cRPG
cRPG => Suggestions Corner => Topic started by: Finse on June 12, 2015, 04:07:02 pm
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Make it the same as lancers and give the back their dmg
That makes is more realistic
Thats all i have to say
Give Your thoughts below!
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more realisic? ppl riding horses and shooting while being on full speed and still having a really small crosshair? realistic would be to fall down of ur horse every time u hit something with ur horse.
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more realisic? ppl riding horses and shooting while being on full speed and still having a really small crosshair? realistic would be to fall down of ur horse every time u hit something with ur horse.
i mean make the aim area smaller not the crosshair, just so they have to have horse head towards their target
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Ah, you mean the angle of firing.
Nah the angle is fine. Realistic as it is. Though bump arrows should do nearly no damage, that is the only fucked up thing about HA.
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Ah, you mean the angle of firing.
Nah the angle is fine. Realistic as it is. Though bump arrows should do nearly no damage, that is the only fucked up thing about HA.
The angle right thats what its called
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I agree. I think horses should have at least 150 health and 30 body armor normally, and horse archery should have a really small crosshair so you can hit things.
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Well I played HA after the patch and it is still playable. You deal like no dmg but it is playable (with the right build tbh). When ur build is like 15:27 u won't have sucess^^
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Well I played HA after the patch and it is still playable. You deal like no dmg but it is playable (with the right build tbh). When ur build is like 15:27 u won't have sucess^^
You need agi to be a rider, and you need str to be an archer, so you need a perfect balance of both, but that ends up making you a half-assed archer and rider, making you very very meh. So yeah, HA needs a major buff, like, give them pinpoint accuracy so they hit every time. And they should be really fast so they can easliy run away from other cav.
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Yes nice, but then we need a Khergit server because playing melee against some of those discribed HA's will be impossible.
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Yes nice, but then we need a Khergit server because playing melee against some of those discribed HA's will be impossible.
I see no reason why this is an issue. Just have like 30 agi and 8 athletics so you can chase them down.
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I see no reason why this is an issue. Just have like 30 agi and 8 athletics so you can chase them down.
HAs are good the way they are currently. As I mentioned before, soley the bump shooting should be nerfed further.
A HA on a war donkey dealing 50% bump damage alone, then additionally shooting you for 15 damage after you have been bumped is a bit pointless.
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I see no reason why this is an issue. Just have like 30 agi and 8 athletics so you can chase them down.
It's even getting better. then we will have only HA and high agi shielder. this discribes the hell we had some patch before.
You never experienced that mess and I hope we will not go back to this.
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It's even getting better. then we will have only HA and high agi shielder. this discribes the hell we had some patch before.
You never experienced that mess and I hope we will not go back to this.
This is the way crpg was meant to be played
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This is the way crpg was meant to be played
This is the way cRPG drove away many of its active members.
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This is the way cRPG drove away many of its active members.
Good, now I have dtv_7 all to myself in the morning so I can practice killing peasents for dtv award.
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when he said aim point he meant shooting angle, not crosshair
read rest of thread before post scrub
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when he said aim point he meant shooting angle, not crosshair
read rest of thread before post scrub
Actually he meant crosshair, shooting angle has nothing to do with this.
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i mean make the aim area smaller not the crosshair, just so they have to have horse head towards their target
fuck is this
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fuck is this
He means that the arrows are supposed to come out of the horses head.
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Actually he meant crosshair, shooting angle has nothing to do with this.
Read the whole thread.
He says he means the angle, not the accuracy.
OP's request paraphrased:
Please decrease the angle of firing of HAs a bit more narrow so they cannot shoot behind or to the sides.
They should only be able to shoot where the horse is facing.
Also increase their damage back to pre-nerf.
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atm from what ive read hes just fucking about ....
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atm from what ive read hes just fucking about ....
Only virgins.
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Are you guys really trying to buff HA?
If HA gets a buff niluk will make c-rpg explode.
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https://en.wikipedia.org/wiki/Parthian_shot (https://en.wikipedia.org/wiki/Parthian_shot)
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Not sure if it is possible, but maybe widen the angle with each point of Horse Archery up to a max of 5 or so, which would resemble the current angle?
That way people with no Horse Archery would basically only be allowed to shoot with a lancer's angle of attack, while someone proficient at Horse Archery can shoot 180° back
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So this talent is in cRPG?
The maneuver required superb equestrian skills, since the rider's hands were occupied by his bow. As the stirrup had not been invented at the time of the Parthians, the rider relied solely on pressure from his legs to guide his horse. The tactic could also be used during feigned retreat, with devastating effect.
Noone in the crpg community has this superb equestrian skills
All HA focus on slow moving away and galloping when infantry gets Close, which is a shit, since the amount of maneuvering their doing is too much in comparison to being historicly accurate.
And noone is doing a feigned retreat anymore.
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https://en.wikipedia.org/wiki/Parthian_shot (https://en.wikipedia.org/wiki/Parthian_shot)
Yup, modern day horse archers shoot backwards too, though not usually in competitions. Have a look at a chap called Kassai on youtube.
Here is a riht hnded horse archer in Sweden shooting to the right, too. https://youtu.be/rdiJExsTES8?t=48s
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HA is quite balanced as it is. It was OP and almost impossible to counter before.
Not sure if it is possible, but maybe widen the angle with each point of Horse Archery up to a max of 5 or so, which would resemble the current angle?
That way people with no Horse Archery would basically only be allowed to shoot with a lancer's angle of attack, while someone proficient at Horse Archery can shoot 180° back
That's an intereting idea. But the base angle should be at about 80° or 90° to the left, the natural position when using a bow on horseback.
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HA is quite balanced as it is. It was OP and almost impossible to counter before.
That is a joke; So max 15 damage is "balanced" you can achieve higher damage than that with stones on horse back or punching people with low tier hand armor. It was definitely not OP before this last patch. Hopefully damage cap will be removed and that will put it back to where it was balanced.
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Hopefully damage cap will be removed and that will put it back to where it was balanced.
It will be, at least the patch notes say so.