kills and damage
Post by: Stormcrow on January 09, 2011, 06:31:38 am
I think gold for kills would be good incentive for ppl to move around and start killing rather than just sit back and get the same gold for doing nothing
Also gold for kills would reward better player and also help pay for upkeep on more expensive items.
I was thinking like 30-50 gold per kill or something

tell me what you think
Title: Re: Gold for Kills and damage
Post by: Gorath on January 09, 2011, 06:41:35 am
I prefer the system now.  We're seeing more teamwork, flanking, tactics (of course some rounds the teams are still retarded gung-ho rambo clusterfucks, but old habits and all).  Going off a kill reward system would just promote more uber spam rambo action.  Currently support characters (pikemen, spearmen, xbow/1hers) are getting to feel useful.  In a kill system, they're back to the bottom of the barrel and would be better served rolling 2her like the rest.

Just my opinion though.
Title: Re: Gold for Kills and damage
Post by: Stormcrow on January 09, 2011, 06:51:50 am
This would be in addition to the gold you already get therefore everyone would still get gold and xp but you would just get a little bit extra for kills
Title: Re: Gold for Kills and damage
Post by: Diomedes on January 09, 2011, 07:07:10 am
How about .1 gold per damage for damage to lower level classes and .2 for higher level ones?  That works out sort of well by my math though I'm really not sure of anything in my life.
Title: Re: Gold for Kills and damage
Post by: Engine on January 09, 2011, 07:15:42 am
I totally think there should be a very small bonus for kills, possibly damage as well.

It's great incentive, but small enough to not be gamebreaking. Say, 10xp and 1g per kill.
Title: Re: Gold for Kills and damage
Post by: forgivers on January 09, 2011, 07:41:28 am
I totally think there should be a very small bonus for kills, possibly damage as well.

It's great incentive, but small enough to not be gamebreaking. Say, 10xp and 1g per kill.

lol
Title: Re: Gold for Kills and damage
Post by: Dwarden on January 09, 2011, 09:14:25 am
something small like this would enrich the gameplay rewards

damage reward, gain
3xp per 1hp dmg * level of target
1g per 1hp dmg * level of target
no gain if killing enemy within theirs spawn

kill reward , gain
5 xp * level of victim
1 g * level of victim
no gain if killing enemy within theirs spawn

bonuses, gain
100xp and 10g reward for killing one of top3 enemy (by level)
75xp and 5g reward for killling of enemy VIP (owner of castle)
50xp and 5g reward for killing enemy within 15 meters from flag (or capture radius)

repeated TK of same person, loss
10 xp * level of victim
5 g * level of victim

Title: Re: Gold for Kills and damage
Post by: Vicious666 on January 09, 2011, 09:36:36 am
ppl not reaD? i made already such suggestion in my 3d

http://forum.c-rpg.net/index.php/topic,529.0.html
Title: Re: Gold for Kills and damage
Post by: Shigeru on January 09, 2011, 10:16:29 am
I gotta back Gorath in this.

Rewarding kills will really really damage the teamplay aspect of c-RPG that is just starting to form.
Title: Re: Gold for Kills and damage
Post by: Ganon on January 09, 2011, 11:55:25 am
I gotta back Gorath in this.

Rewarding kills will really really damage the teamplay aspect of c-RPG that is just starting to form.

only becouse he is in your clan that not means you cant  think with your brain

and just if you not noticed since exp is every min, and no more area, ppl     is not doing any tactics since   7 day ago.    only spread around map

P.S: This was Vicious on my account by mistake.
Title: Re: Gold for Kills and damage
Post by: Radix on January 09, 2011, 12:04:09 pm
thats a great idea!!! I hope it will be added. This would decrease the influence of luck in this system what means that the best players that had no luck to recive x5 multiplayer can affor a bit better items anyway. And now upkeep make sense to me.
Title: Re: Gold for Kills and damage
Post by: Sellefis on January 09, 2011, 12:59:05 pm
Quote
repeated TK of same person, loss
10 xp * level of victim
5 g * level of victim

here i'm more a friend of:
10 XP * OWN level * generation
10 g * OWN level * generation

the rest of the Formula are OK.. but please don't integrate here the Win multiplier---
Title: Re: Gold for Kills and damage
Post by: Helrekkr on January 09, 2011, 02:48:19 pm
I don't agree with rewarding kills.
Only damage done.

I have 141 wpf in xbow and routinely hit over 15 bolts per game, yet only 2-3 are kills most of the time. The rest are claimed by the melee folk next to the target.
With only 74 wpf in 2h, all I had to do to get over twice my usual kill score was pick up a mid-high range 2h and wade in the melee.

Was I more helpful to the team because I managed to steal a few extra kills ? I doubt it.

I fully support rewarding extra gold/xp based on the amount of damage one does during a round. This would also help to reduce the afk farmers.
I don't support rewarding kills as that will only lead to killing frenzy and more accidental TK's as well as more retardation in terms of tactics (10 people running off to chase a half naked peasant for a kill).
Title: Re: Gold for Kills and damage
Post by: LordRichrich on January 09, 2011, 03:03:31 pm
If you reward damage, won't archers level really quickly?
I mean, as an archer I usually put 40 arrows into people. So I'd get an extra 400 xp and 40 gold per round :/
That sorta stuff adds up
Also would allow better players to have higher up keep, and therefore morre plates
Title: Re: Gold for Kills and damage
Post by: Helrekkr on January 09, 2011, 03:07:09 pm
If you reward damage, won't archers level really quickly?
I mean, as an archer I usually put 40 arrows into people. So I'd get an extra 400 xp and 40 gold per round :/
That sorta stuff adds up
Also would allow better players to have higher up keep, and therefore morre plates

I don't see the problem with that ? You do more damage = you help the team more = you get rewarded more.

Good players would be able to afford more, again a very good thing is it not ?
The problem pre patch was that even terrible players could eventually afford full black armor and so on and do decently, where with this, you would need to do amazingly well in order to keep that.
Title: Re: Gold for Kills and damage
Post by: KingBread on January 09, 2011, 03:23:34 pm
You can go and check old forum and you will find out that you just made one of the worst idea ever ! Battlefield could turn in to chaotic run for kills and damage. It was like that it fails and kills the mod.
Title: Re: Gold for Kills and damage
Post by: King Berend on January 09, 2011, 03:41:41 pm
this will be great!
cause there wont be so much armies of leechers everytime
cause now you can just kill for money which I always wanted :mrgreen:
but one thing is a bit crappy,
the skilled players (like me :mrgreen:) will get more money.
so there will be skilled tincans and everyone is gonna cry to them eh??
thats what I think about it,

geetz, Berend
Title: Re: Gold for Kills and damage
Post by: Banok on January 09, 2011, 03:44:05 pm
I think gold for helping objectives such as killing people by flag as defenders. raising flag, breaking down doors, moving siege towers should get you rewardd as attackers. etc.
Title: Re: Gold for Kills and damage
Post by: Noble Crassius on January 09, 2011, 03:56:05 pm
We could give gold for killings, then sit back and enjoy every one tk each other trying to kill peasants  :lol:

I say we go back to the old XP system but use it in-concert with the new one! So every one still gets their base xp per minute AND gets a round bonus for being in the vicinity of kills. OF course with all the new gold that would be coming it upkeep would have to be re raised =D.
Title: Re: Gold for Kills and damage
Post by: Tornkik on January 09, 2011, 06:34:42 pm
Yes, I think we should get xp/gold for personal kills too. The current system for me seems to just encourage delaying rounds and leeching. I don't approve of the current system, but It doesn't bother me. I'd like personal rewards too.
Title: Re: Gold for Kills and damage
Post by: Garrett_ on January 09, 2011, 06:41:30 pm
Some gold for securing objectives/whatever you name it - could work, rewarding people for damage/kills - no thanks, we already have people tking when swarming lone enemy, or charging like idiots straight to enemy defences just to get kill, why should we encourage that?
Title: Re: Gold for Kills and damage
Post by: Dwarden on January 09, 2011, 07:16:27 pm
why are people reluctant to include also minor kill bonus next to damage bonus ...

i seen and even myself done kills with 1hp left ...
so person who puts me out of my misery, saved someone on theirs team
Title: Re: Gold for Kills and damage
Post by: Radix on January 09, 2011, 07:31:32 pm
Some gold for securing objectives/whatever you name it - could work, rewarding people for damage/kills - no thanks, we already have people tking when swarming lone enemy, or charging like idiots straight to enemy defences just to get kill, why should we encourage that?

How does it encurage people to charge and die stupidly?? if u die u will get no further gold for kills so I dobout u wnat to die quick,
Title: Re: Gold for Kills and damage
Post by: Garrett_ on January 09, 2011, 07:40:45 pm
How does it encurage people to charge and die stupidly?? if u die u will get no further gold for kills so I dobout u wnat to die quick,
I am not sure if you understand players mentality: very few people actually think what they are doing at the battlefield, most just watch for nearest enemy and when they spot them they just charge straight on, now this mindset is not particulary ecouraged by current patch, because you get gold per minute, and having 5x modifier actually makes people think: is it profitable to just charge and die?, with bonus for kills it would have much less effect and don't forget about tk fest that happens usually when lone enemy player is spotted: it would just get worse.
Title: Re: Gold for Kills and damage
Post by: Riddaren on January 09, 2011, 08:01:43 pm
If you get so much gold that it no longer matters much if you win the battle or not it will ruin the game.
So it must be but a small bonus, that you couldn't care less about imo.

The introduction of XP and gold for everyone, no matter where you fought, dead or alive was a real boost to gameplay.
To receive gold upon kills or hits will do the opposite. More or less.

When to get gold?
X gold per enemy you hit, no matter if they get killed or not, no matter if you hit once or twice.
So if you hurt 10 enemies you receive 10*X gold.

How much gold?
1 gold per enemy you hit, so 10 gold if you hurt or kill 10 enemies.
And you should not get a multiplier for this.

Scary example of what may happen if this gets implemented with a reward that is too high:
Cavalry will probably not care about each other. Instead they will just horsebump every single infantry unit there is.
Holding of other cavalry as a horseman yourself may make alot of difference for the outcome of a round but won't give you much gold. So why care?
Title: Re: Gold for Kills and damage
Post by: Wallace on January 10, 2011, 03:03:49 am
I don't even think gold is really something i NEED for excelling and leading teams in kills etc.

I'd like a tiny bit more xp to help break the level barriers after 30
Title: Re: Gold for Kills and damage
Post by: Stormcrow on January 10, 2011, 03:05:28 am
It would be good to bring back penalties for tking and posibly ad penaltes for team damage so ppl are more aware of where theyre swinging their weapons
Title: Re: Gold for Kills and damage
Post by: Mattressi on January 10, 2011, 03:33:53 am
I don't think it would work out well. Even with the current (and previous) system of gold/xp gain, which doesn't reward individuals for their kills or damage done, I see multiple people all running in to kill one guy, with archers firing at him too - presumably just to add another kill to their k/d ratio. If you give even further reward for killing/damaging, this will happen every time. People are duelling, one player's team will run in swinging wildly trying to get the kill, often damaging each other and the player in the process, while an archer will shoot into the battle, occasionally hitting the enemy, occasionally their team mates. If you decide to counter this by bringing in negative gold/xp for killing or damaging a team mate, the game will become even more hate filled: if you accidentally run in front of an archer (who was aiming the opposite direction a second ago) and they shoot you, they complain; if you go and kill an enemy, people will often complain that you stole a kill that was 'rightfully' theirs (because they had run off to gain an advantage or something :rolleyes: ), but they couldn't make the kill for fear of hurting/killing you.

Besides, some classes will be left out. If horse damage isn't counted, the faithful pikeman that dehorses all the cav and then watches as his team rips apart the still-fallen cav player before he can get a hit in, he will not be rewarded for this. However, if you make horse damage count, a good pikeman that catches cav unaware can kill most cav horses in one hit. With the health horses have, this would give him significantly more gold/xp than regular infantry, for less effort.

Also, how would you take armor into account? It's not fair if some loser picks on all the peasants and goes around one-hitting them, then gets more gold/xp from it than someone who kills one or two tin cans after lengthy battles with them. Unless you take armor into account, this quasi-polite system of not killing peasants straight away (most people probably just do it because peasants aren't as big of a threat as other enemies) will turn into a system where a peasant simply cannot live more than a minute through a game.
Title: Re: Gold for Kills and damage
Post by: McBeverage on January 10, 2011, 03:43:17 am
I don't think the server keeps track of the damage dealt by the player, only kills and the like.  I'm sure someone more knowledgeable could confirm/deny this though.
Title: Re: Gold for Kills and damage
Post by: Birds on January 10, 2011, 04:04:06 am
o.O i think itd be cool if we could comepare to eachother our stats... but anyways about the thread.. I wouldnt mind an extra to help those who want to use heavier armor.. I also think we shouldnt break weapons so easily... or when we win / stay alive... bs
Title: Re: Gold for Kills and damage
Post by: ArchonAlarion on January 10, 2011, 06:04:52 am
Definitely should reward kills. Currently, I feel totally powerless over my gold gain. I can have a 2:1 k/d ratio and still be losing gold. Less breaking anda bonus for kills pls.
Title: Re: Gold for Kills and damage
Post by: Vicious666 on January 10, 2011, 10:55:39 am
more meritocracy cant be bad


i wanna see the k/d ratio  of all people who say no
Title: Re: Gold for Kills and damage
Post by: Phazey on January 10, 2011, 11:39:55 am
Getting kills is easy. Making your team win the round, now that's a real challenge.

If you reward kills, people will hunt peasants for gold and ignore the dangerous players.
Title: Re: Gold for Kills and damage
Post by: Vicious666 on January 10, 2011, 11:47:19 am
Getting kills is easy. Making your team win the round, now that's a real challenge.

If you reward kills, people will hunt peasants for gold and ignore the dangerous players.

again this  bullshit?


1)make it based on   the killed k/D ratio and level   not only       simply  by killing ,and include also a general  dmg   counter.(so if you wounded 10 top k/d guy it matter more than someone who killed 5 paesant at 0-5 k/d )
2),     and think again,    this is a gaim about killing other, who more kill ,more win.              i still need to see people dieng from a heart attack, or surrender.  (you win the round by killing more )


Title: Re: Gold for Kills and damage
Post by: Blondin on January 10, 2011, 12:03:02 pm
You can go and check old forum and you will find out that you just made one of the worst idea ever ! Battlefield could turn in to chaotic run for kills and damage. It was like that it fails and kills the mod.

This.

and don't you earn enough gold and xp actually?
Title: Re: Gold for Kills and damage
Post by: Vicious666 on January 10, 2011, 12:05:29 pm
This.

and don't you earn suffisant gold and xp actually?

another guy who losed brain, inalating too much crack and popper


we not wanna MORE GOLD AND MORE EXP, we wanna gain it thx to    our ability,          not becouse you only logged in.     GOT IT? or need a picture?
Title: Re: Gold for Kills and damage
Post by: Trikipum on January 10, 2011, 12:33:37 pm
I am not sure if you understand players mentality: very few people actually think what they are doing at the battlefield, most just watch for nearest enemy and when they spot them they just charge straight on, now this mindset is not particulary ecouraged by current patch, because you get gold per minute, and having 5x modifier actually makes people think: is it profitable to just charge and die?, with bonus for kills it would have much less effect and don't forget about tk fest that happens usually when lone enemy player is spotted: it would just get worse.
Tell that to the horde of naked players who just charge to die at the begining of the round, since they will get money anyway... new system encourages and promotes leeching, going naked, beggar style and camping in general......do you know why? coz going naked and dying the first one will you provide the most profit in the long run... this is the system we got, for me it makes not sense at all... seriously... Its antigame when a person wins a round, kills half the other team and yet losses money. No other game punishes you for doing it fucking amazing for one round. This is the only one i ever met in more than 22 years playing games... more than 12 playing online.....just dont get it. I prefered the first upkeep system even if i didnt  like it. At least you had some control. Now its too random. The first upkeep was like gambling, this new system is like a lottery....The game its more like native than ever. Indeed you see worse armor and weapons than in native. What the hell....Native starts being interesting again, since you will find a very similar gameplay, better armor and weapons in general, better balance (not much), more variety and the most important, you will be rewarded for being a good player. You wont have a Cprg mortage to pay for your items. You play a round and will win enough money for the rest of the map. Did they do to end with the farming? coz i dont get it, its more a grind than ever. Indeed you have to keep grinding for your whole crpg experience. In native you just play, have fun and when you leave you are done, nothing to worry....
Title: Re: Gold for Kills and damage
Post by: Vex. on January 10, 2011, 12:46:40 pm
This would be nice, but if we can use the same system as the duel server. More gold for high lvls and shitty for the peasants.

As the upkeep is now... Well we can't use items like plate without have shitload of gold. It would be nice with a boost for the one who actually are killing enemys.
Title: Re: Gold for Kills and damage
Post by: Espu on January 10, 2011, 01:02:46 pm
No, chadz finally managed to encourage teamplay instead of mindless killhunting. Rewarding kills leads to everyone rolling killer builds and ignoring the support roles.

All this "support would still be rewarded, killers are just rewarded more" is nonsense. It implies that killers are more important for their team than the other guys, which obviously is not true. As an easy example, a few cavalrymen (or even fast infantry) can harass a much larger group of enemies enough that they run after trying to kill them, allowing their teammates to overwhelm the outnumbered force and then finish off the heroic pursuers. The harassers may not get a single kill but they still contribute hugely to their teams victory.

Same goes for pikemen poking and supporting behind the front line and protecting flanks from cavalry, ranged taking down horses from afar etc. etc. There's just so much you can do besides kill.
Title: Re: Gold for Kills and damage
Post by: Blondin on January 10, 2011, 01:34:56 pm
another guy who losed brain, inalating too much crack and popper


we not wanna MORE GOLD AND MORE EXP, we wanna gain it thx to    our ability,          not becouse you only logged in.     GOT IT? or need a picture?

Why are you so agressive? i guess you should stop alcohol, or you'll kill somebody....

But, if think well you'll see that you can gain more gold if you are skilled and if you do TEAMWORK. (i put it in caps, cos i'm not sure you know well this word).
This mod has never be intended to be a rush to kill ratio and personnal reward, it was more pre-patch and that's one reason why chadz made the patch.

I guess for a skilled player and an old one, you should understand this, otherwise you're dumb.
Title: Re: Gold for Kills and damage
Post by: Jambi on January 10, 2011, 02:04:51 pm
Stop these retarded idea's please....
Title: Re: Gold for Kills and damage
Post by: Jetsam on January 10, 2011, 02:09:04 pm
Then instead of sitting back and waiting for a good time to make yourself useful; people will just run in, get as many slashes to land as possible before they die, and still get the same XP from being dead and sitting back. Sounds pretty awful.
Title: Re: Gold for Kills and damage
Post by: Phazey on January 10, 2011, 07:07:54 pm
(...)I prefered the first upkeep system even if i didnt  like it. At least you had some control. Now its too random. The first upkeep was like gambling, this new system is like a lottery....(...)

Haha well said. I want my 'gambling' in crpg back. 'Tis fun, i tell ya. FUN!  :twisted:
Title: Re: Gold for Kills and damage
Post by: Engine on January 10, 2011, 08:13:19 pm
So long as the reward is MINIMAL, I think it's a good idea. Anyone under lvl 20 should give no gold/exp.
Title: Re: Gold for Kills and damage
Post by: Matey on January 10, 2011, 08:21:11 pm
I prefer the system now.  We're seeing more teamwork, flanking, tactics (of course some rounds the teams are still retarded gung-ho rambo clusterfucks, but old habits and all).  Going off a kill reward system would just promote more uber spam rambo action.  Currently support characters (pikemen, spearmen, xbow/1hers) are getting to feel useful.  In a kill system, they're back to the bottom of the barrel and would be better served rolling 2her like the rest.

Just my opinion though.

my thoughts exact.
my primary build is 1h+shield. I like to ninja and cause havoc... I usually feel that I have made a useful contribution to my team, but my score doesn't always reflect that. I like the new system. Now when I play diversion while my friend stabs someone in the back, I don't feel like I've been cheated of exp/gold. Great example... on siege server yesterday, I blocked up a ladder with my shield while my friend stood next to me with a 2hand axe and slaughtered people (it felt a lot like single player castle defense). At the end of the map i was like 9-7, my friend was 79-9. If you got exp per kill... I would have felt very cheated as my extremely helpful contribution did not net me many kills. The new system rewards successful TEAMS, I don't care about rewarding successful individuals. If you want to be constantly getting rewarded for your efforts... find a way to influence your team so that they will beat the other team, or try to switch up your gear and role so as to take advantage of the other teams weak points.
Title: Re: Gold for Kills and damage
Post by: EricCire on January 10, 2011, 08:38:58 pm
Attention to ALL.

This is how it will be:
1. Gold for being close to the fight (like the old crpg, it keeps everyone close)
2. Extra gold for kills (this makes people fight instead of leaching)

Note: In the other Crpg, close battles caused people to be more intimate and have to watch there backs.
The old gold system with the extra kills is the only to make this a unique ground breaking game that's made like no other.
Title: Re: Gold for Kills and damage
Post by: Vicious666 on January 10, 2011, 10:14:52 pm
Then instead of sitting back and waiting for a good time to make yourself useful; people will just run in, get as many slashes to land as possible before they die, and still get the same XP from being dead and sitting back. Sounds pretty awful.

ptetty much is what ninja do all time

so why be afraid?
Title: Re: Gold for Kills and damage
Post by: ArchonAlarion on January 10, 2011, 10:48:18 pm
I don't know about some lucky few who can sustain their equipment now, but I'm forced to spend EVEN MORE TIME GRINDING because I can't use the stuff I want to.

Yay running around naked, waiting for my gold to increase!
Title: Re: Gold for Kills and damage
Post by: Sellefis on January 10, 2011, 11:44:30 pm
This is how it will be:
1. Gold for being close to the fight (like the old crpg, it keeps everyone close)
2. Extra gold for kills (this makes people fight instead of leaching)


and whats with the archers??? they dont get EXP??
i play a longrange sniping soldier but i level very slow in the old system cause i never get rly close to fight
jeah i know the new system is very fast leveling (too fast at my opinion)
Title: Re: Gold for Kills and damage
Post by: McBeverage on January 11, 2011, 12:45:37 am
Can't wait for the 12 inf to swarm the 1 knight and all teamkill each other.  Can't wait.
Title: Re: Gold for Kills and damage
Post by: Radix on January 11, 2011, 12:48:07 am
Can't wait for the 12 inf to swarm the 1 knight and all teamkill each other.  Can't wait.

well in that situation I fall back a bit and wait for idiots to kill them selves and then try to kill that knight with few other competent people. U wont prevent idiots form being  idiots, this scenario happens even now anyway.
Title: Re: Gold for Kills and damage
Post by: Jetsam on January 11, 2011, 02:58:29 am
ptetty much is what ninja do all time

so why be afraid?

I'm not really sure what "Ninja" you're watching. If you're referring to the people dressed like them, then please stop. I would hardly say flanking of group of archers as "Slashing away till I die"
Title: Re: Gold for Kills and damage
Post by: StanleyPain on January 11, 2011, 03:36:17 am
I like the current system as is. The ONLY thing I'd like to see added would be a 2 tiered kill message based on person landing the killing blow + person who did most damage. Sorta like XXX kills YYY assisted by ZZZ or whatever.
Title: Re: Gold for Kills and damage
Post by: DrTaco on January 11, 2011, 03:39:47 am
I prefer the system now.  We're seeing more teamwork, flanking, tactics (of course some rounds the teams are still retarded gung-ho rambo clusterfucks, but old habits and all).  Going off a kill reward system would just promote more uber spam rambo action.  Currently support characters (pikemen, spearmen, xbow/1hers) are getting to feel useful.  In a kill system, they're back to the bottom of the barrel and would be better served rolling 2her like the rest.

Just my opinion though.

The hell kind of game are you playing?
Title: Re: Gold for Kills and damage
Post by: ManOfWar on January 11, 2011, 06:32:12 am
IF this is implemented Ill be in the money :D
Title: Re: Gold for Kills and damage
Post by: Vicious666 on January 11, 2011, 07:32:38 am
I'm not really sure what "Ninja" you're watching. If you're referring to the people dressed like them, then please stop. I would hardly say flanking of group of archers as "Slashing away till I die"

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Title: Re: Gold for Kills and damage
Post by: Cannibal on January 11, 2011, 08:31:53 am
I agree that the current system is great as is with just a few minor tweeks, none of this big overhaul bs people are asking for. I definately love that people aren't afraid to utilize the entire map now; how was it beneficial that the entire battle was in a small radius before? That encouraged so much camping and yes had a few pro's but was mainly a giant con for anyone without a shield or peasants getting horse trampled.

IMO:

The people who 'suggest' the most are generally the ones who have the hardest time adapting to new things quickly and thus feel like a 'noob' and then flood the forums with a 'suggestion' on how to better their situation instead of just exploiting/adapting  the current system.


I can find an answer for every complaint, and it doesn't mean you'll like every answer but that's because I'm a firm believer that hard work pays off and bitching leads to laziness.

I agree that a system message for kills and assists would be friggen awesome but, it shouldn't be anything more then that because you don't want to fatten up the already well fed people... generally the ones getting lots of kills tend to be the ones who DON'T need extra xp/gold :P
Title: Re: Gold for Kills and damage
Post by: Cannibal on January 11, 2011, 08:39:16 am
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Title: Re: Gold for Kills and damage
Post by: EliteDragon on January 11, 2011, 10:01:36 am
Nah, multiplier for being on winning team is enough. It motivates people to try to help their team out. Costs and upkeep just need to be balanced out a bit more.
Title: Re: Gold for Kills and damage
Post by: Molotof on January 11, 2011, 10:40:31 pm
I agreed, i was not playing for a long time on this game and i really appreciate the new system, but my good old equipment cost me a lot in reparation, to gain some gold i need to make my team winning quite each match, if we loose 2 or 3 round in a row i loose a lot of money. If i good understand the multiplier it grows when your team win a round, can't be superior to 5 and it's reset to one if you loose a round  ?
Title: Re: Gold for Kills and damage
Post by: Ozwan on January 11, 2011, 11:02:56 pm
Any factor really in reward system which would have anything to do with how many kills you got or how many times you hit the enemy leads to teamslashing and killing just to score the kill, not to mention the ranged cymbals who fire into melee. They do it anyways right now but if you'd implemented the rewards for doing that hell breaks loose.