cRPG
cRPG => Beginner's Help and Guides => Topic started by: Tomorrow on September 06, 2015, 09:38:08 pm
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Hello.
I was wondering what the formula for the wpf bonus from having points in melee skills is. Does anyone know?
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there is something and I kinda remember that it adds a bonus, it was like when u have more than 100 wpf, u get 1 % more dmg for every 10 wpf u have. But Im not sure about it, and I kinda dont believe that cuz when u have much wpf u do actually do much dmg. still u do less than str, but it is more than in the formula.
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there is something and I kinda remember that it adds a bonus, it was like when u have more than 100 wpf, u get 1 % more dmg for every 10 wpf u have. But Im not sure about it, and I kinda dont believe that cuz when u have much wpf u do actually do much dmg. still u do less than str, but it is more than in the formula.
I meant the ease-of-hybridization deal, where with 185-ish in One-Hand you'll effectively have 23 in Two-Hand and Polearm.
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its Iron Flesh. if you use Iron Flesh in combination with heavy armor you get more effective wpf than without IF
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its Iron Flesh. if you use Iron Flesh in combination with heavy armor you get more effective wpf than without IF
Woah, I never knew that
8-) #learning
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its Iron Flesh. if you use Iron Flesh in combination with heavy armor you get more effective wpf than without IF
Thanks for the info, but i was actually asking about the melee hybridization bonuses. I'm guessing it's percentage based in some way, but i'm not sure how.
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check here...
http://forum.melee.org/general-discussion/revival-patch-build-thread/msg1081087/#msg1081087
quote from that link...
Max of 6, IF*2, and Str/3 is the threshold. If you have low strength and IF, you'll just have a threshold of 6.
Currently: 2 * head weight + body weight + leg weight + 4 * glove weight - 10 with a small exponential scaling at the end for the weight penalty.
Post patch (potentially): 2 * head weight + body weight + leg weight + 6 * glove weight - the threshold listed above with the same exponential scaling
there has been a patch that might have re-verted these formulas though.
here is some code from that thread (might not be current)
/* Gets effective wpf properly! */
function getEffectiveWeight(helmet, chest, hand, feet, strength, ironflesh) {
helmet = parseFloat(helmet);
chest = parseFloat(chest);
hand = parseFloat(hand);
feet = parseFloat(feet);
strength = parseFloat(strength);
ironflesh = parseFloat(ironflesh);
threshold = Math.max(Math.max(ironflesh * 2, strength / 3), 6);
var eweight = Math.pow(Math.max(0, 2*helmet + chest + feet + 6*hand - threshold), 1.12);
return eweight;
}
function getPowerPenalty(ps, weaponType){
var penalty = 0;
if(weaponType == "Bow")
penalty = - Math.round(Math.max(14 * ps - Math.pow(1.35,ps) - 35, 0) * 10) / 10; //round to nearest decimal place
else if(weaponType == "Throwing")
penalty = - (ps * 11);
else penalty = 0;
return penalty;
}
function getHaWpfPenalty(ha, weaponType, mounted){
var haPenalty = 0;
var ifRanged = (weaponType == "Bow" || weaponType == "Throwing" || weaponType == "Crossbow");
if(mounted && ifRanged)
{
haPenalty = - ha * 10;
}
return haPenalty;
}
function getWeightPenalty(nerfed_wpf, effectiveWeight, weaponType, ha, mounted) {
var ifRanged = (weaponType == "Bow" || weaponType == "Throwing" || weaponType == "Crossbow");
var weightMulti;
if(ifRanged) //ranged receive an extra penalty from armor weight
{
weightMulti = Math.abs(effectiveWeight - 100);
}
else
{
weightMulti = Math.abs((2 * effectiveWeight)/3 - 100)
}
var wpf_penalty = ((weightMulti * nerfed_wpf) / 100);
return wpf_penalty - nerfed_wpf; //results in a negative
}
/* Gets effective wpf properly! */
function getEffectiveWPF(wpf, ps, effectiveWeight, weaponType, ha, mounted) {
var nerfed_wpf = wpf + getWeightPenalty(wpf,effectiveWeight,weaponType,ha,mounted);
nerfed_wpf += getHaWpfPenalty(ha,weaponType,mounted);
nerfed_wpf += getPowerPenalty(ps,weaponType);
/*if(weaponType == "Crossbow")
{
nerfed_wpf *= 1.5;
}*/
if (nerfed_wpf < 1)
nerfed_wpf = 1;
return nerfed_wpf;
}
homework explain plz
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I have 133 points in pole and 153 in 1h
But with t he bonuses I have 167 1h wpf, 38 2h wpf, and 136 pole wpf
if you want to do the math maybe you can figure something out from this
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I have 133 points in pole and 153 in 1h
But with t he bonuses I have 167 1h wpf, 38 2h wpf, and 136 pole wpf
if you want to do the math maybe you can figure something out from this
Thank you for being the only person who seems to understand what I'm talking about.
I'll take this information and I guess make a 3/38 STF character and try to see if I can find some kind of common thread between the bonuses.
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erm, I guess it was like the more balanced it is the higher is the bonus! Did a pole/2H once^^ was actually fun :D But not thaaat effective :/