cRPG
cRPG => General Discussion => Topic started by: Elio on August 17, 2015, 10:18:59 pm
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Hi,
I just had an idea since cRPG became less populated, and probably Warband more generally.
We all know the fact that it takes too much time to load cRPG just to know if servers are populated and which maps are running. At least many modern games take less than 10 seconds to load. (60 s here, but I agree it's really fast to join a server after game is loaded)
You probably knew GameSpy Arcade (https://en.wikipedia.org/wiki/GameSpy_Arcade) or more recently Game monitor.
These tools are a great help to try to find a server among the whole empty ones.
Yet, Taleworlds don't have an easy/open protocol to be able to retrieve server informations. Only the Warband' servers lists, that's all...
So the only way is to directly communicate to each server and simulate Warband server browser.
I didn't found any existing description of this communication.
Since for my work I spent a lot of time to decode different telecommunication protocols,
I challenged myself to try to decode this protocol, and I finally found all the interesting informations needed about servers.
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(http://i.imgur.com/NGq3VRG.png)
http://i.imgur.com/NGq3VRG.png
I know c-RPG.net implemented this but:
- The time refresh is really long
- It doesn't show the current played map
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And since I noticed they take 6 month to allow to upload the items pictures, I don't think I could work with the devs team to directly implement this feature on cRPG site. They can still PM me, though I don't think they will.
So if you are interested by this idea and the way to implement it, let me know.
I don't know php and many dynamic online/website languages but I'm ready to share my knowledge to another developer.
Otherwise I can make a tool developed in Python (https://www.python.org/) with a simple interface to list all servers with the different useful informations.
TLTR: I just want to create a cRPG/Warband server browser to avoid to load the game to be able to know the map/players number of servers.
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I like how you did the hard part of getting the info and all that is left is just presenting it. It is like 95% done haha.
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Elio! I miss you man! hop on dtv or eu1 sometimes!
Good idea btw, could really help :p
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I like how you did the hard part of getting the info and all that is left is just presenting it. It is like 95% done haha.
I think more like 20% done in fact. :D
The feasibility is successful.
But now I have to optimise/minimize the transactions to bother the least possible servers.
And the GUI part takes always at least half time of a project.
Elio! I miss you man! hop on dtv or eu1 sometimes!
Yeah I hope I'll have more time the next week-ends... after this project. :mrgreen:
Too bad I can't retrieve information of players who are playing on server, it would have been convenient.
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Just specifying that Im NOT in any way cRPG dev, and cant code anyway..
I like this idea, specially if one could have i.ex irc, or even in-game chat next to it. Ive seen communities being built around similar systems in the past.
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