cRPG

cRPG => Suggestions Corner => Topic started by: Silversword on May 18, 2015, 12:00:37 am

Title: Great mauls and throwing lances
Post by: Silversword on May 18, 2015, 12:00:37 am
Throwing lances should do appropriate damage they seem to be not doing so much. I should know i got MW throwing lances.  Great mauls should be able to crush through any direction and should be able to thrust as well
Title: Re: Great mauls and throwing lances
Post by: matt2507 on May 18, 2015, 12:27:24 am
[N]o
Title: Re: Great mauls and throwing lances
Post by: Casul on May 18, 2015, 12:52:34 am
Throwing lances should do appropriate damage they seem to be not doing so much. I should know i got MW throwing lances.  Great mauls should be able to crush through any direction and should be able to thrust as well

throwing lances do insane dmg with much str (>24), thats good because everyone would go 18/27 and hit&run otherwise.

Sad_Homo and me went 24/21 and dealt decent dmg and used throwing lances in x mod aswell. overall potential for scoreleading at current situation.

Title: Re: Great mauls and throwing lances
Post by: Tristan_of_Erzoth on May 18, 2015, 05:31:43 am
I agree with throwing lances dealing almost no damage these days. I wear ~64 body armor(ornamental churburg+ornamental hourglass) and they usually deal half of a bar to one bar of damage. Build is 24/18 with max IF. Rarely they deal more than one bar of damage.
Title: Re: Great mauls and throwing lances
Post by: Rebelyell on May 18, 2015, 08:59:39 am
they are more of mele range hybride
you really supouse not use them as main throwing weapon
Title: Re: Great mauls and throwing lances
Post by: Switchtense on May 18, 2015, 05:58:31 pm
Yea totally. A throwing lance takes a mere 50-70% of my health, they should be insta kill if only thrown in your general direction.

Also Great Maul thrust and crushthrough any direction? In that case I want my Long Spear to have a crushthrough-stab as well as knockdown-stab and an additional 10p dmg on top.
Title: Re: Great mauls and throwing lances
Post by: Silversword on May 20, 2015, 12:28:58 am
Yea totally. A throwing lance takes a mere 50-70% of my health, they should be insta kill if only thrown in your general direction.

Also Great Maul thrust and crushthrough any direction? In that case I want my Long Spear to have a crushthrough-stab as well as knockdown-stab and an additional 10p dmg on top.

You are a person that would also say "Oh and rocks should be able to block"
Title: Re: Great mauls and throwing lances
Post by: BlackxBird on May 20, 2015, 01:59:49 am
Both weapons are allready 2op.
Title: Re: Great mauls and throwing lances
Post by: Battlepriest on May 20, 2015, 07:43:46 am
I want you to get a 15 pound rock and somehow attach it to a stick. This is your great maul. Now, I want you to try and stab someone with it.

Try to aim for someone that's moving around. Like random joggers. Or a guy that's trying to shank you.
Title: Re: Great mauls and throwing lances
Post by: Switchtense on May 20, 2015, 05:45:12 pm
You are a person that would also say "Oh and rocks should be able to block"

They can block => Chambering;

But I do believe that you did not quite get my implication.
Title: Re: Great mauls and throwing lances
Post by: Gravoth_iii on May 20, 2015, 06:39:07 pm
Throwing lances should do appropriate damage they seem to be not doing so much. I should know i got MW throwing lances.  Great mauls should be able to crush through any direction and should be able to thrust as well

Throwing lances dont do enough damage? i went throwing with lances and daggers, 18-24 i believe, and i just felt plain dirty because it was ridiculously good still, even after nerf. And then theres also the melee mode of lances which is insanely good even without wpf.
Title: Re: Great mauls and throwing lances
Post by: Bronto on May 21, 2015, 11:17:32 pm
Also Katana really needs a buff....while we're  buffing, let's buff archers too. Also revert 2h stab, bring back pole stagger, and double xp again...

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