Off Topic => General Off Topic => Topic started by: simply_Origins on August 31, 2015, 08:57:37 pm
Title: Mount and Blade: Mercenaries
Post by: simply_Origins on August 31, 2015, 08:57:37 pm
mercenaries is a similar mod to c_rpg but we dont have as much players and items. i still want to ask you guys if somebody want to help us out :D. sign up here: http://www.mbmerc.com/?recruiter=15970
About Mercenaries: Mercenaries is a multiplayer modification for Mount & Blade: Warband. It allows you to create your own unique character with its own persistent characteristics and inventory. Just register and visit our merchant to see a range of armor and weapons.
Your multiplayer experience will be enriched by new abilities, achievements, maps, clan system and many other features. At the same time, in Mercenaries, there is no unfair leveling system and everyone is on equal footing! Become a true mercenary and fight for gold and glory!
Title: Re: Mount and Blade: Mercenaries
Post by: Algarn on August 31, 2015, 09:07:26 pm
no, thanks
Title: Re: Mount and Blade: Mercenaries
Post by: Tore on August 31, 2015, 10:49:12 pm
still waiting for unban
Title: Re: Mount and Blade: Mercenaries
Post by: LordBerenger on August 31, 2015, 10:57:38 pm
Was a good mod back in the day. Thought it died tho.
Title: Re: Mount and Blade: Mercenaries
Post by: POOPHAMMER on August 31, 2015, 11:24:12 pm
Was a good mod back in the day. Thought it died tho.
Hard to say this but its better than cRPG atm
Title: Re: Mount and Blade: Mercenaries
Post by: Torben on September 01, 2015, 11:44:39 am
haha crpg community being defensive of their baby, thats cute :mrgreen:
Title: Re: Mount and Blade: Mercenaries
Post by: Teeth on September 01, 2015, 12:25:10 pm
Mercenaries is a pile of shit though, some of the design decisions are so incredibly stupid. The guy designing it is fairly single-minded and a retard at that. I played it for quite a while and it was pretty fun, but that was mostly because in 2013 people in cRPG were pretty good, and most Mercenaries players still sucked, so I could be a hero again. Still, give it a play, its different and you can have some fun with it.
Title: Re: Mount and Blade: Mercenaries
Post by: LordBerenger on September 01, 2015, 12:48:33 pm
Was a while ago but things it had that CRPG didn't and that were awesome. Deployable pavise/board shields if I remember it right. Throwable torches with fire damage. One hit kill stab dagger when you came up from behind. Assassin's Creed outfit. Plus lots of other cool stuff. And no need to grind levels. It lacked players tho.
Of all mods for WB i think PW Mod and especially Frontier Mod (PWMod with guns and natives/indians) were the best.
Title: Re: Mount and Blade: Mercenaries
Post by: Paul on September 01, 2015, 02:20:47 pm
How does the dagger kill work? Be behind someone and then? Normal attack or something special?
Title: Re: Mount and Blade: Mercenaries
Post by: Algarn on September 01, 2015, 02:22:01 pm
Last time I played, it seemed to be a regular stab required to kill someone full life wearing a plate.
Title: Re: Mount and Blade: Mercenaries
Post by: IR_Kuoin on September 01, 2015, 02:26:58 pm
Mercenaries is pretty unbalanced in some aspects. Also, everyone sucks there, so easy scoreboard topping. They also hate agi players.
Title: Re: Mount and Blade: Mercenaries
Post by: simply_Origins on September 01, 2015, 05:47:07 pm
mercenaries is not dead :D and its more native based (more native items with native name) mercenaries is still fun and in my opinion its fairer than crpg (no leveling)
Title: Re: Mount and Blade: Mercenaries
Post by: simply_Origins on September 01, 2015, 05:48:23 pm
Last time I played, it seemed to be a regular stab required to kill someone full life wearing a plate.
the dagger makes one hit from behind (backstab)
Title: Re: Mount and Blade: Mercenaries
Post by: Voncrow on September 01, 2015, 07:12:26 pm
More native items with native names, people definitely play crpg because how much they like native. On another note this isn't the proper forum section for this discussion.
Title: Re: Mount and Blade: Mercenaries
Post by: simply_Origins on September 01, 2015, 07:13:58 pm
More native items with native names, people definitely play crpg because how much they like native. On another note this isn't the proper forum section for this discussion.
in my opinion mercenaries is more native based :)
Title: Re: Mount and Blade: Mercenaries
Post by: Tristan_of_Erzoth on September 01, 2015, 09:16:51 pm
50v50 siege battles, different maps , torch system , most of the players are scrubs , no agi throwers , no looming system....
It might be unbalanced yes but I definitely am having fun while playing, unlike cRPG.
NA strat has been getting 40v40 sieges recently(one 48v48) and the looming system/retirement system is what gives cRPG its replayability factor. Also why would I want to play with shittier players? I like getting my ass kicked by 50% of NA so that way I strive to improve, learn new techniques, and get better as a player. Shitting on 90% of the people on servers is why i dont play native.
Title: Re: Mount and Blade: Mercenaries
Post by: the real god emperor on September 02, 2015, 05:56:09 pm
NA strat has been getting 40v40 sieges recently(one 48v48) and the looming system/retirement system is what gives cRPG its replayability factor. Also why would I want to play with shittier players? I like getting my ass kicked by 50% of NA so that way I strive to improve, learn new techniques, and get better as a player. Shitting on 90% of the people on servers is why i dont play native.
God you guys are like Apple users :lol:
Title: Re: Mount and Blade: Mercenaries
Post by: Voncrow on September 02, 2015, 06:18:30 pm
Sorry I don't only enjoy this game when rekting scrubs.
Title: Re: Mount and Blade: Mercenaries
Post by: Teeth on September 02, 2015, 10:33:40 pm
Played some today and I can use a 200 length longspear with 86 speed without any turning restrictions. That by definition makes Mercenaries a better mod than cRPG.
No, but seriously, playing some piece of shit like Mercenaries makes you appreciate how many brilliant, but subtle changes have been applied to cRPG. cRPG has better hit detection, hit absorption by dead bodies, improved sound placements, reduced backswings, no sideswinging straight through teammates and buildings, no huge invisible hitbox on the right side of polearm stab, cavalry that is actually balanced, less ridiculous instahits, colour coded text in the log screen, a reasonably good score system and the list goes on.
Title: Re: Mount and Blade: Mercenaries
Post by: Hellsing on September 05, 2015, 10:46:02 am
even less players than crpg while crpg is dead.. hmm sounds like a must have
Title: Re: Mount and Blade: Mercenaries
Post by: Shemaforash on September 05, 2015, 02:51:06 pm
but subtle changes have been applied to cRPG. cRPG has better hit detection, hit absorption by dead bodies, improved sound placements, reduced backswings, no sideswinging straight through teammates and buildings, no huge invisible hitbox on the right side of polearm stab, cavalry that is actually balanced, less ridiculous instahits, colour coded text in the log screen, a reasonably good score system and the list goes on.
Yes there's plenty of good changes in cRPG but it's the balancing that ruins the mod (for me) and while there are an overwhelmingly amount of positive changes I can hardly argue for that the stab should've been changed, nudging being implemented and ruining all knockdown weapons by implementing rolling and in the same motion nerfing cavalry to death. The cavalry lance angle killed any skill lance cavalry had. There's a few other nerfs to classes that didn't need it, and reworks due to the nature of cRPG, being able to change and min-max your class, making archers a kite and shoot class instead of shoot and fight. Now that's not even really possible anymore so archers pretty much deceased along with lance cavalry. It's no wonder the joke was for such a long time - go to cRPG and grab your 2h because there's nothing to fear ayy lmao
Title: Re: Mount and Blade: Mercenaries
Post by: Tore on September 05, 2015, 10:55:21 pm
Title: Re: Mount and Blade: Mercenaries
Post by: BlackxBird on September 06, 2015, 12:48:49 am
I played Mercenaries for like almost a year, and it is SO DAMN UNBELIEVABLE GAY. Allways when I start hating cRPG I only play 20 minutes mercenaries and then I'm so happy with cRPG again. No idea why, but the game is so damn bugged and it feels so retarded to play, on siege everyone is a pussy just trying to get a good kd, no real heros, just pussies and kd whores. Qoray brought me to cRPG like 2 years ago, he was like "merc sux, cRPG rox". Didn't expect him to be that fucking right :o I imo sold my 200K gold in merc for cRPG money.
oh and the worst is the community. Retarded admins, retarded trollers, retarded tryhards and the most annoying is the extreme great maul abuse.
Title: Re: Mount and Blade: Mercenaries
Post by: Tore on September 10, 2015, 02:00:52 am
Using goods outside cRPG* (real money, real items, stuff in other games, ...) as trading currency for goods in cRPG is not allowed and might lead to the suspension of your account.
:wink:
Title: Re: Mount and Blade: Mercenaries
Post by: pogosan on September 10, 2015, 03:13:54 pm
Title: Re: Mount and Blade: Mercenaries
Post by: BlackxBird on September 10, 2015, 03:27:29 pm
Rule Nr. 1: Don't write in the forums when you're drunk.
Oh and it wasn't really selling. I had enough of merc and my friend had enough of cRPG and wanted to start merc, so we kinda gave each other all the things we had, it was more like I gave him a gift in merc and he gave me a gift in cRPG. We knew each other from a native clan and played together for ages, a deal under friends can not really be called tradeing.
And there are no ppl getting problems when they give lps or +3s for free in the forum, so I don't see a problem here..^^
Title: Re: Mount and Blade: Mercenaries
Post by: Krex on September 11, 2015, 06:31:58 pm
Quote
Using goods outside cRPG* (real money, real items, stuff in other games, ...) as trading currency for goods in cRPG is not allowed and might lead to the suspension of your account.
And there are no ppl getting problems when they give lps or +3s for free in the forum, so I don't see a problem here..^^
Title: Re: Mount and Blade: Mercenaries
Post by: BlackxBird on September 11, 2015, 06:55:01 pm
it was 2-10 days after I started cRPG :o I did not know that rule :o If somebody thinks I should give them back - bring it on! Don't want to get any problems here.
Title: Re: Mount and Blade: Mercenaries
Post by: BlackxBird on September 11, 2015, 08:35:05 pm
Omfg I just talked to Dupre. You guys fucking scared me... But he said it is okay, Merc is a mod of Warband, and no other game. I guess if you're trading for cs go things or something you can purchase in other games you will get banned.
20:32 - ajkretchmer: who does that harm? 20:32 - ajkretchmer: no one
Title: Re: Mount and Blade: Mercenaries
Post by: Halk on September 26, 2015, 12:34:49 pm
Omfg I just talked to Dupre. You guys fucking scared me... But he said it is okay
That's a bummer..
Title: Re: Mount and Blade: Mercenaries
Post by: pogosan on September 26, 2015, 12:56:39 pm
Title: Re: Mount and Blade: Mercenaries
Post by: the real god emperor on September 26, 2015, 10:15:38 pm
I changed my mind, this mod is so shitty and sorry for dissing people, cRPG ofc is better but sometimes this mod can be more playable because of siege gameplay and player amount.
p.s. : im drunk as hell
Title: Re: Mount and Blade: Mercenaries
Post by: LordBerenger on September 26, 2015, 11:26:51 pm
I changed my mind, this mod is so shitty and sorry for dissing people, cRPG ofc is better but sometimes this mod can be more playable because of siege gameplay and player amount.
p.s. : im drunk as hell
Play PWMod or Frontier Mod. They're the best alongside Napoleonic War (started as mod ofc but i guess u can consider it DLC now). Frontier Mod might be dead nowadays though. If so sucks. But I'm sure PWMod and NW isn't.
Title: Re: Mount and Blade: Mercenaries
Post by: the real god emperor on September 26, 2015, 11:31:47 pm
Play PWMod or Frontier Mod. They're the best alongside Napoleonic War (started as mod ofc but i guess u can consider it DLC now). Frontier Mod might be dead nowadays though. If so sucks. But I'm sure PWMod and NW isn't.
You know what is PW; some 10 y/o kids will tell you to leave their castle and they will kill you while you are on your way leaving, you will call admin cus its a RP server but they wont get sanctioned cus they re the friends of admin and if admin makes a move against them they will leave and play in another server and they are like 35 ppl so admins are following their orders not the otherwise so PW is filled with shit rage tryhard kids if you want to RP in PW rip cus you wont
Title: Re: Mount and Blade: Mercenaries
Post by: Christo on September 27, 2015, 12:26:11 am
Oh, PW.
The mod I played for 5 minutes during my Warband playtime :lol:
Title: Re: Mount and Blade: Mercenaries
Post by: Richyy on September 27, 2015, 12:29:55 am