Author Topic: Great mauls and throwing lances  (Read 1109 times)

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Offline Silversword

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Great mauls and throwing lances
« on: May 18, 2015, 12:00:37 am »
+1
Throwing lances should do appropriate damage they seem to be not doing so much. I should know i got MW throwing lances.  Great mauls should be able to crush through any direction and should be able to thrust as well
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Offline matt2507

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Re: Great mauls and throwing lances
« Reply #1 on: May 18, 2015, 12:27:24 am »
+4
[N]o
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Re: Great mauls and throwing lances
« Reply #2 on: May 18, 2015, 12:52:34 am »
+2
Throwing lances should do appropriate damage they seem to be not doing so much. I should know i got MW throwing lances.  Great mauls should be able to crush through any direction and should be able to thrust as well

throwing lances do insane dmg with much str (>24), thats good because everyone would go 18/27 and hit&run otherwise.

Sad_Homo and me went 24/21 and dealt decent dmg and used throwing lances in x mod aswell. overall potential for scoreleading at current situation.

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Re: Great mauls and throwing lances
« Reply #3 on: May 18, 2015, 05:31:43 am »
+1
I agree with throwing lances dealing almost no damage these days. I wear ~64 body armor(ornamental churburg+ornamental hourglass) and they usually deal half of a bar to one bar of damage. Build is 24/18 with max IF. Rarely they deal more than one bar of damage.
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Offline Rebelyell

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Re: Great mauls and throwing lances
« Reply #4 on: May 18, 2015, 08:59:39 am »
+1
they are more of mele range hybride
you really supouse not use them as main throwing weapon
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Re: Great mauls and throwing lances
« Reply #5 on: May 18, 2015, 05:58:31 pm »
+1
Yea totally. A throwing lance takes a mere 50-70% of my health, they should be insta kill if only thrown in your general direction.

Also Great Maul thrust and crushthrough any direction? In that case I want my Long Spear to have a crushthrough-stab as well as knockdown-stab and an additional 10p dmg on top.
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Offline Silversword

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Re: Great mauls and throwing lances
« Reply #6 on: May 20, 2015, 12:28:58 am »
0
Yea totally. A throwing lance takes a mere 50-70% of my health, they should be insta kill if only thrown in your general direction.

Also Great Maul thrust and crushthrough any direction? In that case I want my Long Spear to have a crushthrough-stab as well as knockdown-stab and an additional 10p dmg on top.

You are a person that would also say "Oh and rocks should be able to block"
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Offline BlackxBird

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Re: Great mauls and throwing lances
« Reply #7 on: May 20, 2015, 01:59:49 am »
0
Both weapons are allready 2op.

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Re: Great mauls and throwing lances
« Reply #8 on: May 20, 2015, 07:43:46 am »
+5
I want you to get a 15 pound rock and somehow attach it to a stick. This is your great maul. Now, I want you to try and stab someone with it.

Try to aim for someone that's moving around. Like random joggers. Or a guy that's trying to shank you.

Offline Switchtense

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Re: Great mauls and throwing lances
« Reply #9 on: May 20, 2015, 05:45:12 pm »
+1
You are a person that would also say "Oh and rocks should be able to block"

They can block => Chambering;

But I do believe that you did not quite get my implication.
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Re: Great mauls and throwing lances
« Reply #10 on: May 20, 2015, 06:39:07 pm »
0
Throwing lances should do appropriate damage they seem to be not doing so much. I should know i got MW throwing lances.  Great mauls should be able to crush through any direction and should be able to thrust as well

Throwing lances dont do enough damage? i went throwing with lances and daggers, 18-24 i believe, and i just felt plain dirty because it was ridiculously good still, even after nerf. And then theres also the melee mode of lances which is insanely good even without wpf.
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Re: Great mauls and throwing lances
« Reply #11 on: May 21, 2015, 11:17:32 pm »
+2
Also Katana really needs a buff....while we're  buffing, let's buff archers too. Also revert 2h stab, bring back pole stagger, and double xp again...

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